| hlsl.load.rwtexture.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Parameters: |
| 0:? Sequence |
| 0:44 imageLoad (temp 4-component vector of float) |
| 0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) |
| 0:44 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 0 (const uint) |
| 0:45 imageLoad (temp 4-component vector of int) |
| 0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) |
| 0:45 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:46 imageLoad (temp 4-component vector of uint) |
| 0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D) |
| 0:46 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 0 (const uint) |
| 0:49 imageLoad (temp 4-component vector of float) |
| 0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D) |
| 0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 1 (const uint) |
| 0:50 imageLoad (temp 4-component vector of int) |
| 0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D) |
| 0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 1 (const uint) |
| 0:51 imageLoad (temp 4-component vector of uint) |
| 0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D) |
| 0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:54 imageLoad (temp 4-component vector of float) |
| 0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D) |
| 0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 2 (const uint) |
| 0:55 imageLoad (temp 4-component vector of int) |
| 0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D) |
| 0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:55 Constant: |
| 0:55 2 (const uint) |
| 0:56 imageLoad (temp 4-component vector of uint) |
| 0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D) |
| 0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 2 (const uint) |
| 0:58 move second child to first child (temp 4-component vector of float) |
| 0:58 Color: direct index for structure (temp 4-component vector of float) |
| 0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1.000000 |
| 0:58 1.000000 |
| 0:58 1.000000 |
| 0:58 1.000000 |
| 0:59 move second child to first child (temp float) |
| 0:59 Depth: direct index for structure (temp float) |
| 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 Constant: |
| 0:59 1.000000 |
| 0:61 Sequence |
| 0:61 Sequence |
| 0:61 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:61 Color: direct index for structure (temp 4-component vector of float) |
| 0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:61 Constant: |
| 0:61 0 (const int) |
| 0:61 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:61 Depth: direct index for structure (temp float) |
| 0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:61 Constant: |
| 0:61 1 (const int) |
| 0:61 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) |
| 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) |
| 0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D) |
| 0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D) |
| 0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D) |
| 0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D) |
| 0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D) |
| 0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D) |
| 0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D) |
| 0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray) |
| 0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray) |
| 0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray) |
| 0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) |
| 0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) |
| 0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Function Parameters: |
| 0:? Sequence |
| 0:44 imageLoad (temp 4-component vector of float) |
| 0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) |
| 0:44 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 0 (const uint) |
| 0:45 imageLoad (temp 4-component vector of int) |
| 0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) |
| 0:45 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 0 (const uint) |
| 0:46 imageLoad (temp 4-component vector of uint) |
| 0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D) |
| 0:46 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 0 (const uint) |
| 0:49 imageLoad (temp 4-component vector of float) |
| 0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D) |
| 0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:49 Constant: |
| 0:49 1 (const uint) |
| 0:50 imageLoad (temp 4-component vector of int) |
| 0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D) |
| 0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:50 Constant: |
| 0:50 1 (const uint) |
| 0:51 imageLoad (temp 4-component vector of uint) |
| 0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D) |
