| hlsl.intrinsics.negative.vert |
| Shader version: 450 |
| 0:? Sequence |
| 0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float) |
| 0:15 Function Parameters: |
| 0:15 'inF0' (in float) |
| 0:15 'inF1' (in float) |
| 0:15 'inF2' (in float) |
| 0:15 'inI0' (in int) |
| 0:? Sequence |
| 0:71 Branch: Return with expression |
| 0:71 Constant: |
| 0:71 0.000000 |
| 0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float) |
| 0:75 Function Parameters: |
| 0:75 'inF0' (in 1-component vector of float) |
| 0:75 'inF1' (in 1-component vector of float) |
| 0:75 'inF2' (in 1-component vector of float) |
| 0:75 'inI0' (in 1-component vector of int) |
| 0:? Sequence |
| 0:80 Branch: Return with expression |
| 0:80 Constant: |
| 0:80 0.000000 |
| 0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float) |
| 0:84 Function Parameters: |
| 0:84 'inF0' (in 2-component vector of float) |
| 0:84 'inF1' (in 2-component vector of float) |
| 0:84 'inF2' (in 2-component vector of float) |
| 0:84 'inI0' (in 2-component vector of int) |
| 0:? Sequence |
| 0:127 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float) |
| 0:131 Function Parameters: |
| 0:131 'inF0' (in 3-component vector of float) |
| 0:131 'inF1' (in 3-component vector of float) |
| 0:131 'inF2' (in 3-component vector of float) |
| 0:131 'inI0' (in 3-component vector of int) |
| 0:? Sequence |
| 0:172 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) |
| 0:176 Function Parameters: |
| 0:176 'inF0' (layout(location=0 ) in 4-component vector of float) |
| 0:176 'inF1' (layout(location=1 ) in 4-component vector of float) |
| 0:176 'inF2' (layout(location=2 ) in 4-component vector of float) |
| 0:176 'inI0' (layout(location=3 ) in 4-component vector of int) |
| 0:? Sequence |
| 0:217 Sequence |
| 0:217 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:217 Branch: Return |
| 0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) |
| 0:226 Function Parameters: |
| 0:226 'inF0' (in 2X2 matrix of float) |
| 0:226 'inF1' (in 2X2 matrix of float) |
| 0:226 'inF2' (in 2X2 matrix of float) |
| 0:? Sequence |
| 0:230 Branch: Return with expression |
| 0:? Constant: |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float) |
| 0:234 Function Parameters: |
| 0:234 'inF0' (in 3X3 matrix of float) |
| 0:234 'inF1' (in 3X3 matrix of float) |
| 0:234 'inF2' (in 3X3 matrix of float) |
| 0:? Sequence |
| 0:238 Branch: Return with expression |
| 0:? Constant: |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) |
| 0:242 Function Parameters: |
| 0:242 'inF0' (in 4X4 matrix of float) |
| 0:242 'inF1' (in 4X4 matrix of float) |
| 0:242 'inF2' (in 4X4 matrix of float) |
| 0:? Sequence |
| 0:246 Branch: Return with expression |
| 0:? Constant: |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'inF0' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'inF1' (layout(location=1 ) in 4-component vector of float) |
| 0:? 'inF2' (layout(location=2 ) in 4-component vector of float) |
| 0:? 'inI0' (layout(location=3 ) in 4-component vector of int) |
| 0:? 'gs_ua' (global uint) |
| 0:? 'gs_ub' (global uint) |
| 0:? 'gs_uc' (global uint) |
| 0:? 'gs_ua2' (global 2-component vector of uint) |
| 0:? 'gs_ub2' (global 2-component vector of uint) |
| 0:? 'gs_uc2' (global 2-component vector of uint) |
| 0:? 'gs_ua3' (global 3-component vector of uint) |
| 0:? 'gs_ub3' (global 3-component vector of uint) |
| 0:? 'gs_uc3' (global 3-component vector of uint) |
