| hlsl.load.basic.dx10.vert |
| Shader version: 450 |
| 0:? Sequence |
| 0:47 Function Definition: main( (temp structure{temp 4-component vector of float Pos}) |
| 0:47 Function Parameters: |
| 0:? Sequence |
| 0:51 textureFetch (temp 4-component vector of float) |
| 0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:51 vector swizzle (temp int) |
| 0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:51 Sequence |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:51 direct index (temp int) |
| 0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:51 Constant: |
| 0:51 1 (const int) |
| 0:52 textureFetch (temp 4-component vector of int) |
| 0:52 'g_tTex1di4' (uniform itexture1D) |
| 0:52 vector swizzle (temp int) |
| 0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 direct index (temp int) |
| 0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:53 textureFetch (temp 4-component vector of uint) |
| 0:53 'g_tTex1du4' (uniform utexture1D) |
| 0:53 vector swizzle (temp int) |
| 0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 direct index (temp int) |
| 0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:56 textureFetch (temp 4-component vector of float) |
| 0:56 'g_tTex2df4' (uniform texture2D) |
| 0:56 vector swizzle (temp 2-component vector of int) |
| 0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 2 (const uint) |
| 0:56 Sequence |
| 0:56 Constant: |
| 0:56 0 (const int) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:56 direct index (temp int) |
| 0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 2 (const uint) |
| 0:56 Constant: |
| 0:56 2 (const int) |
| 0:57 textureFetch (temp 4-component vector of int) |
| 0:57 'g_tTex2di4' (uniform itexture2D) |
| 0:57 vector swizzle (temp 2-component vector of int) |
| 0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 direct index (temp int) |
| 0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:58 textureFetch (temp 4-component vector of uint) |
| 0:58 'g_tTex2du4' (uniform utexture2D) |
| 0:58 vector swizzle (temp 2-component vector of int) |
| 0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 direct index (temp int) |
| 0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:61 textureFetch (temp 4-component vector of float) |
| 0:61 'g_tTex3df4' (uniform texture3D) |
| 0:61 vector swizzle (temp 3-component vector of int) |
| 0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 3 (const uint) |
| 0:61 Sequence |
| 0:61 Constant: |
| 0:61 0 (const int) |
| 0:61 Constant: |
| 0:61 1 (const int) |
| 0:61 Constant: |
| 0:61 2 (const int) |
| 0:61 direct index (temp int) |
| 0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 3 (const uint) |
| 0:61 Constant: |
| 0:61 3 (const int) |
| 0:62 textureFetch (temp 4-component vector of int) |
| 0:62 'g_tTex3di4' (uniform itexture3D) |
| 0:62 vector swizzle (temp 3-component vector of int) |
| 0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Sequence |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:62 Constant: |
| 0:62 2 (const int) |
| 0:62 direct index (temp int) |
| 0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Constant: |
| 0:62 3 (const int) |
| 0:63 textureFetch (temp 4-component vector of uint) |
