| struct T { | |
| float f : packoffset(c4.y); // artificial, but validates all different treatments: uniform offset | |
| centroid float g; // interpolant input | |
| float d: SV_DepthGreaterEqual; // fragment output | |
| float4 normal; // non-IO | |
| }; | |
| T s; // loose uniform | |
| cbuffer buff { | |
| T t : packoffset(c5.z); | |
| }; | |
| T main(T t : myInput) : SV_Target0 | |
| { | |
| T local; | |
| return local; | |
| } |