| hlsl.load.offsetarray.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:43 Function Definition: getOffset1( ( temp int) |
| 0:43 Function Parameters: |
| 0:? Sequence |
| 0:44 Branch: Return with expression |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:48 Function Definition: getOffset2( ( temp 2-component vector of int) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:49 Branch: Return with expression |
| 0:49 Constant: |
| 0:49 1 (const int) |
| 0:49 1 (const int) |
| 0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 Function Parameters: |
| 0:? Sequence |
| 0:57 textureFetchOffset ( temp 4-component vector of float) |
| 0:57 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:57 vector swizzle ( temp 2-component vector of int) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 direct index ( temp int) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:57 Function Call: getOffset1( ( temp int) |
| 0:58 textureFetchOffset ( temp 4-component vector of int) |
| 0:58 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:58 vector swizzle ( temp 2-component vector of int) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 direct index ( temp int) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:58 Function Call: getOffset1( ( temp int) |
| 0:59 textureFetchOffset ( temp 4-component vector of uint) |
| 0:59 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:59 vector swizzle ( temp 2-component vector of int) |
| 0:59 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 direct index ( temp int) |
| 0:59 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:59 Function Call: getOffset1( ( temp int) |
| 0:62 textureFetchOffset ( temp 4-component vector of float) |
| 0:62 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:62 vector swizzle ( temp 3-component vector of int) |
| 0:62 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Sequence |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:62 Constant: |
| 0:62 2 (const int) |
| 0:62 direct index ( temp int) |
| 0:62 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Constant: |
| 0:62 3 (const int) |
| 0:62 Function Call: getOffset2( ( temp 2-component vector of int) |
| 0:63 textureFetchOffset ( temp 4-component vector of int) |
| 0:63 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:63 vector swizzle ( temp 3-component vector of int) |
| 0:63 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Sequence |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 2 (const int) |
| 0:63 direct index ( temp int) |
| 0:63 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:63 Function Call: getOffset2( ( temp 2-component vector of int) |
| 0:64 textureFetchOffset ( temp 4-component vector of uint) |
| 0:64 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:64 vector swizzle ( temp 3-component vector of int) |
| 0:64 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Sequence |
| 0:64 Constant: |
| 0:64 0 (const int) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 2 (const int) |
| 0:64 direct index ( temp int) |
| 0:64 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Constant: |
| 0:64 3 (const int) |
| 0:64 Function Call: getOffset2( ( temp 2-component vector of int) |
| 0:70 move second child to first child ( temp 4-component vector of float) |
| 0:70 Color: direct index for structure ( temp 4-component vector of float) |
| 0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:70 Constant: |
| 0:70 0 (const int) |
| 0:70 Constant: |
| 0:70 1.000000 |
| 0:70 1.000000 |
| 0:70 1.000000 |
| 0:70 1.000000 |
| 0:71 move second child to first child ( temp float) |
| 0:71 Depth: direct index for structure ( temp float) |
| 0:71 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:71 Constant: |
| 0:71 1 (const int) |
| 0:71 Constant: |
| 0:71 1.000000 |
| 0:73 Branch: Return with expression |
