blob: e601bc86bd9fa81f12f263a8be2813ae31722f77 [file] [log] [blame]
GL_ARB_draw_instanced.vert
Shader version: 150
Requested GL_ARB_draw_instanced
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 'vertex' ( temp 4-component vector of float)
0:12 add ( temp 4-component vector of float)
0:12 Construct vec4 ( temp 4-component vector of float)
0:12 divide ( temp 2-component vector of float)
0:12 vector swizzle ( temp 2-component vector of float)
0:12 direct index ( temp 4-component vector of float)
0:12 'va' ( in 64-element array of 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 Sequence
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 3.000000
0:12 vector swizzle ( temp 2-component vector of float)
0:12 direct index ( temp 4-component vector of float)
0:12 'va' ( in 64-element array of 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 Sequence
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 Construct vec4 ( temp 4-component vector of float)
0:12 indirect index ( temp 3-component vector of float)
0:12 'instanceOffsets' ( uniform 3-element array of 3-component vector of float)
0:12 'gl_InstanceID' ( gl_InstanceId int InstanceId)
0:12 Constant:
0:12 1.000000
0:13 move second child to first child ( temp 4-component vector of float)
0:13 'color' ( smooth out 4-component vector of float)
0:13 Constant:
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:14 Sequence
0:14 Sequence
0:14 move second child to first child ( temp int)
0:14 'i' ( temp int)
0:14 Constant:
0:14 1 (const int)
0:14 Loop with condition tested first
0:14 Loop Condition
0:14 Compare Less Than ( temp bool)
0:14 'i' ( temp int)
0:14 Constant:
0:14 64 (const int)
0:14 Loop Body
0:15 add second child into first child ( temp 4-component vector of float)
0:15 'color' ( smooth out 4-component vector of float)
0:15 indirect index ( temp 4-component vector of float)
0:15 'va' ( in 64-element array of 4-component vector of float)
0:15 'i' ( temp int)
0:14 Loop Terminal Expression
0:14 Post-Increment ( temp int)
0:14 'i' ( temp int)
0:16 move second child to first child ( temp 4-component vector of float)
0:16 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:16 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:16 Constant:
0:16 0 (const uint)
0:16 matrix-times-vector ( temp 4-component vector of float)
0:16 'gtf_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
0:16 'vertex' ( temp 4-component vector of float)
0:17 move second child to first child ( temp float)
0:17 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:17 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:17 Constant:
0:17 1 (const uint)
0:17 Constant:
0:17 1.000000
0:? Linker Objects
0:? 'gtf_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
0:? 'instanceOffsets' ( uniform 3-element array of 3-component vector of float)
0:? 'va' ( in 64-element array of 4-component vector of float)
0:? 'color' ( smooth out 4-component vector of float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 150
Requested GL_ARB_draw_instanced
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 'vertex' ( temp 4-component vector of float)
0:12 add ( temp 4-component vector of float)
0:12 Construct vec4 ( temp 4-component vector of float)
0:12 divide ( temp 2-component vector of float)
0:12 vector swizzle ( temp 2-component vector of float)
0:12 direct index ( temp 4-component vector of float)
0:12 'va' ( in 64-element array of 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 Sequence
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 3.000000
0:12 vector swizzle ( temp 2-component vector of float)
0:12 direct index ( temp 4-component vector of float)
0:12 'va' ( in 64-element array of 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 Sequence
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 Construct vec4 ( temp 4-component vector of float)
0:12 indirect index ( temp 3-component vector of float)
0:12 'instanceOffsets' ( uniform 3-element array of 3-component vector of float)
0:12 'gl_InstanceID' ( gl_InstanceId int InstanceId)
0:12 Constant:
0:12 1.000000
0:13 move second child to first child ( temp 4-component vector of float)
0:13 'color' ( smooth out 4-component vector of float)
0:13 Constant:
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:13 0.000000
0:14 Sequence
0:14 Sequence
0:14 move second child to first child ( temp int)
0:14 'i' ( temp int)
0:14 Constant:
0:14 1 (const int)
0:14 Loop with condition tested first
0:14 Loop Condition
0:14 Compare Less Than ( temp bool)
0:14 'i' ( temp int)
0:14 Constant:
0:14 64 (const int)
0:14 Loop Body
0:15 add second child into first child ( temp 4-component vector of float)
0:15 'color' ( smooth out 4-component vector of float)
0:15 indirect index ( temp 4-component vector of float)
0:15 'va' ( in 64-element array of 4-component vector of float)
0:15 'i' ( temp int)
0:14 Loop Terminal Expression
0:14 Post-Increment ( temp int)
0:14 'i' ( temp int)
0:16 move second child to first child ( temp 4-component vector of float)
0:16 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:16 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:16 Constant:
0:16 0 (const uint)
0:16 matrix-times-vector ( temp 4-component vector of float)
0:16 'gtf_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
0:16 'vertex' ( temp 4-component vector of float)
0:17 move second child to first child ( temp float)
0:17 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:17 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:17 Constant:
0:17 1 (const uint)
0:17 Constant:
0:17 1.000000
0:? Linker Objects
0:? 'gtf_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
0:? 'instanceOffsets' ( uniform 3-element array of 3-component vector of float)
0:? 'va' ( in 64-element array of 4-component vector of float)
0:? 'color' ( smooth out 4-component vector of float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)