| struct FxaaTex { SamplerState smpl; Texture2D tex; }; | |
| SamplerState g_tInputTexture_sampler; Texture2D g_tInputTexture; | |
| float4 lookUp(FxaaTex tex) | |
| { | |
| return tex.tex.Sample(tex.smpl, float2(0.3, 0.4)); | |
| } | |
| FxaaTex fillOpaque() | |
| { | |
| FxaaTex t; | |
| t.smpl = g_tInputTexture_sampler; | |
| t.tex = g_tInputTexture; | |
| return t; | |
| } | |
| float4 main() : SV_TARGET0 | |
| { | |
| FxaaTex tex1 = { g_tInputTexture_sampler, g_tInputTexture }; | |
| float4 res = lookUp(tex1); | |
| FxaaTex tex2 = fillOpaque(); | |
| res += lookUp(tex2); | |
| FxaaTex tex3 = tex1; | |
| res += lookUp(tex3); | |
| return res; | |
| } |