| 0:? 'gs_ua4' (global 4-component vector of uint) |
| 0:? 'gs_ub4' (global 4-component vector of uint) |
| 0:? 'gs_uc4' (global 4-component vector of uint) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 450 |
| 0:? Sequence |
| 0:15 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float) |
| 0:15 Function Parameters: |
| 0:15 'inF0' (in float) |
| 0:15 'inF1' (in float) |
| 0:15 'inF2' (in float) |
| 0:15 'inI0' (in int) |
| 0:? Sequence |
| 0:71 Branch: Return with expression |
| 0:71 Constant: |
| 0:71 0.000000 |
| 0:75 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float) |
| 0:75 Function Parameters: |
| 0:75 'inF0' (in 1-component vector of float) |
| 0:75 'inF1' (in 1-component vector of float) |
| 0:75 'inF2' (in 1-component vector of float) |
| 0:75 'inI0' (in 1-component vector of int) |
| 0:? Sequence |
| 0:80 Branch: Return with expression |
| 0:80 Constant: |
| 0:80 0.000000 |
| 0:84 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float) |
| 0:84 Function Parameters: |
| 0:84 'inF0' (in 2-component vector of float) |
| 0:84 'inF1' (in 2-component vector of float) |
| 0:84 'inF2' (in 2-component vector of float) |
| 0:84 'inI0' (in 2-component vector of int) |
| 0:? Sequence |
| 0:127 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:131 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float) |
| 0:131 Function Parameters: |
| 0:131 'inF0' (in 3-component vector of float) |
| 0:131 'inF1' (in 3-component vector of float) |
| 0:131 'inF2' (in 3-component vector of float) |
| 0:131 'inI0' (in 3-component vector of int) |
| 0:? Sequence |
| 0:172 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:176 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float) |
| 0:176 Function Parameters: |
| 0:176 'inF0' (layout(location=0 ) in 4-component vector of float) |
| 0:176 'inF1' (layout(location=1 ) in 4-component vector of float) |
| 0:176 'inF2' (layout(location=2 ) in 4-component vector of float) |
| 0:176 'inI0' (layout(location=3 ) in 4-component vector of int) |
| 0:? Sequence |
| 0:217 Sequence |
| 0:217 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:217 Branch: Return |
| 0:226 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float) |
| 0:226 Function Parameters: |
| 0:226 'inF0' (in 2X2 matrix of float) |
| 0:226 'inF1' (in 2X2 matrix of float) |
| 0:226 'inF2' (in 2X2 matrix of float) |
| 0:? Sequence |
| 0:230 Branch: Return with expression |
| 0:? Constant: |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:? 2.000000 |
| 0:234 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float) |
| 0:234 Function Parameters: |
| 0:234 'inF0' (in 3X3 matrix of float) |
| 0:234 'inF1' (in 3X3 matrix of float) |
| 0:234 'inF2' (in 3X3 matrix of float) |
| 0:? Sequence |
| 0:238 Branch: Return with expression |
| 0:? Constant: |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:? 3.000000 |
| 0:242 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float) |
| 0:242 Function Parameters: |
| 0:242 'inF0' (in 4X4 matrix of float) |
| 0:242 'inF1' (in 4X4 matrix of float) |
| 0:242 'inF2' (in 4X4 matrix of float) |
| 0:? Sequence |
| 0:246 Branch: Return with expression |
| 0:? Constant: |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? 4.000000 |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'inF0' (layout(location=0 ) in 4-component vector of float) |
| 0:? 'inF1' (layout(location=1 ) in 4-component vector of float) |