| 0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 Function Definition: main( ( temp void) |
| 0:53 Function Parameters: |
| 0:? Sequence |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:53 Color: direct index for structure ( temp 4-component vector of float) |
| 0:53 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:53 Depth: direct index for structure ( temp float) |
| 0:53 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:43 Function Definition: getOffset1( ( temp int) |
| 0:43 Function Parameters: |
| 0:? Sequence |
| 0:44 Branch: Return with expression |
| 0:44 Constant: |
| 0:44 1 (const int) |
| 0:48 Function Definition: getOffset2( ( temp 2-component vector of int) |
| 0:48 Function Parameters: |
| 0:? Sequence |
| 0:49 Branch: Return with expression |
| 0:49 Constant: |
| 0:49 1 (const int) |
| 0:49 1 (const int) |
| 0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 Function Parameters: |
| 0:? Sequence |
| 0:57 textureFetchOffset ( temp 4-component vector of float) |
| 0:57 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:57 vector swizzle ( temp 2-component vector of int) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 direct index ( temp int) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:57 Function Call: getOffset1( ( temp int) |
| 0:58 textureFetchOffset ( temp 4-component vector of int) |
| 0:58 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:58 vector swizzle ( temp 2-component vector of int) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 direct index ( temp int) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:58 Function Call: getOffset1( ( temp int) |
| 0:59 textureFetchOffset ( temp 4-component vector of uint) |
| 0:59 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:59 vector swizzle ( temp 2-component vector of int) |
| 0:59 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Sequence |
| 0:59 Constant: |
| 0:59 0 (const int) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 direct index ( temp int) |
| 0:59 c3: direct index for structure ( uniform 3-component vector of int) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:59 Constant: |
| 0:59 2 (const uint) |
| 0:59 Constant: |
| 0:59 2 (const int) |
| 0:59 Function Call: getOffset1( ( temp int) |
| 0:62 textureFetchOffset ( temp 4-component vector of float) |
| 0:62 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:62 vector swizzle ( temp 3-component vector of int) |
| 0:62 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Sequence |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:62 Constant: |
| 0:62 2 (const int) |
| 0:62 direct index ( temp int) |
| 0:62 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Constant: |
| 0:62 3 (const int) |
| 0:62 Function Call: getOffset2( ( temp 2-component vector of int) |
| 0:63 textureFetchOffset ( temp 4-component vector of int) |
| 0:63 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:63 vector swizzle ( temp 3-component vector of int) |
| 0:63 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Sequence |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 2 (const int) |
| 0:63 direct index ( temp int) |
| 0:63 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:63 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:63 Function Call: getOffset2( ( temp 2-component vector of int) |
| 0:64 textureFetchOffset ( temp 4-component vector of uint) |
| 0:64 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:64 vector swizzle ( temp 3-component vector of int) |
| 0:64 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Sequence |
| 0:64 Constant: |
| 0:64 0 (const int) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 2 (const int) |
| 0:64 direct index ( temp int) |
| 0:64 c4: direct index for structure ( uniform 4-component vector of int) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:64 Constant: |
| 0:64 3 (const uint) |
| 0:64 Constant: |
| 0:64 3 (const int) |
