| hlsl.flattenOpaque.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float) |
| 0:15 Function Parameters: |
| 0:? 's.s2D' ( in sampler) |
| 0:? Sequence |
| 0:16 Branch: Return with expression |
| 0:16 texture ( temp 4-component vector of float) |
| 0:16 Construct combined texture-sampler ( temp sampler2D) |
| 0:16 'tex' ( uniform texture2D) |
| 0:? 's.s2D' ( in sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float) |
| 0:20 Function Parameters: |
| 0:? 's.s2D' ( in sampler) |
| 0:20 'f2' ( in 2-component vector of float) |
| 0:? Sequence |
| 0:21 Branch: Return with expression |
| 0:21 texture ( temp 4-component vector of float) |
| 0:21 Construct combined texture-sampler ( temp sampler2D) |
| 0:21 'tex' ( uniform texture2D) |
| 0:? 's.s2D' ( in sampler) |
| 0:21 'f2' ( in 2-component vector of float) |
| 0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float) |
| 0:25 Function Parameters: |
| 0:? 's.s2D' ( in sampler) |
| 0:? 's.tex' ( in texture2D) |
| 0:? Sequence |
| 0:26 Branch: Return with expression |
| 0:26 texture ( temp 4-component vector of float) |
| 0:26 Construct combined texture-sampler ( temp sampler2D) |
| 0:? 's.tex' ( in texture2D) |
| 0:? 's.s2D' ( in sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float) |
| 0:30 Function Parameters: |
| 0:? 's.s2D' ( in sampler) |
| 0:? 's.tex' ( in texture2D) |
| 0:30 'f2' ( in 2-component vector of float) |
| 0:? Sequence |
| 0:31 Branch: Return with expression |
| 0:31 texture ( temp 4-component vector of float) |
| 0:31 Construct combined texture-sampler ( temp sampler2D) |
| 0:? 's.tex' ( in texture2D) |
| 0:? 's.s2D' ( in sampler) |
| 0:31 'f2' ( in 2-component vector of float) |
| 0:35 Function Definition: @main( ( temp 4-component vector of float) |
| 0:35 Function Parameters: |
| 0:? Sequence |
| 0:39 Branch: Return with expression |
| 0:38 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:36 add ( temp 4-component vector of float) |
| 0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float) |
| 0:? 's.s2D' ( uniform sampler) |
| 0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float) |
| 0:? 's.s2D' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float) |
| 0:? 's2.s2D' ( uniform sampler) |
| 0:? 's2.tex' ( uniform texture2D) |
| 0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float) |
| 0:? 's2.s2D' ( uniform sampler) |
| 0:? 's2.tex' ( uniform texture2D) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:35 Function Definition: main( ( temp void) |
| 0:35 Function Parameters: |
| 0:? Sequence |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:35 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'tex' ( uniform texture2D) |
| 0:? 's.s2D' ( uniform sampler) |
| 0:? 's2.s2D' ( uniform sampler) |
| 0:? 's2.tex' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:15 Function Definition: osCall1(struct-os-p11; ( temp 4-component vector of float) |
| 0:15 Function Parameters: |
| 0:? 's.s2D' ( in sampler) |
| 0:? Sequence |
| 0:16 Branch: Return with expression |
| 0:16 texture ( temp 4-component vector of float) |
| 0:16 Construct combined texture-sampler ( temp sampler2D) |
| 0:16 'tex' ( uniform texture2D) |
