| #version 430 | |
| #extension GL_NV_viewport_array2 :require | |
| layout(vertices = 4) out; | |
| out gl_PerVertex { | |
| int gl_ViewportMask[2]; | |
| } gl_out[4]; | |
| layout (viewport_relative) out highp int gl_Layer; | |
| void main() | |
| { | |
| gl_out[gl_InvocationID].gl_ViewportMask[0] = 1; | |
| } |