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Test
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spv.smBuiltins.vert
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#version 450
#extension GL_NV_shader_sm_builtins: enable
layout
(
set
=
0
,
binding
=
0
,
std430
)
buffer
Output
{
uvec4 result
[];
};
void
main
(
void
)
{
result
[
gl_VertexIndex
]
=
uvec4
(
gl_WarpsPerSMNV
,
gl_SMCountNV
,
gl_WarpIDNV
,
gl_SMIDNV
);
}