| iomap.crossStage.vk.vert |
| Shader version: 460 |
| 0:? Sequence |
| 0:26 Function Definition: main( ( global void) |
| 0:26 Function Parameters: |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp highp 4-component vector of float) |
| 0:28 'vgo1' ( smooth out highp 4-component vector of float) |
| 0:28 Constant: |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:29 move second child to first child ( temp highp 2-component vector of float) |
| 0:29 'vgo2' ( smooth out highp 2-component vector of float) |
| 0:29 Constant: |
| 0:29 0.000000 |
| 0:29 0.000000 |
| 0:30 move second child to first child ( temp highp 4-component vector of float) |
| 0:30 o3: direct index for structure ( out highp 4-component vector of float) |
| 0:30 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3}) |
| 0:30 Constant: |
| 0:30 0 (const uint) |
| 0:30 Constant: |
| 0:30 0.000000 |
| 0:30 0.000000 |
| 0:30 0.000000 |
| 0:30 0.000000 |
| 0:? Linker Objects |
| 0:? 'vgo1' ( smooth out highp 4-component vector of float) |
| 0:? 'vgo2' ( smooth out highp 2-component vector of float) |
| 0:? 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3}) |
| 0:? 'glass' (layout( binding=0) uniform highp sampler2D) |
| 0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) |
| 0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float vb1}) |
| 0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| |
| iomap.crossStage.vk.geom |
| Shader version: 460 |
| invocations = -1 |
| max_vertices = 3 |
| input primitive = points |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:25 Function Definition: main( ( global void) |
| 0:25 Function Parameters: |
| 0:27 Sequence |
| 0:27 Sequence |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp highp int) |
| 0:27 'i' ( temp highp int) |
| 0:27 Constant: |
| 0:27 0 (const int) |
| 0:27 Loop with condition tested first |
| 0:27 Loop Condition |
| 0:27 Compare Less Than ( temp bool) |
| 0:27 'i' ( temp highp int) |
| 0:27 Constant: |
| 0:27 3 (const int) |
| 0:27 Loop Body |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp highp 4-component vector of float) |
| 0:28 'gfo1' (layout( stream=0) out highp 4-component vector of float) |
| 0:28 Constant: |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:29 move second child to first child ( temp highp 2-component vector of float) |
| 0:29 'gfo2' (layout( stream=0) out highp 2-component vector of float) |
| 0:29 Constant: |
| 0:29 0.000000 |
| 0:29 0.000000 |
| 0:30 move second child to first child ( temp highp 4-component vector of float) |
| 0:30 o3: direct index for structure (layout( stream=0) out highp 4-component vector of float) |
| 0:30 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3}) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:30 o3: direct index for structure ( in highp 4-component vector of float) |
| 0:30 indirect index (layout( location=5) temp block{ in highp 4-component vector of float o3}) |
| 0:30 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3}) |
| 0:30 'i' ( temp highp int) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:31 EmitVertex ( global void) |
| 0:27 Loop Terminal Expression |
| 0:27 Post-Increment ( temp highp int) |
| 0:27 'i' ( temp highp int) |
| 0:33 EndPrimitive ( global void) |
| 0:? Linker Objects |
| 0:? 'vgo1' ( in 1-element array of highp 4-component vector of float) |
| 0:? 'vgo2' ( in 1-element array of highp 2-component vector of float) |
| 0:? 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3}) |
| 0:? 'gfo1' (layout( stream=0) out highp 4-component vector of float) |
| 0:? 'gfo2' (layout( stream=0) out highp 2-component vector of float) |
| 0:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3}) |
| 0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| |
| iomap.crossStage.vk.frag |
| Shader version: 460 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:30 Function Definition: Bar( ( global highp 2-component vector of float) |