| 0:? 'inF2' (layout(location=2 ) in 4-component vector of float) |
| 0:? 'inI0' (layout(location=3 ) in 4-component vector of int) |
| 0:? 'gs_ua' (global uint) |
| 0:? 'gs_ub' (global uint) |
| 0:? 'gs_uc' (global uint) |
| 0:? 'gs_ua2' (global 2-component vector of uint) |
| 0:? 'gs_ub2' (global 2-component vector of uint) |
| 0:? 'gs_uc2' (global 2-component vector of uint) |
| 0:? 'gs_ua3' (global 3-component vector of uint) |
| 0:? 'gs_ub3' (global 3-component vector of uint) |
| 0:? 'gs_uc3' (global 3-component vector of uint) |
| 0:? 'gs_ua4' (global 4-component vector of uint) |
| 0:? 'gs_ub4' (global 4-component vector of uint) |
| 0:? 'gs_uc4' (global 4-component vector of uint) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 128 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "VertexShaderFunction" 85 102 103 104 107 |
| Name 4 "VertexShaderFunction" |
| Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;" |
| Name 11 "inF0" |
| Name 12 "inF1" |
| Name 13 "inF2" |
| Name 14 "inI0" |
| Name 21 "VertexShaderFunction1(vf1;vf1;vf1;vi1;" |
| Name 17 "inF0" |
| Name 18 "inF1" |
| Name 19 "inF2" |
| Name 20 "inI0" |
| Name 32 "VertexShaderFunction2(vf2;vf2;vf2;vi2;" |
| Name 28 "inF0" |
| Name 29 "inF1" |
| Name 30 "inF2" |
| Name 31 "inI0" |
| Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;" |
| Name 39 "inF0" |
| Name 40 "inF1" |
| Name 41 "inF2" |
| Name 42 "inI0" |
| Name 51 "VertexShaderFunction2x2(mf22;mf22;mf22;" |
| Name 48 "inF0" |
| Name 49 "inF1" |
| Name 50 "inF2" |
| Name 59 "VertexShaderFunction3x3(mf33;mf33;mf33;" |
| Name 56 "inF0" |
| Name 57 "inF1" |
| Name 58 "inF2" |
| Name 68 "VertexShaderFunction4x4(mf44;mf44;mf44;" |
| Name 65 "inF0" |
| Name 66 "inF1" |
| Name 67 "inF2" |
| Name 85 "@entryPointOutput" |
| Name 102 "inF0" |
| Name 103 "inF1" |
| Name 104 "inF2" |
| Name 107 "inI0" |
| Name 110 "gs_ua" |
| Name 111 "gs_ub" |
| Name 112 "gs_uc" |
| Name 115 "gs_ua2" |
| Name 116 "gs_ub2" |
| Name 117 "gs_uc2" |
| Name 120 "gs_ua3" |
| Name 121 "gs_ub3" |
| Name 122 "gs_uc3" |
| Name 125 "gs_ua4" |
| Name 126 "gs_ub4" |
| Name 127 "gs_uc4" |
| Decorate 85(@entryPointOutput) Location 0 |
| Decorate 102(inF0) Location 0 |
| Decorate 103(inF1) Location 1 |
| Decorate 104(inF2) Location 2 |
| Decorate 107(inI0) Location 3 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeInt 32 1 |
| 9: TypePointer Function 8(int) |
| 10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) |
| 23: TypeVector 6(float) 2 |
| 24: TypePointer Function 23(fvec2) |
| 25: TypeVector 8(int) 2 |
| 26: TypePointer Function 25(ivec2) |
| 27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr) |
| 34: TypeVector 6(float) 3 |
| 35: TypePointer Function 34(fvec3) |
| 36: TypeVector 8(int) 3 |
| 37: TypePointer Function 36(ivec3) |
| 38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr) |
| 45: TypeMatrix 23(fvec2) 2 |
| 46: TypePointer Function 45 |
| 47: TypeFunction 45 46(ptr) 46(ptr) 46(ptr) |
| 53: TypeMatrix 34(fvec3) 3 |
| 54: TypePointer Function 53 |
| 55: TypeFunction 53 54(ptr) 54(ptr) 54(ptr) |
| 61: TypeVector 6(float) 4 |
| 62: TypeMatrix 61(fvec4) 4 |
| 63: TypePointer Function 62 |
| 64: TypeFunction 62 63(ptr) 63(ptr) 63(ptr) |
| 70: 6(float) Constant 0 |
| 75: 6(float) Constant 1065353216 |
| 76: 6(float) Constant 1073741824 |
| 77: 23(fvec2) ConstantComposite 75 76 |
| 80: 6(float) Constant 1077936128 |
