| hlsl.samplecmplevelzero.basic.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r00' ( temp float) |
| 0:42 textureLod ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec2 ( temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r02' ( temp float) |
| 0:43 textureLod ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DShadow) |
| 0:43 'g_tTex1di4' ( uniform itexture1DShadow) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec2 ( temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r04' ( temp float) |
| 0:44 textureLod ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DShadow) |
| 0:44 'g_tTex1du4' ( uniform utexture1DShadow) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec2 ( temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r20' ( temp float) |
| 0:47 textureLod ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:47 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r22' ( temp float) |
| 0:48 textureLod ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:48 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r24' ( temp float) |
| 0:49 textureLod ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:49 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r50' ( temp float) |
| 0:53 textureLod ( temp float) |
| 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) |
| 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:53 Constant: |
| 0:53 0.000000 |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r52' ( temp float) |
| 0:54 textureLod ( temp float) |
| 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) |
| 0:54 'g_tTexcdi4' ( uniform itextureCubeShadow) |
| 0:54 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:54 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:54 Constant: |
| 0:54 0.000000 |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp float) |
| 0:55 'r54' ( temp float) |
| 0:55 textureLod ( temp float) |
| 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) |
| 0:55 'g_tTexcdu4' ( uniform utextureCubeShadow) |
| 0:55 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:55 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:55 Constant: |
| 0:55 0.750000 |
| 0:55 Constant: |
| 0:55 0.000000 |
| 0:57 move second child to first child ( temp 4-component vector of float) |
| 0:57 Color: direct index for structure ( temp 4-component vector of float) |
| 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:58 move second child to first child ( temp float) |
| 0:58 Depth: direct index for structure ( temp float) |
| 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 1.000000 |
| 0:60 Branch: Return with expression |
| 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) |
| 0:? 'g_tTex1di4' ( uniform itexture1DShadow) |
| 0:? 'g_tTex1du4' ( uniform utexture1DShadow) |
| 0:? 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:? 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:? 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCubeShadow) |
| 0:? 'g_tTexcdi4' ( uniform itextureCubeShadow) |
| 0:? 'g_tTexcdu4' ( uniform utextureCubeShadow) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r00' ( temp float) |
| 0:42 textureLod ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec2 ( temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r02' ( temp float) |
| 0:43 textureLod ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DShadow) |
| 0:43 'g_tTex1di4' ( uniform itexture1DShadow) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec2 ( temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r04' ( temp float) |
| 0:44 textureLod ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DShadow) |
| 0:44 'g_tTex1du4' ( uniform utexture1DShadow) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec2 ( temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r20' ( temp float) |
| 0:47 textureLod ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:47 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r22' ( temp float) |
| 0:48 textureLod ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:48 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r24' ( temp float) |