| 0:63 'g_tTex3du4' (uniform utexture3D) |
| 0:63 vector swizzle (temp 3-component vector of int) |
| 0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Sequence |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 2 (const int) |
| 0:63 direct index (temp int) |
| 0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:67 move second child to first child (temp 4-component vector of float) |
| 0:67 Pos: direct index for structure (temp 4-component vector of float) |
| 0:67 'vsout' (temp structure{temp 4-component vector of float Pos}) |
| 0:67 Constant: |
| 0:67 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:69 Sequence |
| 0:69 Sequence |
| 0:69 move second child to first child (temp 4-component vector of float) |
| 0:? 'Pos' (out 4-component vector of float Position) |
| 0:69 Pos: direct index for structure (temp 4-component vector of float) |
| 0:69 'vsout' (temp structure{temp 4-component vector of float Pos}) |
| 0:69 Constant: |
| 0:69 0 (const int) |
| 0:69 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Pos' (out 4-component vector of float Position) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 450 |
| 0:? Sequence |
| 0:47 Function Definition: main( (temp structure{temp 4-component vector of float Pos}) |
| 0:47 Function Parameters: |
| 0:? Sequence |
| 0:51 textureFetch (temp 4-component vector of float) |
| 0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:51 vector swizzle (temp int) |
| 0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:51 Sequence |
| 0:51 Constant: |
| 0:51 0 (const int) |
| 0:51 direct index (temp int) |
| 0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:51 Constant: |
| 0:51 1 (const uint) |
| 0:51 Constant: |
| 0:51 1 (const int) |
| 0:52 textureFetch (temp 4-component vector of int) |
| 0:52 'g_tTex1di4' (uniform itexture1D) |
| 0:52 vector swizzle (temp int) |
| 0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Sequence |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:52 direct index (temp int) |
| 0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:52 Constant: |
| 0:52 1 (const uint) |
| 0:52 Constant: |
| 0:52 1 (const int) |
| 0:53 textureFetch (temp 4-component vector of uint) |
| 0:53 'g_tTex1du4' (uniform utexture1D) |
| 0:53 vector swizzle (temp int) |
| 0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Sequence |
| 0:53 Constant: |
| 0:53 0 (const int) |
| 0:53 direct index (temp int) |
| 0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) |
| 0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:53 Constant: |
| 0:53 1 (const uint) |
| 0:53 Constant: |
| 0:53 1 (const int) |
| 0:56 textureFetch (temp 4-component vector of float) |
| 0:56 'g_tTex2df4' (uniform texture2D) |
| 0:56 vector swizzle (temp 2-component vector of int) |
| 0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 2 (const uint) |
| 0:56 Sequence |
| 0:56 Constant: |
| 0:56 0 (const int) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:56 direct index (temp int) |
| 0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 2 (const uint) |
| 0:56 Constant: |
| 0:56 2 (const int) |
| 0:57 textureFetch (temp 4-component vector of int) |
