blob: aa721248954aa10e817bc5d8ae57610ead178fee [file] [log] [blame]
hlsl.flattenOpaque.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:15 Function Parameters:
0:? 's.s2D' ( in sampler)
0:? Sequence
0:16 Branch: Return with expression
0:16 texture ( temp 4-component vector of float)
0:16 Construct combined texture-sampler ( temp sampler2D)
0:16 'tex' ( uniform texture2D)
0:? 's.s2D' ( in sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:20 Function Parameters:
0:? 's.s2D' ( in sampler)
0:20 'f2' ( in 2-component vector of float)
0:? Sequence
0:21 Branch: Return with expression
0:21 texture ( temp 4-component vector of float)
0:21 Construct combined texture-sampler ( temp sampler2D)
0:21 'tex' ( uniform texture2D)
0:? 's.s2D' ( in sampler)
0:21 'f2' ( in 2-component vector of float)
0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:25 Function Parameters:
0:? 's.s2D' ( in sampler)
0:? 's.tex' ( in texture2D)
0:? Sequence
0:26 Branch: Return with expression
0:26 texture ( temp 4-component vector of float)
0:26 Construct combined texture-sampler ( temp sampler2D)
0:? 's.tex' ( in texture2D)
0:? 's.s2D' ( in sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:30 Function Parameters:
0:? 's.s2D' ( in sampler)
0:? 's.tex' ( in texture2D)
0:30 'f2' ( in 2-component vector of float)
0:? Sequence
0:31 Branch: Return with expression
0:31 texture ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2D)
0:? 's.tex' ( in texture2D)
0:? 's.s2D' ( in sampler)
0:31 'f2' ( in 2-component vector of float)
0:35 Function Definition: @main( ( temp 4-component vector of float)
0:35 Function Parameters:
0:? Sequence
0:39 Branch: Return with expression
0:38 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:36 add ( temp 4-component vector of float)
0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:? 's.s2D' ( uniform sampler)
0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:? 's.s2D' ( uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:? 's2.s2D' ( uniform sampler)
0:? 's2.tex' ( uniform texture2D)
0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:? 's2.s2D' ( uniform sampler)
0:? 's2.tex' ( uniform texture2D)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:35 Function Definition: main( ( temp void)
0:35 Function Parameters:
0:? Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:35 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' ( uniform texture2D)
0:? 's.s2D' ( uniform sampler)
0:? 's2.s2D' ( uniform sampler)
0:? 's2.tex' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:15 Function Parameters:
0:? 's.s2D' ( in sampler)
0:? Sequence
0:16 Branch: Return with expression
0:16 texture ( temp 4-component vector of float)
0:16 Construct combined texture-sampler ( temp sampler2D)
0:16 'tex' ( uniform texture2D)
0:? 's.s2D' ( in sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:20 Function Parameters:
0:? 's.s2D' ( in sampler)
0:20 'f2' ( in 2-component vector of float)
0:? Sequence
0:21 Branch: Return with expression
0:21 texture ( temp 4-component vector of float)
0:21 Construct combined texture-sampler ( temp sampler2D)
0:21 'tex' ( uniform texture2D)
0:? 's.s2D' ( in sampler)
0:21 'f2' ( in 2-component vector of float)
0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:25 Function Parameters:
0:? 's.s2D' ( in sampler)
0:? 's.tex' ( in texture2D)
0:? Sequence
0:26 Branch: Return with expression
0:26 texture ( temp 4-component vector of float)
0:26 Construct combined texture-sampler ( temp sampler2D)
0:? 's.tex' ( in texture2D)
0:? 's.s2D' ( in sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:30 Function Parameters:
0:? 's.s2D' ( in sampler)
0:? 's.tex' ( in texture2D)
0:30 'f2' ( in 2-component vector of float)
0:? Sequence
0:31 Branch: Return with expression
0:31 texture ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2D)
0:? 's.tex' ( in texture2D)
0:? 's.s2D' ( in sampler)
0:31 'f2' ( in 2-component vector of float)
0:35 Function Definition: @main( ( temp 4-component vector of float)
0:35 Function Parameters:
0:? Sequence
0:39 Branch: Return with expression
0:38 add ( temp 4-component vector of float)
0:37 add ( temp 4-component vector of float)
