| hlsl.samplecmplevelzero.offsetarray.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r11' ( temp float) |
| 0:42 textureLodOffset ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r13' ( temp float) |
| 0:43 textureLodOffset ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r15' ( temp float) |
| 0:44 textureLodOffset ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r31' ( temp float) |
| 0:47 textureLodOffset ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r33' ( temp float) |
| 0:48 textureLodOffset ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r35' ( temp float) |
| 0:49 textureLodOffset ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:63 move second child to first child ( temp 4-component vector of float) |
| 0:63 Color: direct index for structure ( temp 4-component vector of float) |
| 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:64 move second child to first child ( temp float) |
| 0:64 Depth: direct index for structure ( temp float) |
| 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 1.000000 |
| 0:66 Branch: Return with expression |
| 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r11' ( temp float) |
| 0:42 textureLodOffset ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r13' ( temp float) |
| 0:43 textureLodOffset ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r15' ( temp float) |
| 0:44 textureLodOffset ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r31' ( temp float) |
| 0:47 textureLodOffset ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r33' ( temp float) |
| 0:48 textureLodOffset ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r35' ( temp float) |
| 0:49 textureLodOffset ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec4 ( temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:63 move second child to first child ( temp 4-component vector of float) |
| 0:63 Color: direct index for structure ( temp 4-component vector of float) |
| 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:63 1.000000 |
| 0:64 move second child to first child ( temp float) |
| 0:64 Depth: direct index for structure ( temp float) |
| 0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:64 Constant: |
| 0:64 1 (const int) |
| 0:64 Constant: |
| 0:64 1.000000 |
| 0:66 Branch: Return with expression |
| 0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80006 |
| // Id's are bound by 179 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 127 131 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r11" |
| Name 16 "g_tTex1df4a" |
| Name 20 "g_sSamp" |
| Name 38 "r13" |
| Name 41 "g_tTex1di4a" |
| Name 51 "r15" |
| Name 55 "g_tTex1du4a" |
| Name 65 "r31" |
| Name 68 "g_tTex2df4a" |
| Name 84 "r33" |
| Name 87 "g_tTex2di4a" |
| Name 98 "r35" |
| Name 101 "g_tTex2du4a" |
| Name 113 "psout" |
| Name 124 "flattenTemp" |
| Name 127 "@entryPointOutput.Color" |
| Name 131 "@entryPointOutput.Depth" |
| Name 136 "g_tTex1df4" |
| Name 139 "g_tTex1di4" |
| Name 142 "g_tTex1du4" |
| Name 145 "g_tTex2df4" |
| Name 148 "g_tTex2di4" |
| Name 151 "g_tTex2du4" |
| Name 154 "g_tTex3df4" |
| Name 157 "g_tTex3di4" |
| Name 160 "g_tTex3du4" |
| Name 163 "g_tTexcdf4" |
| Name 166 "g_tTexcdi4" |
| Name 169 "g_tTexcdu4" |
| Name 172 "g_tTexcdf4a" |
| Name 175 "g_tTexcdi4a" |
| Name 178 "g_tTexcdu4a" |
| Decorate 16(g_tTex1df4a) DescriptorSet 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 41(g_tTex1di4a) DescriptorSet 0 |
| Decorate 55(g_tTex1du4a) DescriptorSet 0 |
| Decorate 68(g_tTex2df4a) DescriptorSet 0 |
| Decorate 87(g_tTex2di4a) DescriptorSet 0 |
| Decorate 101(g_tTex2du4a) DescriptorSet 0 |
| Decorate 127(@entryPointOutput.Color) Location 0 |
| Decorate 131(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 136(g_tTex1df4) DescriptorSet 0 |
| Decorate 136(g_tTex1df4) Binding 0 |
| Decorate 139(g_tTex1di4) DescriptorSet 0 |
| Decorate 142(g_tTex1du4) DescriptorSet 0 |