| 0:30 Function Parameters: |
| 0:31 Sequence |
| 0:31 Branch: Return with expression |
| 0:32 add ( temp highp 2-component vector of float) |
| 0:31 add ( temp highp 2-component vector of float) |
| 0:31 fb1: direct index for structure (layout( column_major std430) readonly buffer highp 2-component vector of float) |
| 0:31 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:32 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float) |
| 0:32 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:32 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 Constant: |
| 0:32 1 (const int) |
| 0:33 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float) |
| 0:33 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:33 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:36 Function Definition: Foo( ( global highp 4-component vector of float) |
| 0:36 Function Parameters: |
| 0:37 Sequence |
| 0:37 Branch: Return with expression |
| 0:40 add ( temp highp 4-component vector of float) |
| 0:39 add ( temp highp 4-component vector of float) |
| 0:38 add ( temp highp 4-component vector of float) |
| 0:37 add ( temp highp 4-component vector of float) |
| 0:37 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) |
| 0:37 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) |
| 0:37 Constant: |
| 0:37 0 (const uint) |
| 0:38 b: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) |
| 0:38 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:39 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) |
| 0:39 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:39 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:40 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) |
| 0:40 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:40 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:41 Construct vec4 ( temp highp 4-component vector of float) |
| 0:41 Function Call: Bar( ( global highp 2-component vector of float) |
| 0:41 Constant: |
| 0:41 0.000000 |
| 0:41 Constant: |
| 0:41 0.000000 |
| 0:44 Function Definition: main( ( global void) |
| 0:44 Function Parameters: |
| 0:46 Sequence |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp highp 4-component vector of float) |
| 0:46 'color' ( temp highp 4-component vector of float) |
| 0:46 'gfo1' ( smooth in highp 4-component vector of float) |
| 0:47 move second child to first child ( temp highp 4-component vector of float) |
| 0:47 'color' ( temp highp 4-component vector of float) |
| 0:47 add ( temp highp 4-component vector of float) |
| 0:47 'color' ( temp highp 4-component vector of float) |
| 0:47 Function Call: Foo( ( global highp 4-component vector of float) |
| 0:48 move second child to first child ( temp highp 4-component vector of float) |
| 0:48 'outColor' ( out highp 4-component vector of float) |
| 0:48 'color' ( temp highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( location=5) in block{ in highp 4-component vector of float o3}) |
| 0:? 'gfo1' ( smooth in highp 4-component vector of float) |
| 0:? 'gfo2' ( smooth in highp 2-component vector of float) |
| 0:? 'outColor' ( out highp 4-component vector of float) |
| 0:? 'glass' (layout( binding=0) uniform highp sampler2D) |
| 0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) |
| 0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1}) |
| 0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| |
| |
| Linked vertex stage: |
| |
| |
| Linked geometry stage: |
| |
| |
| Linked fragment stage: |
| |
| WARNING: Linking unknown stage stage: Matched shader interfaces are using different instance names. |
| blockName1: "layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}" versus blockName2: "layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}" |
| |
| Shader version: 460 |
| 0:? Sequence |
| 0:26 Function Definition: main( ( global void) |
| 0:26 Function Parameters: |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp highp 4-component vector of float) |
