| vk.relaxed.changeSet.vert |
| Shader version: 460 |
| 0:? Sequence |
| 0:11 Function Definition: main( ( global void) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp highp 4-component vector of float) |
| 0:13 'Color' ( smooth out highp 4-component vector of float) |
| 0:13 'aColor' ( in highp 4-component vector of float) |
| 0:14 move second child to first child ( temp highp 2-component vector of float) |
| 0:14 'UV' ( smooth out highp 2-component vector of float) |
| 0:14 'aUV' ( in highp 2-component vector of float) |
| 0:15 move second child to first child ( temp highp 4-component vector of float) |
| 0:15 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) |
| 0:15 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) |
| 0:15 Constant: |
| 0:15 0 (const uint) |
| 0:15 matrix-times-vector ( temp highp 4-component vector of float) |
| 0:15 projectionMatrix: direct index for structure ( uniform highp 4X4 matrix of float) |
| 0:15 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4X4 matrix of float projectionMatrix}) |
| 0:15 Constant: |
| 0:15 0 (const uint) |
| 0:15 Construct vec4 ( temp highp 4-component vector of float) |
| 0:15 'aPos' ( in highp 2-component vector of float) |
| 0:15 Constant: |
| 0:15 0.000000 |
| 0:15 Constant: |
| 0:15 1.000000 |
| 0:? Linker Objects |
| 0:? 'aPos' ( in highp 2-component vector of float) |
| 0:? 'aUV' ( in highp 2-component vector of float) |
| 0:? 'aColor' ( in highp 4-component vector of float) |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4X4 matrix of float projectionMatrix}) |
| 0:? 'Color' ( smooth out highp 4-component vector of float) |
| 0:? 'UV' ( smooth out highp 2-component vector of float) |
| 0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) |
| 0:? 'gl_VertexID' ( in int VertexIndex) |
| 0:? 'gl_InstanceID' ( in int InstanceIndex) |
| |
| vk.relaxed.changeSet.frag |
| Shader version: 460 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:10 Function Definition: main( ( global void) |
| 0:10 Function Parameters: |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp highp 4-component vector of float) |
| 0:12 'fragColor' (layout( location=0) out highp 4-component vector of float) |
| 0:12 vector-scale ( temp highp 4-component vector of float) |
| 0:12 'Color' ( smooth in highp 4-component vector of float) |
| 0:12 direct index ( temp highp float) |
| 0:12 texture ( global highp 4-component vector of float) |
| 0:12 'sTexture' ( uniform highp sampler2D) |
| 0:12 vector swizzle ( temp highp 2-component vector of float) |
| 0:12 'UV' ( smooth in highp 2-component vector of float) |
| 0:12 Sequence |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:? Linker Objects |
| 0:? 'fragColor' (layout( location=0) out highp 4-component vector of float) |
| 0:? 'sTexture' ( uniform highp sampler2D) |
| 0:? 'Color' ( smooth in highp 4-component vector of float) |
| 0:? 'UV' ( smooth in highp 2-component vector of float) |
| |
| |
| Linked vertex stage: |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 460 |
| 0:? Sequence |
| 0:11 Function Definition: main( ( global void) |
| 0:11 Function Parameters: |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp highp 4-component vector of float) |
| 0:13 'Color' ( smooth out highp 4-component vector of float) |
| 0:13 'aColor' ( in highp 4-component vector of float) |