| Decorate 145(g_tTex2df4) DescriptorSet 0 |
| Decorate 148(g_tTex2di4) DescriptorSet 0 |
| Decorate 151(g_tTex2du4) DescriptorSet 0 |
| Decorate 154(g_tTex3df4) DescriptorSet 0 |
| Decorate 157(g_tTex3di4) DescriptorSet 0 |
| Decorate 160(g_tTex3du4) DescriptorSet 0 |
| Decorate 163(g_tTexcdf4) DescriptorSet 0 |
| Decorate 166(g_tTexcdi4) DescriptorSet 0 |
| Decorate 169(g_tTexcdu4) DescriptorSet 0 |
| Decorate 172(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 175(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 178(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D depth array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: 6(float) Constant 1036831949 |
| 26: 6(float) Constant 1045220557 |
| 27: 24(fvec2) ConstantComposite 25 26 |
| 28: 6(float) Constant 1061158912 |
| 29: TypeVector 6(float) 3 |
| 33: 6(float) Constant 0 |
| 34: TypeInt 32 1 |
| 35: 34(int) Constant 2 |
| 39: TypeImage 34(int) 1D depth array sampled format:Unknown |
| 40: TypePointer UniformConstant 39 |
| 41(g_tTex1di4a): 40(ptr) Variable UniformConstant |
| 44: TypeSampledImage 39 |
| 52: TypeInt 32 0 |
| 53: TypeImage 52(int) 1D depth array sampled format:Unknown |
| 54: TypePointer UniformConstant 53 |
| 55(g_tTex1du4a): 54(ptr) Variable UniformConstant |
| 58: TypeSampledImage 53 |
| 66: TypeImage 6(float) 2D depth array sampled format:Unknown |
| 67: TypePointer UniformConstant 66 |
| 68(g_tTex2df4a): 67(ptr) Variable UniformConstant |
| 71: TypeSampledImage 66 |
| 73: 6(float) Constant 1050253722 |
| 74: 29(fvec3) ConstantComposite 25 26 73 |
| 79: TypeVector 34(int) 2 |
| 80: 34(int) Constant 3 |
| 81: 79(ivec2) ConstantComposite 35 80 |
| 85: TypeImage 34(int) 2D depth array sampled format:Unknown |
| 86: TypePointer UniformConstant 85 |
| 87(g_tTex2di4a): 86(ptr) Variable UniformConstant |
| 90: TypeSampledImage 85 |
| 99: TypeImage 52(int) 2D depth array sampled format:Unknown |
| 100: TypePointer UniformConstant 99 |
| 101(g_tTex2du4a): 100(ptr) Variable UniformConstant |
| 104: TypeSampledImage 99 |
| 112: TypePointer Function 8(PS_OUTPUT) |
| 114: 34(int) Constant 0 |
| 115: 6(float) Constant 1065353216 |
| 116: 7(fvec4) ConstantComposite 115 115 115 115 |
| 117: TypePointer Function 7(fvec4) |
| 119: 34(int) Constant 1 |
| 126: TypePointer Output 7(fvec4) |
| 127(@entryPointOutput.Color): 126(ptr) Variable Output |
| 130: TypePointer Output 6(float) |
| 131(@entryPointOutput.Depth): 130(ptr) Variable Output |
| 134: TypeImage 6(float) 1D sampled format:Unknown |
| 135: TypePointer UniformConstant 134 |
| 136(g_tTex1df4): 135(ptr) Variable UniformConstant |
| 137: TypeImage 34(int) 1D sampled format:Unknown |
| 138: TypePointer UniformConstant 137 |
| 139(g_tTex1di4): 138(ptr) Variable UniformConstant |
| 140: TypeImage 52(int) 1D sampled format:Unknown |
| 141: TypePointer UniformConstant 140 |
| 142(g_tTex1du4): 141(ptr) Variable UniformConstant |
| 143: TypeImage 6(float) 2D sampled format:Unknown |
| 144: TypePointer UniformConstant 143 |
| 145(g_tTex2df4): 144(ptr) Variable UniformConstant |
| 146: TypeImage 34(int) 2D sampled format:Unknown |
| 147: TypePointer UniformConstant 146 |
| 148(g_tTex2di4): 147(ptr) Variable UniformConstant |
| 149: TypeImage 52(int) 2D sampled format:Unknown |
| 150: TypePointer UniformConstant 149 |
| 151(g_tTex2du4): 150(ptr) Variable UniformConstant |
| 152: TypeImage 6(float) 3D sampled format:Unknown |
| 153: TypePointer UniformConstant 152 |
| 154(g_tTex3df4): 153(ptr) Variable UniformConstant |
| 155: TypeImage 34(int) 3D sampled format:Unknown |
| 156: TypePointer UniformConstant 155 |
| 157(g_tTex3di4): 156(ptr) Variable UniformConstant |
| 158: TypeImage 52(int) 3D sampled format:Unknown |
| 159: TypePointer UniformConstant 158 |
| 160(g_tTex3du4): 159(ptr) Variable UniformConstant |
| 161: TypeImage 6(float) Cube sampled format:Unknown |
| 162: TypePointer UniformConstant 161 |
| 163(g_tTexcdf4): 162(ptr) Variable UniformConstant |