| 0:28 'vgo1' ( smooth out highp 4-component vector of float) |
| 0:28 Constant: |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:29 move second child to first child ( temp highp 2-component vector of float) |
| 0:29 'vgo2' ( smooth out highp 2-component vector of float) |
| 0:29 Constant: |
| 0:29 0.000000 |
| 0:29 0.000000 |
| 0:30 move second child to first child ( temp highp 4-component vector of float) |
| 0:30 o3: direct index for structure ( out highp 4-component vector of float) |
| 0:30 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3}) |
| 0:30 Constant: |
| 0:30 0 (const uint) |
| 0:30 Constant: |
| 0:30 0.000000 |
| 0:30 0.000000 |
| 0:30 0.000000 |
| 0:30 0.000000 |
| 0:? Linker Objects |
| 0:? 'vgo1' ( smooth out highp 4-component vector of float) |
| 0:? 'vgo2' ( smooth out highp 2-component vector of float) |
| 0:? 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3}) |
| 0:? 'glass' (layout( binding=0) uniform highp sampler2D) |
| 0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) |
| 0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float vb1}) |
| 0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| Shader version: 460 |
| invocations = 1 |
| max_vertices = 3 |
| input primitive = points |
| output primitive = triangle_strip |
| 0:? Sequence |
| 0:25 Function Definition: main( ( global void) |
| 0:25 Function Parameters: |
| 0:27 Sequence |
| 0:27 Sequence |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp highp int) |
| 0:27 'i' ( temp highp int) |
| 0:27 Constant: |
| 0:27 0 (const int) |
| 0:27 Loop with condition tested first |
| 0:27 Loop Condition |
| 0:27 Compare Less Than ( temp bool) |
| 0:27 'i' ( temp highp int) |
| 0:27 Constant: |
| 0:27 3 (const int) |
| 0:27 Loop Body |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp highp 4-component vector of float) |
| 0:28 'gfo1' (layout( stream=0) out highp 4-component vector of float) |
| 0:28 Constant: |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:28 0.000000 |
| 0:29 move second child to first child ( temp highp 2-component vector of float) |
| 0:29 'gfo2' (layout( stream=0) out highp 2-component vector of float) |
| 0:29 Constant: |
| 0:29 0.000000 |
| 0:29 0.000000 |
| 0:30 move second child to first child ( temp highp 4-component vector of float) |
| 0:30 o3: direct index for structure (layout( stream=0) out highp 4-component vector of float) |
| 0:30 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3}) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:30 o3: direct index for structure ( in highp 4-component vector of float) |
| 0:30 indirect index (layout( location=5) temp block{ in highp 4-component vector of float o3}) |
| 0:30 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3}) |
| 0:30 'i' ( temp highp int) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:31 EmitVertex ( global void) |
| 0:27 Loop Terminal Expression |
| 0:27 Post-Increment ( temp highp int) |
| 0:27 'i' ( temp highp int) |
| 0:33 EndPrimitive ( global void) |
| 0:? Linker Objects |
| 0:? 'vgo1' ( in 1-element array of highp 4-component vector of float) |
| 0:? 'vgo2' ( in 1-element array of highp 2-component vector of float) |
| 0:? 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3}) |
| 0:? 'gfo1' (layout( stream=0) out highp 4-component vector of float) |
| 0:? 'gfo2' (layout( stream=0) out highp 2-component vector of float) |
| 0:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3}) |
| 0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| Shader version: 460 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:30 Function Definition: Bar( ( global highp 2-component vector of float) |
| 0:30 Function Parameters: |
| 0:31 Sequence |
| 0:31 Branch: Return with expression |
| 0:32 add ( temp highp 2-component vector of float) |
| 0:31 add ( temp highp 2-component vector of float) |
| 0:31 fb1: direct index for structure (layout( column_major std430) readonly buffer highp 2-component vector of float) |