0:36 add ( temp 4-component vector of float)
0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float)
0:? 's.s2D' ( uniform sampler)
0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:? 's.s2D' ( uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:? 's2.s2D' ( uniform sampler)
0:? 's2.tex' ( uniform texture2D)
0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:? 's2.s2D' ( uniform sampler)
0:? 's2.tex' ( uniform texture2D)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:35 Function Definition: main( ( temp void)
0:35 Function Parameters:
0:? Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:35 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' ( uniform texture2D)
0:? 's.s2D' ( uniform sampler)
0:? 's2.s2D' ( uniform sampler)
0:? 's2.tex' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 85
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 83
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 12 "osCall1(struct-os-p11;"
Name 11 "s.s2D"
Name 19 "osCall2(struct-os-p11;vf2;"
Name 17 "s.s2D"
Name 18 "f2"
Name 26 "os2Call1(struct-os2-p1-t211;"
Name 24 "s.s2D"
Name 25 "s.tex"
Name 32 "os2Call2(struct-os2-p1-t211;vf2;"
Name 29 "s.s2D"
Name 30 "s.tex"
Name 31 "f2"
Name 35 "@main("
Name 37 "tex"
Name 68 "s.s2D"
Name 70 "param"
Name 73 "s2.s2D"
Name 74 "s2.tex"
Name 77 "param"
Name 83 "@entryPointOutput"
Decorate 37(tex) DescriptorSet 0
Decorate 68(s.s2D) DescriptorSet 0
Decorate 73(s2.s2D) DescriptorSet 0
Decorate 74(s2.tex) DescriptorSet 0
Decorate 83(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
7: TypePointer UniformConstant 6
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeFunction 9(fvec4) 7(ptr)
14: TypeVector 8(float) 2
15: TypePointer Function 14(fvec2)
16: TypeFunction 9(fvec4) 7(ptr) 15(ptr)
21: TypeImage 8(float) 2D sampled format:Unknown
22: TypePointer UniformConstant 21
23: TypeFunction 9(fvec4) 7(ptr) 22(ptr)
28: TypeFunction 9(fvec4) 7(ptr) 22(ptr) 15(ptr)
34: TypeFunction 9(fvec4)
37(tex): 22(ptr) Variable UniformConstant
40: TypeSampledImage 21
42: 8(float) Constant 1045220557
43: 8(float) Constant 1050253722
44: 14(fvec2) ConstantComposite 42 43
68(s.s2D): 7(ptr) Variable UniformConstant
73(s2.s2D): 7(ptr) Variable UniformConstant
74(s2.tex): 22(ptr) Variable UniformConstant
82: TypePointer Output 9(fvec4)
83(@entryPointOutput): 82(ptr) Variable Output
4(main): 2 Function None 3
5: Label
84: 9(fvec4) FunctionCall 35(@main()
Store 83(@entryPointOutput) 84
Return
FunctionEnd
12(osCall1(struct-os-p11;): 9(fvec4) Function None 10
11(s.s2D): 7(ptr) FunctionParameter
13: Label
38: 21 Load 37(tex)
39: 6 Load 11(s.s2D)
41: 40 SampledImage 38 39
45: 9(fvec4) ImageSampleImplicitLod 41 44
ReturnValue 45
FunctionEnd
19(osCall2(struct-os-p11;vf2;): 9(fvec4) Function None 16
17(s.s2D): 7(ptr) FunctionParameter
18(f2): 15(ptr) FunctionParameter
20: Label
48: 21 Load 37(tex)
49: 6 Load 17(s.s2D)
50: 40 SampledImage 48 49
51: 14(fvec2) Load 18(f2)
52: 9(fvec4) ImageSampleImplicitLod 50 51
ReturnValue 52
FunctionEnd
26(os2Call1(struct-os2-p1-t211;): 9(fvec4) Function None 23
24(s.s2D): 7(ptr) FunctionParameter
25(s.tex): 22(ptr) FunctionParameter
27: Label
55: 21 Load 25(s.tex)
56: 6 Load 24(s.s2D)
57: 40 SampledImage 55 56
58: 9(fvec4) ImageSampleImplicitLod 57 44
ReturnValue 58
FunctionEnd
32(os2Call2(struct-os2-p1-t211;vf2;): 9(fvec4) Function None 28
29(s.s2D): 7(ptr) FunctionParameter
30(s.tex): 22(ptr) FunctionParameter
31(f2): 15(ptr) FunctionParameter
33: Label
61: 21 Load 30(s.tex)
62: 6 Load 29(s.s2D)
63: 40 SampledImage 61 62
64: 14(fvec2) Load 31(f2)
65: 9(fvec4) ImageSampleImplicitLod 63 64
ReturnValue 65
FunctionEnd
35(@main(): 9(fvec4) Function None 34
36: Label
70(param): 15(ptr) Variable Function
77(param): 15(ptr) Variable Function
69: 9(fvec4) FunctionCall 12(osCall1(struct-os-p11;) 68(s.s2D)
Store 70(param) 44
71: 9(fvec4) FunctionCall 19(osCall2(struct-os-p11;vf2;) 68(s.s2D) 70(param)
72: 9(fvec4) FAdd 69 71
75: 9(fvec4) FunctionCall 26(os2Call1(struct-os2-p1-t211;) 73(s2.s2D) 74(s2.tex)
76: 9(fvec4) FAdd 72 75
Store 77(param) 44
78: 9(fvec4) FunctionCall 32(os2Call2(struct-os2-p1-t211;vf2;) 73(s2.s2D) 74(s2.tex) 77(param)
79: 9(fvec4) FAdd 76 78
ReturnValue 79
FunctionEnd