blob: 299cade765780ef3e9a234a5de8dfd3a53b9ab96 [file] [log] [blame]
hlsl.samplecmp.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r10' ( temp float)
0:42 texture ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArray)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r12' ( temp float)
0:43 texture ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArray)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r14' ( temp float)
0:44 texture ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArray)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r30' ( temp float)
0:47 texture ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArray)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r32' ( temp float)
0:48 texture ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArray)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r34' ( temp float)
0:49 texture ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArray)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'r60' ( temp float)
0:52 texture ( temp float)
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' ( uniform textureCubeArray)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:52 Constant:
0:52 0.750000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'r62' ( temp float)
0:53 texture ( temp float)
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'r64' ( temp float)
0:54 texture ( temp float)
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:54 Constant:
0:54 0.750000
0:56 move second child to first child ( temp 4-component vector of float)
0:56 Color: direct index for structure ( temp 4-component vector of float)
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child ( temp float)
0:57 Depth: direct index for structure ( temp float)
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Branch: Return with expression
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r10' ( temp float)
0:42 texture ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArray)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r12' ( temp float)
0:43 texture ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArray)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r14' ( temp float)
0:44 texture ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArray)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r30' ( temp float)
0:47 texture ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArray)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r32' ( temp float)
0:48 texture ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArray)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r34' ( temp float)
0:49 texture ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArray)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'r60' ( temp float)
0:52 texture ( temp float)
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' ( uniform textureCubeArray)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:52 Constant:
0:52 0.750000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'r62' ( temp float)
0:53 texture ( temp float)
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'r64' ( temp float)
0:54 texture ( temp float)
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:54 Constant:
0:54 0.750000
0:56 move second child to first child ( temp 4-component vector of float)
0:56 Color: direct index for structure ( temp 4-component vector of float)
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child ( temp float)
0:57 Depth: direct index for structure ( temp float)
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Branch: Return with expression
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 218
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 175 179
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r10"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 36 "r12"
Name 40 "g_tTex1di4a"
Name 51 "r14"
Name 55 "g_tTex1du4a"
Name 66 "r30"
Name 69 "g_tTex2df4a"
Name 83 "r32"
Name 86 "g_tTex2di4a"
Name 98 "r34"
Name 101 "g_tTex2du4a"
Name 113 "r60"
Name 116 "g_tTexcdf4a"
Name 130 "r62"
Name 133 "g_tTexcdi4a"
Name 145 "r64"
Name 148 "g_tTexcdu4a"
Name 161 "psout"
Name 172 "flattenTemp"
Name 175 "@entryPointOutput.Color"
Name 179 "@entryPointOutput.Depth"
Name 184 "g_tTex1df4"
Name 187 "g_tTex1di4"
Name 190 "g_tTex1du4"
Name 193 "g_tTex2df4"
Name 196 "g_tTex2di4"
Name 199 "g_tTex2du4"
Name 202 "g_tTex3df4"
Name 205 "g_tTex3di4"
Name 208 "g_tTex3du4"
Name 211 "g_tTexcdf4"
Name 214 "g_tTexcdi4"
Name 217 "g_tTexcdu4"
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 40(g_tTex1di4a) DescriptorSet 0
