| hlsl.gatherRGBA.offsetarray.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:33 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:40 Sequence |
| 0:40 move second child to first child (temp 4-component vector of float) |
| 0:40 'txval001' (temp 4-component vector of float) |
| 0:40 textureGatherOffset (global 4-component vector of float) |
| 0:40 Construct combined texture-sampler (temp sampler2DArray) |
| 0:40 'g_tTex2df4a' (uniform texture2DArray) |
| 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:40 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:40 Constant: |
| 0:40 2 (const uint) |
| 0:40 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:40 Constant: |
| 0:40 5 (const uint) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp 4-component vector of int) |
| 0:41 'txval011' (temp 4-component vector of int) |
| 0:41 textureGatherOffset (global 4-component vector of int) |
| 0:41 Construct combined texture-sampler (temp isampler2DArray) |
| 0:41 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:41 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:41 Constant: |
| 0:41 2 (const uint) |
| 0:41 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:41 Constant: |
| 0:41 5 (const uint) |
| 0:41 Constant: |
| 0:41 0 (const int) |
| 0:42 Sequence |
| 0:42 move second child to first child (temp 4-component vector of uint) |
| 0:42 'txval021' (temp 4-component vector of uint) |
| 0:42 textureGatherOffset (global 4-component vector of uint) |
| 0:42 Construct combined texture-sampler (temp usampler2DArray) |
| 0:42 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 5 (const uint) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child (temp 4-component vector of float) |
| 0:44 'txval004' (temp 4-component vector of float) |
| 0:44 textureGatherOffsets (global 4-component vector of float) |
| 0:44 Construct combined texture-sampler (temp sampler2DArray) |
| 0:44 'g_tTex2df4a' (uniform texture2DArray) |
| 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 2 (const uint) |
| 0:44 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child (temp 4-component vector of int) |
| 0:45 'txval014' (temp 4-component vector of int) |
| 0:45 textureGatherOffsets (global 4-component vector of int) |
| 0:45 Construct combined texture-sampler (temp isampler2DArray) |
| 0:45 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:45 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 2 (const uint) |
| 0:45 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child (temp 4-component vector of uint) |
| 0:46 'txval024' (temp 4-component vector of uint) |
| 0:46 textureGatherOffsets (global 4-component vector of uint) |
| 0:46 Construct combined texture-sampler (temp usampler2DArray) |
| 0:46 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:46 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:46 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 2 (const uint) |
| 0:46 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:56 Sequence |
| 0:56 move second child to first child (temp 4-component vector of float) |
| 0:56 'txval101' (temp 4-component vector of float) |
| 0:56 textureGatherOffset (global 4-component vector of float) |
| 0:56 Construct combined texture-sampler (temp sampler2DArray) |
| 0:56 'g_tTex2df4a' (uniform texture2DArray) |
| 0:56 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 2 (const uint) |
| 0:56 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 5 (const uint) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child (temp 4-component vector of int) |
| 0:57 'txval111' (temp 4-component vector of int) |
| 0:57 textureGatherOffset (global 4-component vector of int) |
| 0:57 Construct combined texture-sampler (temp isampler2DArray) |
| 0:57 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:57 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 5 (const uint) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:58 Sequence |
| 0:58 move second child to first child (temp 4-component vector of uint) |
| 0:58 'txval121' (temp 4-component vector of uint) |
| 0:58 textureGatherOffset (global 4-component vector of uint) |
| 0:58 Construct combined texture-sampler (temp usampler2DArray) |
| 0:58 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:58 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 5 (const uint) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:60 Sequence |
| 0:60 move second child to first child (temp 4-component vector of float) |
| 0:60 'txval104' (temp 4-component vector of float) |
| 0:60 textureGatherOffsets (global 4-component vector of float) |
| 0:60 Construct combined texture-sampler (temp sampler2DArray) |
| 0:60 'g_tTex2df4a' (uniform texture2DArray) |
| 0:60 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:60 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 2 (const uint) |
| 0:60 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 Constant: |
| 0:60 1 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child (temp 4-component vector of int) |
| 0:61 'txval114' (temp 4-component vector of int) |
| 0:61 textureGatherOffsets (global 4-component vector of int) |
| 0:61 Construct combined texture-sampler (temp isampler2DArray) |
| 0:61 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:61 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 2 (const uint) |
| 0:61 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 Constant: |
| 0:61 1 (const int) |
| 0:62 Sequence |
| 0:62 move second child to first child (temp 4-component vector of uint) |
| 0:62 'txval124' (temp 4-component vector of uint) |
| 0:62 textureGatherOffsets (global 4-component vector of uint) |