| 0:57 'g_tTex2di4' (uniform itexture2D) |
| 0:57 vector swizzle (temp 2-component vector of int) |
| 0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Sequence |
| 0:57 Constant: |
| 0:57 0 (const int) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 direct index (temp int) |
| 0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 Constant: |
| 0:57 2 (const int) |
| 0:58 textureFetch (temp 4-component vector of uint) |
| 0:58 'g_tTex2du4' (uniform utexture2D) |
| 0:58 vector swizzle (temp 2-component vector of int) |
| 0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Sequence |
| 0:58 Constant: |
| 0:58 0 (const int) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:58 direct index (temp int) |
| 0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 Constant: |
| 0:58 2 (const int) |
| 0:61 textureFetch (temp 4-component vector of float) |
| 0:61 'g_tTex3df4' (uniform texture3D) |
| 0:61 vector swizzle (temp 3-component vector of int) |
| 0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 3 (const uint) |
| 0:61 Sequence |
| 0:61 Constant: |
| 0:61 0 (const int) |
| 0:61 Constant: |
| 0:61 1 (const int) |
| 0:61 Constant: |
| 0:61 2 (const int) |
| 0:61 direct index (temp int) |
| 0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 3 (const uint) |
| 0:61 Constant: |
| 0:61 3 (const int) |
| 0:62 textureFetch (temp 4-component vector of int) |
| 0:62 'g_tTex3di4' (uniform itexture3D) |
| 0:62 vector swizzle (temp 3-component vector of int) |
| 0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Sequence |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:62 Constant: |
| 0:62 2 (const int) |
| 0:62 direct index (temp int) |
| 0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 3 (const uint) |
| 0:62 Constant: |
| 0:62 3 (const int) |
| 0:63 textureFetch (temp 4-component vector of uint) |
| 0:63 'g_tTex3du4' (uniform utexture3D) |
| 0:63 vector swizzle (temp 3-component vector of int) |
| 0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Sequence |
| 0:63 Constant: |
| 0:63 0 (const int) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 2 (const int) |
| 0:63 direct index (temp int) |
| 0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int) |
| 0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:63 Constant: |
| 0:63 3 (const uint) |
| 0:63 Constant: |
| 0:63 3 (const int) |
| 0:67 move second child to first child (temp 4-component vector of float) |
| 0:67 Pos: direct index for structure (temp 4-component vector of float) |
| 0:67 'vsout' (temp structure{temp 4-component vector of float Pos}) |
| 0:67 Constant: |
| 0:67 0 (const int) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:69 Sequence |
| 0:69 Sequence |
| 0:69 move second child to first child (temp 4-component vector of float) |
| 0:? 'Pos' (out 4-component vector of float Position) |
| 0:69 Pos: direct index for structure (temp 4-component vector of float) |
| 0:69 'vsout' (temp structure{temp 4-component vector of float Pos}) |
| 0:69 Constant: |
| 0:69 0 (const int) |
| 0:69 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Pos' (out 4-component vector of float Position) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) |
