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Test
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450.tesc
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#version 450 core
in
gl_PerVertex
{
float
gl_CullDistance
[
3
];
}
gl_in
[
gl_MaxPatchVertices
];
out
gl_PerVertex
{
float
gl_CullDistance
[
3
];
}
gl_out
[];
void
main
()
{
gl_out
[
0
].
gl_CullDistance
[
2
]
=
gl_in
[
1
].
gl_CullDistance
[
2
];
}