| 0:62 Construct combined texture-sampler (temp usampler2DArray) |
| 0:62 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:62 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 2 (const uint) |
| 0:62 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:72 Sequence |
| 0:72 move second child to first child (temp 4-component vector of float) |
| 0:72 'txval201' (temp 4-component vector of float) |
| 0:72 textureGatherOffset (global 4-component vector of float) |
| 0:72 Construct combined texture-sampler (temp sampler2DArray) |
| 0:72 'g_tTex2df4a' (uniform texture2DArray) |
| 0:72 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:72 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:72 Constant: |
| 0:72 2 (const uint) |
| 0:72 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:72 Constant: |
| 0:72 5 (const uint) |
| 0:72 Constant: |
| 0:72 2 (const int) |
| 0:73 Sequence |
| 0:73 move second child to first child (temp 4-component vector of int) |
| 0:73 'txval211' (temp 4-component vector of int) |
| 0:73 textureGatherOffset (global 4-component vector of int) |
| 0:73 Construct combined texture-sampler (temp isampler2DArray) |
| 0:73 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:73 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:73 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:73 Constant: |
| 0:73 2 (const uint) |
| 0:73 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:73 Constant: |
| 0:73 5 (const uint) |
| 0:73 Constant: |
| 0:73 2 (const int) |
| 0:74 Sequence |
| 0:74 move second child to first child (temp 4-component vector of uint) |
| 0:74 'txval221' (temp 4-component vector of uint) |
| 0:74 textureGatherOffset (global 4-component vector of uint) |
| 0:74 Construct combined texture-sampler (temp usampler2DArray) |
| 0:74 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:74 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:74 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:74 Constant: |
| 0:74 2 (const uint) |
| 0:74 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:74 Constant: |
| 0:74 5 (const uint) |
| 0:74 Constant: |
| 0:74 2 (const int) |
| 0:76 Sequence |
| 0:76 move second child to first child (temp 4-component vector of float) |
| 0:76 'txval204' (temp 4-component vector of float) |
| 0:76 textureGatherOffsets (global 4-component vector of float) |
| 0:76 Construct combined texture-sampler (temp sampler2DArray) |
| 0:76 'g_tTex2df4a' (uniform texture2DArray) |
| 0:76 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:76 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 2 (const uint) |
| 0:76 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 Constant: |
| 0:76 2 (const int) |
| 0:77 Sequence |
| 0:77 move second child to first child (temp 4-component vector of int) |
| 0:77 'txval214' (temp 4-component vector of int) |
| 0:77 textureGatherOffsets (global 4-component vector of int) |
| 0:77 Construct combined texture-sampler (temp isampler2DArray) |
| 0:77 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:77 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:77 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 2 (const uint) |
| 0:77 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 Constant: |
| 0:77 2 (const int) |
| 0:78 Sequence |
| 0:78 move second child to first child (temp 4-component vector of uint) |
| 0:78 'txval224' (temp 4-component vector of uint) |
| 0:78 textureGatherOffsets (global 4-component vector of uint) |
| 0:78 Construct combined texture-sampler (temp usampler2DArray) |
| 0:78 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:78 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:78 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 2 (const uint) |
| 0:78 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 Constant: |
| 0:78 2 (const int) |
| 0:88 Sequence |
| 0:88 move second child to first child (temp 4-component vector of float) |
| 0:88 'txval301' (temp 4-component vector of float) |
| 0:88 textureGatherOffset (global 4-component vector of float) |
| 0:88 Construct combined texture-sampler (temp sampler2DArray) |
| 0:88 'g_tTex2df4a' (uniform texture2DArray) |
| 0:88 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:88 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:88 Constant: |
| 0:88 2 (const uint) |
| 0:88 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:88 Constant: |
| 0:88 5 (const uint) |
| 0:88 Constant: |
| 0:88 3 (const int) |
| 0:89 Sequence |
| 0:89 move second child to first child (temp 4-component vector of int) |
| 0:89 'txval311' (temp 4-component vector of int) |
| 0:89 textureGatherOffset (global 4-component vector of int) |
| 0:89 Construct combined texture-sampler (temp isampler2DArray) |
| 0:89 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:89 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:89 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:89 Constant: |
| 0:89 2 (const uint) |
| 0:89 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:89 Constant: |
| 0:89 5 (const uint) |
| 0:89 Constant: |
| 0:89 3 (const int) |
| 0:90 Sequence |
| 0:90 move second child to first child (temp 4-component vector of uint) |
| 0:90 'txval321' (temp 4-component vector of uint) |
| 0:90 textureGatherOffset (global 4-component vector of uint) |
| 0:90 Construct combined texture-sampler (temp usampler2DArray) |
| 0:90 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:90 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:90 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:90 Constant: |
| 0:90 2 (const uint) |
| 0:90 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:90 Constant: |
| 0:90 5 (const uint) |
| 0:90 Constant: |