| 0:? 'g_tTex1di4' (uniform itexture1D) |
| 0:? 'g_tTex1du4' (uniform utexture1D) |
| 0:? 'g_tTex2df4' (uniform texture2D) |
| 0:? 'g_tTex2di4' (uniform itexture2D) |
| 0:? 'g_tTex2du4' (uniform utexture2D) |
| 0:? 'g_tTex3df4' (uniform texture3D) |
| 0:? 'g_tTex3di4' (uniform itexture3D) |
| 0:? 'g_tTex3du4' (uniform utexture3D) |
| 0:? 'g_tTexcdf4' (uniform textureCube) |
| 0:? 'g_tTexcdi4' (uniform itextureCube) |
| 0:? 'g_tTexcdu4' (uniform utextureCube) |
| 0:? 'g_tTex1df4a' (uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 166 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 123 |
| Name 4 "main" |
| Name 9 "g_tTex1df4" |
| Name 15 "$Global" |
| MemberName 15($Global) 0 "c1" |
| MemberName 15($Global) 1 "c2" |
| MemberName 15($Global) 2 "c3" |
| MemberName 15($Global) 3 "c4" |
| MemberName 15($Global) 4 "o1" |
| MemberName 15($Global) 5 "o2" |
| MemberName 15($Global) 6 "o3" |
| MemberName 15($Global) 7 "o4" |
| Name 17 "" |
| Name 31 "g_tTex1di4" |
| Name 40 "g_tTex1du4" |
| Name 50 "g_tTex2df4" |
| Name 63 "g_tTex2di4" |
| Name 73 "g_tTex2du4" |
| Name 83 "g_tTex3df4" |
| Name 96 "g_tTex3di4" |
| Name 106 "g_tTex3du4" |
| Name 114 "VS_OUTPUT" |
| MemberName 114(VS_OUTPUT) 0 "Pos" |
| Name 116 "vsout" |
| Name 123 "Pos" |
| Name 129 "g_sSamp" |
| Name 132 "g_tTexcdf4" |
| Name 135 "g_tTexcdi4" |
| Name 138 "g_tTexcdu4" |
| Name 141 "g_tTex1df4a" |
| Name 144 "g_tTex1di4a" |
| Name 147 "g_tTex1du4a" |
| Name 150 "g_tTex2df4a" |
| Name 153 "g_tTex2di4a" |
| Name 156 "g_tTex2du4a" |
| Name 159 "g_tTexcdf4a" |
| Name 162 "g_tTexcdi4a" |
| Name 165 "g_tTexcdu4a" |
| Decorate 9(g_tTex1df4) DescriptorSet 0 |
| Decorate 9(g_tTex1df4) Binding 0 |
| MemberDecorate 15($Global) 0 Offset 0 |
| MemberDecorate 15($Global) 1 Offset 8 |
| MemberDecorate 15($Global) 2 Offset 16 |
| MemberDecorate 15($Global) 3 Offset 32 |
| MemberDecorate 15($Global) 4 Offset 48 |
| MemberDecorate 15($Global) 5 Offset 56 |
| MemberDecorate 15($Global) 6 Offset 64 |
| MemberDecorate 15($Global) 7 Offset 80 |
| Decorate 15($Global) Block |
| Decorate 17 DescriptorSet 0 |
| Decorate 31(g_tTex1di4) DescriptorSet 0 |
| Decorate 40(g_tTex1du4) DescriptorSet 0 |
| Decorate 50(g_tTex2df4) DescriptorSet 0 |
| Decorate 63(g_tTex2di4) DescriptorSet 0 |
| Decorate 73(g_tTex2du4) DescriptorSet 0 |
| Decorate 83(g_tTex3df4) DescriptorSet 0 |
| Decorate 96(g_tTex3di4) DescriptorSet 0 |
| Decorate 106(g_tTex3du4) DescriptorSet 0 |
| Decorate 123(Pos) BuiltIn Position |
| Decorate 129(g_sSamp) DescriptorSet 0 |
| Decorate 129(g_sSamp) Binding 0 |
| Decorate 132(g_tTexcdf4) DescriptorSet 0 |
| Decorate 135(g_tTexcdi4) DescriptorSet 0 |
| Decorate 138(g_tTexcdu4) DescriptorSet 0 |
| Decorate 141(g_tTex1df4a) DescriptorSet 0 |
| Decorate 144(g_tTex1di4a) DescriptorSet 0 |
| Decorate 147(g_tTex1du4a) DescriptorSet 0 |
| Decorate 150(g_tTex2df4a) DescriptorSet 0 |
| Decorate 153(g_tTex2di4a) DescriptorSet 0 |
| Decorate 156(g_tTex2du4a) DescriptorSet 0 |
| Decorate 159(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 162(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 165(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeImage 6(float) 1D sampled format:Unknown |
| 8: TypePointer UniformConstant 7 |