| 0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:54 imageLoad (temp 4-component vector of float) |
| 0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D) |
| 0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:54 Constant: |
| 0:54 2 (const uint) |
| 0:55 imageLoad (temp 4-component vector of int) |
| 0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D) |
| 0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:55 Constant: |
| 0:55 2 (const uint) |
| 0:56 imageLoad (temp 4-component vector of uint) |
| 0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D) |
| 0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 2 (const uint) |
| 0:58 move second child to first child (temp 4-component vector of float) |
| 0:58 Color: direct index for structure (temp 4-component vector of float) |
| 0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1.000000 |
| 0:58 1.000000 |
| 0:58 1.000000 |
| 0:58 1.000000 |
| 0:59 move second child to first child (temp float) |
| 0:59 Depth: direct index for structure (temp float) |
| 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:59 Constant: |
| 0:59 1 (const int) |
| 0:59 Constant: |
| 0:59 1.000000 |
| 0:61 Sequence |
| 0:61 Sequence |
| 0:61 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:61 Color: direct index for structure (temp 4-component vector of float) |
| 0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:61 Constant: |
| 0:61 0 (const int) |
| 0:61 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:61 Depth: direct index for structure (temp float) |
| 0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:61 Constant: |
| 0:61 1 (const int) |
| 0:61 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) |
| 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) |
| 0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D) |
| 0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D) |
| 0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D) |
| 0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D) |
| 0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D) |
| 0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D) |
| 0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D) |
| 0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray) |
| 0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray) |
| 0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray) |
| 0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) |
| 0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) |
| 0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 125 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 96 100 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "g_tTex1df4" |
| Name 15 "$Global" |
| MemberName 15($Global) 0 "c1" |
| MemberName 15($Global) 1 "c2" |
| MemberName 15($Global) 2 "c3" |
| MemberName 15($Global) 3 "c4" |
| MemberName 15($Global) 4 "o1" |
| MemberName 15($Global) 5 "o2" |
| MemberName 15($Global) 6 "o3" |
| MemberName 15($Global) 7 "o4" |
| Name 17 "" |
| Name 26 "g_tTex1di4" |
| Name 34 "g_tTex1du4" |
| Name 42 "g_tTex2df4" |
| Name 51 "g_tTex2di4" |
| Name 58 "g_tTex2du4" |
| Name 65 "g_tTex3df4" |
| Name 74 "g_tTex3di4" |
| Name 81 "g_tTex3du4" |
| Name 86 "PS_OUTPUT" |
| MemberName 86(PS_OUTPUT) 0 "Color" |
| MemberName 86(PS_OUTPUT) 1 "Depth" |
| Name 88 "psout" |
| Name 96 "Color" |
| Name 100 "Depth" |
| Name 106 "g_sSamp" |
| Name 109 "g_tTex1df4a" |
| Name 112 "g_tTex1di4a" |
| Name 115 "g_tTex1du4a" |
| Name 118 "g_tTex2df4a" |
| Name 121 "g_tTex2di4a" |
| Name 124 "g_tTex2du4a" |
| Decorate 9(g_tTex1df4) DescriptorSet 0 |
| Decorate 9(g_tTex1df4) Binding 0 |
| MemberDecorate 15($Global) 0 Offset 0 |
| MemberDecorate 15($Global) 1 Offset 8 |
| MemberDecorate 15($Global) 2 Offset 16 |
| MemberDecorate 15($Global) 3 Offset 32 |
| MemberDecorate 15($Global) 4 Offset 48 |
| MemberDecorate 15($Global) 5 Offset 56 |
| MemberDecorate 15($Global) 6 Offset 64 |
| MemberDecorate 15($Global) 7 Offset 80 |
| Decorate 15($Global) Block |
| Decorate 17 DescriptorSet 0 |
| Decorate 26(g_tTex1di4) DescriptorSet 0 |
| Decorate 34(g_tTex1du4) DescriptorSet 0 |
| Decorate 42(g_tTex2df4) DescriptorSet 0 |
| Decorate 51(g_tTex2di4) DescriptorSet 0 |
| Decorate 58(g_tTex2du4) DescriptorSet 0 |
| Decorate 65(g_tTex3df4) DescriptorSet 0 |
| Decorate 74(g_tTex3di4) DescriptorSet 0 |
| Decorate 81(g_tTex3du4) DescriptorSet 0 |
| Decorate 96(Color) Location 0 |
| Decorate 100(Depth) BuiltIn FragDepth |
| Decorate 106(g_sSamp) DescriptorSet 0 |
| Decorate 106(g_sSamp) Binding 0 |
| Decorate 109(g_tTex1df4a) DescriptorSet 0 |
| Decorate 112(g_tTex1di4a) DescriptorSet 0 |
| Decorate 115(g_tTex1du4a) DescriptorSet 0 |
| Decorate 118(g_tTex2df4a) DescriptorSet 0 |
| Decorate 121(g_tTex2di4a) DescriptorSet 0 |
| Decorate 124(g_tTex2du4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeImage 6(float) 1D nonsampled format:Rgba32f |