| 0:90 3 (const int) |
| 0:92 Sequence |
| 0:92 move second child to first child (temp 4-component vector of float) |
| 0:92 'txval304' (temp 4-component vector of float) |
| 0:92 textureGatherOffsets (global 4-component vector of float) |
| 0:92 Construct combined texture-sampler (temp sampler2DArray) |
| 0:92 'g_tTex2df4a' (uniform texture2DArray) |
| 0:92 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:92 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 2 (const uint) |
| 0:92 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 Constant: |
| 0:92 3 (const int) |
| 0:93 Sequence |
| 0:93 move second child to first child (temp 4-component vector of int) |
| 0:93 'txval314' (temp 4-component vector of int) |
| 0:93 textureGatherOffsets (global 4-component vector of int) |
| 0:93 Construct combined texture-sampler (temp isampler2DArray) |
| 0:93 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:93 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:93 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 2 (const uint) |
| 0:93 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 Constant: |
| 0:93 3 (const int) |
| 0:94 Sequence |
| 0:94 move second child to first child (temp 4-component vector of uint) |
| 0:94 'txval324' (temp 4-component vector of uint) |
| 0:94 textureGatherOffsets (global 4-component vector of uint) |
| 0:94 Construct combined texture-sampler (temp usampler2DArray) |
| 0:94 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:94 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:94 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 2 (const uint) |
| 0:94 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 Constant: |
| 0:94 3 (const int) |
| 0:106 move second child to first child (temp 4-component vector of float) |
| 0:106 Color: direct index for structure (temp 4-component vector of float) |
| 0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:106 Constant: |
| 0:106 0 (const int) |
| 0:106 Constant: |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:107 move second child to first child (temp float) |
| 0:107 Depth: direct index for structure (temp float) |
| 0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:107 Constant: |
| 0:107 1 (const int) |
| 0:107 Constant: |
| 0:107 1.000000 |
| 0:109 Sequence |
| 0:109 Sequence |
| 0:109 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:109 Color: direct index for structure (temp 4-component vector of float) |
| 0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:109 Constant: |
| 0:109 0 (const int) |
| 0:109 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:109 Depth: direct index for structure (temp float) |
| 0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:109 Constant: |
| 0:109 1 (const int) |
| 0:109 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_sSamp2d' (uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:33 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:40 Sequence |
| 0:40 move second child to first child (temp 4-component vector of float) |
| 0:40 'txval001' (temp 4-component vector of float) |
| 0:40 textureGatherOffset (global 4-component vector of float) |
| 0:40 Construct combined texture-sampler (temp sampler2DArray) |
| 0:40 'g_tTex2df4a' (uniform texture2DArray) |
| 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:40 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:40 Constant: |
| 0:40 2 (const uint) |
| 0:40 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:40 Constant: |
| 0:40 5 (const uint) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child (temp 4-component vector of int) |
| 0:41 'txval011' (temp 4-component vector of int) |
| 0:41 textureGatherOffset (global 4-component vector of int) |
| 0:41 Construct combined texture-sampler (temp isampler2DArray) |
| 0:41 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:41 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:41 Constant: |
| 0:41 2 (const uint) |
| 0:41 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:41 Constant: |
| 0:41 5 (const uint) |
| 0:41 Constant: |
| 0:41 0 (const int) |
| 0:42 Sequence |
| 0:42 move second child to first child (temp 4-component vector of uint) |
| 0:42 'txval021' (temp 4-component vector of uint) |
| 0:42 textureGatherOffset (global 4-component vector of uint) |
| 0:42 Construct combined texture-sampler (temp usampler2DArray) |
| 0:42 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 5 (const uint) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child (temp 4-component vector of float) |
| 0:44 'txval004' (temp 4-component vector of float) |
| 0:44 textureGatherOffsets (global 4-component vector of float) |
| 0:44 Construct combined texture-sampler (temp sampler2DArray) |
| 0:44 'g_tTex2df4a' (uniform texture2DArray) |
| 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 2 (const uint) |
| 0:44 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child (temp 4-component vector of int) |
| 0:45 'txval014' (temp 4-component vector of int) |
| 0:45 textureGatherOffsets (global 4-component vector of int) |
| 0:45 Construct combined texture-sampler (temp isampler2DArray) |
| 0:45 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:45 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:45 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 2 (const uint) |
| 0:45 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child (temp 4-component vector of uint) |
| 0:46 'txval024' (temp 4-component vector of uint) |
| 0:46 textureGatherOffsets (global 4-component vector of uint) |
| 0:46 Construct combined texture-sampler (temp usampler2DArray) |