| 0:? 's.s2D' ( in sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float) |
| 0:20 Function Parameters: |
| 0:? 's.s2D' ( in sampler) |
| 0:20 'f2' ( in 2-component vector of float) |
| 0:? Sequence |
| 0:21 Branch: Return with expression |
| 0:21 texture ( temp 4-component vector of float) |
| 0:21 Construct combined texture-sampler ( temp sampler2D) |
| 0:21 'tex' ( uniform texture2D) |
| 0:? 's.s2D' ( in sampler) |
| 0:21 'f2' ( in 2-component vector of float) |
| 0:25 Function Definition: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float) |
| 0:25 Function Parameters: |
| 0:? 's.s2D' ( in sampler) |
| 0:? 's.tex' ( in texture2D) |
| 0:? Sequence |
| 0:26 Branch: Return with expression |
| 0:26 texture ( temp 4-component vector of float) |
| 0:26 Construct combined texture-sampler ( temp sampler2D) |
| 0:? 's.tex' ( in texture2D) |
| 0:? 's.s2D' ( in sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float) |
| 0:30 Function Parameters: |
| 0:? 's.s2D' ( in sampler) |
| 0:? 's.tex' ( in texture2D) |
| 0:30 'f2' ( in 2-component vector of float) |
| 0:? Sequence |
| 0:31 Branch: Return with expression |
| 0:31 texture ( temp 4-component vector of float) |
| 0:31 Construct combined texture-sampler ( temp sampler2D) |
| 0:? 's.tex' ( in texture2D) |
| 0:? 's.s2D' ( in sampler) |
| 0:31 'f2' ( in 2-component vector of float) |
| 0:35 Function Definition: @main( ( temp 4-component vector of float) |
| 0:35 Function Parameters: |
| 0:? Sequence |
| 0:39 Branch: Return with expression |
| 0:38 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:36 add ( temp 4-component vector of float) |
| 0:36 Function Call: osCall1(struct-os-p11; ( temp 4-component vector of float) |
| 0:? 's.s2D' ( uniform sampler) |
| 0:37 Function Call: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float) |
| 0:? 's.s2D' ( uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float) |
| 0:? 's2.s2D' ( uniform sampler) |
| 0:? 's2.tex' ( uniform texture2D) |
| 0:39 Function Call: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float) |
| 0:? 's2.s2D' ( uniform sampler) |
| 0:? 's2.tex' ( uniform texture2D) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:35 Function Definition: main( ( temp void) |
| 0:35 Function Parameters: |
| 0:? Sequence |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:35 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'tex' ( uniform texture2D) |
| 0:? 's.s2D' ( uniform sampler) |
| 0:? 's2.s2D' ( uniform sampler) |
| 0:? 's2.tex' ( uniform texture2D) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 85 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 83 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 12 "osCall1(struct-os-p11;" |
| Name 11 "s.s2D" |
| Name 19 "osCall2(struct-os-p11;vf2;" |
| Name 17 "s.s2D" |
| Name 18 "f2" |
| Name 26 "os2Call1(struct-os2-p1-t211;" |
| Name 24 "s.s2D" |
| Name 25 "s.tex" |
| Name 32 "os2Call2(struct-os2-p1-t211;vf2;" |
| Name 29 "s.s2D" |
| Name 30 "s.tex" |
| Name 31 "f2" |
| Name 35 "@main(" |
| Name 37 "tex" |
| Name 68 "s.s2D" |
| Name 70 "param" |
| Name 73 "s2.s2D" |
| Name 74 "s2.tex" |
| Name 77 "param" |
| Name 83 "@entryPointOutput" |
