| hlsl.load.buffer.float.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child (temp float) |
| 0:28 'r00' (temp float) |
| 0:28 Construct float (temp float) |
| 0:? textureFetch (temp 4-component vector of float) |
| 0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:28 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:28 Constant: |
| 0:28 0 (const uint) |
| 0:29 Sequence |
| 0:29 move second child to first child (temp int) |
| 0:29 'r01' (temp int) |
| 0:29 Construct int (temp int) |
| 0:? textureFetch (temp 4-component vector of int) |
| 0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) |
| 0:29 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:29 Constant: |
| 0:29 0 (const uint) |
| 0:30 Sequence |
| 0:30 move second child to first child (temp uint) |
| 0:30 'r02' (temp uint) |
| 0:30 Construct uint (temp uint) |
| 0:? textureFetch (temp 4-component vector of uint) |
| 0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) |
| 0:30 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:30 Constant: |
| 0:30 0 (const uint) |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:34 Color: direct index for structure (temp 4-component vector of float) |
| 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:35 move second child to first child (temp float) |
| 0:35 Depth: direct index for structure (temp float) |
| 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:35 Constant: |
| 0:35 1 (const int) |
| 0:35 Constant: |
| 0:35 1.000000 |
| 0:37 Sequence |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:37 Color: direct index for structure (temp 4-component vector of float) |
| 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:37 Depth: direct index for structure (temp float) |
| 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:37 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer) |
| 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) |
| 0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:28 Sequence |
| 0:28 move second child to first child (temp float) |
| 0:28 'r00' (temp float) |
| 0:28 Construct float (temp float) |
| 0:? textureFetch (temp 4-component vector of float) |
| 0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:28 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:28 Constant: |
| 0:28 0 (const uint) |
| 0:29 Sequence |
| 0:29 move second child to first child (temp int) |
| 0:29 'r01' (temp int) |
| 0:29 Construct int (temp int) |
| 0:? textureFetch (temp 4-component vector of int) |
| 0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) |
| 0:29 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:29 Constant: |
| 0:29 0 (const uint) |
| 0:30 Sequence |
| 0:30 move second child to first child (temp uint) |
| 0:30 'r02' (temp uint) |
| 0:30 Construct uint (temp uint) |
| 0:? textureFetch (temp 4-component vector of uint) |
| 0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) |
| 0:30 c1: direct index for structure (layout(offset=0 ) uniform int) |
| 0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:30 Constant: |
| 0:30 0 (const uint) |
| 0:34 move second child to first child (temp 4-component vector of float) |
| 0:34 Color: direct index for structure (temp 4-component vector of float) |
| 0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:34 Constant: |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:34 1.000000 |
| 0:35 move second child to first child (temp float) |
| 0:35 Depth: direct index for structure (temp float) |
| 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:35 Constant: |
| 0:35 1 (const int) |
| 0:35 Constant: |
| 0:35 1.000000 |
| 0:37 Sequence |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:37 Color: direct index for structure (temp 4-component vector of float) |
| 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:37 Depth: direct index for structure (temp float) |
| 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:37 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer) |
| 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) |
| 0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer) |