| 164: TypeImage 34(int) Cube sampled format:Unknown |
| 165: TypePointer UniformConstant 164 |
| 166(g_tTexcdi4): 165(ptr) Variable UniformConstant |
| 167: TypeImage 52(int) Cube sampled format:Unknown |
| 168: TypePointer UniformConstant 167 |
| 169(g_tTexcdu4): 168(ptr) Variable UniformConstant |
| 170: TypeImage 6(float) Cube array sampled format:Unknown |
| 171: TypePointer UniformConstant 170 |
| 172(g_tTexcdf4a): 171(ptr) Variable UniformConstant |
| 173: TypeImage 34(int) Cube array sampled format:Unknown |
| 174: TypePointer UniformConstant 173 |
| 175(g_tTexcdi4a): 174(ptr) Variable UniformConstant |
| 176: TypeImage 52(int) Cube array sampled format:Unknown |
| 177: TypePointer UniformConstant 176 |
| 178(g_tTexcdu4a): 177(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 124(flattenTemp): 112(ptr) Variable Function |
| 125:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 124(flattenTemp) 125 |
| 128: 117(ptr) AccessChain 124(flattenTemp) 114 |
| 129: 7(fvec4) Load 128 |
| Store 127(@entryPointOutput.Color) 129 |
| 132: 12(ptr) AccessChain 124(flattenTemp) 119 |
| 133: 6(float) Load 132 |
| Store 131(@entryPointOutput.Depth) 133 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r11): 12(ptr) Variable Function |
| 38(r13): 12(ptr) Variable Function |
| 51(r15): 12(ptr) Variable Function |
| 65(r31): 12(ptr) Variable Function |
| 84(r33): 12(ptr) Variable Function |
| 98(r35): 12(ptr) Variable Function |
| 113(psout): 112(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4a) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 30: 6(float) CompositeExtract 27 0 |
| 31: 6(float) CompositeExtract 27 1 |
| 32: 29(fvec3) CompositeConstruct 30 31 28 |
| 36: 6(float) CompositeExtract 32 2 |
| 37: 6(float) ImageSampleDrefExplicitLod 23 32 36 Lod ConstOffset 33 35 |
| Store 13(r11) 37 |
| 42: 39 Load 41(g_tTex1di4a) |
| 43: 18 Load 20(g_sSamp) |
| 45: 44 SampledImage 42 43 |
| 46: 6(float) CompositeExtract 27 0 |
| 47: 6(float) CompositeExtract 27 1 |
| 48: 29(fvec3) CompositeConstruct 46 47 28 |
| 49: 6(float) CompositeExtract 48 2 |
| 50: 6(float) ImageSampleDrefExplicitLod 45 48 49 Lod ConstOffset 33 35 |
| Store 38(r13) 50 |
| 56: 53 Load 55(g_tTex1du4a) |
| 57: 18 Load 20(g_sSamp) |
| 59: 58 SampledImage 56 57 |
| 60: 6(float) CompositeExtract 27 0 |
| 61: 6(float) CompositeExtract 27 1 |
| 62: 29(fvec3) CompositeConstruct 60 61 28 |
| 63: 6(float) CompositeExtract 62 2 |
| 64: 6(float) ImageSampleDrefExplicitLod 59 62 63 Lod ConstOffset 33 35 |
| Store 51(r15) 64 |
| 69: 66 Load 68(g_tTex2df4a) |
| 70: 18 Load 20(g_sSamp) |
| 72: 71 SampledImage 69 70 |
| 75: 6(float) CompositeExtract 74 0 |
| 76: 6(float) CompositeExtract 74 1 |
| 77: 6(float) CompositeExtract 74 2 |
| 78: 7(fvec4) CompositeConstruct 75 76 77 28 |
| 82: 6(float) CompositeExtract 78 3 |
| 83: 6(float) ImageSampleDrefExplicitLod 72 78 82 Lod ConstOffset 33 81 |
| Store 65(r31) 83 |
| 88: 85 Load 87(g_tTex2di4a) |
| 89: 18 Load 20(g_sSamp) |
| 91: 90 SampledImage 88 89 |
| 92: 6(float) CompositeExtract 74 0 |
| 93: 6(float) CompositeExtract 74 1 |
| 94: 6(float) CompositeExtract 74 2 |
| 95: 7(fvec4) CompositeConstruct 92 93 94 28 |
| 96: 6(float) CompositeExtract 95 3 |
| 97: 6(float) ImageSampleDrefExplicitLod 91 95 96 Lod ConstOffset 33 81 |
| Store 84(r33) 97 |
| 102: 99 Load 101(g_tTex2du4a) |
| 103: 18 Load 20(g_sSamp) |
| 105: 104 SampledImage 102 103 |
| 106: 6(float) CompositeExtract 74 0 |
| 107: 6(float) CompositeExtract 74 1 |
| 108: 6(float) CompositeExtract 74 2 |
| 109: 7(fvec4) CompositeConstruct 106 107 108 28 |
| 110: 6(float) CompositeExtract 109 3 |
| 111: 6(float) ImageSampleDrefExplicitLod 105 109 110 Lod ConstOffset 33 81 |
| Store 98(r35) 111 |
| 118: 117(ptr) AccessChain 113(psout) 114 |
| Store 118 116 |
| 120: 12(ptr) AccessChain 113(psout) 119 |
| Store 120 115 |
| 121:8(PS_OUTPUT) Load 113(psout) |
| ReturnValue 121 |
| FunctionEnd |