| #version 460 |
| #extension GL_NVX_raytracing : enable |
| layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV; |
| layout(location = 0) rayPayloadNVX vec4 localPayload; |
| layout(location = 1) rayPayloadInNVX vec4 incomingPayload; |
| void main() |
| { |
| uvec2 v0 = gl_LaunchIDNVX; |
| uvec2 v1 = gl_LaunchSizeNVX; |
| vec3 v2 = gl_WorldRayOriginNVX; |
| vec3 v3 = gl_WorldRayDirectionNVX; |
| vec3 v4 = gl_ObjectRayOriginNVX; |
| vec3 v5 = gl_ObjectRayDirectionNVX; |
| float v6 = gl_RayTminNVX; |
| float v7 = gl_RayTmaxNVX; |
| traceNVX(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1); |
| } |