| 81: 34(fvec3) ConstantComposite 75 76 80 |
| 84: TypePointer Output 61(fvec4) |
| 85(@entryPointOutput): 84(ptr) Variable Output |
| 86: 6(float) Constant 1082130432 |
| 87: 61(fvec4) ConstantComposite 75 76 80 86 |
| 89: 23(fvec2) ConstantComposite 76 76 |
| 90: 45 ConstantComposite 89 89 |
| 93: 34(fvec3) ConstantComposite 80 80 80 |
| 94: 53 ConstantComposite 93 93 93 |
| 97: 61(fvec4) ConstantComposite 86 86 86 86 |
| 98: 62 ConstantComposite 97 97 97 97 |
| 101: TypePointer Input 61(fvec4) |
| 102(inF0): 101(ptr) Variable Input |
| 103(inF1): 101(ptr) Variable Input |
| 104(inF2): 101(ptr) Variable Input |
| 105: TypeVector 8(int) 4 |
| 106: TypePointer Input 105(ivec4) |
| 107(inI0): 106(ptr) Variable Input |
| 108: TypeInt 32 0 |
| 109: TypePointer Private 108(int) |
| 110(gs_ua): 109(ptr) Variable Private |
| 111(gs_ub): 109(ptr) Variable Private |
| 112(gs_uc): 109(ptr) Variable Private |
| 113: TypeVector 108(int) 2 |
| 114: TypePointer Private 113(ivec2) |
| 115(gs_ua2): 114(ptr) Variable Private |
| 116(gs_ub2): 114(ptr) Variable Private |
| 117(gs_uc2): 114(ptr) Variable Private |
| 118: TypeVector 108(int) 3 |
| 119: TypePointer Private 118(ivec3) |
| 120(gs_ua3): 119(ptr) Variable Private |
| 121(gs_ub3): 119(ptr) Variable Private |
| 122(gs_uc3): 119(ptr) Variable Private |
| 123: TypeVector 108(int) 4 |
| 124: TypePointer Private 123(ivec4) |
| 125(gs_ua4): 124(ptr) Variable Private |
| 126(gs_ub4): 124(ptr) Variable Private |
| 127(gs_uc4): 124(ptr) Variable Private |
| 4(VertexShaderFunction): 2 Function None 3 |
| 5: Label |
| Store 85(@entryPointOutput) 87 |
| Return |
| FunctionEnd |
| 15(VertexShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10 |
| 11(inF0): 7(ptr) FunctionParameter |
| 12(inF1): 7(ptr) FunctionParameter |
| 13(inF2): 7(ptr) FunctionParameter |
| 14(inI0): 9(ptr) FunctionParameter |
| 16: Label |
| ReturnValue 70 |
| FunctionEnd |
| 21(VertexShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10 |
| 17(inF0): 7(ptr) FunctionParameter |
| 18(inF1): 7(ptr) FunctionParameter |
| 19(inF2): 7(ptr) FunctionParameter |
| 20(inI0): 9(ptr) FunctionParameter |
| 22: Label |
| ReturnValue 70 |
| FunctionEnd |
| 32(VertexShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27 |
| 28(inF0): 24(ptr) FunctionParameter |
| 29(inF1): 24(ptr) FunctionParameter |
| 30(inF2): 24(ptr) FunctionParameter |
| 31(inI0): 26(ptr) FunctionParameter |
| 33: Label |
| ReturnValue 77 |
| FunctionEnd |
| 43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38 |
| 39(inF0): 35(ptr) FunctionParameter |
| 40(inF1): 35(ptr) FunctionParameter |
| 41(inF2): 35(ptr) FunctionParameter |
| 42(inI0): 37(ptr) FunctionParameter |
| 44: Label |
| ReturnValue 81 |
| FunctionEnd |
| 51(VertexShaderFunction2x2(mf22;mf22;mf22;): 45 Function None 47 |
| 48(inF0): 46(ptr) FunctionParameter |
| 49(inF1): 46(ptr) FunctionParameter |
| 50(inF2): 46(ptr) FunctionParameter |
| 52: Label |
| ReturnValue 90 |
| FunctionEnd |
| 59(VertexShaderFunction3x3(mf33;mf33;mf33;): 53 Function None 55 |
| 56(inF0): 54(ptr) FunctionParameter |
| 57(inF1): 54(ptr) FunctionParameter |
| 58(inF2): 54(ptr) FunctionParameter |
| 60: Label |
| ReturnValue 94 |
| FunctionEnd |
| 68(VertexShaderFunction4x4(mf44;mf44;mf44;): 62 Function None 64 |
| 65(inF0): 63(ptr) FunctionParameter |
| 66(inF1): 63(ptr) FunctionParameter |
| 67(inF2): 63(ptr) FunctionParameter |
| 69: Label |
| ReturnValue 98 |
| FunctionEnd |