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Test
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glsl.es300.layoutOffset.error.vert
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#version 300 es
layout
(
binding
=
0
,
offset
=
0
)
uniform UBO
// offset can't use on under version es 300
{
vec4 a
;
};
in
vec4 in_vs
;
out
vec4 out_vs
;
void
main
()
{
out_vs
=
in_vs
+
a
;
}