| 0:46 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:46 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:46 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 2 (const uint) |
| 0:46 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:56 Sequence |
| 0:56 move second child to first child (temp 4-component vector of float) |
| 0:56 'txval101' (temp 4-component vector of float) |
| 0:56 textureGatherOffset (global 4-component vector of float) |
| 0:56 Construct combined texture-sampler (temp sampler2DArray) |
| 0:56 'g_tTex2df4a' (uniform texture2DArray) |
| 0:56 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 2 (const uint) |
| 0:56 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 5 (const uint) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child (temp 4-component vector of int) |
| 0:57 'txval111' (temp 4-component vector of int) |
| 0:57 textureGatherOffset (global 4-component vector of int) |
| 0:57 Construct combined texture-sampler (temp isampler2DArray) |
| 0:57 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:57 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 5 (const uint) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:58 Sequence |
| 0:58 move second child to first child (temp 4-component vector of uint) |
| 0:58 'txval121' (temp 4-component vector of uint) |
| 0:58 textureGatherOffset (global 4-component vector of uint) |
| 0:58 Construct combined texture-sampler (temp usampler2DArray) |
| 0:58 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:58 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 5 (const uint) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:60 Sequence |
| 0:60 move second child to first child (temp 4-component vector of float) |
| 0:60 'txval104' (temp 4-component vector of float) |
| 0:60 textureGatherOffsets (global 4-component vector of float) |
| 0:60 Construct combined texture-sampler (temp sampler2DArray) |
| 0:60 'g_tTex2df4a' (uniform texture2DArray) |
| 0:60 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:60 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 2 (const uint) |
| 0:60 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 Constant: |
| 0:60 1 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child (temp 4-component vector of int) |
| 0:61 'txval114' (temp 4-component vector of int) |
| 0:61 textureGatherOffsets (global 4-component vector of int) |
| 0:61 Construct combined texture-sampler (temp isampler2DArray) |
| 0:61 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:61 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 2 (const uint) |
| 0:61 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 Constant: |
| 0:61 1 (const int) |
| 0:62 Sequence |
| 0:62 move second child to first child (temp 4-component vector of uint) |
| 0:62 'txval124' (temp 4-component vector of uint) |
| 0:62 textureGatherOffsets (global 4-component vector of uint) |
| 0:62 Construct combined texture-sampler (temp usampler2DArray) |
| 0:62 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:62 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 2 (const uint) |
| 0:62 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:72 Sequence |
| 0:72 move second child to first child (temp 4-component vector of float) |
| 0:72 'txval201' (temp 4-component vector of float) |
| 0:72 textureGatherOffset (global 4-component vector of float) |
| 0:72 Construct combined texture-sampler (temp sampler2DArray) |
| 0:72 'g_tTex2df4a' (uniform texture2DArray) |
| 0:72 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:72 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:72 Constant: |
| 0:72 2 (const uint) |
| 0:72 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:72 Constant: |
| 0:72 5 (const uint) |
| 0:72 Constant: |
| 0:72 2 (const int) |
| 0:73 Sequence |
| 0:73 move second child to first child (temp 4-component vector of int) |
| 0:73 'txval211' (temp 4-component vector of int) |
| 0:73 textureGatherOffset (global 4-component vector of int) |
| 0:73 Construct combined texture-sampler (temp isampler2DArray) |
| 0:73 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:73 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:73 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:73 Constant: |
| 0:73 2 (const uint) |
| 0:73 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:73 Constant: |
| 0:73 5 (const uint) |
| 0:73 Constant: |
| 0:73 2 (const int) |
| 0:74 Sequence |
| 0:74 move second child to first child (temp 4-component vector of uint) |
| 0:74 'txval221' (temp 4-component vector of uint) |
| 0:74 textureGatherOffset (global 4-component vector of uint) |
| 0:74 Construct combined texture-sampler (temp usampler2DArray) |
| 0:74 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:74 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:74 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:74 Constant: |
| 0:74 2 (const uint) |
| 0:74 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:74 Constant: |
| 0:74 5 (const uint) |
| 0:74 Constant: |
| 0:74 2 (const int) |
| 0:76 Sequence |
| 0:76 move second child to first child (temp 4-component vector of float) |
| 0:76 'txval204' (temp 4-component vector of float) |
| 0:76 textureGatherOffsets (global 4-component vector of float) |
| 0:76 Construct combined texture-sampler (temp sampler2DArray) |
| 0:76 'g_tTex2df4a' (uniform texture2DArray) |
| 0:76 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:76 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 2 (const uint) |
| 0:76 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 Constant: |
| 0:76 2 (const int) |
| 0:77 Sequence |
| 0:77 move second child to first child (temp 4-component vector of int) |