| 0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 74 |
| |
| Capability Shader |
| Capability SampledBuffer |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 65 69 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 8 "r00" |
| Name 12 "g_tTexbfs" |
| Name 18 "$Global" |
| MemberName 18($Global) 0 "c1" |
| MemberName 18($Global) 1 "c2" |
| MemberName 18($Global) 2 "c3" |
| MemberName 18($Global) 3 "c4" |
| MemberName 18($Global) 4 "o1" |
| MemberName 18($Global) 5 "o2" |
| MemberName 18($Global) 6 "o3" |
| MemberName 18($Global) 7 "o4" |
| Name 20 "" |
| Name 30 "r01" |
| Name 34 "g_tTexbis" |
| Name 43 "r02" |
| Name 47 "g_tTexbus" |
| Name 55 "PS_OUTPUT" |
| MemberName 55(PS_OUTPUT) 0 "Color" |
| MemberName 55(PS_OUTPUT) 1 "Depth" |
| Name 57 "psout" |
| Name 65 "Color" |
| Name 69 "Depth" |
| Name 73 "g_tTexbfs_test" |
| Decorate 12(g_tTexbfs) DescriptorSet 0 |
| MemberDecorate 18($Global) 0 Offset 0 |
| MemberDecorate 18($Global) 1 Offset 8 |
| MemberDecorate 18($Global) 2 Offset 16 |
| MemberDecorate 18($Global) 3 Offset 32 |
| MemberDecorate 18($Global) 4 Offset 48 |
| MemberDecorate 18($Global) 5 Offset 56 |
| MemberDecorate 18($Global) 6 Offset 64 |
| MemberDecorate 18($Global) 7 Offset 80 |
| Decorate 18($Global) Block |
| Decorate 20 DescriptorSet 0 |
| Decorate 34(g_tTexbis) DescriptorSet 0 |
| Decorate 47(g_tTexbus) DescriptorSet 0 |
| Decorate 65(Color) Location 0 |
| Decorate 69(Depth) BuiltIn FragDepth |
| Decorate 73(g_tTexbfs_test) DescriptorSet 0 |
| Decorate 73(g_tTexbfs_test) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 9: TypeImage 6(float) Buffer sampled format:R32f |
| 10: TypeSampledImage 9 |
| 11: TypePointer UniformConstant 10 |
| 12(g_tTexbfs): 11(ptr) Variable UniformConstant |
| 14: TypeInt 32 1 |
| 15: TypeVector 14(int) 2 |
| 16: TypeVector 14(int) 3 |
| 17: TypeVector 14(int) 4 |
| 18($Global): TypeStruct 14(int) 15(ivec2) 16(ivec3) 17(ivec4) 14(int) 15(ivec2) 16(ivec3) 17(ivec4) |
| 19: TypePointer Uniform 18($Global) |
| 20: 19(ptr) Variable Uniform |
| 21: 14(int) Constant 0 |
| 22: TypePointer Uniform 14(int) |
| 26: TypeVector 6(float) 4 |
| 29: TypePointer Function 14(int) |
| 31: TypeImage 14(int) Buffer sampled format:R32i |
| 32: TypeSampledImage 31 |
| 33: TypePointer UniformConstant 32 |
| 34(g_tTexbis): 33(ptr) Variable UniformConstant |
| 41: TypeInt 32 0 |
| 42: TypePointer Function 41(int) |
| 44: TypeImage 41(int) Buffer sampled format:R32ui |
| 45: TypeSampledImage 44 |
| 46: TypePointer UniformConstant 45 |
| 47(g_tTexbus): 46(ptr) Variable UniformConstant |
| 52: TypeVector 41(int) 4 |
| 55(PS_OUTPUT): TypeStruct 26(fvec4) 6(float) |
| 56: TypePointer Function 55(PS_OUTPUT) |
| 58: 6(float) Constant 1065353216 |
| 59: 26(fvec4) ConstantComposite 58 58 58 58 |
| 60: TypePointer Function 26(fvec4) |
| 62: 14(int) Constant 1 |
| 64: TypePointer Output 26(fvec4) |
| 65(Color): 64(ptr) Variable Output |
| 68: TypePointer Output 6(float) |
| 69(Depth): 68(ptr) Variable Output |
| 73(g_tTexbfs_test): 11(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 8(r00): 7(ptr) Variable Function |
| 30(r01): 29(ptr) Variable Function |
| 43(r02): 42(ptr) Variable Function |
| 57(psout): 56(ptr) Variable Function |
| 13: 10 Load 12(g_tTexbfs) |
| 23: 22(ptr) AccessChain 20 21 |
| 24: 14(int) Load 23 |
| 25: 9 Image 13 |
| 27: 26(fvec4) ImageFetch 25 24 |
| 28: 6(float) CompositeExtract 27 0 |
| Store 8(r00) 28 |
| 35: 32 Load 34(g_tTexbis) |
| 36: 22(ptr) AccessChain 20 21 |
| 37: 14(int) Load 36 |
| 38: 31 Image 35 |
| 39: 17(ivec4) ImageFetch 38 37 |
| 40: 14(int) CompositeExtract 39 0 |
| Store 30(r01) 40 |
| 48: 45 Load 47(g_tTexbus) |
| 49: 22(ptr) AccessChain 20 21 |
| 50: 14(int) Load 49 |
| 51: 44 Image 48 |
| 53: 52(ivec4) ImageFetch 51 50 |
| 54: 41(int) CompositeExtract 53 0 |
| Store 43(r02) 54 |
| 61: 60(ptr) AccessChain 57(psout) 21 |
| Store 61 59 |
| 63: 7(ptr) AccessChain 57(psout) 62 |
| Store 63 58 |
| 66: 60(ptr) AccessChain 57(psout) 21 |
| 67: 26(fvec4) Load 66 |
| Store 65(Color) 67 |
| 70: 7(ptr) AccessChain 57(psout) 62 |
| 71: 6(float) Load 70 |
| Store 69(Depth) 71 |
| Return |
| FunctionEnd |