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0557d0f806de5ac71290fc8349a98e366b7b068c
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Test
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hlsl.waveordered2.frag
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float4
PixelShaderFunction
()
:
COLOR0
{
uint
i
=
42
;
if
(
0
==
GlobalOrderedCountIncrement
(
i
))
{
return
float4
(
1
,
2
,
3
,
4
);
}
else
{
return
float4
(
4
,
3
,
2
,
1
);
}
}