| hlsl.array.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'i' ( in int) |
| 0:8 'input' ( in 3-element array of 4-component vector of float) |
| 0:? Sequence |
| 0:10 Branch: Return with expression |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 direct index ( temp 4-component vector of float) |
| 0:10 a: direct index for structure ( uniform 4-element array of 4-component vector of float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:10 indirect index ( temp 4-component vector of float) |
| 0:10 a: direct index for structure ( uniform 4-element array of 4-component vector of float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 'i' ( in int) |
| 0:10 direct index ( temp 4-component vector of float) |
| 0:10 'input' ( in 3-element array of 4-component vector of float) |
| 0:10 Constant: |
| 0:10 2 (const int) |
| 0:10 indirect index ( temp 4-component vector of float) |
| 0:10 'input' ( in 3-element array of 4-component vector of float) |
| 0:10 'i' ( in int) |
| 0:10 direct index ( temp 4-component vector of float) |
| 0:10 'b' ( temp 10-element array of 4-component vector of float) |
| 0:10 Constant: |
| 0:10 5 (const int) |
| 0:10 indirect index ( temp 4-component vector of float) |
| 0:10 'b' ( temp 10-element array of 4-component vector of float) |
| 0:10 'i' ( in int) |
| 0:10 indirect index ( temp 4-component vector of float) |
| 0:10 m: direct index for structure ( temp 7-element array of 4-component vector of float) |
| 0:10 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m}) |
| 0:10 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m}) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s}) |
| 0:10 Constant: |
| 0:10 1 (const uint) |
| 0:10 'i' ( in int) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 'i' ( in int) |
| 0:8 Function Definition: PixelShaderFunction( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 move second child to first child ( temp int) |
| 0:? 'i' ( temp int) |
| 0:? 'i' (layout( location=0) flat in int) |
| 0:8 move second child to first child ( temp 3-element array of 4-component vector of float) |
| 0:? 'input' ( temp 3-element array of 4-component vector of float) |
| 0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:8 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) |
| 0:? 'i' ( temp int) |
| 0:? 'input' ( temp 3-element array of 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'i' (layout( location=0) flat in int) |
| 0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'i' ( in int) |
| 0:8 'input' ( in 3-element array of 4-component vector of float) |
| 0:? Sequence |
| 0:10 Branch: Return with expression |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 add ( temp 4-component vector of float) |
| 0:10 direct index ( temp 4-component vector of float) |
| 0:10 a: direct index for structure ( uniform 4-element array of 4-component vector of float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:10 indirect index ( temp 4-component vector of float) |
| 0:10 a: direct index for structure ( uniform 4-element array of 4-component vector of float) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:10 'i' ( in int) |
| 0:10 direct index ( temp 4-component vector of float) |
| 0:10 'input' ( in 3-element array of 4-component vector of float) |
| 0:10 Constant: |
| 0:10 2 (const int) |
| 0:10 indirect index ( temp 4-component vector of float) |
| 0:10 'input' ( in 3-element array of 4-component vector of float) |
| 0:10 'i' ( in int) |
| 0:10 direct index ( temp 4-component vector of float) |
| 0:10 'b' ( temp 10-element array of 4-component vector of float) |
| 0:10 Constant: |
| 0:10 5 (const int) |
| 0:10 indirect index ( temp 4-component vector of float) |
| 0:10 'b' ( temp 10-element array of 4-component vector of float) |
| 0:10 'i' ( in int) |
| 0:10 indirect index ( temp 4-component vector of float) |
| 0:10 m: direct index for structure ( temp 7-element array of 4-component vector of float) |
| 0:10 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m}) |
| 0:10 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m}) |
| 0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s}) |
| 0:10 Constant: |
| 0:10 1 (const uint) |
| 0:10 'i' ( in int) |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 'i' ( in int) |
