| nonuniform.frag |
| ERROR: 0:10: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier |
| ERROR: 0:11: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier |
| ERROR: 0:12: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier |
| ERROR: 0:22: 'nonuniformEXT' : for non-parameter, can only apply to 'in' or no storage qualifier |
| ERROR: 0:28: 'constructor' : too many arguments |
| ERROR: 0:28: 'assign' : cannot convert from ' const float' to ' nonuniform temp int' |
| ERROR: 0:29: 'constructor' : not enough data provided for construction |
| ERROR: 0:29: 'assign' : cannot convert from ' const float' to ' nonuniform temp int' |
| ERROR: 0:32: 'nonuniformEXT' : not allowed on block or structure members |
| ERROR: 0:33: 'nonuniformEXT' : not allowed on block or structure members |
| ERROR: 10 compilation errors. No code generated. |
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| Shader version: 450 |
| Requested GL_EXT_nonuniform_qualifier |
| ERROR: node is still EOpNull! |
| 0:14 Function Definition: foo(i1;i1; ( nonuniform temp int) |
| 0:14 Function Parameters: |
| 0:14 'nupi' ( nonuniform in int) |
| 0:14 'f' ( nonuniform out int) |
| 0:16 Sequence |
| 0:16 Branch: Return with expression |
| 0:16 'nupi' ( nonuniform in int) |
| 0:19 Function Definition: main( ( global void) |
| 0:19 Function Parameters: |
| 0:? Sequence |
| 0:24 Function Call: foo(i1;i1; ( nonuniform temp int) |
| 0:24 'nu_li' ( nonuniform temp int) |
| 0:24 'nu_li' ( nonuniform temp int) |
| 0:27 move second child to first child ( temp int) |
| 0:27 'nu_li' ( nonuniform temp int) |
| 0:27 add ( nonuniform temp int) |
| 0:27 'a' ( nonuniform temp int) |
| 0:27 component-wise multiply ( nonuniform temp int) |
| 0:27 'a' ( temp int) |
| 0:27 Constant: |
| 0:27 2 (const int) |
| 0:28 'nu_li' ( nonuniform temp int) |
| 0:29 'nu_li' ( nonuniform temp int) |
| 0:? Linker Objects |
| 0:? 'nonuniformEXT' ( global int) |
| 0:? 'nu_inv4' ( smooth nonuniform in 4-component vector of float) |
| 0:? 'nu_gf' ( nonuniform temp float) |
| 0:? 'nu_outv4' ( nonuniform out 4-component vector of float) |
| 0:? 'nu_uv4' ( nonuniform uniform 4-component vector of float) |
| 0:? 'nu_constf' ( nonuniform const float) |
| 0:? 1.000000 |
| 0:? 'ins' (layout( location=1) smooth in structure{ global float a, temp float b}) |
| 0:? 'inb' (layout( location=3) in block{ in float a, in float b}) |
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| |
| Linked fragment stage: |
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| |
| Shader version: 450 |
| Requested GL_EXT_nonuniform_qualifier |
| ERROR: node is still EOpNull! |
| 0:14 Function Definition: foo(i1;i1; ( nonuniform temp int) |
| 0:14 Function Parameters: |
| 0:14 'nupi' ( nonuniform in int) |
| 0:14 'f' ( nonuniform out int) |
| 0:16 Sequence |
| 0:16 Branch: Return with expression |
| 0:16 'nupi' ( nonuniform in int) |
| 0:19 Function Definition: main( ( global void) |
| 0:19 Function Parameters: |
| 0:? Sequence |
| 0:24 Function Call: foo(i1;i1; ( nonuniform temp int) |
| 0:24 'nu_li' ( nonuniform temp int) |
| 0:24 'nu_li' ( nonuniform temp int) |
| 0:27 move second child to first child ( temp int) |
| 0:27 'nu_li' ( nonuniform temp int) |
| 0:27 add ( nonuniform temp int) |
| 0:27 'a' ( nonuniform temp int) |
| 0:27 component-wise multiply ( nonuniform temp int) |
| 0:27 'a' ( temp int) |
| 0:27 Constant: |
| 0:27 2 (const int) |
| 0:28 'nu_li' ( nonuniform temp int) |
| 0:29 'nu_li' ( nonuniform temp int) |
| 0:? Linker Objects |
| 0:? 'nonuniformEXT' ( global int) |
| 0:? 'nu_inv4' ( smooth nonuniform in 4-component vector of float) |
| 0:? 'nu_gf' ( nonuniform temp float) |
| 0:? 'nu_outv4' ( nonuniform out 4-component vector of float) |
| 0:? 'nu_uv4' ( nonuniform uniform 4-component vector of float) |
| 0:? 'nu_constf' ( nonuniform const float) |
| 0:? 1.000000 |
| 0:? 'ins' (layout( location=1) smooth in structure{ global float a, temp float b}) |
| 0:? 'inb' (layout( location=3) in block{ in float a, in float b}) |
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