| 0:31 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1}) |
| 0:31 Constant: |
| 0:31 0 (const uint) |
| 0:32 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float) |
| 0:32 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:32 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:32 Constant: |
| 0:32 0 (const int) |
| 0:32 Constant: |
| 0:32 1 (const int) |
| 0:33 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float) |
| 0:33 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:33 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:36 Function Definition: Foo( ( global highp 4-component vector of float) |
| 0:36 Function Parameters: |
| 0:37 Sequence |
| 0:37 Branch: Return with expression |
| 0:40 add ( temp highp 4-component vector of float) |
| 0:39 add ( temp highp 4-component vector of float) |
| 0:38 add ( temp highp 4-component vector of float) |
| 0:37 add ( temp highp 4-component vector of float) |
| 0:37 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) |
| 0:37 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) |
| 0:37 Constant: |
| 0:37 0 (const uint) |
| 0:38 b: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) |
| 0:38 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:39 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) |
| 0:39 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:39 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:40 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float) |
| 0:40 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:40 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:41 Construct vec4 ( temp highp 4-component vector of float) |
| 0:41 Function Call: Bar( ( global highp 2-component vector of float) |
| 0:41 Constant: |
| 0:41 0.000000 |
| 0:41 Constant: |
| 0:41 0.000000 |
| 0:44 Function Definition: main( ( global void) |
| 0:44 Function Parameters: |
| 0:46 Sequence |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp highp 4-component vector of float) |
| 0:46 'color' ( temp highp 4-component vector of float) |
| 0:46 'gfo1' ( smooth in highp 4-component vector of float) |
| 0:47 move second child to first child ( temp highp 4-component vector of float) |
| 0:47 'color' ( temp highp 4-component vector of float) |
| 0:47 add ( temp highp 4-component vector of float) |
| 0:47 'color' ( temp highp 4-component vector of float) |
| 0:47 Function Call: Foo( ( global highp 4-component vector of float) |
| 0:48 move second child to first child ( temp highp 4-component vector of float) |
| 0:48 'outColor' ( out highp 4-component vector of float) |
| 0:48 'color' ( temp highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( location=5) in block{ in highp 4-component vector of float o3}) |
| 0:? 'gfo1' ( smooth in highp 4-component vector of float) |
| 0:? 'gfo2' ( smooth in highp 2-component vector of float) |
| 0:? 'outColor' ( out highp 4-component vector of float) |
| 0:? 'glass' (layout( binding=0) uniform highp sampler2D) |
| 0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b}) |
| 0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1}) |
| 0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 38 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 9 14 18 |
| Source GLSL 460 |
| Name 4 "main" |
| Name 9 "vgo1" |
| Name 14 "vgo2" |
| Name 16 "outBlock" |
| MemberName 16(outBlock) 0 "o3" |
| Name 18 "" |
| Name 25 "glass" |
| Name 26 "crossStageBlock1" |
| MemberName 26(crossStageBlock1) 0 "a" |
| MemberName 26(crossStageBlock1) 1 "b" |
| Name 28 "" |
| Name 29 "vertOnlyBlock" |
| MemberName 29(vertOnlyBlock) 0 "vb1" |
| Name 31 "" |
| Name 32 "crossStageBlock2" |
| MemberName 32(crossStageBlock2) 0 "a" |
| MemberName 32(crossStageBlock2) 1 "b" |
| Name 37 "blockName1" |
| Decorate 9(vgo1) Location 0 |
| Decorate 14(vgo2) Location 1 |
| Decorate 16(outBlock) Block |
| Decorate 18 Location 5 |
| Decorate 25(glass) DescriptorSet 0 |
