constErrors.frag | |
ERROR: 0:14: 'non-constant initializer' : not supported for this version or the enabled extensions | |
ERROR: 0:17: '' : constant expression required | |
ERROR: 0:17: '' : array size must be a constant integer expression | |
ERROR: 0:18: '' : constant expression required | |
ERROR: 0:18: '' : array size must be a constant integer expression | |
ERROR: 0:19: '' : constant expression required | |
ERROR: 0:19: '' : array size must be a constant integer expression | |
ERROR: 0:27: '=' : global const initializers must be constant 'const structure{global 3-component vector of float v3, global 2-component vector of int iv2}' | |
ERROR: 0:33: '=' : global const initializers must be constant 'const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}' | |
ERROR: 9 compilation errors. No code generated. | |
Shader version: 330 | |
ERROR: node is still EOpNull! | |
0:10 Function Definition: main( (global void) | |
0:10 Function Parameters: | |
0:? Sequence | |
0:14 Sequence | |
0:14 move second child to first child (temp int) | |
0:14 'a3' (const (read only) int) | |
0:14 'uniformInt' (uniform int) | |
0:? Linker Objects | |
0:? 'inVar' (smooth in 4-component vector of float) | |
0:? 'outVar' (out 4-component vector of float) | |
0:? 'constInt' (const int) | |
0:? 3 (const int) | |
0:? 'uniformInt' (uniform int) | |
0:? 's' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2}) | |
0:? 's2' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) | |
0:? 'f' (const float) | |
0:? 3.000000 | |
Linked fragment stage: | |
Shader version: 330 | |
ERROR: node is still EOpNull! | |
0:10 Function Definition: main( (global void) | |
0:10 Function Parameters: | |
0:? Sequence | |
0:14 Sequence | |
0:14 move second child to first child (temp int) | |
0:14 'a3' (const (read only) int) | |
0:14 'uniformInt' (uniform int) | |
0:? Linker Objects | |
0:? 'inVar' (smooth in 4-component vector of float) | |
0:? 'outVar' (out 4-component vector of float) | |
0:? 'constInt' (const int) | |
0:? 3 (const int) | |
0:? 'uniformInt' (uniform int) | |
0:? 's' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2}) | |
0:? 's2' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) | |
0:? 'f' (const float) | |
0:? 3.000000 | |