blob: 34e550f28082f2b69bec49b5f576b81cfe7ebaed [file] [log] [blame]
#version 460
#extension GL_NV_ray_tracing : enable
#extension GL_EXT_ray_query : enable
struct Ray
{
vec3 pos;
float tmin;
vec3 dir;
float tmax;
};
layout(binding = 0, set = 0) uniform accelerationStructureEXT rtas;
layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
layout(shaderRecordNV) buffer block
{
uint idx;
};
uint launchIndex()
{
return gl_LaunchIDNV.z*gl_LaunchSizeNV.x*gl_LaunchSizeNV.y + gl_LaunchIDNV.y*gl_LaunchSizeNV.x + gl_LaunchIDNV.x;
}
rayQueryEXT g_rayQueryArray[4];
rayQueryEXT g_rayQueryUnused;
void main()
{
uint index = launchIndex();
Ray ray = rays[index];
rayQueryEXT rayQuery0a;
rayQueryEXT rayQuery0b;
g_rayQueryArray[idx] = rayQuery0b; // Stored here, then overwritten with rayQuery0a
g_rayQueryArray[idx] = rayQuery0a;
// No separate allocation, just a handle copy
// optimizations should have eliminated load from global array
rayQueryEXT rayQuery0c = g_rayQueryArray[idx];
// rayQuery0a is the one actually used here
rayQueryInitializeEXT(rayQuery0c, rtas, gl_RayFlagsOpaqueEXT, gl_RayFlagsCullBackFacingTrianglesEXT, ray.pos, ray.tmin, ray.dir, ray.tmax);
// AllocateRayQuery occurs here, rather than next to allocas
// Should not be extray allocate, since above should allocate and copy
rayQueryEXT rayQuery1c;
// update the rayFlags as RAY_FLAG_FORCE_OPAQUE
rayQueryInitializeEXT(rayQuery1c, rtas, gl_RayFlagsOpaqueEXT, gl_RayFlagsCullFrontFacingTrianglesEXT, ray.pos, ray.tmin, ray.dir, ray.tmax);
rayQueryInitializeEXT(rayQuery1c, rtas, gl_RayFlagsOpaqueEXT|gl_RayFlagsNoOpaqueEXT, gl_RayFlagsCullOpaqueEXT, ray.pos, ray.tmin, ray.dir, ray.tmax);
}