| Decorate 25(glass) Binding 0 |
| MemberDecorate 26(crossStageBlock1) 0 Offset 0 |
| MemberDecorate 26(crossStageBlock1) 1 Offset 16 |
| Decorate 26(crossStageBlock1) Block |
| Decorate 28 DescriptorSet 0 |
| Decorate 28 Binding 1 |
| MemberDecorate 29(vertOnlyBlock) 0 NonWritable |
| MemberDecorate 29(vertOnlyBlock) 0 Offset 0 |
| Decorate 29(vertOnlyBlock) BufferBlock |
| Decorate 31 DescriptorSet 0 |
| Decorate 31 Binding 0 |
| MemberDecorate 32(crossStageBlock2) 0 Offset 0 |
| MemberDecorate 32(crossStageBlock2) 1 Offset 16 |
| Decorate 32(crossStageBlock2) Block |
| Decorate 37(blockName1) DescriptorSet 0 |
| Decorate 37(blockName1) Binding 3 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Output 7(fvec4) |
| 9(vgo1): 8(ptr) Variable Output |
| 10: 6(float) Constant 0 |
| 11: 7(fvec4) ConstantComposite 10 10 10 10 |
| 12: TypeVector 6(float) 2 |
| 13: TypePointer Output 12(fvec2) |
| 14(vgo2): 13(ptr) Variable Output |
| 15: 12(fvec2) ConstantComposite 10 10 |
| 16(outBlock): TypeStruct 7(fvec4) |
| 17: TypePointer Output 16(outBlock) |
| 18: 17(ptr) Variable Output |
| 19: TypeInt 32 1 |
| 20: 19(int) Constant 0 |
| 22: TypeImage 6(float) 2D sampled format:Unknown |
| 23: TypeSampledImage 22 |
| 24: TypePointer UniformConstant 23 |
| 25(glass): 24(ptr) Variable UniformConstant |
| 26(crossStageBlock1): TypeStruct 7(fvec4) 7(fvec4) |
| 27: TypePointer Uniform 26(crossStageBlock1) |
| 28: 27(ptr) Variable Uniform |
| 29(vertOnlyBlock): TypeStruct 12(fvec2) |
| 30: TypePointer Uniform 29(vertOnlyBlock) |
| 31: 30(ptr) Variable Uniform |
| 32(crossStageBlock2): TypeStruct 7(fvec4) 12(fvec2) |
| 33: TypeInt 32 0 |
| 34: 33(int) Constant 2 |
| 35: TypeArray 32(crossStageBlock2) 34 |
| 36: TypePointer Uniform 35 |
| 37(blockName1): 36(ptr) Variable Uniform |
| 4(main): 2 Function None 3 |
| 5: Label |
| Store 9(vgo1) 11 |
| Store 14(vgo2) 15 |
| 21: 8(ptr) AccessChain 18 20 |
| Store 21 11 |
| Return |
| FunctionEnd |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 57 |
| |
| Capability Geometry |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Geometry 4 "main" 22 27 31 37 48 51 |
| ExecutionMode 4 InputPoints |
| ExecutionMode 4 Invocations 1 |
| ExecutionMode 4 OutputTriangleStrip |
| ExecutionMode 4 OutputVertices 3 |
| Source GLSL 460 |
| Name 4 "main" |
| Name 8 "i" |
| Name 22 "gfo1" |
| Name 27 "gfo2" |
| Name 29 "outBlock" |
| MemberName 29(outBlock) 0 "o3" |
| Name 31 "gf_out" |
| Name 32 "outBlock" |
| MemberName 32(outBlock) 0 "o3" |
| Name 37 "inBlock" |
| Name 48 "vgo1" |
| Name 51 "vgo2" |
| Name 52 "crossStageBlock2" |
| MemberName 52(crossStageBlock2) 0 "a" |
| MemberName 52(crossStageBlock2) 1 "b" |
| Name 56 "blockName1" |
| Decorate 22(gfo1) Location 0 |
| Decorate 27(gfo2) Location 1 |
| Decorate 29(outBlock) Block |
| Decorate 31(gf_out) Location 5 |
| Decorate 32(outBlock) Block |
| Decorate 37(inBlock) Location 5 |
| Decorate 48(vgo1) Location 0 |
| Decorate 51(vgo2) Location 1 |
| MemberDecorate 52(crossStageBlock2) 0 Offset 0 |
| MemberDecorate 52(crossStageBlock2) 1 Offset 16 |
| Decorate 52(crossStageBlock2) Block |
| Decorate 56(blockName1) DescriptorSet 0 |
| Decorate 56(blockName1) Binding 3 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypePointer Function 6(int) |
| 9: 6(int) Constant 0 |
| 16: 6(int) Constant 3 |
| 17: TypeBool |
| 19: TypeFloat 32 |
| 20: TypeVector 19(float) 4 |
| 21: TypePointer Output 20(fvec4) |
| 22(gfo1): 21(ptr) Variable Output |
| 23: 19(float) Constant 0 |
| 24: 20(fvec4) ConstantComposite 23 23 23 23 |
| 25: TypeVector 19(float) 2 |
| 26: TypePointer Output 25(fvec2) |
| 27(gfo2): 26(ptr) Variable Output |
| 28: 25(fvec2) ConstantComposite 23 23 |
| 29(outBlock): TypeStruct 20(fvec4) |
| 30: TypePointer Output 29(outBlock) |
| 31(gf_out): 30(ptr) Variable Output |
| 32(outBlock): TypeStruct 20(fvec4) |
| 33: TypeInt 32 0 |
| 34: 33(int) Constant 1 |
| 35: TypeArray 32(outBlock) 34 |
| 36: TypePointer Input 35 |
