blob: 20c73d423bc837034d81817c6da590dffda9da9a [file] [log] [blame]
hlsl.clipdistance-1.vert
Shader version: 500
0:? Sequence
0:4 Function Definition: @main(vf4;f1;f1; ( temp void)
0:4 Function Parameters:
0:4 'pos' ( out 4-component vector of float)
0:4 'clip' ( out float)
0:4 'cull' ( out float)
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'pos' ( out 4-component vector of float)
0:5 Constant:
0:5 1.000000
0:5 1.000000
0:5 1.000000
0:5 1.000000
0:6 move second child to first child ( temp float)
0:6 'clip' ( out float)
0:6 Constant:
0:6 0.500000
0:7 move second child to first child ( temp float)
0:7 'cull' ( out float)
0:7 Constant:
0:7 0.510000
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 Function Call: @main(vf4;f1;f1; ( temp void)
0:? 'pos' ( temp 4-component vector of float)
0:? 'clip' ( temp float)
0:? 'cull' ( temp float)
0:4 move second child to first child ( temp 4-component vector of float)
0:? 'pos' ( out 4-component vector of float Position)
0:? 'pos' ( temp 4-component vector of float)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 1-element array of float ClipDistance)
0:4 Constant:
0:4 0 (const int)
0:? 'clip' ( temp float)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 1-element array of float CullDistance)
0:4 Constant:
0:4 0 (const int)
0:? 'cull' ( temp float)
0:? Linker Objects
0:? 'pos' ( out 4-component vector of float Position)
0:? 'clip' ( out 1-element array of float ClipDistance)
0:? 'cull' ( out 1-element array of float CullDistance)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:4 Function Definition: @main(vf4;f1;f1; ( temp void)
0:4 Function Parameters:
0:4 'pos' ( out 4-component vector of float)
0:4 'clip' ( out float)
0:4 'cull' ( out float)
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'pos' ( out 4-component vector of float)
0:5 Constant:
0:5 1.000000
0:5 1.000000
0:5 1.000000
0:5 1.000000
0:6 move second child to first child ( temp float)
0:6 'clip' ( out float)
0:6 Constant:
0:6 0.500000
0:7 move second child to first child ( temp float)
0:7 'cull' ( out float)
0:7 Constant:
0:7 0.510000
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 Function Call: @main(vf4;f1;f1; ( temp void)
0:? 'pos' ( temp 4-component vector of float)
0:? 'clip' ( temp float)
0:? 'cull' ( temp float)
0:4 move second child to first child ( temp 4-component vector of float)
0:? 'pos' ( out 4-component vector of float Position)
0:? 'pos' ( temp 4-component vector of float)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 1-element array of float ClipDistance)
0:4 Constant:
0:4 0 (const int)
0:? 'clip' ( temp float)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 1-element array of float CullDistance)
0:4 Constant:
0:4 0 (const int)
0:? 'cull' ( temp float)
0:? Linker Objects
0:? 'pos' ( out 4-component vector of float Position)
0:? 'clip' ( out 1-element array of float ClipDistance)
0:? 'cull' ( out 1-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80005
// Id's are bound by 46
Capability Shader
Capability ClipDistance
Capability CullDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 31 37 43
Source HLSL 500
Name 4 "main"
Name 14 "@main(vf4;f1;f1;"
Name 11 "pos"
Name 12 "clip"
Name 13 "cull"
Name 20 "pos"
Name 21 "clip"
Name 22 "cull"
Name 23 "param"
Name 24 "param"
Name 25 "param"
Name 31 "pos"
Name 37 "clip"
Name 43 "cull"
Decorate 31(pos) BuiltIn Position
Decorate 37(clip) BuiltIn ClipDistance
Decorate 43(cull) BuiltIn CullDistance
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypePointer Function 6(float)
10: TypeFunction 2 8(ptr) 9(ptr) 9(ptr)
16: 6(float) Constant 1065353216
17: 7(fvec4) ConstantComposite 16 16 16 16
18: 6(float) Constant 1056964608
19: 6(float) Constant 1057132380
30: TypePointer Output 7(fvec4)
31(pos): 30(ptr) Variable Output
33: TypeInt 32 0
34: 33(int) Constant 1
35: TypeArray 6(float) 34
36: TypePointer Output 35
37(clip): 36(ptr) Variable Output
38: TypeInt 32 1
39: 38(int) Constant 0
41: TypePointer Output 6(float)
43(cull): 36(ptr) Variable Output
4(main): 2 Function None 3
5: Label
20(pos): 8(ptr) Variable Function
21(clip): 9(ptr) Variable Function
22(cull): 9(ptr) Variable Function
23(param): 8(ptr) Variable Function
24(param): 9(ptr) Variable Function
25(param): 9(ptr) Variable Function
26: 2 FunctionCall 14(@main(vf4;f1;f1;) 23(param) 24(param) 25(param)
27: 7(fvec4) Load 23(param)
Store 20(pos) 27
28: 6(float) Load 24(param)
Store 21(clip) 28
29: 6(float) Load 25(param)
Store 22(cull) 29
32: 7(fvec4) Load 20(pos)
Store 31(pos) 32
40: 6(float) Load 21(clip)
42: 41(ptr) AccessChain 37(clip) 39
Store 42 40
44: 6(float) Load 22(cull)
45: 41(ptr) AccessChain 43(cull) 39
Store 45 44
Return
FunctionEnd
14(@main(vf4;f1;f1;): 2 Function None 10
11(pos): 8(ptr) FunctionParameter
12(clip): 9(ptr) FunctionParameter
13(cull): 9(ptr) FunctionParameter
15: Label
Store 11(pos) 17
Store 12(clip) 18
Store 13(cull) 19
Return
FunctionEnd