| 0:14 move second child to first child ( temp highp 2-component vector of float) |
| 0:14 'UV' ( smooth out highp 2-component vector of float) |
| 0:14 'aUV' ( in highp 2-component vector of float) |
| 0:15 move second child to first child ( temp highp 4-component vector of float) |
| 0:15 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) |
| 0:15 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance}) |
| 0:15 Constant: |
| 0:15 0 (const uint) |
| 0:15 matrix-times-vector ( temp highp 4-component vector of float) |
| 0:15 projectionMatrix: direct index for structure ( uniform highp 4X4 matrix of float) |
| 0:15 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4X4 matrix of float projectionMatrix}) |
| 0:15 Constant: |
| 0:15 0 (const uint) |
| 0:15 Construct vec4 ( temp highp 4-component vector of float) |
| 0:15 'aPos' ( in highp 2-component vector of float) |
| 0:15 Constant: |
| 0:15 0.000000 |
| 0:15 Constant: |
| 0:15 1.000000 |
| 0:? Linker Objects |
| 0:? 'aPos' ( in highp 2-component vector of float) |
| 0:? 'aUV' ( in highp 2-component vector of float) |
| 0:? 'aColor' ( in highp 4-component vector of float) |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4X4 matrix of float projectionMatrix}) |
| 0:? 'Color' ( smooth out highp 4-component vector of float) |
| 0:? 'UV' ( smooth out highp 2-component vector of float) |
| 0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance}) |
| 0:? 'gl_VertexID' ( in int VertexIndex) |
| 0:? 'gl_InstanceID' ( in int InstanceIndex) |
| Shader version: 460 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:10 Function Definition: main( ( global void) |
| 0:10 Function Parameters: |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp highp 4-component vector of float) |
| 0:12 'fragColor' (layout( location=0) out highp 4-component vector of float) |
| 0:12 vector-scale ( temp highp 4-component vector of float) |
| 0:12 'Color' ( smooth in highp 4-component vector of float) |
| 0:12 direct index ( temp highp float) |
| 0:12 texture ( global highp 4-component vector of float) |
| 0:12 'sTexture' ( uniform highp sampler2D) |
| 0:12 vector swizzle ( temp highp 2-component vector of float) |
| 0:12 'UV' ( smooth in highp 2-component vector of float) |
| 0:12 Sequence |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:? Linker Objects |
| 0:? 'fragColor' (layout( location=0) out highp 4-component vector of float) |
| 0:? 'sTexture' ( uniform highp sampler2D) |
| 0:? 'Color' ( smooth in highp 4-component vector of float) |
| 0:? 'UV' ( smooth in highp 2-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 46 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 9 11 15 17 24 34 44 45 |
| Source GLSL 460 |
| Name 4 "main" |
| Name 9 "Color" |
| Name 11 "aColor" |
| Name 15 "UV" |
| Name 17 "aUV" |
| Name 22 "gl_PerVertex" |
| MemberName 22(gl_PerVertex) 0 "gl_Position" |
| MemberName 22(gl_PerVertex) 1 "gl_PointSize" |
| MemberName 22(gl_PerVertex) 2 "gl_ClipDistance" |
| MemberName 22(gl_PerVertex) 3 "gl_CullDistance" |
| Name 24 "" |
| Name 28 "gl_DefaultUniformBlock" |
| MemberName 28(gl_DefaultUniformBlock) 0 "projectionMatrix" |
| Name 30 "" |
| Name 34 "aPos" |
| Name 44 "gl_VertexID" |
| Name 45 "gl_InstanceID" |
| Decorate 9(Color) Location 0 |
| Decorate 11(aColor) Location 2 |
| Decorate 15(UV) Location 1 |
| Decorate 17(aUV) Location 1 |
| MemberDecorate 22(gl_PerVertex) 0 BuiltIn Position |
