#version 460 | |
layout(location = 5) in outBlock { | |
vec4 o3; | |
}; | |
in vec4 gfo1; | |
in vec2 gfo2; | |
out vec4 outColor; | |
uniform vec2 u1; | |
uniform vec3 u2; // initializer present in vertex stage | |
uniform vec4 u3 = vec4(0); // initializer matches initializer in vertex stage | |
uniform mat2 um2 = mat2(4.0); | |
layout (location = 0, binding = 0) uniform sampler2D glass; | |
uniform crossStageBlock1 { | |
uniform vec4 a; | |
vec4 b; | |
}; | |
buffer fragOnlyBlock { | |
vec2 fb1; | |
}; | |
uniform crossStageBlock2 { | |
uniform vec4 a; | |
vec2 b; | |
} blockName2 [2]; // instance name different from vert | |
void main() | |
{ | |
vec4 color = gfo1 * u1.rgrg * u2.rgbr * u3.rgba; // o1 is statically used | |
outColor = color; | |
} | |