blob: 3eed752402d160679f1602b5f770dc0d9204dab4 [file] [log] [blame]
hlsl.opaque-type-bug.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: TexFunc(t21;vf3; ( temp void)
0:6 Function Parameters:
0:6 't2D' ( const (read only) texture2D)
0:6 'RGB' ( out 3-component vector of float)
0:? Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'RGB' ( out 3-component vector of float)
0:7 Constant:
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:12 Function Definition: @main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:15 Function Call: TexFunc(t21;vf3; ( temp void)
0:15 'MyTexture' (layout( binding=0) uniform texture2D)
0:15 'final_RGB' ( temp 3-component vector of float)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'MyTexture' (layout( binding=0) uniform texture2D)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: TexFunc(t21;vf3; ( temp void)
0:6 Function Parameters:
0:6 't2D' ( const (read only) texture2D)
0:6 'RGB' ( out 3-component vector of float)
0:? Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'RGB' ( out 3-component vector of float)
0:7 Constant:
0:7 0.000000
0:7 0.000000
0:7 0.000000
0:12 Function Definition: @main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:15 Function Call: TexFunc(t21;vf3; ( temp void)
0:15 'MyTexture' (layout( binding=0) uniform texture2D)
0:15 'final_RGB' ( temp 3-component vector of float)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'MyTexture' (layout( binding=0) uniform texture2D)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 26
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 14 "TexFunc(t21;vf3;"
Name 12 "t2D"
Name 13 "RGB"
Name 16 "@main("
Name 20 "MyTexture"
Name 21 "final_RGB"
Name 22 "param"
Decorate 20(MyTexture) DescriptorSet 0
Decorate 20(MyTexture) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeImage 6(float) 2D sampled format:Unknown
8: TypePointer UniformConstant 7
9: TypeVector 6(float) 3
10: TypePointer Function 9(fvec3)
11: TypeFunction 2 8(ptr) 10(ptr)
18: 6(float) Constant 0
19: 9(fvec3) ConstantComposite 18 18 18
20(MyTexture): 8(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
25: 2 FunctionCall 16(@main()
Return
FunctionEnd
14(TexFunc(t21;vf3;): 2 Function None 11
12(t2D): 8(ptr) FunctionParameter
13(RGB): 10(ptr) FunctionParameter
15: Label
Store 13(RGB) 19
Return
FunctionEnd
16(@main(): 2 Function None 3
17: Label
21(final_RGB): 10(ptr) Variable Function
22(param): 10(ptr) Variable Function
23: 2 FunctionCall 14(TexFunc(t21;vf3;) 20(MyTexture) 22(param)
24: 9(fvec3) Load 22(param)
Store 21(final_RGB) 24
Return
FunctionEnd