| 0:64 Function Call: getOffset2( ( temp 2-component vector of int) |
| 0:70 move second child to first child ( temp 4-component vector of float) |
| 0:70 Color: direct index for structure ( temp 4-component vector of float) |
| 0:70 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:70 Constant: |
| 0:70 0 (const int) |
| 0:70 Constant: |
| 0:70 1.000000 |
| 0:70 1.000000 |
| 0:70 1.000000 |
| 0:70 1.000000 |
| 0:71 move second child to first child ( temp float) |
| 0:71 Depth: direct index for structure ( temp float) |
| 0:71 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:71 Constant: |
| 0:71 1 (const int) |
| 0:71 Constant: |
| 0:71 1.000000 |
| 0:73 Branch: Return with expression |
| 0:73 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 Function Definition: main( ( temp void) |
| 0:53 Function Parameters: |
| 0:? Sequence |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:53 Color: direct index for structure ( temp 4-component vector of float) |
| 0:53 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:53 Depth: direct index for structure ( temp float) |
| 0:53 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 176 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 121 125 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "getOffset1(" |
| Name 12 "getOffset2(" |
| Name 16 "PS_OUTPUT" |
| MemberName 16(PS_OUTPUT) 0 "Color" |
| MemberName 16(PS_OUTPUT) 1 "Depth" |
| Name 18 "@main(" |
| Name 28 "g_tTex1df4a" |
| Name 32 "$Global" |
| MemberName 32($Global) 0 "c1" |
| MemberName 32($Global) 1 "c2" |
| MemberName 32($Global) 2 "c3" |
| MemberName 32($Global) 3 "c4" |
| Name 34 "" |
| Name 49 "g_tTex1di4a" |
| Name 60 "g_tTex1du4a" |
| Name 72 "g_tTex2df4a" |
| Name 86 "g_tTex2di4a" |
| Name 97 "g_tTex2du4a" |
| Name 107 "psout" |
| Name 118 "flattenTemp" |
| Name 121 "@entryPointOutput.Color" |
| Name 125 "@entryPointOutput.Depth" |
| Name 130 "g_sSamp" |
| Name 133 "g_tTex1df4" |
| Name 136 "g_tTex1di4" |
| Name 139 "g_tTex1du4" |
| Name 142 "g_tTex2df4" |
| Name 145 "g_tTex2di4" |
| Name 148 "g_tTex2du4" |
| Name 151 "g_tTex3df4" |
| Name 154 "g_tTex3di4" |
| Name 157 "g_tTex3du4" |
| Name 160 "g_tTexcdf4" |
| Name 163 "g_tTexcdi4" |
| Name 166 "g_tTexcdu4" |
| Name 169 "g_tTexcdf4a" |
| Name 172 "g_tTexcdi4a" |
| Name 175 "g_tTexcdu4a" |
| Decorate 28(g_tTex1df4a) DescriptorSet 0 |
| Decorate 28(g_tTex1df4a) Binding 1 |
| MemberDecorate 32($Global) 0 Offset 0 |
| MemberDecorate 32($Global) 1 Offset 8 |
| MemberDecorate 32($Global) 2 Offset 16 |
| MemberDecorate 32($Global) 3 Offset 32 |
| Decorate 32($Global) Block |
| Decorate 34 DescriptorSet 0 |
| Decorate 34 Binding 7 |
| Decorate 49(g_tTex1di4a) DescriptorSet 0 |
| Decorate 49(g_tTex1di4a) Binding 2 |
| Decorate 60(g_tTex1du4a) DescriptorSet 0 |
| Decorate 60(g_tTex1du4a) Binding 3 |
| Decorate 72(g_tTex2df4a) DescriptorSet 0 |
| Decorate 72(g_tTex2df4a) Binding 4 |
| Decorate 86(g_tTex2di4a) DescriptorSet 0 |
| Decorate 86(g_tTex2di4a) Binding 5 |
| Decorate 97(g_tTex2du4a) DescriptorSet 0 |
| Decorate 97(g_tTex2du4a) Binding 6 |
| Decorate 121(@entryPointOutput.Color) Location 0 |
| Decorate 125(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 130(g_sSamp) DescriptorSet 0 |
| Decorate 130(g_sSamp) Binding 0 |
| Decorate 133(g_tTex1df4) DescriptorSet 0 |
| Decorate 133(g_tTex1df4) Binding 0 |
| Decorate 136(g_tTex1di4) DescriptorSet 0 |
| Decorate 136(g_tTex1di4) Binding 0 |
| Decorate 139(g_tTex1du4) DescriptorSet 0 |
| Decorate 139(g_tTex1du4) Binding 0 |
| Decorate 142(g_tTex2df4) DescriptorSet 0 |
| Decorate 142(g_tTex2df4) Binding 0 |
| Decorate 145(g_tTex2di4) DescriptorSet 0 |
| Decorate 145(g_tTex2di4) Binding 0 |
| Decorate 148(g_tTex2du4) DescriptorSet 0 |
| Decorate 148(g_tTex2du4) Binding 0 |
| Decorate 151(g_tTex3df4) DescriptorSet 0 |
| Decorate 151(g_tTex3df4) Binding 0 |
| Decorate 154(g_tTex3di4) DescriptorSet 0 |
| Decorate 154(g_tTex3di4) Binding 0 |
