| #version 450 core |
| #extension GL_ARB_shader_atomic_counters: enable |
| #extension GL_ARB_shader_atomic_counter_ops:enable |
| |
| layout(binding = 0) uniform atomic_uint counter; |
| |
| out highp vec4 vsColor; |
| |
| void main(){ |
| vec4 outColor = vec4(1.0); |
| uint ret; |
| |
| ret = atomicCounterAddARB(counter, 4u); |
| ret = atomicCounterSubtractARB(counter, 4u); |
| ret = atomicCounterMinARB(counter, 4u); |
| ret = atomicCounterMaxARB(counter, 4u); |
| ret = atomicCounterAndARB(counter, 4u); |
| ret = atomicCounterOrARB(counter, 4u); |
| ret = atomicCounterXorARB(counter, 4u); |
| ret = atomicCounterExchangeARB(counter, 4u); |
| ret = atomicCounterCompSwapARB(counter, 4u, 4u); |
| |
| uint after = atomicCounter(counter); |
| if (after == ret) |
| outColor = vec4(0.0); |
| |
| vsColor = outColor; |
| } |