| #version 330 | |
| varying mat4 mvp; | |
| in vec4 v; | |
| in mat3 am3; | |
| in mat4 arraym[3]; | |
| out float f; | |
| out vec4 glPos; | |
| //out mat4 mout[2]; | |
| void main() | |
| { | |
| //needs complex output blocks to work: gl_Position = mvp * v; | |
| glPos = mvp * v; | |
| f = am3[2][1] + arraym[1][2][3]; | |
| //mout[1] = arraym[2]; | |
| } |