| MemberDecorate 22(gl_PerVertex) 1 BuiltIn PointSize |
| MemberDecorate 22(gl_PerVertex) 2 BuiltIn ClipDistance |
| MemberDecorate 22(gl_PerVertex) 3 BuiltIn CullDistance |
| Decorate 22(gl_PerVertex) Block |
| MemberDecorate 28(gl_DefaultUniformBlock) 0 ColMajor |
| MemberDecorate 28(gl_DefaultUniformBlock) 0 Offset 0 |
| MemberDecorate 28(gl_DefaultUniformBlock) 0 MatrixStride 16 |
| Decorate 28(gl_DefaultUniformBlock) Block |
| Decorate 30 DescriptorSet 0 |
| Decorate 30 Binding 0 |
| Decorate 34(aPos) Location 0 |
| Decorate 44(gl_VertexID) BuiltIn VertexIndex |
| Decorate 45(gl_InstanceID) BuiltIn InstanceIndex |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(Color): 8(ptr) Variable Output |
| 10: TypePointer Input 7(fvec4) |
| 11(aColor): 10(ptr) Variable Input |
| 13: TypeVector 6(float) 2 |
| 14: TypePointer Output 13(fvec2) |
| 15(UV): 14(ptr) Variable Output |
| 16: TypePointer Input 13(fvec2) |
| 17(aUV): 16(ptr) Variable Input |
| 19: TypeInt 32 0 |
| 20: 19(int) Constant 1 |
| 21: TypeArray 6(float) 20 |
| 22(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 21 21 |
| 23: TypePointer Output 22(gl_PerVertex) |
| 24: 23(ptr) Variable Output |
| 25: TypeInt 32 1 |
| 26: 25(int) Constant 0 |
| 27: TypeMatrix 7(fvec4) 4 |
| 28(gl_DefaultUniformBlock): TypeStruct 27 |
| 29: TypePointer Uniform 28(gl_DefaultUniformBlock) |
| 30: 29(ptr) Variable Uniform |
| 31: TypePointer Uniform 27 |
| 34(aPos): 16(ptr) Variable Input |
| 36: 6(float) Constant 0 |
| 37: 6(float) Constant 1065353216 |
| 43: TypePointer Input 25(int) |
| 44(gl_VertexID): 43(ptr) Variable Input |
| 45(gl_InstanceID): 43(ptr) Variable Input |
| 4(main): 2 Function None 3 |
| 5: Label |
| 12: 7(fvec4) Load 11(aColor) |
| Store 9(Color) 12 |
| 18: 13(fvec2) Load 17(aUV) |
| Store 15(UV) 18 |
| 32: 31(ptr) AccessChain 30 26 |
| 33: 27 Load 32 |
| 35: 13(fvec2) Load 34(aPos) |
| 38: 6(float) CompositeExtract 35 0 |
| 39: 6(float) CompositeExtract 35 1 |
| 40: 7(fvec4) CompositeConstruct 38 39 36 37 |
| 41: 7(fvec4) MatrixTimesVector 33 40 |
| 42: 8(ptr) AccessChain 24 26 |
| Store 42 41 |
| Return |
| FunctionEnd |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 27 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 9 11 20 |
| ExecutionMode 4 OriginUpperLeft |
| Source GLSL 460 |
| Name 4 "main" |
| Name 9 "fragColor" |
| Name 11 "Color" |
| Name 16 "sTexture" |
| Name 20 "UV" |
| Decorate 9(fragColor) Location 0 |
| Decorate 11(Color) Location 0 |
| Decorate 16(sTexture) DescriptorSet 1 |
| Decorate 16(sTexture) Binding 0 |
| Decorate 20(UV) Location 1 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(fragColor): 8(ptr) Variable Output |
| 10: TypePointer Input 7(fvec4) |
| 11(Color): 10(ptr) Variable Input |
| 13: TypeImage 6(float) 2D sampled format:Unknown |
| 14: TypeSampledImage 13 |
| 15: TypePointer UniformConstant 14 |
| 16(sTexture): 15(ptr) Variable UniformConstant |
| 18: TypeVector 6(float) 2 |
| 19: TypePointer Input 18(fvec2) |
| 20(UV): 19(ptr) Variable Input |
| 23: TypeInt 32 0 |
| 24: 23(int) Constant 0 |
| 4(main): 2 Function None 3 |
| 5: Label |
| 12: 7(fvec4) Load 11(Color) |
| 17: 14 Load 16(sTexture) |
| 21: 18(fvec2) Load 20(UV) |
| 22: 7(fvec4) ImageSampleImplicitLod 17 21 |
| 25: 6(float) CompositeExtract 22 0 |
| 26: 7(fvec4) VectorTimesScalar 12 25 |
| Store 9(fragColor) 26 |
| Return |
| FunctionEnd |