| hlsl.if.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Function Definition: f0(vf4; ( temp 4-component vector of float) |
| 0:1 Function Parameters: |
| 0:1 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:2 Test condition and select ( temp void) |
| 0:2 Condition |
| 0:2 all ( temp bool) |
| 0:2 Equal ( temp 4-component vector of bool) |
| 0:2 'input' ( in 4-component vector of float) |
| 0:2 'input' ( in 4-component vector of float) |
| 0:2 true case |
| 0:3 Branch: Return with expression |
| 0:3 'input' ( in 4-component vector of float) |
| 0:2 false case |
| 0:5 Branch: Return with expression |
| 0:5 Negate value ( temp 4-component vector of float) |
| 0:5 'input' ( in 4-component vector of float) |
| 0:8 Function Definition: f1(vf4; ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:9 Test condition and select ( temp void) |
| 0:9 Condition |
| 0:9 all ( temp bool) |
| 0:9 Equal ( temp 4-component vector of bool) |
| 0:9 'input' ( in 4-component vector of float) |
| 0:9 'input' ( in 4-component vector of float) |
| 0:9 true case |
| 0:? Sequence |
| 0:10 Branch: Return with expression |
| 0:10 'input' ( in 4-component vector of float) |
| 0:9 false case |
| 0:? Sequence |
| 0:12 Branch: Return with expression |
| 0:12 Negate value ( temp 4-component vector of float) |
| 0:12 'input' ( in 4-component vector of float) |
| 0:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:17 Function Parameters: |
| 0:17 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:18 Test condition and select ( temp void) |
| 0:18 Condition |
| 0:18 all ( temp bool) |
| 0:18 Equal ( temp 4-component vector of bool) |
| 0:18 'input' ( in 4-component vector of float) |
| 0:18 'input' ( in 4-component vector of float) |
| 0:18 true case |
| 0:19 Branch: Return with expression |
| 0:19 'input' ( in 4-component vector of float) |
| 0:21 Function Call: f0(vf4; ( temp 4-component vector of float) |
| 0:21 'input' ( in 4-component vector of float) |
| 0:23 Test condition and select ( temp void) |
| 0:23 Condition |
| 0:23 all ( temp bool) |
| 0:23 Equal ( temp 4-component vector of bool) |
| 0:23 'input' ( in 4-component vector of float) |
| 0:23 'input' ( in 4-component vector of float) |
| 0:23 true case is null |
| 0:26 Test condition and select ( temp void) |
| 0:26 Condition |
| 0:26 all ( temp bool) |
| 0:26 Equal ( temp 4-component vector of bool) |
| 0:26 'input' ( in 4-component vector of float) |
| 0:26 'input' ( in 4-component vector of float) |
| 0:26 true case is null |
| 0:31 Test condition and select ( temp void): Flatten |
| 0:31 Condition |
| 0:31 all ( temp bool) |
| 0:31 Equal ( temp 4-component vector of bool) |
| 0:31 'input' ( in 4-component vector of float) |
| 0:31 'input' ( in 4-component vector of float) |
| 0:31 true case |
| 0:? Sequence |
| 0:32 Branch: Return with expression |
| 0:32 'input' ( in 4-component vector of float) |
| 0:35 Function Call: f1(vf4; ( temp 4-component vector of float) |
| 0:35 'input' ( in 4-component vector of float) |
| 0:38 Test condition and select ( temp void) |
| 0:38 Condition |
| 0:38 Convert float to bool ( temp bool) |
| 0:38 move second child to first child ( temp float) |
| 0:38 'ii' ( temp float) |
| 0:38 direct index ( temp float) |
| 0:38 'input' ( in 4-component vector of float) |
| 0:38 Constant: |
| 0:38 2 (const int) |
| 0:38 true case |
| 0:39 Pre-Increment ( temp float) |
| 0:39 'ii' ( temp float) |
| 0:40 Pre-Increment ( temp int) |
| 0:40 'ii' ( temp int) |
| 0:41 Test condition and select ( temp void) |
| 0:41 Condition |
| 0:41 Compare Equal ( temp bool) |
| 0:41 Convert int to float ( temp float) |
| 0:41 'ii' ( temp int) |
| 0:41 Constant: |
| 0:41 1.000000 |
| 0:41 true case |
| 0:42 Pre-Increment ( temp int) |
| 0:42 'ii' ( temp int) |
| 0:17 Function Definition: PixelShaderFunction( ( temp void) |
| 0:17 Function Parameters: |
| 0:? Sequence |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:17 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Function Definition: f0(vf4; ( temp 4-component vector of float) |
| 0:1 Function Parameters: |
| 0:1 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:2 Test condition and select ( temp void) |