| 0:77 'txval214' (temp 4-component vector of int) |
| 0:77 textureGatherOffsets (global 4-component vector of int) |
| 0:77 Construct combined texture-sampler (temp isampler2DArray) |
| 0:77 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:77 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:77 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 2 (const uint) |
| 0:77 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 Constant: |
| 0:77 2 (const int) |
| 0:78 Sequence |
| 0:78 move second child to first child (temp 4-component vector of uint) |
| 0:78 'txval224' (temp 4-component vector of uint) |
| 0:78 textureGatherOffsets (global 4-component vector of uint) |
| 0:78 Construct combined texture-sampler (temp usampler2DArray) |
| 0:78 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:78 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:78 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 2 (const uint) |
| 0:78 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 Constant: |
| 0:78 2 (const int) |
| 0:88 Sequence |
| 0:88 move second child to first child (temp 4-component vector of float) |
| 0:88 'txval301' (temp 4-component vector of float) |
| 0:88 textureGatherOffset (global 4-component vector of float) |
| 0:88 Construct combined texture-sampler (temp sampler2DArray) |
| 0:88 'g_tTex2df4a' (uniform texture2DArray) |
| 0:88 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:88 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:88 Constant: |
| 0:88 2 (const uint) |
| 0:88 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:88 Constant: |
| 0:88 5 (const uint) |
| 0:88 Constant: |
| 0:88 3 (const int) |
| 0:89 Sequence |
| 0:89 move second child to first child (temp 4-component vector of int) |
| 0:89 'txval311' (temp 4-component vector of int) |
| 0:89 textureGatherOffset (global 4-component vector of int) |
| 0:89 Construct combined texture-sampler (temp isampler2DArray) |
| 0:89 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:89 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:89 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:89 Constant: |
| 0:89 2 (const uint) |
| 0:89 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:89 Constant: |
| 0:89 5 (const uint) |
| 0:89 Constant: |
| 0:89 3 (const int) |
| 0:90 Sequence |
| 0:90 move second child to first child (temp 4-component vector of uint) |
| 0:90 'txval321' (temp 4-component vector of uint) |
| 0:90 textureGatherOffset (global 4-component vector of uint) |
| 0:90 Construct combined texture-sampler (temp usampler2DArray) |
| 0:90 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:90 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:90 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:90 Constant: |
| 0:90 2 (const uint) |
| 0:90 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:90 Constant: |
| 0:90 5 (const uint) |
| 0:90 Constant: |
| 0:90 3 (const int) |
| 0:92 Sequence |
| 0:92 move second child to first child (temp 4-component vector of float) |
| 0:92 'txval304' (temp 4-component vector of float) |
| 0:92 textureGatherOffsets (global 4-component vector of float) |
| 0:92 Construct combined texture-sampler (temp sampler2DArray) |
| 0:92 'g_tTex2df4a' (uniform texture2DArray) |
| 0:92 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:92 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 2 (const uint) |
| 0:92 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 Constant: |
| 0:92 3 (const int) |
| 0:93 Sequence |
| 0:93 move second child to first child (temp 4-component vector of int) |
| 0:93 'txval314' (temp 4-component vector of int) |
| 0:93 textureGatherOffsets (global 4-component vector of int) |
| 0:93 Construct combined texture-sampler (temp isampler2DArray) |
| 0:93 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:93 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:93 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 2 (const uint) |
| 0:93 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 Constant: |
| 0:93 3 (const int) |
| 0:94 Sequence |
| 0:94 move second child to first child (temp 4-component vector of uint) |
| 0:94 'txval324' (temp 4-component vector of uint) |
| 0:94 textureGatherOffsets (global 4-component vector of uint) |
| 0:94 Construct combined texture-sampler (temp usampler2DArray) |
| 0:94 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:94 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:94 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float) |
| 0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 2 (const uint) |
| 0:94 Construct ivec2 (temp 4-element array of 2-component vector of int) |
| 0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int) |
| 0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 Constant: |
| 0:94 3 (const int) |
| 0:106 move second child to first child (temp 4-component vector of float) |
| 0:106 Color: direct index for structure (temp 4-component vector of float) |
| 0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:106 Constant: |
| 0:106 0 (const int) |
| 0:106 Constant: |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:107 move second child to first child (temp float) |
| 0:107 Depth: direct index for structure (temp float) |
| 0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:107 Constant: |
| 0:107 1 (const int) |
| 0:107 Constant: |
| 0:107 1.000000 |
| 0:109 Sequence |
| 0:109 Sequence |
| 0:109 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:109 Color: direct index for structure (temp 4-component vector of float) |
| 0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:109 Constant: |
| 0:109 0 (const int) |
