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Test
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textureoffset_sampler2darrayshadow.vert
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#version 300 es
precision mediump
float
;
in
highp vec4 dEQP_Position
;
uniform mediump sampler2DArrayShadow s
;
void
main
()
{
gl_Position
=
vec4
(
textureOffset
(
s
,
vec4
(
0
),
ivec2
(
0
)));
gl_Position
=
dEQP_Position
;
}