| Decorate 37(tex) DescriptorSet 0 |
| Decorate 68(s.s2D) DescriptorSet 0 |
| Decorate 73(s2.s2D) DescriptorSet 0 |
| Decorate 74(s2.tex) DescriptorSet 0 |
| Decorate 83(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeSampler |
| 7: TypePointer UniformConstant 6 |
| 8: TypeFloat 32 |
| 9: TypeVector 8(float) 4 |
| 10: TypeFunction 9(fvec4) 7(ptr) |
| 14: TypeVector 8(float) 2 |
| 15: TypePointer Function 14(fvec2) |
| 16: TypeFunction 9(fvec4) 7(ptr) 15(ptr) |
| 21: TypeImage 8(float) 2D sampled format:Unknown |
| 22: TypePointer UniformConstant 21 |
| 23: TypeFunction 9(fvec4) 7(ptr) 22(ptr) |
| 28: TypeFunction 9(fvec4) 7(ptr) 22(ptr) 15(ptr) |
| 34: TypeFunction 9(fvec4) |
| 37(tex): 22(ptr) Variable UniformConstant |
| 40: TypeSampledImage 21 |
| 42: 8(float) Constant 1045220557 |
| 43: 8(float) Constant 1050253722 |
| 44: 14(fvec2) ConstantComposite 42 43 |
| 68(s.s2D): 7(ptr) Variable UniformConstant |
| 73(s2.s2D): 7(ptr) Variable UniformConstant |
| 74(s2.tex): 22(ptr) Variable UniformConstant |
| 82: TypePointer Output 9(fvec4) |
| 83(@entryPointOutput): 82(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 84: 9(fvec4) FunctionCall 35(@main() |
| Store 83(@entryPointOutput) 84 |
| Return |
| FunctionEnd |
| 12(osCall1(struct-os-p11;): 9(fvec4) Function None 10 |
| 11(s.s2D): 7(ptr) FunctionParameter |
| 13: Label |
| 38: 21 Load 37(tex) |
| 39: 6 Load 11(s.s2D) |
| 41: 40 SampledImage 38 39 |
| 45: 9(fvec4) ImageSampleImplicitLod 41 44 |
| ReturnValue 45 |
| FunctionEnd |
| 19(osCall2(struct-os-p11;vf2;): 9(fvec4) Function None 16 |
| 17(s.s2D): 7(ptr) FunctionParameter |
| 18(f2): 15(ptr) FunctionParameter |
| 20: Label |
| 48: 21 Load 37(tex) |
| 49: 6 Load 17(s.s2D) |
| 50: 40 SampledImage 48 49 |
| 51: 14(fvec2) Load 18(f2) |
| 52: 9(fvec4) ImageSampleImplicitLod 50 51 |
| ReturnValue 52 |
| FunctionEnd |
| 26(os2Call1(struct-os2-p1-t211;): 9(fvec4) Function None 23 |
| 24(s.s2D): 7(ptr) FunctionParameter |
| 25(s.tex): 22(ptr) FunctionParameter |
| 27: Label |
| 55: 21 Load 25(s.tex) |
| 56: 6 Load 24(s.s2D) |
| 57: 40 SampledImage 55 56 |
| 58: 9(fvec4) ImageSampleImplicitLod 57 44 |
| ReturnValue 58 |
| FunctionEnd |
| 32(os2Call2(struct-os2-p1-t211;vf2;): 9(fvec4) Function None 28 |
| 29(s.s2D): 7(ptr) FunctionParameter |
| 30(s.tex): 22(ptr) FunctionParameter |
| 31(f2): 15(ptr) FunctionParameter |
| 33: Label |
| 61: 21 Load 30(s.tex) |
| 62: 6 Load 29(s.s2D) |
| 63: 40 SampledImage 61 62 |
| 64: 14(fvec2) Load 31(f2) |
| 65: 9(fvec4) ImageSampleImplicitLod 63 64 |
| ReturnValue 65 |
| FunctionEnd |
| 35(@main(): 9(fvec4) Function None 34 |
| 36: Label |
| 70(param): 15(ptr) Variable Function |
| 77(param): 15(ptr) Variable Function |
| 69: 9(fvec4) FunctionCall 12(osCall1(struct-os-p11;) 68(s.s2D) |
| Store 70(param) 44 |
| 71: 9(fvec4) FunctionCall 19(osCall2(struct-os-p11;vf2;) 68(s.s2D) 70(param) |
| 72: 9(fvec4) FAdd 69 71 |
| 75: 9(fvec4) FunctionCall 26(os2Call1(struct-os2-p1-t211;) 73(s2.s2D) 74(s2.tex) |
| 76: 9(fvec4) FAdd 72 75 |
| Store 77(param) 44 |
| 78: 9(fvec4) FunctionCall 32(os2Call2(struct-os2-p1-t211;vf2;) 73(s2.s2D) 74(s2.tex) 77(param) |
| 79: 9(fvec4) FAdd 76 78 |
| ReturnValue 79 |
| FunctionEnd |