| Decorate 157(g_tTex3du4) DescriptorSet 0 |
| Decorate 157(g_tTex3du4) Binding 0 |
| Decorate 160(g_tTexcdf4) DescriptorSet 0 |
| Decorate 160(g_tTexcdf4) Binding 0 |
| Decorate 163(g_tTexcdi4) DescriptorSet 0 |
| Decorate 163(g_tTexcdi4) Binding 0 |
| Decorate 166(g_tTexcdu4) DescriptorSet 0 |
| Decorate 166(g_tTexcdu4) Binding 0 |
| Decorate 169(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 169(g_tTexcdf4a) Binding 0 |
| Decorate 172(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 172(g_tTexcdi4a) Binding 0 |
| Decorate 175(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 175(g_tTexcdu4a) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypeFunction 6(int) |
| 10: TypeVector 6(int) 2 |
| 11: TypeFunction 10(ivec2) |
| 14: TypeFloat 32 |
| 15: TypeVector 14(float) 4 |
| 16(PS_OUTPUT): TypeStruct 15(fvec4) 14(float) |
| 17: TypeFunction 16(PS_OUTPUT) |
| 20: 6(int) Constant 1 |
| 23: 10(ivec2) ConstantComposite 20 20 |
| 26: TypeImage 14(float) 1D array sampled format:Unknown |
| 27: TypePointer UniformConstant 26 |
| 28(g_tTex1df4a): 27(ptr) Variable UniformConstant |
| 30: TypeVector 6(int) 3 |
| 31: TypeVector 6(int) 4 |
| 32($Global): TypeStruct 6(int) 10(ivec2) 30(ivec3) 31(ivec4) |
| 33: TypePointer Uniform 32($Global) |
| 34: 33(ptr) Variable Uniform |
| 35: 6(int) Constant 2 |
| 36: TypePointer Uniform 30(ivec3) |
| 40: TypeInt 32 0 |
| 41: 40(int) Constant 2 |
| 42: TypePointer Uniform 6(int) |
| 47: TypeImage 6(int) 1D array sampled format:Unknown |
| 48: TypePointer UniformConstant 47 |
| 49(g_tTex1di4a): 48(ptr) Variable UniformConstant |
| 58: TypeImage 40(int) 1D array sampled format:Unknown |
| 59: TypePointer UniformConstant 58 |
| 60(g_tTex1du4a): 59(ptr) Variable UniformConstant |
| 68: TypeVector 40(int) 4 |
| 70: TypeImage 14(float) 2D array sampled format:Unknown |
| 71: TypePointer UniformConstant 70 |
| 72(g_tTex2df4a): 71(ptr) Variable UniformConstant |
| 74: 6(int) Constant 3 |
| 75: TypePointer Uniform 31(ivec4) |
| 79: 40(int) Constant 3 |
| 84: TypeImage 6(int) 2D array sampled format:Unknown |
| 85: TypePointer UniformConstant 84 |
| 86(g_tTex2di4a): 85(ptr) Variable UniformConstant |
| 95: TypeImage 40(int) 2D array sampled format:Unknown |
| 96: TypePointer UniformConstant 95 |
| 97(g_tTex2du4a): 96(ptr) Variable UniformConstant |
| 106: TypePointer Function 16(PS_OUTPUT) |
| 108: 6(int) Constant 0 |
| 109: 14(float) Constant 1065353216 |
| 110: 15(fvec4) ConstantComposite 109 109 109 109 |
| 111: TypePointer Function 15(fvec4) |
| 113: TypePointer Function 14(float) |
| 120: TypePointer Output 15(fvec4) |
| 121(@entryPointOutput.Color): 120(ptr) Variable Output |
| 124: TypePointer Output 14(float) |
| 125(@entryPointOutput.Depth): 124(ptr) Variable Output |
| 128: TypeSampler |
| 129: TypePointer UniformConstant 128 |
| 130(g_sSamp): 129(ptr) Variable UniformConstant |
| 131: TypeImage 14(float) 1D sampled format:Unknown |
| 132: TypePointer UniformConstant 131 |
| 133(g_tTex1df4): 132(ptr) Variable UniformConstant |
| 134: TypeImage 6(int) 1D sampled format:Unknown |
| 135: TypePointer UniformConstant 134 |
| 136(g_tTex1di4): 135(ptr) Variable UniformConstant |
| 137: TypeImage 40(int) 1D sampled format:Unknown |
| 138: TypePointer UniformConstant 137 |
| 139(g_tTex1du4): 138(ptr) Variable UniformConstant |
| 140: TypeImage 14(float) 2D sampled format:Unknown |
| 141: TypePointer UniformConstant 140 |
| 142(g_tTex2df4): 141(ptr) Variable UniformConstant |
| 143: TypeImage 6(int) 2D sampled format:Unknown |
| 144: TypePointer UniformConstant 143 |
| 145(g_tTex2di4): 144(ptr) Variable UniformConstant |
| 146: TypeImage 40(int) 2D sampled format:Unknown |
| 147: TypePointer UniformConstant 146 |
| 148(g_tTex2du4): 147(ptr) Variable UniformConstant |
| 149: TypeImage 14(float) 3D sampled format:Unknown |
| 150: TypePointer UniformConstant 149 |
| 151(g_tTex3df4): 150(ptr) Variable UniformConstant |