| 0:49 textureLod ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:49 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r50' ( temp float) |
| 0:53 textureLod ( temp float) |
| 0:53 Construct combined texture-sampler ( temp samplerCubeShadow) |
| 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:53 Constant: |
| 0:53 0.000000 |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r52' ( temp float) |
| 0:54 textureLod ( temp float) |
| 0:54 Construct combined texture-sampler ( temp isamplerCubeShadow) |
| 0:54 'g_tTexcdi4' ( uniform itextureCubeShadow) |
| 0:54 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:54 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:54 Constant: |
| 0:54 0.000000 |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp float) |
| 0:55 'r54' ( temp float) |
| 0:55 textureLod ( temp float) |
| 0:55 Construct combined texture-sampler ( temp usamplerCubeShadow) |
| 0:55 'g_tTexcdu4' ( uniform utextureCubeShadow) |
| 0:55 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:55 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:55 Constant: |
| 0:55 0.750000 |
| 0:55 Constant: |
| 0:55 0.000000 |
| 0:57 move second child to first child ( temp 4-component vector of float) |
| 0:57 Color: direct index for structure ( temp 4-component vector of float) |
| 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:57 1.000000 |
| 0:58 move second child to first child ( temp float) |
| 0:58 Depth: direct index for structure ( temp float) |
| 0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 Constant: |
| 0:58 1.000000 |
| 0:60 Branch: Return with expression |
| 0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) |
| 0:? 'g_tTex1di4' ( uniform itexture1DShadow) |
| 0:? 'g_tTex1du4' ( uniform utexture1DShadow) |
| 0:? 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:? 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:? 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCubeShadow) |
| 0:? 'g_tTexcdi4' ( uniform itextureCubeShadow) |
| 0:? 'g_tTexcdu4' ( uniform utextureCubeShadow) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 199 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 156 160 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r00" |
| Name 16 "g_tTex1df4" |
| Name 20 "g_sSamp" |
| Name 31 "r02" |
| Name 35 "g_tTex1di4" |
| Name 43 "r04" |
| Name 47 "g_tTex1du4" |
| Name 55 "r20" |
| Name 58 "g_tTex2df4" |
| Name 71 "r22" |
| Name 74 "g_tTex2di4" |
| Name 84 "r24" |
| Name 87 "g_tTex2du4" |
| Name 97 "r50" |
| Name 100 "g_tTexcdf4" |
| Name 113 "r52" |
| Name 116 "g_tTexcdi4" |
| Name 127 "r54" |
| Name 130 "g_tTexcdu4" |
| Name 142 "psout" |
| Name 153 "flattenTemp" |
| Name 156 "@entryPointOutput.Color" |
| Name 160 "@entryPointOutput.Depth" |
| Name 165 "g_tTex3df4" |
| Name 168 "g_tTex3di4" |
| Name 171 "g_tTex3du4" |
| Name 174 "g_tTex1df4a" |
| Name 177 "g_tTex1di4a" |
| Name 180 "g_tTex1du4a" |
| Name 183 "g_tTex2df4a" |
| Name 186 "g_tTex2di4a" |
| Name 189 "g_tTex2du4a" |
| Name 192 "g_tTexcdf4a" |
| Name 195 "g_tTexcdi4a" |
| Name 198 "g_tTexcdu4a" |
| Decorate 16(g_tTex1df4) DescriptorSet 0 |
| Decorate 16(g_tTex1df4) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 35(g_tTex1di4) DescriptorSet 0 |
| Decorate 47(g_tTex1du4) DescriptorSet 0 |
| Decorate 58(g_tTex2df4) DescriptorSet 0 |
| Decorate 74(g_tTex2di4) DescriptorSet 0 |
| Decorate 87(g_tTex2du4) DescriptorSet 0 |
| Decorate 100(g_tTexcdf4) DescriptorSet 0 |
| Decorate 116(g_tTexcdi4) DescriptorSet 0 |
| Decorate 130(g_tTexcdu4) DescriptorSet 0 |
| Decorate 156(@entryPointOutput.Color) Location 0 |
| Decorate 160(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 165(g_tTex3df4) DescriptorSet 0 |
| Decorate 168(g_tTex3di4) DescriptorSet 0 |
| Decorate 171(g_tTex3du4) DescriptorSet 0 |
| Decorate 174(g_tTex1df4a) DescriptorSet 0 |
| Decorate 177(g_tTex1di4a) DescriptorSet 0 |
| Decorate 180(g_tTex1du4a) DescriptorSet 0 |
| Decorate 183(g_tTex2df4a) DescriptorSet 0 |
| Decorate 186(g_tTex2di4a) DescriptorSet 0 |
| Decorate 189(g_tTex2du4a) DescriptorSet 0 |
