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Test
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vk.relaxed.changeSet.vert
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#version 460
in
vec2 aPos
;
in
vec2 aUV
;
in
vec4 aColor
;
uniform mat4 projectionMatrix
;
out
vec4
Color
;
out
vec2 UV
;
void
main
()
{
Color
=
aColor
;
UV
=
aUV
;
gl_Position
=
projectionMatrix
*
vec4
(
aPos
,
0
,
1
);
}