| 0:2 Condition |
| 0:2 all ( temp bool) |
| 0:2 Equal ( temp 4-component vector of bool) |
| 0:2 'input' ( in 4-component vector of float) |
| 0:2 'input' ( in 4-component vector of float) |
| 0:2 true case |
| 0:3 Branch: Return with expression |
| 0:3 'input' ( in 4-component vector of float) |
| 0:2 false case |
| 0:5 Branch: Return with expression |
| 0:5 Negate value ( temp 4-component vector of float) |
| 0:5 'input' ( in 4-component vector of float) |
| 0:8 Function Definition: f1(vf4; ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:8 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:9 Test condition and select ( temp void) |
| 0:9 Condition |
| 0:9 all ( temp bool) |
| 0:9 Equal ( temp 4-component vector of bool) |
| 0:9 'input' ( in 4-component vector of float) |
| 0:9 'input' ( in 4-component vector of float) |
| 0:9 true case |
| 0:? Sequence |
| 0:10 Branch: Return with expression |
| 0:10 'input' ( in 4-component vector of float) |
| 0:9 false case |
| 0:? Sequence |
| 0:12 Branch: Return with expression |
| 0:12 Negate value ( temp 4-component vector of float) |
| 0:12 'input' ( in 4-component vector of float) |
| 0:17 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:17 Function Parameters: |
| 0:17 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:18 Test condition and select ( temp void) |
| 0:18 Condition |
| 0:18 all ( temp bool) |
| 0:18 Equal ( temp 4-component vector of bool) |
| 0:18 'input' ( in 4-component vector of float) |
| 0:18 'input' ( in 4-component vector of float) |
| 0:18 true case |
| 0:19 Branch: Return with expression |
| 0:19 'input' ( in 4-component vector of float) |
| 0:21 Function Call: f0(vf4; ( temp 4-component vector of float) |
| 0:21 'input' ( in 4-component vector of float) |
| 0:23 Test condition and select ( temp void) |
| 0:23 Condition |
| 0:23 all ( temp bool) |
| 0:23 Equal ( temp 4-component vector of bool) |
| 0:23 'input' ( in 4-component vector of float) |
| 0:23 'input' ( in 4-component vector of float) |
| 0:23 true case is null |
| 0:26 Test condition and select ( temp void) |
| 0:26 Condition |
| 0:26 all ( temp bool) |
| 0:26 Equal ( temp 4-component vector of bool) |
| 0:26 'input' ( in 4-component vector of float) |
| 0:26 'input' ( in 4-component vector of float) |
| 0:26 true case is null |
| 0:31 Test condition and select ( temp void): Flatten |
| 0:31 Condition |
| 0:31 all ( temp bool) |
| 0:31 Equal ( temp 4-component vector of bool) |
| 0:31 'input' ( in 4-component vector of float) |
| 0:31 'input' ( in 4-component vector of float) |
| 0:31 true case |
| 0:? Sequence |
| 0:32 Branch: Return with expression |
| 0:32 'input' ( in 4-component vector of float) |
| 0:35 Function Call: f1(vf4; ( temp 4-component vector of float) |
| 0:35 'input' ( in 4-component vector of float) |
| 0:38 Test condition and select ( temp void) |
| 0:38 Condition |
| 0:38 Convert float to bool ( temp bool) |
| 0:38 move second child to first child ( temp float) |
| 0:38 'ii' ( temp float) |
| 0:38 direct index ( temp float) |
| 0:38 'input' ( in 4-component vector of float) |
| 0:38 Constant: |
| 0:38 2 (const int) |
| 0:38 true case |
| 0:39 Pre-Increment ( temp float) |
| 0:39 'ii' ( temp float) |
| 0:40 Pre-Increment ( temp int) |
| 0:40 'ii' ( temp int) |
| 0:41 Test condition and select ( temp void) |
| 0:41 Condition |
| 0:41 Compare Equal ( temp bool) |
| 0:41 Convert int to float ( temp float) |
| 0:41 'ii' ( temp int) |
| 0:41 Constant: |
| 0:41 1.000000 |
| 0:41 true case |
| 0:42 Pre-Increment ( temp int) |
| 0:42 'ii' ( temp int) |
| 0:17 Function Definition: PixelShaderFunction( ( temp void) |
| 0:17 Function Parameters: |
| 0:? Sequence |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:17 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:17 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 117 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 110 113 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 11 "f0(vf4;" |
| Name 10 "input" |
| Name 14 "f1(vf4;" |
| Name 13 "input" |
| Name 17 "@PixelShaderFunction(vf4;" |
| Name 16 "input" |
| Name 55 "param" |