| 9(g_tTex1df4): 8(ptr) Variable UniformConstant |
| 11: TypeInt 32 1 |
| 12: TypeVector 11(int) 2 |
| 13: TypeVector 11(int) 3 |
| 14: TypeVector 11(int) 4 |
| 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) |
| 16: TypePointer Uniform 15($Global) |
| 17: 16(ptr) Variable Uniform |
| 18: 11(int) Constant 1 |
| 19: TypeInt 32 0 |
| 20: 19(int) Constant 0 |
| 21: TypePointer Uniform 11(int) |
| 24: 19(int) Constant 1 |
| 27: TypeVector 6(float) 4 |
| 29: TypeImage 11(int) 1D sampled format:Unknown |
| 30: TypePointer UniformConstant 29 |
| 31(g_tTex1di4): 30(ptr) Variable UniformConstant |
| 38: TypeImage 19(int) 1D sampled format:Unknown |
| 39: TypePointer UniformConstant 38 |
| 40(g_tTex1du4): 39(ptr) Variable UniformConstant |
| 46: TypeVector 19(int) 4 |
| 48: TypeImage 6(float) 2D sampled format:Unknown |
| 49: TypePointer UniformConstant 48 |
| 50(g_tTex2df4): 49(ptr) Variable UniformConstant |
| 52: 11(int) Constant 2 |
| 53: TypePointer Uniform 13(ivec3) |
| 57: 19(int) Constant 2 |
| 61: TypeImage 11(int) 2D sampled format:Unknown |
| 62: TypePointer UniformConstant 61 |
| 63(g_tTex2di4): 62(ptr) Variable UniformConstant |
| 71: TypeImage 19(int) 2D sampled format:Unknown |
| 72: TypePointer UniformConstant 71 |
| 73(g_tTex2du4): 72(ptr) Variable UniformConstant |
| 81: TypeImage 6(float) 3D sampled format:Unknown |
| 82: TypePointer UniformConstant 81 |
| 83(g_tTex3df4): 82(ptr) Variable UniformConstant |
| 85: 11(int) Constant 3 |
| 86: TypePointer Uniform 14(ivec4) |
| 90: 19(int) Constant 3 |
| 94: TypeImage 11(int) 3D sampled format:Unknown |
| 95: TypePointer UniformConstant 94 |
| 96(g_tTex3di4): 95(ptr) Variable UniformConstant |
| 104: TypeImage 19(int) 3D sampled format:Unknown |
| 105: TypePointer UniformConstant 104 |
| 106(g_tTex3du4): 105(ptr) Variable UniformConstant |
| 114(VS_OUTPUT): TypeStruct 27(fvec4) |
| 115: TypePointer Function 114(VS_OUTPUT) |
| 117: 11(int) Constant 0 |
| 118: 6(float) Constant 0 |
| 119: 27(fvec4) ConstantComposite 118 118 118 118 |
| 120: TypePointer Function 27(fvec4) |
| 122: TypePointer Output 27(fvec4) |
| 123(Pos): 122(ptr) Variable Output |
| 127: TypeSampler |
| 128: TypePointer UniformConstant 127 |
| 129(g_sSamp): 128(ptr) Variable UniformConstant |
| 130: TypeImage 6(float) Cube sampled format:Unknown |
| 131: TypePointer UniformConstant 130 |
| 132(g_tTexcdf4): 131(ptr) Variable UniformConstant |
| 133: TypeImage 11(int) Cube sampled format:Unknown |
| 134: TypePointer UniformConstant 133 |
| 135(g_tTexcdi4): 134(ptr) Variable UniformConstant |
| 136: TypeImage 19(int) Cube sampled format:Unknown |
| 137: TypePointer UniformConstant 136 |
| 138(g_tTexcdu4): 137(ptr) Variable UniformConstant |
| 139: TypeImage 6(float) 1D array sampled format:Unknown |
| 140: TypePointer UniformConstant 139 |
| 141(g_tTex1df4a): 140(ptr) Variable UniformConstant |
| 142: TypeImage 11(int) 1D array sampled format:Unknown |
| 143: TypePointer UniformConstant 142 |
| 144(g_tTex1di4a): 143(ptr) Variable UniformConstant |
| 145: TypeImage 19(int) 1D array sampled format:Unknown |
| 146: TypePointer UniformConstant 145 |
| 147(g_tTex1du4a): 146(ptr) Variable UniformConstant |