| 152: TypeImage 6(int) 3D sampled format:Unknown |
| 153: TypePointer UniformConstant 152 |
| 154(g_tTex3di4): 153(ptr) Variable UniformConstant |
| 155: TypeImage 40(int) 3D sampled format:Unknown |
| 156: TypePointer UniformConstant 155 |
| 157(g_tTex3du4): 156(ptr) Variable UniformConstant |
| 158: TypeImage 14(float) Cube sampled format:Unknown |
| 159: TypePointer UniformConstant 158 |
| 160(g_tTexcdf4): 159(ptr) Variable UniformConstant |
| 161: TypeImage 6(int) Cube sampled format:Unknown |
| 162: TypePointer UniformConstant 161 |
| 163(g_tTexcdi4): 162(ptr) Variable UniformConstant |
| 164: TypeImage 40(int) Cube sampled format:Unknown |
| 165: TypePointer UniformConstant 164 |
| 166(g_tTexcdu4): 165(ptr) Variable UniformConstant |
| 167: TypeImage 14(float) Cube array sampled format:Unknown |
| 168: TypePointer UniformConstant 167 |
| 169(g_tTexcdf4a): 168(ptr) Variable UniformConstant |
| 170: TypeImage 6(int) Cube array sampled format:Unknown |
| 171: TypePointer UniformConstant 170 |
| 172(g_tTexcdi4a): 171(ptr) Variable UniformConstant |
| 173: TypeImage 40(int) Cube array sampled format:Unknown |
| 174: TypePointer UniformConstant 173 |
| 175(g_tTexcdu4a): 174(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 118(flattenTemp): 106(ptr) Variable Function |
| 119:16(PS_OUTPUT) FunctionCall 18(@main() |
| Store 118(flattenTemp) 119 |
| 122: 111(ptr) AccessChain 118(flattenTemp) 108 |
| 123: 15(fvec4) Load 122 |
| Store 121(@entryPointOutput.Color) 123 |
| 126: 113(ptr) AccessChain 118(flattenTemp) 20 |
| 127: 14(float) Load 126 |
| Store 125(@entryPointOutput.Depth) 127 |
| Return |
| FunctionEnd |
| 8(getOffset1(): 6(int) Function None 7 |
| 9: Label |
| ReturnValue 20 |
| FunctionEnd |
| 12(getOffset2(): 10(ivec2) Function None 11 |
| 13: Label |
| ReturnValue 23 |
| FunctionEnd |
| 18(@main():16(PS_OUTPUT) Function None 17 |
| 19: Label |
| 107(psout): 106(ptr) Variable Function |
| 29: 26 Load 28(g_tTex1df4a) |
| 37: 36(ptr) AccessChain 34 35 |
| 38: 30(ivec3) Load 37 |
| 39: 10(ivec2) VectorShuffle 38 38 0 1 |
| 43: 42(ptr) AccessChain 34 35 41 |
| 44: 6(int) Load 43 |
| 45: 6(int) FunctionCall 8(getOffset1() |
| 46: 15(fvec4) ImageFetch 29 39 Lod Offset 44 45 |
| 50: 47 Load 49(g_tTex1di4a) |
| 51: 36(ptr) AccessChain 34 35 |
| 52: 30(ivec3) Load 51 |
| 53: 10(ivec2) VectorShuffle 52 52 0 1 |
| 54: 42(ptr) AccessChain 34 35 41 |
| 55: 6(int) Load 54 |
| 56: 6(int) FunctionCall 8(getOffset1() |
| 57: 31(ivec4) ImageFetch 50 53 Lod Offset 55 56 |
| 61: 58 Load 60(g_tTex1du4a) |
| 62: 36(ptr) AccessChain 34 35 |
| 63: 30(ivec3) Load 62 |
| 64: 10(ivec2) VectorShuffle 63 63 0 1 |
| 65: 42(ptr) AccessChain 34 35 41 |
| 66: 6(int) Load 65 |
| 67: 6(int) FunctionCall 8(getOffset1() |
| 69: 68(ivec4) ImageFetch 61 64 Lod Offset 66 67 |
| 73: 70 Load 72(g_tTex2df4a) |
| 76: 75(ptr) AccessChain 34 74 |
| 77: 31(ivec4) Load 76 |
| 78: 30(ivec3) VectorShuffle 77 77 0 1 2 |
| 80: 42(ptr) AccessChain 34 74 79 |
| 81: 6(int) Load 80 |
| 82: 10(ivec2) FunctionCall 12(getOffset2() |
| 83: 15(fvec4) ImageFetch 73 78 Lod Offset 81 82 |
| 87: 84 Load 86(g_tTex2di4a) |
| 88: 75(ptr) AccessChain 34 74 |
| 89: 31(ivec4) Load 88 |
| 90: 30(ivec3) VectorShuffle 89 89 0 1 2 |
| 91: 42(ptr) AccessChain 34 74 79 |
| 92: 6(int) Load 91 |
| 93: 10(ivec2) FunctionCall 12(getOffset2() |
| 94: 31(ivec4) ImageFetch 87 90 Lod Offset 92 93 |
| 98: 95 Load 97(g_tTex2du4a) |
| 99: 75(ptr) AccessChain 34 74 |
| 100: 31(ivec4) Load 99 |
| 101: 30(ivec3) VectorShuffle 100 100 0 1 2 |
| 102: 42(ptr) AccessChain 34 74 79 |
| 103: 6(int) Load 102 |
| 104: 10(ivec2) FunctionCall 12(getOffset2() |
| 105: 68(ivec4) ImageFetch 98 101 Lod Offset 103 104 |
| 112: 111(ptr) AccessChain 107(psout) 108 |
| Store 112 110 |
| 114: 113(ptr) AccessChain 107(psout) 20 |
| Store 114 109 |
| 115:16(PS_OUTPUT) Load 107(psout) |
| ReturnValue 115 |
| FunctionEnd |