| hlsl.typeGraphCopy.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:22 Function Definition: @main( ( temp float) |
| 0:22 Function Parameters: |
| 0:? Sequence |
| 0:23 Branch: Return with expression |
| 0:23 b: direct index for structure ( temp float) |
| 0:23 s2: direct index for structure ( temp structure{ temp int a, temp float b}) |
| 0:23 t3: direct index for structure ( temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2}) |
| 0:23 foo: direct index for structure ( uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3}) |
| 0:23 'anon@0' (layout( row_major std140) uniform block{ uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3} foo}) |
| 0:23 Constant: |
| 0:23 0 (const uint) |
| 0:23 Constant: |
| 0:23 2 (const int) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:22 Function Definition: main( ( temp void) |
| 0:22 Function Parameters: |
| 0:? Sequence |
| 0:22 move second child to first child ( temp float) |
| 0:? '@entryPointOutput' (layout( location=0) out float) |
| 0:22 Function Call: @main( ( temp float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3} foo}) |
| 0:? '@entryPointOutput' (layout( location=0) out float) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:22 Function Definition: @main( ( temp float) |
| 0:22 Function Parameters: |
| 0:? Sequence |
| 0:23 Branch: Return with expression |
| 0:23 b: direct index for structure ( temp float) |
| 0:23 s2: direct index for structure ( temp structure{ temp int a, temp float b}) |
| 0:23 t3: direct index for structure ( temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2}) |
| 0:23 foo: direct index for structure ( uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3}) |
| 0:23 'anon@0' (layout( row_major std140) uniform block{ uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3} foo}) |
| 0:23 Constant: |
| 0:23 0 (const uint) |
| 0:23 Constant: |
| 0:23 2 (const int) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:22 Function Definition: main( ( temp void) |
| 0:22 Function Parameters: |
| 0:? Sequence |
| 0:22 move second child to first child ( temp float) |
| 0:? '@entryPointOutput' (layout( location=0) out float) |
| 0:22 Function Call: @main( ( temp float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform structure{ temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t1, temp structure{ temp int a, temp float b} t2, temp structure{ temp structure{ temp int a, temp float b} s1, temp structure{ temp int a, temp float b} s2} t3} foo}) |
| 0:? '@entryPointOutput' (layout( location=0) out float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 28 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 26 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "@main(" |
| Name 11 "N1" |
| MemberName 11(N1) 0 "a" |
| MemberName 11(N1) 1 "b" |
| Name 12 "N2" |
| MemberName 12(N2) 0 "s1" |
| MemberName 12(N2) 1 "s2" |
| Name 13 "N3" |
| MemberName 13(N3) 0 "t1" |
| MemberName 13(N3) 1 "t2" |
| MemberName 13(N3) 2 "t3" |
| Name 14 "$Global" |
| MemberName 14($Global) 0 "foo" |
| Name 16 "" |
| Name 26 "@entryPointOutput" |
| MemberDecorate 11(N1) 0 Offset 0 |
| MemberDecorate 11(N1) 1 Offset 4 |
| MemberDecorate 12(N2) 0 Offset 0 |
| MemberDecorate 12(N2) 1 Offset 16 |
| MemberDecorate 13(N3) 0 Offset 0 |
| MemberDecorate 13(N3) 1 Offset 32 |
| MemberDecorate 13(N3) 2 Offset 48 |
| MemberDecorate 14($Global) 0 Offset 0 |
| Decorate 14($Global) Block |
| Decorate 16 DescriptorSet 0 |
| Decorate 16 Binding 0 |
| Decorate 26(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeFunction 6(float) |
| 10: TypeInt 32 1 |
| 11(N1): TypeStruct 10(int) 6(float) |
| 12(N2): TypeStruct 11(N1) 11(N1) |
| 13(N3): TypeStruct 12(N2) 11(N1) 12(N2) |
| 14($Global): TypeStruct 13(N3) |
| 15: TypePointer Uniform 14($Global) |
| 16: 15(ptr) Variable Uniform |
| 17: 10(int) Constant 0 |
| 18: 10(int) Constant 2 |
| 19: 10(int) Constant 1 |
| 20: TypePointer Uniform 6(float) |
| 25: TypePointer Output 6(float) |
| 26(@entryPointOutput): 25(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 27: 6(float) FunctionCall 8(@main() |
| Store 26(@entryPointOutput) 27 |
| Return |
| FunctionEnd |
| 8(@main(): 6(float) Function None 7 |
| 9: Label |
| 21: 20(ptr) AccessChain 16 17 18 19 19 |
| 22: 6(float) Load 21 |
| ReturnValue 22 |
| FunctionEnd |