| Decorate 192(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 195(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 198(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D depth sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: 6(float) Constant 1036831949 |
| 25: 6(float) Constant 1061158912 |
| 26: TypeVector 6(float) 2 |
| 28: 6(float) Constant 0 |
| 32: TypeInt 32 1 |
| 33: TypeImage 32(int) 1D depth sampled format:Unknown |
| 34: TypePointer UniformConstant 33 |
| 35(g_tTex1di4): 34(ptr) Variable UniformConstant |
| 38: TypeSampledImage 33 |
| 44: TypeInt 32 0 |
| 45: TypeImage 44(int) 1D depth sampled format:Unknown |
| 46: TypePointer UniformConstant 45 |
| 47(g_tTex1du4): 46(ptr) Variable UniformConstant |
| 50: TypeSampledImage 45 |
| 56: TypeImage 6(float) 2D depth sampled format:Unknown |
| 57: TypePointer UniformConstant 56 |
| 58(g_tTex2df4): 57(ptr) Variable UniformConstant |
| 61: TypeSampledImage 56 |
| 63: 6(float) Constant 1045220557 |
| 64: 26(fvec2) ConstantComposite 24 63 |
| 65: TypeVector 6(float) 3 |
| 72: TypeImage 32(int) 2D depth sampled format:Unknown |
| 73: TypePointer UniformConstant 72 |
| 74(g_tTex2di4): 73(ptr) Variable UniformConstant |
| 77: TypeSampledImage 72 |
| 85: TypeImage 44(int) 2D depth sampled format:Unknown |
| 86: TypePointer UniformConstant 85 |
| 87(g_tTex2du4): 86(ptr) Variable UniformConstant |
| 90: TypeSampledImage 85 |
| 98: TypeImage 6(float) Cube depth sampled format:Unknown |
| 99: TypePointer UniformConstant 98 |
| 100(g_tTexcdf4): 99(ptr) Variable UniformConstant |
| 103: TypeSampledImage 98 |
| 105: 6(float) Constant 1050253722 |
| 106: 65(fvec3) ConstantComposite 24 63 105 |
| 114: TypeImage 32(int) Cube depth sampled format:Unknown |
| 115: TypePointer UniformConstant 114 |
| 116(g_tTexcdi4): 115(ptr) Variable UniformConstant |
| 119: TypeSampledImage 114 |
| 128: TypeImage 44(int) Cube depth sampled format:Unknown |
| 129: TypePointer UniformConstant 128 |
| 130(g_tTexcdu4): 129(ptr) Variable UniformConstant |
| 133: TypeSampledImage 128 |
| 141: TypePointer Function 8(PS_OUTPUT) |
| 143: 32(int) Constant 0 |
| 144: 6(float) Constant 1065353216 |
| 145: 7(fvec4) ConstantComposite 144 144 144 144 |
| 146: TypePointer Function 7(fvec4) |
| 148: 32(int) Constant 1 |
| 155: TypePointer Output 7(fvec4) |
| 156(@entryPointOutput.Color): 155(ptr) Variable Output |
| 159: TypePointer Output 6(float) |
| 160(@entryPointOutput.Depth): 159(ptr) Variable Output |
| 163: TypeImage 6(float) 3D sampled format:Unknown |
| 164: TypePointer UniformConstant 163 |
| 165(g_tTex3df4): 164(ptr) Variable UniformConstant |
| 166: TypeImage 32(int) 3D sampled format:Unknown |
| 167: TypePointer UniformConstant 166 |
| 168(g_tTex3di4): 167(ptr) Variable UniformConstant |
| 169: TypeImage 44(int) 3D sampled format:Unknown |
| 170: TypePointer UniformConstant 169 |
| 171(g_tTex3du4): 170(ptr) Variable UniformConstant |
| 172: TypeImage 6(float) 1D array sampled format:Unknown |
| 173: TypePointer UniformConstant 172 |
| 174(g_tTex1df4a): 173(ptr) Variable UniformConstant |
| 175: TypeImage 32(int) 1D array sampled format:Unknown |
| 176: TypePointer UniformConstant 175 |
| 177(g_tTex1di4a): 176(ptr) Variable UniformConstant |
| 178: TypeImage 44(int) 1D array sampled format:Unknown |
| 179: TypePointer UniformConstant 178 |
| 180(g_tTex1du4a): 179(ptr) Variable UniformConstant |
| 181: TypeImage 6(float) 2D array sampled format:Unknown |
| 182: TypePointer UniformConstant 181 |
| 183(g_tTex2df4a): 182(ptr) Variable UniformConstant |
| 184: TypeImage 32(int) 2D array sampled format:Unknown |
| 185: TypePointer UniformConstant 184 |
| 186(g_tTex2di4a): 185(ptr) Variable UniformConstant |
| 187: TypeImage 44(int) 2D array sampled format:Unknown |
| 188: TypePointer UniformConstant 187 |
| 189(g_tTex2du4a): 188(ptr) Variable UniformConstant |
| 190: TypeImage 6(float) Cube array sampled format:Unknown |
| 191: TypePointer UniformConstant 190 |
| 192(g_tTexcdf4a): 191(ptr) Variable UniformConstant |
| 193: TypeImage 32(int) Cube array sampled format:Unknown |
| 194: TypePointer UniformConstant 193 |