Decorate 55(g_tTex1du4a) DescriptorSet 0
Decorate 69(g_tTex2df4a) DescriptorSet 0
Decorate 86(g_tTex2di4a) DescriptorSet 0
Decorate 101(g_tTex2du4a) DescriptorSet 0
Decorate 116(g_tTexcdf4a) DescriptorSet 0
Decorate 133(g_tTexcdi4a) DescriptorSet 0
Decorate 148(g_tTexcdu4a) DescriptorSet 0
Decorate 175(@entryPointOutput.Color) Location 0
Decorate 179(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 184(g_tTex1df4) DescriptorSet 0
Decorate 184(g_tTex1df4) Binding 0
Decorate 187(g_tTex1di4) DescriptorSet 0
Decorate 190(g_tTex1du4) DescriptorSet 0
Decorate 193(g_tTex2df4) DescriptorSet 0
Decorate 196(g_tTex2di4) DescriptorSet 0
Decorate 199(g_tTex2du4) DescriptorSet 0
Decorate 202(g_tTex3df4) DescriptorSet 0
Decorate 205(g_tTex3di4) DescriptorSet 0
Decorate 208(g_tTex3du4) DescriptorSet 0
Decorate 211(g_tTexcdf4) DescriptorSet 0
Decorate 214(g_tTexcdi4) DescriptorSet 0
Decorate 217(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeImage 6(float) 1D depth array sampled format:Unknown
23: TypeSampledImage 22
25: TypeVector 6(float) 2
26: 6(float) Constant 1036831949
27: 6(float) Constant 1045220557
28: 25(fvec2) ConstantComposite 26 27
29: 6(float) Constant 1061158912
30: TypeVector 6(float) 3
37: TypeInt 32 1
38: TypeImage 37(int) 1D array sampled format:Unknown
39: TypePointer UniformConstant 38
40(g_tTex1di4a): 39(ptr) Variable UniformConstant
43: TypeImage 37(int) 1D depth array sampled format:Unknown
44: TypeSampledImage 43
52: TypeInt 32 0
53: TypeImage 52(int) 1D array sampled format:Unknown
54: TypePointer UniformConstant 53
55(g_tTex1du4a): 54(ptr) Variable UniformConstant
58: TypeImage 52(int) 1D depth array sampled format:Unknown
59: TypeSampledImage 58
67: TypeImage 6(float) 2D array sampled format:Unknown
68: TypePointer UniformConstant 67
69(g_tTex2df4a): 68(ptr) Variable UniformConstant
72: TypeImage 6(float) 2D depth array sampled format:Unknown
73: TypeSampledImage 72
75: 6(float) Constant 1050253722
76: 30(fvec3) ConstantComposite 26 27 75
84: TypeImage 37(int) 2D array sampled format:Unknown
85: TypePointer UniformConstant 84
86(g_tTex2di4a): 85(ptr) Variable UniformConstant
89: TypeImage 37(int) 2D depth array sampled format:Unknown
90: TypeSampledImage 89
99: TypeImage 52(int) 2D array sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTex2du4a): 100(ptr) Variable UniformConstant
104: TypeImage 52(int) 2D depth array sampled format:Unknown
105: TypeSampledImage 104
114: TypeImage 6(float) Cube array sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTexcdf4a): 115(ptr) Variable UniformConstant
119: TypeImage 6(float) Cube depth array sampled format:Unknown
120: TypeSampledImage 119
122: 6(float) Constant 1053609165
123: 7(fvec4) ConstantComposite 26 27 75 122
131: TypeImage 37(int) Cube array sampled format:Unknown
132: TypePointer UniformConstant 131
133(g_tTexcdi4a): 132(ptr) Variable UniformConstant
136: TypeImage 37(int) Cube depth array sampled format:Unknown
137: TypeSampledImage 136
146: TypeImage 52(int) Cube array sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTexcdu4a): 147(ptr) Variable UniformConstant
151: TypeImage 52(int) Cube depth array sampled format:Unknown
152: TypeSampledImage 151
160: TypePointer Function 8(PS_OUTPUT)
162: 37(int) Constant 0
163: 6(float) Constant 1065353216
164: 7(fvec4) ConstantComposite 163 163 163 163
165: TypePointer Function 7(fvec4)
167: 37(int) Constant 1
174: TypePointer Output 7(fvec4)
175(@entryPointOutput.Color): 174(ptr) Variable Output
178: TypePointer Output 6(float)
179(@entryPointOutput.Depth): 178(ptr) Variable Output
182: TypeImage 6(float) 1D sampled format:Unknown
183: TypePointer UniformConstant 182
184(g_tTex1df4): 183(ptr) Variable UniformConstant
185: TypeImage 37(int) 1D sampled format:Unknown
186: TypePointer UniformConstant 185
187(g_tTex1di4): 186(ptr) Variable UniformConstant
188: TypeImage 52(int) 1D sampled format:Unknown
189: TypePointer UniformConstant 188
190(g_tTex1du4): 189(ptr) Variable UniformConstant
191: TypeImage 6(float) 2D sampled format:Unknown
192: TypePointer UniformConstant 191
193(g_tTex2df4): 192(ptr) Variable UniformConstant
194: TypeImage 37(int) 2D sampled format:Unknown
195: TypePointer UniformConstant 194
196(g_tTex2di4): 195(ptr) Variable UniformConstant
197: TypeImage 52(int) 2D sampled format:Unknown
198: TypePointer UniformConstant 197
199(g_tTex2du4): 198(ptr) Variable UniformConstant
200: TypeImage 6(float) 3D sampled format:Unknown
201: TypePointer UniformConstant 200
202(g_tTex3df4): 201(ptr) Variable UniformConstant