| Name 78 "param" |
| Name 82 "ii" |
| Name 96 "ii" |
| Name 108 "input" |
| Name 110 "input" |
| Name 113 "@entryPointOutput" |
| Name 114 "param" |
| Decorate 110(input) Location 0 |
| Decorate 113(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 21: TypeBool |
| 22: TypeVector 21(bool) 4 |
| 81: TypePointer Function 6(float) |
| 83: TypeInt 32 0 |
| 84: 83(int) Constant 2 |
| 87: 6(float) Constant 0 |
| 92: 6(float) Constant 1065353216 |
| 94: TypeInt 32 1 |
| 95: TypePointer Function 94(int) |
| 98: 94(int) Constant 1 |
| 109: TypePointer Input 7(fvec4) |
| 110(input): 109(ptr) Variable Input |
| 112: TypePointer Output 7(fvec4) |
| 113(@entryPointOutput): 112(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 108(input): 8(ptr) Variable Function |
| 114(param): 8(ptr) Variable Function |
| 111: 7(fvec4) Load 110(input) |
| Store 108(input) 111 |
| 115: 7(fvec4) Load 108(input) |
| Store 114(param) 115 |
| 116: 7(fvec4) FunctionCall 17(@PixelShaderFunction(vf4;) 114(param) |
| Store 113(@entryPointOutput) 116 |
| Return |
| FunctionEnd |
| 11(f0(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| 19: 7(fvec4) Load 10(input) |
| 20: 7(fvec4) Load 10(input) |
| 23: 22(bvec4) FOrdEqual 19 20 |
| 24: 21(bool) All 23 |
| SelectionMerge 26 None |
| BranchConditional 24 25 29 |
| 25: Label |
| 27: 7(fvec4) Load 10(input) |
| ReturnValue 27 |
| 29: Label |
| 30: 7(fvec4) Load 10(input) |
| 31: 7(fvec4) FNegate 30 |
| ReturnValue 31 |
| 26: Label |
| Unreachable |
| FunctionEnd |
| 14(f1(vf4;): 7(fvec4) Function None 9 |
| 13(input): 8(ptr) FunctionParameter |
| 15: Label |
| 34: 7(fvec4) Load 13(input) |
| 35: 7(fvec4) Load 13(input) |
| 36: 22(bvec4) FOrdEqual 34 35 |
| 37: 21(bool) All 36 |
| SelectionMerge 39 None |
| BranchConditional 37 38 42 |
| 38: Label |
| 40: 7(fvec4) Load 13(input) |
| ReturnValue 40 |
| 42: Label |
| 43: 7(fvec4) Load 13(input) |
| 44: 7(fvec4) FNegate 43 |
| ReturnValue 44 |
| 39: Label |
| Unreachable |
| FunctionEnd |
| 17(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 |
| 16(input): 8(ptr) FunctionParameter |
| 18: Label |
| 55(param): 8(ptr) Variable Function |
| 78(param): 8(ptr) Variable Function |
| 82(ii): 81(ptr) Variable Function |
| 96(ii): 95(ptr) Variable Function |
| 47: 7(fvec4) Load 16(input) |
| 48: 7(fvec4) Load 16(input) |
| 49: 22(bvec4) FOrdEqual 47 48 |
| 50: 21(bool) All 49 |
| SelectionMerge 52 None |
| BranchConditional 50 51 52 |
| 51: Label |
| 53: 7(fvec4) Load 16(input) |
| ReturnValue 53 |
| 52: Label |
| 56: 7(fvec4) Load 16(input) |
| Store 55(param) 56 |
| 57: 7(fvec4) FunctionCall 11(f0(vf4;) 55(param) |
| 58: 7(fvec4) Load 16(input) |
| 59: 7(fvec4) Load 16(input) |
| 60: 22(bvec4) FOrdEqual 58 59 |
| 61: 21(bool) All 60 |
| SelectionMerge 63 None |
| BranchConditional 61 62 63 |
| 62: Label |
| Branch 63 |
| 63: Label |
| 64: 7(fvec4) Load 16(input) |
| 65: 7(fvec4) Load 16(input) |
| 66: 22(bvec4) FOrdEqual 64 65 |
| 67: 21(bool) All 66 |
| SelectionMerge 69 None |
| BranchConditional 67 68 69 |
| 68: Label |
| Branch 69 |
| 69: Label |
| 70: 7(fvec4) Load 16(input) |
| 71: 7(fvec4) Load 16(input) |
| 72: 22(bvec4) FOrdEqual 70 71 |
| 73: 21(bool) All 72 |
| SelectionMerge 75 Flatten |
| BranchConditional 73 74 75 |
| 74: Label |
| 76: 7(fvec4) Load 16(input) |
| ReturnValue 76 |
| 75: Label |
| 79: 7(fvec4) Load 16(input) |
| Store 78(param) 79 |
| 80: 7(fvec4) FunctionCall 14(f1(vf4;) 78(param) |
| 85: 81(ptr) AccessChain 16(input) 84 |
| 86: 6(float) Load 85 |
| Store 82(ii) 86 |
| 88: 21(bool) FUnordNotEqual 86 87 |
| SelectionMerge 90 None |
| BranchConditional 88 89 90 |
| 89: Label |
| 91: 6(float) Load 82(ii) |
| 93: 6(float) FAdd 91 92 |
| Store 82(ii) 93 |
| Branch 90 |
| 90: Label |
| 97: 94(int) Load 96(ii) |
| 99: 94(int) IAdd 97 98 |
| Store 96(ii) 99 |
| 100: 94(int) Load 96(ii) |
| 101: 6(float) ConvertSToF 100 |
| 102: 21(bool) FOrdEqual 101 92 |
| SelectionMerge 104 None |
| BranchConditional 102 103 104 |
| 103: Label |
| 105: 94(int) Load 96(ii) |
| 106: 94(int) IAdd 105 98 |
| Store 96(ii) 106 |
| Branch 104 |
| 104: Label |
| 107: 7(fvec4) Undef |
| ReturnValue 107 |
| FunctionEnd |