| 148: TypeImage 6(float) 2D array sampled format:Unknown |
| 149: TypePointer UniformConstant 148 |
| 150(g_tTex2df4a): 149(ptr) Variable UniformConstant |
| 151: TypeImage 11(int) 2D array sampled format:Unknown |
| 152: TypePointer UniformConstant 151 |
| 153(g_tTex2di4a): 152(ptr) Variable UniformConstant |
| 154: TypeImage 19(int) 2D array sampled format:Unknown |
| 155: TypePointer UniformConstant 154 |
| 156(g_tTex2du4a): 155(ptr) Variable UniformConstant |
| 157: TypeImage 6(float) Cube array sampled format:Unknown |
| 158: TypePointer UniformConstant 157 |
| 159(g_tTexcdf4a): 158(ptr) Variable UniformConstant |
| 160: TypeImage 11(int) Cube array sampled format:Unknown |
| 161: TypePointer UniformConstant 160 |
| 162(g_tTexcdi4a): 161(ptr) Variable UniformConstant |
| 163: TypeImage 19(int) Cube array sampled format:Unknown |
| 164: TypePointer UniformConstant 163 |
| 165(g_tTexcdu4a): 164(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 116(vsout): 115(ptr) Variable Function |
| 10: 7 Load 9(g_tTex1df4) |
| 22: 21(ptr) AccessChain 17 18 20 |
| 23: 11(int) Load 22 |
| 25: 21(ptr) AccessChain 17 18 24 |
| 26: 11(int) Load 25 |
| 28: 27(fvec4) ImageFetch 10 23 Lod 26 |
| 32: 29 Load 31(g_tTex1di4) |
| 33: 21(ptr) AccessChain 17 18 20 |
| 34: 11(int) Load 33 |
| 35: 21(ptr) AccessChain 17 18 24 |
| 36: 11(int) Load 35 |
| 37: 14(ivec4) ImageFetch 32 34 Lod 36 |
| 41: 38 Load 40(g_tTex1du4) |
| 42: 21(ptr) AccessChain 17 18 20 |
| 43: 11(int) Load 42 |
| 44: 21(ptr) AccessChain 17 18 24 |
| 45: 11(int) Load 44 |
| 47: 46(ivec4) ImageFetch 41 43 Lod 45 |
| 51: 48 Load 50(g_tTex2df4) |
| 54: 53(ptr) AccessChain 17 52 |
| 55: 13(ivec3) Load 54 |
| 56: 12(ivec2) VectorShuffle 55 55 0 1 |
| 58: 21(ptr) AccessChain 17 52 57 |
| 59: 11(int) Load 58 |
| 60: 27(fvec4) ImageFetch 51 56 Lod 59 |
| 64: 61 Load 63(g_tTex2di4) |
| 65: 53(ptr) AccessChain 17 52 |
| 66: 13(ivec3) Load 65 |
| 67: 12(ivec2) VectorShuffle 66 66 0 1 |
| 68: 21(ptr) AccessChain 17 52 57 |
| 69: 11(int) Load 68 |
| 70: 14(ivec4) ImageFetch 64 67 Lod 69 |
| 74: 71 Load 73(g_tTex2du4) |
| 75: 53(ptr) AccessChain 17 52 |
| 76: 13(ivec3) Load 75 |
| 77: 12(ivec2) VectorShuffle 76 76 0 1 |
| 78: 21(ptr) AccessChain 17 52 57 |
| 79: 11(int) Load 78 |
| 80: 46(ivec4) ImageFetch 74 77 Lod 79 |
| 84: 81 Load 83(g_tTex3df4) |
| 87: 86(ptr) AccessChain 17 85 |
| 88: 14(ivec4) Load 87 |
| 89: 13(ivec3) VectorShuffle 88 88 0 1 2 |
| 91: 21(ptr) AccessChain 17 85 90 |
| 92: 11(int) Load 91 |
| 93: 27(fvec4) ImageFetch 84 89 Lod 92 |
| 97: 94 Load 96(g_tTex3di4) |
| 98: 86(ptr) AccessChain 17 85 |
| 99: 14(ivec4) Load 98 |
| 100: 13(ivec3) VectorShuffle 99 99 0 1 2 |
| 101: 21(ptr) AccessChain 17 85 90 |
| 102: 11(int) Load 101 |
| 103: 14(ivec4) ImageFetch 97 100 Lod 102 |
| 107: 104 Load 106(g_tTex3du4) |
| 108: 86(ptr) AccessChain 17 85 |
| 109: 14(ivec4) Load 108 |
| 110: 13(ivec3) VectorShuffle 109 109 0 1 2 |
| 111: 21(ptr) AccessChain 17 85 90 |
| 112: 11(int) Load 111 |
| 113: 46(ivec4) ImageFetch 107 110 Lod 112 |
| 121: 120(ptr) AccessChain 116(vsout) 117 |
| Store 121 119 |
| 124: 120(ptr) AccessChain 116(vsout) 117 |
| 125: 27(fvec4) Load 124 |
| Store 123(Pos) 125 |
| Return |
| FunctionEnd |