| 0:109 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:109 Depth: direct index for structure (temp float) |
| 0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:109 Constant: |
| 0:109 1 (const int) |
| 0:109 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_sSamp2d' (uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 382 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 355 359 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "txval001" |
| Name 12 "g_tTex2df4a" |
| Name 16 "g_sSamp" |
| Name 26 "$Global" |
| MemberName 26($Global) 0 "c1" |
| MemberName 26($Global) 1 "c2" |
| MemberName 26($Global) 2 "c3" |
| MemberName 26($Global) 3 "c4" |
| MemberName 26($Global) 4 "o1" |
| MemberName 26($Global) 5 "o2" |
| MemberName 26($Global) 6 "o3" |
| MemberName 26($Global) 7 "o4" |
| Name 28 "" |
| Name 40 "txval011" |
| Name 43 "g_tTex2di4a" |
| Name 56 "txval021" |
| Name 59 "g_tTex2du4a" |
| Name 69 "txval004" |
| Name 87 "txval014" |
| Name 103 "txval024" |
| Name 119 "txval101" |
| Name 129 "txval111" |
| Name 138 "txval121" |
| Name 147 "txval104" |
| Name 163 "txval114" |
| Name 179 "txval124" |
| Name 195 "txval201" |
| Name 204 "txval211" |
| Name 213 "txval221" |
| Name 222 "txval204" |
| Name 238 "txval214" |
| Name 254 "txval224" |
| Name 270 "txval301" |
| Name 280 "txval311" |
| Name 289 "txval321" |
| Name 298 "txval304" |
| Name 314 "txval314" |
| Name 330 "txval324" |
| Name 346 "PS_OUTPUT" |
| MemberName 346(PS_OUTPUT) 0 "Color" |
| MemberName 346(PS_OUTPUT) 1 "Depth" |
| Name 348 "psout" |
| Name 355 "Color" |
| Name 359 "Depth" |
| Name 363 "g_sSamp2d" |
| Name 366 "g_tTex1df4a" |
| Name 369 "g_tTex1di4a" |
| Name 372 "g_tTex1du4a" |
| Name 375 "g_tTexcdf4a" |
| Name 378 "g_tTexcdi4a" |
| Name 381 "g_tTexcdu4a" |
| Decorate 12(g_tTex2df4a) DescriptorSet 0 |
| Decorate 16(g_sSamp) DescriptorSet 0 |
| Decorate 16(g_sSamp) Binding 0 |
| MemberDecorate 26($Global) 0 Offset 0 |
| MemberDecorate 26($Global) 1 Offset 8 |
| MemberDecorate 26($Global) 2 Offset 16 |
| MemberDecorate 26($Global) 3 Offset 32 |
| MemberDecorate 26($Global) 4 Offset 48 |
| MemberDecorate 26($Global) 5 Offset 56 |
| MemberDecorate 26($Global) 6 Offset 64 |
| MemberDecorate 26($Global) 7 Offset 80 |
| Decorate 26($Global) Block |
| Decorate 28 DescriptorSet 0 |
| Decorate 43(g_tTex2di4a) DescriptorSet 0 |
| Decorate 59(g_tTex2du4a) DescriptorSet 0 |
| Decorate 355(Color) Location 0 |
| Decorate 359(Depth) BuiltIn FragDepth |
| Decorate 363(g_sSamp2d) DescriptorSet 0 |
| Decorate 366(g_tTex1df4a) DescriptorSet 0 |
| Decorate 366(g_tTex1df4a) Binding 0 |
| Decorate 369(g_tTex1di4a) DescriptorSet 0 |
| Decorate 372(g_tTex1du4a) DescriptorSet 0 |
| Decorate 375(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 378(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 381(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) 2D array sampled format:Unknown |
| 11: TypePointer UniformConstant 10 |
| 12(g_tTex2df4a): 11(ptr) Variable UniformConstant |
| 14: TypeSampler |
| 15: TypePointer UniformConstant 14 |
| 16(g_sSamp): 15(ptr) Variable UniformConstant |
| 18: TypeSampledImage 10 |
| 20: TypeVector 6(float) 2 |
| 21: TypeVector 6(float) 3 |
| 22: TypeInt 32 1 |
| 23: TypeVector 22(int) 2 |
| 24: TypeVector 22(int) 3 |
| 25: TypeVector 22(int) 4 |
| 26($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) 22(int) 23(ivec2) 24(ivec3) 25(ivec4) |
| 27: TypePointer Uniform 26($Global) |
| 28: 27(ptr) Variable Uniform |
| 29: 22(int) Constant 2 |
| 30: TypePointer Uniform 21(fvec3) |
| 33: 22(int) Constant 5 |
| 34: TypePointer Uniform 23(ivec2) |
| 37: 22(int) Constant 0 |
| 39: TypePointer Function 25(ivec4) |
| 41: TypeImage 22(int) 2D array sampled format:Unknown |
| 42: TypePointer UniformConstant 41 |
| 43(g_tTex2di4a): 42(ptr) Variable UniformConstant |
| 46: TypeSampledImage 41 |
| 53: TypeInt 32 0 |
| 54: TypeVector 53(int) 4 |
| 55: TypePointer Function 54(ivec4) |
| 57: TypeImage 53(int) 2D array sampled format:Unknown |
| 58: TypePointer UniformConstant 57 |
| 59(g_tTex2du4a): 58(ptr) Variable UniformConstant |
| 62: TypeSampledImage 57 |
| 83: 53(int) Constant 4 |
| 84: TypeArray 23(ivec2) 83 |
| 127: 22(int) Constant 1 |
| 278: 22(int) Constant 3 |
| 346(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 347: TypePointer Function 346(PS_OUTPUT) |
| 349: 6(float) Constant 1065353216 |
| 350: 7(fvec4) ConstantComposite 349 349 349 349 |
| 352: TypePointer Function 6(float) |
| 354: TypePointer Output 7(fvec4) |
| 355(Color): 354(ptr) Variable Output |
| 358: TypePointer Output 6(float) |
| 359(Depth): 358(ptr) Variable Output |
| 363(g_sSamp2d): 15(ptr) Variable UniformConstant |
| 364: TypeImage 6(float) 1D array sampled format:Unknown |
| 365: TypePointer UniformConstant 364 |
| 366(g_tTex1df4a): 365(ptr) Variable UniformConstant |
| 367: TypeImage 22(int) 1D array sampled format:Unknown |
| 368: TypePointer UniformConstant 367 |
| 369(g_tTex1di4a): 368(ptr) Variable UniformConstant |
| 370: TypeImage 53(int) 1D array sampled format:Unknown |
| 371: TypePointer UniformConstant 370 |
| 372(g_tTex1du4a): 371(ptr) Variable UniformConstant |
| 373: TypeImage 6(float) Cube array sampled format:Unknown |
| 374: TypePointer UniformConstant 373 |
| 375(g_tTexcdf4a): 374(ptr) Variable UniformConstant |
| 376: TypeImage 22(int) Cube array sampled format:Unknown |
| 377: TypePointer UniformConstant 376 |
| 378(g_tTexcdi4a): 377(ptr) Variable UniformConstant |
| 379: TypeImage 53(int) Cube array sampled format:Unknown |
| 380: TypePointer UniformConstant 379 |
| 381(g_tTexcdu4a): 380(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(txval001): 8(ptr) Variable Function |
| 40(txval011): 39(ptr) Variable Function |