| 0:8 Function Definition: PixelShaderFunction( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 move second child to first child ( temp int) |
| 0:? 'i' ( temp int) |
| 0:? 'i' (layout( location=0) flat in int) |
| 0:8 move second child to first child ( temp 3-element array of 4-component vector of float) |
| 0:? 'input' ( temp 3-element array of 4-component vector of float) |
| 0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float) |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:8 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) |
| 0:? 'i' ( temp int) |
| 0:? 'input' ( temp 3-element array of 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'i' (layout( location=0) flat in int) |
| 0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 81 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 68 72 75 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 17 "@PixelShaderFunction(i1;vf4[3];" |
| Name 15 "i" |
| Name 16 "input" |
| Name 23 "" |
| MemberName 23 0 "m" |
| Name 26 "$Global" |
| MemberName 26($Global) 0 "a" |
| MemberName 26($Global) 1 "s" |
| Name 28 "" |
| Name 50 "b" |
| Name 66 "i" |
| Name 68 "i" |
| Name 70 "input" |
| Name 72 "input" |
| Name 75 "@entryPointOutput" |
| Name 76 "param" |
| Name 78 "param" |
| Decorate 20 ArrayStride 16 |
| Decorate 22 ArrayStride 16 |
| MemberDecorate 23 0 Offset 0 |
| Decorate 25 ArrayStride 112 |
| MemberDecorate 26($Global) 0 Offset 0 |
| MemberDecorate 26($Global) 1 Offset 64 |
| Decorate 26($Global) Block |
| Decorate 28 DescriptorSet 0 |
| Decorate 68(i) Flat |
| Decorate 68(i) Location 0 |
| Decorate 72(input) Location 1 |
| Decorate 75(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypePointer Function 6(int) |
| 8: TypeFloat 32 |
| 9: TypeVector 8(float) 4 |
| 10: TypeInt 32 0 |
| 11: 10(int) Constant 3 |
| 12: TypeArray 9(fvec4) 11 |
| 13: TypePointer Function 12 |
| 14: TypeFunction 9(fvec4) 7(ptr) 13(ptr) |
| 19: 10(int) Constant 4 |
| 20: TypeArray 9(fvec4) 19 |
| 21: 10(int) Constant 7 |
| 22: TypeArray 9(fvec4) 21 |
| 23: TypeStruct 22 |
| 24: 10(int) Constant 11 |
| 25: TypeArray 23(struct) 24 |
| 26($Global): TypeStruct 20 25 |
| 27: TypePointer Uniform 26($Global) |
| 28: 27(ptr) Variable Uniform |
| 29: 6(int) Constant 0 |
| 30: 6(int) Constant 1 |
| 31: TypePointer Uniform 9(fvec4) |
| 38: 6(int) Constant 2 |
| 39: TypePointer Function 9(fvec4) |
| 47: 10(int) Constant 10 |
| 48: TypeArray 9(fvec4) 47 |
| 49: TypePointer Function 48 |
| 51: 6(int) Constant 5 |
| 67: TypePointer Input 6(int) |
| 68(i): 67(ptr) Variable Input |
| 71: TypePointer Input 12 |
| 72(input): 71(ptr) Variable Input |
| 74: TypePointer Output 9(fvec4) |
| 75(@entryPointOutput): 74(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 66(i): 7(ptr) Variable Function |
| 70(input): 13(ptr) Variable Function |
| 76(param): 7(ptr) Variable Function |
| 78(param): 13(ptr) Variable Function |
| 69: 6(int) Load 68(i) |
| Store 66(i) 69 |
| 73: 12 Load 72(input) |
| Store 70(input) 73 |
| 77: 6(int) Load 66(i) |
| Store 76(param) 77 |
| 79: 12 Load 70(input) |
| Store 78(param) 79 |
| 80: 9(fvec4) FunctionCall 17(@PixelShaderFunction(i1;vf4[3];) 76(param) 78(param) |
| Store 75(@entryPointOutput) 80 |
| Return |
| FunctionEnd |
| 17(@PixelShaderFunction(i1;vf4[3];): 9(fvec4) Function None 14 |
| 15(i): 7(ptr) FunctionParameter |
| 16(input): 13(ptr) FunctionParameter |
| 18: Label |
| 50(b): 49(ptr) Variable Function |
| 32: 31(ptr) AccessChain 28 29 30 |
| 33: 9(fvec4) Load 32 |
| 34: 6(int) Load 15(i) |
| 35: 31(ptr) AccessChain 28 29 34 |
| 36: 9(fvec4) Load 35 |
| 37: 9(fvec4) FAdd 33 36 |
| 40: 39(ptr) AccessChain 16(input) 38 |
| 41: 9(fvec4) Load 40 |
| 42: 9(fvec4) FAdd 37 41 |
| 43: 6(int) Load 15(i) |
| 44: 39(ptr) AccessChain 16(input) 43 |
| 45: 9(fvec4) Load 44 |
| 46: 9(fvec4) FAdd 42 45 |
| 52: 39(ptr) AccessChain 50(b) 51 |
| 53: 9(fvec4) Load 52 |
| 54: 9(fvec4) FAdd 46 53 |
| 55: 6(int) Load 15(i) |
| 56: 39(ptr) AccessChain 50(b) 55 |
| 57: 9(fvec4) Load 56 |
| 58: 9(fvec4) FAdd 54 57 |
| 59: 6(int) Load 15(i) |
| 60: 6(int) Load 15(i) |
| 61: 31(ptr) AccessChain 28 30 59 29 60 |
| 62: 9(fvec4) Load 61 |
| 63: 9(fvec4) FAdd 58 62 |
| ReturnValue 63 |
| FunctionEnd |