| #version 460 | |
| #extension GL_EXT_shader_tile_image : require | |
| precision highp float; | |
| layout(location=0) out highp uvec4 stencil_out; | |
| layout(location=1) out highp vec4 depth_out; | |
| void main(void) | |
| { | |
| float depth = depthAttachmentReadEXT(); | |
| uint stencil_value = stencilAttachmentReadEXT(); | |
| stencil_out = uvec4(stencil_value,0,0,0); | |
| depth_out = vec4(depth,0.0,0.0,0.0); | |
| } |