| 195(g_tTexcdi4a): 194(ptr) Variable UniformConstant |
| 196: TypeImage 44(int) Cube array sampled format:Unknown |
| 197: TypePointer UniformConstant 196 |
| 198(g_tTexcdu4a): 197(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 153(flattenTemp): 141(ptr) Variable Function |
| 154:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 153(flattenTemp) 154 |
| 157: 146(ptr) AccessChain 153(flattenTemp) 143 |
| 158: 7(fvec4) Load 157 |
| Store 156(@entryPointOutput.Color) 158 |
| 161: 12(ptr) AccessChain 153(flattenTemp) 148 |
| 162: 6(float) Load 161 |
| Store 160(@entryPointOutput.Depth) 162 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r00): 12(ptr) Variable Function |
| 31(r02): 12(ptr) Variable Function |
| 43(r04): 12(ptr) Variable Function |
| 55(r20): 12(ptr) Variable Function |
| 71(r22): 12(ptr) Variable Function |
| 84(r24): 12(ptr) Variable Function |
| 97(r50): 12(ptr) Variable Function |
| 113(r52): 12(ptr) Variable Function |
| 127(r54): 12(ptr) Variable Function |
| 142(psout): 141(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 27: 26(fvec2) CompositeConstruct 24 25 |
| 29: 6(float) CompositeExtract 27 1 |
| 30: 6(float) ImageSampleDrefExplicitLod 23 27 29 Lod 28 |
| Store 13(r00) 30 |
| 36: 33 Load 35(g_tTex1di4) |
| 37: 18 Load 20(g_sSamp) |
| 39: 38 SampledImage 36 37 |
| 40: 26(fvec2) CompositeConstruct 24 25 |
| 41: 6(float) CompositeExtract 40 1 |
| 42: 6(float) ImageSampleDrefExplicitLod 39 40 41 Lod 28 |
| Store 31(r02) 42 |
| 48: 45 Load 47(g_tTex1du4) |
| 49: 18 Load 20(g_sSamp) |
| 51: 50 SampledImage 48 49 |
| 52: 26(fvec2) CompositeConstruct 24 25 |
| 53: 6(float) CompositeExtract 52 1 |
| 54: 6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 28 |
| Store 43(r04) 54 |
| 59: 56 Load 58(g_tTex2df4) |
| 60: 18 Load 20(g_sSamp) |
| 62: 61 SampledImage 59 60 |
| 66: 6(float) CompositeExtract 64 0 |
| 67: 6(float) CompositeExtract 64 1 |
| 68: 65(fvec3) CompositeConstruct 66 67 25 |
| 69: 6(float) CompositeExtract 68 2 |
| 70: 6(float) ImageSampleDrefExplicitLod 62 68 69 Lod 28 |
| Store 55(r20) 70 |
| 75: 72 Load 74(g_tTex2di4) |
| 76: 18 Load 20(g_sSamp) |
| 78: 77 SampledImage 75 76 |
| 79: 6(float) CompositeExtract 64 0 |
| 80: 6(float) CompositeExtract 64 1 |
| 81: 65(fvec3) CompositeConstruct 79 80 25 |
| 82: 6(float) CompositeExtract 81 2 |
| 83: 6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 28 |
| Store 71(r22) 83 |
| 88: 85 Load 87(g_tTex2du4) |
| 89: 18 Load 20(g_sSamp) |
| 91: 90 SampledImage 88 89 |
| 92: 6(float) CompositeExtract 64 0 |
| 93: 6(float) CompositeExtract 64 1 |
| 94: 65(fvec3) CompositeConstruct 92 93 25 |
| 95: 6(float) CompositeExtract 94 2 |
| 96: 6(float) ImageSampleDrefExplicitLod 91 94 95 Lod 28 |
| Store 84(r24) 96 |
| 101: 98 Load 100(g_tTexcdf4) |
| 102: 18 Load 20(g_sSamp) |
| 104: 103 SampledImage 101 102 |
| 107: 6(float) CompositeExtract 106 0 |
| 108: 6(float) CompositeExtract 106 1 |
| 109: 6(float) CompositeExtract 106 2 |
| 110: 7(fvec4) CompositeConstruct 107 108 109 25 |
| 111: 6(float) CompositeExtract 110 3 |
| 112: 6(float) ImageSampleDrefExplicitLod 104 110 111 Lod 28 |
| Store 97(r50) 112 |
| 117: 114 Load 116(g_tTexcdi4) |
| 118: 18 Load 20(g_sSamp) |
| 120: 119 SampledImage 117 118 |
| 121: 6(float) CompositeExtract 106 0 |
| 122: 6(float) CompositeExtract 106 1 |
| 123: 6(float) CompositeExtract 106 2 |
| 124: 7(fvec4) CompositeConstruct 121 122 123 25 |
| 125: 6(float) CompositeExtract 124 3 |
| 126: 6(float) ImageSampleDrefExplicitLod 120 124 125 Lod 28 |
| Store 113(r52) 126 |
| 131: 128 Load 130(g_tTexcdu4) |
| 132: 18 Load 20(g_sSamp) |
| 134: 133 SampledImage 131 132 |
| 135: 6(float) CompositeExtract 106 0 |
| 136: 6(float) CompositeExtract 106 1 |
| 137: 6(float) CompositeExtract 106 2 |
| 138: 7(fvec4) CompositeConstruct 135 136 137 25 |
| 139: 6(float) CompositeExtract 138 3 |
| 140: 6(float) ImageSampleDrefExplicitLod 134 138 139 Lod 28 |
| Store 127(r54) 140 |
| 147: 146(ptr) AccessChain 142(psout) 143 |
| Store 147 145 |
| 149: 12(ptr) AccessChain 142(psout) 148 |
| Store 149 144 |
| 150:8(PS_OUTPUT) Load 142(psout) |
| ReturnValue 150 |
| FunctionEnd |