203: TypeImage 37(int) 3D sampled format:Unknown
204: TypePointer UniformConstant 203
205(g_tTex3di4): 204(ptr) Variable UniformConstant
206: TypeImage 52(int) 3D sampled format:Unknown
207: TypePointer UniformConstant 206
208(g_tTex3du4): 207(ptr) Variable UniformConstant
209: TypeImage 6(float) Cube sampled format:Unknown
210: TypePointer UniformConstant 209
211(g_tTexcdf4): 210(ptr) Variable UniformConstant
212: TypeImage 37(int) Cube sampled format:Unknown
213: TypePointer UniformConstant 212
214(g_tTexcdi4): 213(ptr) Variable UniformConstant
215: TypeImage 52(int) Cube sampled format:Unknown
216: TypePointer UniformConstant 215
217(g_tTexcdu4): 216(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
172(flattenTemp): 160(ptr) Variable Function
173:8(PS_OUTPUT) FunctionCall 10(@main()
Store 172(flattenTemp) 173
176: 165(ptr) AccessChain 172(flattenTemp) 162
177: 7(fvec4) Load 176
Store 175(@entryPointOutput.Color) 177
180: 12(ptr) AccessChain 172(flattenTemp) 167
181: 6(float) Load 180
Store 179(@entryPointOutput.Depth) 181
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r10): 12(ptr) Variable Function
36(r12): 12(ptr) Variable Function
51(r14): 12(ptr) Variable Function
66(r30): 12(ptr) Variable Function
83(r32): 12(ptr) Variable Function
98(r34): 12(ptr) Variable Function
113(r60): 12(ptr) Variable Function
130(r62): 12(ptr) Variable Function
145(r64): 12(ptr) Variable Function
161(psout): 160(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
24: 23 SampledImage 17 21
31: 6(float) CompositeExtract 28 0
32: 6(float) CompositeExtract 28 1
33: 30(fvec3) CompositeConstruct 31 32 29
34: 6(float) CompositeExtract 33 2
35: 6(float) ImageSampleDrefImplicitLod 24 33 34
Store 13(r10) 35
41: 38 Load 40(g_tTex1di4a)
42: 18 Load 20(g_sSamp)
45: 44 SampledImage 41 42
46: 6(float) CompositeExtract 28 0
47: 6(float) CompositeExtract 28 1
48: 30(fvec3) CompositeConstruct 46 47 29
49: 6(float) CompositeExtract 48 2
50: 6(float) ImageSampleDrefImplicitLod 45 48 49
Store 36(r12) 50
56: 53 Load 55(g_tTex1du4a)
57: 18 Load 20(g_sSamp)
60: 59 SampledImage 56 57
61: 6(float) CompositeExtract 28 0
62: 6(float) CompositeExtract 28 1
63: 30(fvec3) CompositeConstruct 61 62 29
64: 6(float) CompositeExtract 63 2
65: 6(float) ImageSampleDrefImplicitLod 60 63 64
Store 51(r14) 65
70: 67 Load 69(g_tTex2df4a)
71: 18 Load 20(g_sSamp)
74: 73 SampledImage 70 71
77: 6(float) CompositeExtract 76 0
78: 6(float) CompositeExtract 76 1
79: 6(float) CompositeExtract 76 2
80: 7(fvec4) CompositeConstruct 77 78 79 29
81: 6(float) CompositeExtract 80 3
82: 6(float) ImageSampleDrefImplicitLod 74 80 81
Store 66(r30) 82
87: 84 Load 86(g_tTex2di4a)
88: 18 Load 20(g_sSamp)
91: 90 SampledImage 87 88
92: 6(float) CompositeExtract 76 0
93: 6(float) CompositeExtract 76 1
94: 6(float) CompositeExtract 76 2
95: 7(fvec4) CompositeConstruct 92 93 94 29
96: 6(float) CompositeExtract 95 3
97: 6(float) ImageSampleDrefImplicitLod 91 95 96
Store 83(r32) 97
102: 99 Load 101(g_tTex2du4a)
103: 18 Load 20(g_sSamp)
106: 105 SampledImage 102 103
107: 6(float) CompositeExtract 76 0
108: 6(float) CompositeExtract 76 1
109: 6(float) CompositeExtract 76 2
110: 7(fvec4) CompositeConstruct 107 108 109 29
111: 6(float) CompositeExtract 110 3
112: 6(float) ImageSampleDrefImplicitLod 106 110 111
Store 98(r34) 112
117: 114 Load 116(g_tTexcdf4a)
118: 18 Load 20(g_sSamp)
121: 120 SampledImage 117 118
124: 6(float) CompositeExtract 123 0
125: 6(float) CompositeExtract 123 1
126: 6(float) CompositeExtract 123 2
127: 6(float) CompositeExtract 123 3
128: 7(fvec4) CompositeConstruct 124 125 126 127
129: 6(float) ImageSampleDrefImplicitLod 121 128 29
Store 113(r60) 129
134: 131 Load 133(g_tTexcdi4a)
135: 18 Load 20(g_sSamp)
138: 137 SampledImage 134 135
139: 6(float) CompositeExtract 123 0
140: 6(float) CompositeExtract 123 1
141: 6(float) CompositeExtract 123 2
142: 6(float) CompositeExtract 123 3
143: 7(fvec4) CompositeConstruct 139 140 141 142
144: 6(float) ImageSampleDrefImplicitLod 138 143 29
Store 130(r62) 144
149: 146 Load 148(g_tTexcdu4a)
150: 18 Load 20(g_sSamp)
153: 152 SampledImage 149 150
154: 6(float) CompositeExtract 123 0
155: 6(float) CompositeExtract 123 1
156: 6(float) CompositeExtract 123 2
157: 6(float) CompositeExtract 123 3
158: 7(fvec4) CompositeConstruct 154 155 156 157
159: 6(float) ImageSampleDrefImplicitLod 153 158 29
Store 145(r64) 159
166: 165(ptr) AccessChain 161(psout) 162
Store 166 164
168: 12(ptr) AccessChain 161(psout) 167
Store 168 163
169:8(PS_OUTPUT) Load 161(psout)
ReturnValue 169
FunctionEnd