| 56(txval021): 55(ptr) Variable Function |
| 69(txval004): 8(ptr) Variable Function |
| 87(txval014): 39(ptr) Variable Function |
| 103(txval024): 55(ptr) Variable Function |
| 119(txval101): 8(ptr) Variable Function |
| 129(txval111): 39(ptr) Variable Function |
| 138(txval121): 55(ptr) Variable Function |
| 147(txval104): 8(ptr) Variable Function |
| 163(txval114): 39(ptr) Variable Function |
| 179(txval124): 55(ptr) Variable Function |
| 195(txval201): 8(ptr) Variable Function |
| 204(txval211): 39(ptr) Variable Function |
| 213(txval221): 55(ptr) Variable Function |
| 222(txval204): 8(ptr) Variable Function |
| 238(txval214): 39(ptr) Variable Function |
| 254(txval224): 55(ptr) Variable Function |
| 270(txval301): 8(ptr) Variable Function |
| 280(txval311): 39(ptr) Variable Function |
| 289(txval321): 55(ptr) Variable Function |
| 298(txval304): 8(ptr) Variable Function |
| 314(txval314): 39(ptr) Variable Function |
| 330(txval324): 55(ptr) Variable Function |
| 348(psout): 347(ptr) Variable Function |
| 13: 10 Load 12(g_tTex2df4a) |
| 17: 14 Load 16(g_sSamp) |
| 19: 18 SampledImage 13 17 |
| 31: 30(ptr) AccessChain 28 29 |
| 32: 21(fvec3) Load 31 |
| 35: 34(ptr) AccessChain 28 33 |
| 36: 23(ivec2) Load 35 |
| 38: 7(fvec4) ImageGather 19 32 37 Offset 36 |
| Store 9(txval001) 38 |
| 44: 41 Load 43(g_tTex2di4a) |
| 45: 14 Load 16(g_sSamp) |
| 47: 46 SampledImage 44 45 |
| 48: 30(ptr) AccessChain 28 29 |
| 49: 21(fvec3) Load 48 |
| 50: 34(ptr) AccessChain 28 33 |
| 51: 23(ivec2) Load 50 |
| 52: 25(ivec4) ImageGather 47 49 37 Offset 51 |
| Store 40(txval011) 52 |
| 60: 57 Load 59(g_tTex2du4a) |
| 61: 14 Load 16(g_sSamp) |
| 63: 62 SampledImage 60 61 |
| 64: 30(ptr) AccessChain 28 29 |
| 65: 21(fvec3) Load 64 |
| 66: 34(ptr) AccessChain 28 33 |
| 67: 23(ivec2) Load 66 |
| 68: 54(ivec4) ImageGather 63 65 37 Offset 67 |
| Store 56(txval021) 68 |
| 70: 10 Load 12(g_tTex2df4a) |
| 71: 14 Load 16(g_sSamp) |
| 72: 18 SampledImage 70 71 |
| 73: 30(ptr) AccessChain 28 29 |
| 74: 21(fvec3) Load 73 |
| 75: 34(ptr) AccessChain 28 33 |
| 76: 23(ivec2) Load 75 |
| 77: 34(ptr) AccessChain 28 33 |
| 78: 23(ivec2) Load 77 |
| 79: 34(ptr) AccessChain 28 33 |
| 80: 23(ivec2) Load 79 |
| 81: 34(ptr) AccessChain 28 33 |
| 82: 23(ivec2) Load 81 |
| 85: 84 CompositeConstruct 76 78 80 82 |
| 86: 7(fvec4) ImageGather 72 74 37 ConstOffsets 85 |
| Store 69(txval004) 86 |
| 88: 41 Load 43(g_tTex2di4a) |
| 89: 14 Load 16(g_sSamp) |
| 90: 46 SampledImage 88 89 |
| 91: 30(ptr) AccessChain 28 29 |
| 92: 21(fvec3) Load 91 |
| 93: 34(ptr) AccessChain 28 33 |
| 94: 23(ivec2) Load 93 |
| 95: 34(ptr) AccessChain 28 33 |
| 96: 23(ivec2) Load 95 |
| 97: 34(ptr) AccessChain 28 33 |
| 98: 23(ivec2) Load 97 |
| 99: 34(ptr) AccessChain 28 33 |
| 100: 23(ivec2) Load 99 |
| 101: 84 CompositeConstruct 94 96 98 100 |
| 102: 25(ivec4) ImageGather 90 92 37 ConstOffsets 101 |
| Store 87(txval014) 102 |
| 104: 57 Load 59(g_tTex2du4a) |
| 105: 14 Load 16(g_sSamp) |
| 106: 62 SampledImage 104 105 |
| 107: 30(ptr) AccessChain 28 29 |
| 108: 21(fvec3) Load 107 |
| 109: 34(ptr) AccessChain 28 33 |
| 110: 23(ivec2) Load 109 |
| 111: 34(ptr) AccessChain 28 33 |
| 112: 23(ivec2) Load 111 |
| 113: 34(ptr) AccessChain 28 33 |
| 114: 23(ivec2) Load 113 |
| 115: 34(ptr) AccessChain 28 33 |
| 116: 23(ivec2) Load 115 |
| 117: 84 CompositeConstruct 110 112 114 116 |
| 118: 54(ivec4) ImageGather 106 108 37 ConstOffsets 117 |
| Store 103(txval024) 118 |
| 120: 10 Load 12(g_tTex2df4a) |
| 121: 14 Load 16(g_sSamp) |
| 122: 18 SampledImage 120 121 |
| 123: 30(ptr) AccessChain 28 29 |
| 124: 21(fvec3) Load 123 |
| 125: 34(ptr) AccessChain 28 33 |
| 126: 23(ivec2) Load 125 |
| 128: 7(fvec4) ImageGather 122 124 127 Offset 126 |
| Store 119(txval101) 128 |
| 130: 41 Load 43(g_tTex2di4a) |
| 131: 14 Load 16(g_sSamp) |
| 132: 46 SampledImage 130 131 |
| 133: 30(ptr) AccessChain 28 29 |
| 134: 21(fvec3) Load 133 |
| 135: 34(ptr) AccessChain 28 33 |
| 136: 23(ivec2) Load 135 |
| 137: 25(ivec4) ImageGather 132 134 127 Offset 136 |
| Store 129(txval111) 137 |
| 139: 57 Load 59(g_tTex2du4a) |
| 140: 14 Load 16(g_sSamp) |
| 141: 62 SampledImage 139 140 |
| 142: 30(ptr) AccessChain 28 29 |
| 143: 21(fvec3) Load 142 |
| 144: 34(ptr) AccessChain 28 33 |
| 145: 23(ivec2) Load 144 |
| 146: 54(ivec4) ImageGather 141 143 127 Offset 145 |
| Store 138(txval121) 146 |
| 148: 10 Load 12(g_tTex2df4a) |
| 149: 14 Load 16(g_sSamp) |
| 150: 18 SampledImage 148 149 |
| 151: 30(ptr) AccessChain 28 29 |
| 152: 21(fvec3) Load 151 |
| 153: 34(ptr) AccessChain 28 33 |
| 154: 23(ivec2) Load 153 |
| 155: 34(ptr) AccessChain 28 33 |
| 156: 23(ivec2) Load 155 |
| 157: 34(ptr) AccessChain 28 33 |
| 158: 23(ivec2) Load 157 |
| 159: 34(ptr) AccessChain 28 33 |
| 160: 23(ivec2) Load 159 |
| 161: 84 CompositeConstruct 154 156 158 160 |
| 162: 7(fvec4) ImageGather 150 152 127 ConstOffsets 161 |
| Store 147(txval104) 162 |
| 164: 41 Load 43(g_tTex2di4a) |
| 165: 14 Load 16(g_sSamp) |
| 166: 46 SampledImage 164 165 |
| 167: 30(ptr) AccessChain 28 29 |
| 168: 21(fvec3) Load 167 |
| 169: 34(ptr) AccessChain 28 33 |
| 170: 23(ivec2) Load 169 |
| 171: 34(ptr) AccessChain 28 33 |
| 172: 23(ivec2) Load 171 |
| 173: 34(ptr) AccessChain 28 33 |
| 174: 23(ivec2) Load 173 |
| 175: 34(ptr) AccessChain 28 33 |
| 176: 23(ivec2) Load 175 |
| 177: 84 CompositeConstruct 170 172 174 176 |
| 178: 25(ivec4) ImageGather 166 168 127 ConstOffsets 177 |
| Store 163(txval114) 178 |
| 180: 57 Load 59(g_tTex2du4a) |
| 181: 14 Load 16(g_sSamp) |
| 182: 62 SampledImage 180 181 |
| 183: 30(ptr) AccessChain 28 29 |
| 184: 21(fvec3) Load 183 |
| 185: 34(ptr) AccessChain 28 33 |
| 186: 23(ivec2) Load 185 |
| 187: 34(ptr) AccessChain 28 33 |
