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4f32f93d7ec11e96e81911579f7832b12da7ec19
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Test
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hlsl.deadFunctionMissingBody.vert
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float4 main
():
SV_Target0
{
return
0
;
}
struct
Surface
{
float3 albedo
;
};
Surface
surfaceShader
(
float
fade
);
Surface
surfaceShaderExec
()
{
float
fade
=
0
;
return
surfaceShader
(
0
);
}