| 8: TypePointer UniformConstant 7 |
| 9(g_tTex1df4): 8(ptr) Variable UniformConstant |
| 11: TypeInt 32 1 |
| 12: TypeVector 11(int) 2 |
| 13: TypeVector 11(int) 3 |
| 14: TypeVector 11(int) 4 |
| 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) |
| 16: TypePointer Uniform 15($Global) |
| 17: 16(ptr) Variable Uniform |
| 18: 11(int) Constant 0 |
| 19: TypePointer Uniform 11(int) |
| 22: TypeVector 6(float) 4 |
| 24: TypeImage 11(int) 1D nonsampled format:Rgba32i |
| 25: TypePointer UniformConstant 24 |
| 26(g_tTex1di4): 25(ptr) Variable UniformConstant |
| 31: TypeInt 32 0 |
| 32: TypeImage 31(int) 1D nonsampled format:Rgba32ui |
| 33: TypePointer UniformConstant 32 |
| 34(g_tTex1du4): 33(ptr) Variable UniformConstant |
| 38: TypeVector 31(int) 4 |
| 40: TypeImage 6(float) 2D nonsampled format:Rgba32f |
| 41: TypePointer UniformConstant 40 |
| 42(g_tTex2df4): 41(ptr) Variable UniformConstant |
| 44: 11(int) Constant 1 |
| 45: TypePointer Uniform 12(ivec2) |
| 49: TypeImage 11(int) 2D nonsampled format:Rgba32i |
| 50: TypePointer UniformConstant 49 |
| 51(g_tTex2di4): 50(ptr) Variable UniformConstant |
| 56: TypeImage 31(int) 2D nonsampled format:Rgba32ui |
| 57: TypePointer UniformConstant 56 |
| 58(g_tTex2du4): 57(ptr) Variable UniformConstant |
| 63: TypeImage 6(float) 3D nonsampled format:Rgba32f |
| 64: TypePointer UniformConstant 63 |
| 65(g_tTex3df4): 64(ptr) Variable UniformConstant |
| 67: 11(int) Constant 2 |
| 68: TypePointer Uniform 13(ivec3) |
| 72: TypeImage 11(int) 3D nonsampled format:Rgba32i |
| 73: TypePointer UniformConstant 72 |
| 74(g_tTex3di4): 73(ptr) Variable UniformConstant |
| 79: TypeImage 31(int) 3D nonsampled format:Rgba32ui |
| 80: TypePointer UniformConstant 79 |
| 81(g_tTex3du4): 80(ptr) Variable UniformConstant |
| 86(PS_OUTPUT): TypeStruct 22(fvec4) 6(float) |
| 87: TypePointer Function 86(PS_OUTPUT) |
| 89: 6(float) Constant 1065353216 |
| 90: 22(fvec4) ConstantComposite 89 89 89 89 |
| 91: TypePointer Function 22(fvec4) |
| 93: TypePointer Function 6(float) |
| 95: TypePointer Output 22(fvec4) |
| 96(Color): 95(ptr) Variable Output |
| 99: TypePointer Output 6(float) |
| 100(Depth): 99(ptr) Variable Output |
| 104: TypeSampler |
| 105: TypePointer UniformConstant 104 |
| 106(g_sSamp): 105(ptr) Variable UniformConstant |
| 107: TypeImage 6(float) 1D array nonsampled format:Rgba32f |
| 108: TypePointer UniformConstant 107 |
| 109(g_tTex1df4a): 108(ptr) Variable UniformConstant |
| 110: TypeImage 11(int) 1D array nonsampled format:Rgba32i |
| 111: TypePointer UniformConstant 110 |
| 112(g_tTex1di4a): 111(ptr) Variable UniformConstant |
| 113: TypeImage 31(int) 1D array nonsampled format:Rgba32ui |
| 114: TypePointer UniformConstant 113 |
| 115(g_tTex1du4a): 114(ptr) Variable UniformConstant |
| 116: TypeImage 6(float) 2D array nonsampled format:Rgba32f |
| 117: TypePointer UniformConstant 116 |
| 118(g_tTex2df4a): 117(ptr) Variable UniformConstant |
| 119: TypeImage 11(int) 2D array nonsampled format:Rgba32i |
| 120: TypePointer UniformConstant 119 |
| 121(g_tTex2di4a): 120(ptr) Variable UniformConstant |
| 122: TypeImage 31(int) 2D array nonsampled format:Rgba32ui |
| 123: TypePointer UniformConstant 122 |
| 124(g_tTex2du4a): 123(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 88(psout): 87(ptr) Variable Function |
| 10: 7 Load 9(g_tTex1df4) |
| 20: 19(ptr) AccessChain 17 18 |
| 21: 11(int) Load 20 |
| 23: 22(fvec4) ImageRead 10 21 |
| 27: 24 Load 26(g_tTex1di4) |
| 28: 19(ptr) AccessChain 17 18 |
| 29: 11(int) Load 28 |
| 30: 14(ivec4) ImageRead 27 29 |
| 35: 32 Load 34(g_tTex1du4) |
| 36: 19(ptr) AccessChain 17 18 |
| 37: 11(int) Load 36 |
| 39: 38(ivec4) ImageRead 35 37 |
| 43: 40 Load 42(g_tTex2df4) |
| 46: 45(ptr) AccessChain 17 44 |
| 47: 12(ivec2) Load 46 |
| 48: 22(fvec4) ImageRead 43 47 |
| 52: 49 Load 51(g_tTex2di4) |
| 53: 45(ptr) AccessChain 17 44 |
| 54: 12(ivec2) Load 53 |
| 55: 14(ivec4) ImageRead 52 54 |
| 59: 56 Load 58(g_tTex2du4) |
| 60: 45(ptr) AccessChain 17 44 |
| 61: 12(ivec2) Load 60 |
| 62: 38(ivec4) ImageRead 59 61 |
| 66: 63 Load 65(g_tTex3df4) |
| 69: 68(ptr) AccessChain 17 67 |
| 70: 13(ivec3) Load 69 |
| 71: 22(fvec4) ImageRead 66 70 |
| 75: 72 Load 74(g_tTex3di4) |
| 76: 68(ptr) AccessChain 17 67 |
| 77: 13(ivec3) Load 76 |
| 78: 14(ivec4) ImageRead 75 77 |
| 82: 79 Load 81(g_tTex3du4) |
| 83: 68(ptr) AccessChain 17 67 |
| 84: 13(ivec3) Load 83 |
| 85: 38(ivec4) ImageRead 82 84 |
| 92: 91(ptr) AccessChain 88(psout) 18 |
| Store 92 90 |
| 94: 93(ptr) AccessChain 88(psout) 44 |
| Store 94 89 |
| 97: 91(ptr) AccessChain 88(psout) 18 |
| 98: 22(fvec4) Load 97 |
| Store 96(Color) 98 |
| 101: 93(ptr) AccessChain 88(psout) 44 |
| 102: 6(float) Load 101 |
| Store 100(Depth) 102 |
| Return |
| FunctionEnd |