| 188: 23(ivec2) Load 187 |
| 189: 34(ptr) AccessChain 28 33 |
| 190: 23(ivec2) Load 189 |
| 191: 34(ptr) AccessChain 28 33 |
| 192: 23(ivec2) Load 191 |
| 193: 84 CompositeConstruct 186 188 190 192 |
| 194: 54(ivec4) ImageGather 182 184 127 ConstOffsets 193 |
| Store 179(txval124) 194 |
| 196: 10 Load 12(g_tTex2df4a) |
| 197: 14 Load 16(g_sSamp) |
| 198: 18 SampledImage 196 197 |
| 199: 30(ptr) AccessChain 28 29 |
| 200: 21(fvec3) Load 199 |
| 201: 34(ptr) AccessChain 28 33 |
| 202: 23(ivec2) Load 201 |
| 203: 7(fvec4) ImageGather 198 200 29 Offset 202 |
| Store 195(txval201) 203 |
| 205: 41 Load 43(g_tTex2di4a) |
| 206: 14 Load 16(g_sSamp) |
| 207: 46 SampledImage 205 206 |
| 208: 30(ptr) AccessChain 28 29 |
| 209: 21(fvec3) Load 208 |
| 210: 34(ptr) AccessChain 28 33 |
| 211: 23(ivec2) Load 210 |
| 212: 25(ivec4) ImageGather 207 209 29 Offset 211 |
| Store 204(txval211) 212 |
| 214: 57 Load 59(g_tTex2du4a) |
| 215: 14 Load 16(g_sSamp) |
| 216: 62 SampledImage 214 215 |
| 217: 30(ptr) AccessChain 28 29 |
| 218: 21(fvec3) Load 217 |
| 219: 34(ptr) AccessChain 28 33 |
| 220: 23(ivec2) Load 219 |
| 221: 54(ivec4) ImageGather 216 218 29 Offset 220 |
| Store 213(txval221) 221 |
| 223: 10 Load 12(g_tTex2df4a) |
| 224: 14 Load 16(g_sSamp) |
| 225: 18 SampledImage 223 224 |
| 226: 30(ptr) AccessChain 28 29 |
| 227: 21(fvec3) Load 226 |
| 228: 34(ptr) AccessChain 28 33 |
| 229: 23(ivec2) Load 228 |
| 230: 34(ptr) AccessChain 28 33 |
| 231: 23(ivec2) Load 230 |
| 232: 34(ptr) AccessChain 28 33 |
| 233: 23(ivec2) Load 232 |
| 234: 34(ptr) AccessChain 28 33 |
| 235: 23(ivec2) Load 234 |
| 236: 84 CompositeConstruct 229 231 233 235 |
| 237: 7(fvec4) ImageGather 225 227 29 ConstOffsets 236 |
| Store 222(txval204) 237 |
| 239: 41 Load 43(g_tTex2di4a) |
| 240: 14 Load 16(g_sSamp) |
| 241: 46 SampledImage 239 240 |
| 242: 30(ptr) AccessChain 28 29 |
| 243: 21(fvec3) Load 242 |
| 244: 34(ptr) AccessChain 28 33 |
| 245: 23(ivec2) Load 244 |
| 246: 34(ptr) AccessChain 28 33 |
| 247: 23(ivec2) Load 246 |
| 248: 34(ptr) AccessChain 28 33 |
| 249: 23(ivec2) Load 248 |
| 250: 34(ptr) AccessChain 28 33 |
| 251: 23(ivec2) Load 250 |
| 252: 84 CompositeConstruct 245 247 249 251 |
| 253: 25(ivec4) ImageGather 241 243 29 ConstOffsets 252 |
| Store 238(txval214) 253 |
| 255: 57 Load 59(g_tTex2du4a) |
| 256: 14 Load 16(g_sSamp) |
| 257: 62 SampledImage 255 256 |
| 258: 30(ptr) AccessChain 28 29 |
| 259: 21(fvec3) Load 258 |
| 260: 34(ptr) AccessChain 28 33 |
| 261: 23(ivec2) Load 260 |
| 262: 34(ptr) AccessChain 28 33 |
| 263: 23(ivec2) Load 262 |
| 264: 34(ptr) AccessChain 28 33 |
| 265: 23(ivec2) Load 264 |
| 266: 34(ptr) AccessChain 28 33 |
| 267: 23(ivec2) Load 266 |
| 268: 84 CompositeConstruct 261 263 265 267 |
| 269: 54(ivec4) ImageGather 257 259 29 ConstOffsets 268 |
| Store 254(txval224) 269 |
| 271: 10 Load 12(g_tTex2df4a) |
| 272: 14 Load 16(g_sSamp) |
| 273: 18 SampledImage 271 272 |
| 274: 30(ptr) AccessChain 28 29 |
| 275: 21(fvec3) Load 274 |
| 276: 34(ptr) AccessChain 28 33 |
| 277: 23(ivec2) Load 276 |
| 279: 7(fvec4) ImageGather 273 275 278 Offset 277 |
| Store 270(txval301) 279 |
| 281: 41 Load 43(g_tTex2di4a) |
| 282: 14 Load 16(g_sSamp) |
| 283: 46 SampledImage 281 282 |
| 284: 30(ptr) AccessChain 28 29 |
| 285: 21(fvec3) Load 284 |
| 286: 34(ptr) AccessChain 28 33 |
| 287: 23(ivec2) Load 286 |
| 288: 25(ivec4) ImageGather 283 285 278 Offset 287 |
| Store 280(txval311) 288 |
| 290: 57 Load 59(g_tTex2du4a) |
| 291: 14 Load 16(g_sSamp) |
| 292: 62 SampledImage 290 291 |
| 293: 30(ptr) AccessChain 28 29 |
| 294: 21(fvec3) Load 293 |
| 295: 34(ptr) AccessChain 28 33 |
| 296: 23(ivec2) Load 295 |
| 297: 54(ivec4) ImageGather 292 294 278 Offset 296 |
| Store 289(txval321) 297 |
| 299: 10 Load 12(g_tTex2df4a) |
| 300: 14 Load 16(g_sSamp) |
| 301: 18 SampledImage 299 300 |
| 302: 30(ptr) AccessChain 28 29 |
| 303: 21(fvec3) Load 302 |
| 304: 34(ptr) AccessChain 28 33 |
| 305: 23(ivec2) Load 304 |
| 306: 34(ptr) AccessChain 28 33 |
| 307: 23(ivec2) Load 306 |
| 308: 34(ptr) AccessChain 28 33 |
| 309: 23(ivec2) Load 308 |
| 310: 34(ptr) AccessChain 28 33 |
| 311: 23(ivec2) Load 310 |
| 312: 84 CompositeConstruct 305 307 309 311 |
| 313: 7(fvec4) ImageGather 301 303 278 ConstOffsets 312 |
| Store 298(txval304) 313 |
| 315: 41 Load 43(g_tTex2di4a) |
| 316: 14 Load 16(g_sSamp) |
| 317: 46 SampledImage 315 316 |
| 318: 30(ptr) AccessChain 28 29 |
| 319: 21(fvec3) Load 318 |
| 320: 34(ptr) AccessChain 28 33 |
| 321: 23(ivec2) Load 320 |
| 322: 34(ptr) AccessChain 28 33 |
| 323: 23(ivec2) Load 322 |
| 324: 34(ptr) AccessChain 28 33 |
| 325: 23(ivec2) Load 324 |
| 326: 34(ptr) AccessChain 28 33 |
| 327: 23(ivec2) Load 326 |
| 328: 84 CompositeConstruct 321 323 325 327 |
| 329: 25(ivec4) ImageGather 317 319 278 ConstOffsets 328 |
| Store 314(txval314) 329 |
| 331: 57 Load 59(g_tTex2du4a) |
| 332: 14 Load 16(g_sSamp) |
| 333: 62 SampledImage 331 332 |
| 334: 30(ptr) AccessChain 28 29 |
| 335: 21(fvec3) Load 334 |
| 336: 34(ptr) AccessChain 28 33 |
| 337: 23(ivec2) Load 336 |
| 338: 34(ptr) AccessChain 28 33 |
| 339: 23(ivec2) Load 338 |
| 340: 34(ptr) AccessChain 28 33 |
| 341: 23(ivec2) Load 340 |
| 342: 34(ptr) AccessChain 28 33 |
| 343: 23(ivec2) Load 342 |
| 344: 84 CompositeConstruct 337 339 341 343 |
| 345: 54(ivec4) ImageGather 333 335 278 ConstOffsets 344 |
| Store 330(txval324) 345 |
| 351: 8(ptr) AccessChain 348(psout) 37 |
| Store 351 350 |
| 353: 352(ptr) AccessChain 348(psout) 127 |
| Store 353 349 |
| 356: 8(ptr) AccessChain 348(psout) 37 |
| 357: 7(fvec4) Load 356 |
| Store 355(Color) 357 |
| 360: 352(ptr) AccessChain 348(psout) 127 |
| 361: 6(float) Load 360 |
| Store 359(Depth) 361 |
| Return |
| FunctionEnd |