| 37(inBlock): 36(ptr) Variable Input |
| 39: TypePointer Input 20(fvec4) |
| 44: 6(int) Constant 1 |
| 46: TypeArray 20(fvec4) 34 |
| 47: TypePointer Input 46 |
| 48(vgo1): 47(ptr) Variable Input |
| 49: TypeArray 25(fvec2) 34 |
| 50: TypePointer Input 49 |
| 51(vgo2): 50(ptr) Variable Input |
| 52(crossStageBlock2): TypeStruct 20(fvec4) 25(fvec2) |
| 53: 33(int) Constant 2 |
| 54: TypeArray 52(crossStageBlock2) 53 |
| 55: TypePointer Uniform 54 |
| 56(blockName1): 55(ptr) Variable Uniform |
| 4(main): 2 Function None 3 |
| 5: Label |
| 8(i): 7(ptr) Variable Function |
| Store 8(i) 9 |
| Branch 10 |
| 10: Label |
| LoopMerge 12 13 None |
| Branch 14 |
| 14: Label |
| 15: 6(int) Load 8(i) |
| 18: 17(bool) SLessThan 15 16 |
| BranchConditional 18 11 12 |
| 11: Label |
| Store 22(gfo1) 24 |
| Store 27(gfo2) 28 |
| 38: 6(int) Load 8(i) |
| 40: 39(ptr) AccessChain 37(inBlock) 38 9 |
| 41: 20(fvec4) Load 40 |
| 42: 21(ptr) AccessChain 31(gf_out) 9 |
| Store 42 41 |
| EmitVertex |
| Branch 13 |
| 13: Label |
| 43: 6(int) Load 8(i) |
| 45: 6(int) IAdd 43 44 |
| Store 8(i) 45 |
| Branch 10 |
| 12: Label |
| EndPrimitive |
| Return |
| FunctionEnd |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 81 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 64 70 74 76 |
| ExecutionMode 4 OriginUpperLeft |
| Source GLSL 460 |
| Name 4 "main" |
| Name 9 "Bar(" |
| Name 13 "Foo(" |
| Name 15 "fragOnlyBlock" |
| MemberName 15(fragOnlyBlock) 0 "fb1" |
| Name 17 "" |
| Name 23 "crossStageBlock2" |
| MemberName 23(crossStageBlock2) 0 "a" |
| MemberName 23(crossStageBlock2) 1 "b" |
| Name 28 "blockName2" |
| Name 38 "crossStageBlock1" |
| MemberName 38(crossStageBlock1) 0 "a" |
| MemberName 38(crossStageBlock1) 1 "b" |
| Name 40 "" |
| Name 62 "color" |
| Name 64 "gfo1" |
| Name 70 "outColor" |
| Name 72 "outBlock" |
| MemberName 72(outBlock) 0 "o3" |
| Name 74 "" |
| Name 76 "gfo2" |
| Name 80 "glass" |
| MemberDecorate 15(fragOnlyBlock) 0 NonWritable |
| MemberDecorate 15(fragOnlyBlock) 0 Offset 0 |
| Decorate 15(fragOnlyBlock) BufferBlock |
| Decorate 17 DescriptorSet 0 |
| Decorate 17 Binding 2 |
| MemberDecorate 23(crossStageBlock2) 0 Offset 0 |
| MemberDecorate 23(crossStageBlock2) 1 Offset 16 |
| Decorate 23(crossStageBlock2) Block |
| Decorate 28(blockName2) DescriptorSet 0 |
| Decorate 28(blockName2) Binding 3 |
| MemberDecorate 38(crossStageBlock1) 0 Offset 0 |
| MemberDecorate 38(crossStageBlock1) 1 Offset 16 |
| Decorate 38(crossStageBlock1) Block |
| Decorate 40 DescriptorSet 0 |
| Decorate 40 Binding 1 |
| Decorate 64(gfo1) Location 0 |
| Decorate 70(outColor) Location 0 |
| Decorate 72(outBlock) Block |
| Decorate 74 Location 5 |
| Decorate 76(gfo2) Location 1 |
| Decorate 80(glass) DescriptorSet 0 |
| Decorate 80(glass) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 2 |
| 8: TypeFunction 7(fvec2) |
| 11: TypeVector 6(float) 4 |
| 12: TypeFunction 11(fvec4) |
| 15(fragOnlyBlock): TypeStruct 7(fvec2) |
| 16: TypePointer Uniform 15(fragOnlyBlock) |
| 17: 16(ptr) Variable Uniform |
| 18: TypeInt 32 1 |
| 19: 18(int) Constant 0 |
| 20: TypePointer Uniform 7(fvec2) |
| 23(crossStageBlock2): TypeStruct 11(fvec4) 7(fvec2) |
| 24: TypeInt 32 0 |
| 25: 24(int) Constant 2 |
| 26: TypeArray 23(crossStageBlock2) 25 |
| 27: TypePointer Uniform 26 |
| 28(blockName2): 27(ptr) Variable Uniform |
| 29: 18(int) Constant 1 |
| 38(crossStageBlock1): TypeStruct 11(fvec4) 11(fvec4) |
| 39: TypePointer Uniform 38(crossStageBlock1) |
| 40: 39(ptr) Variable Uniform |
| 41: TypePointer Uniform 11(fvec4) |
| 54: 6(float) Constant 0 |
| 61: TypePointer Function 11(fvec4) |
| 63: TypePointer Input 11(fvec4) |
| 64(gfo1): 63(ptr) Variable Input |
| 69: TypePointer Output 11(fvec4) |
| 70(outColor): 69(ptr) Variable Output |
| 72(outBlock): TypeStruct 11(fvec4) |
| 73: TypePointer Input 72(outBlock) |
| 74: 73(ptr) Variable Input |
| 75: TypePointer Input 7(fvec2) |
| 76(gfo2): 75(ptr) Variable Input |
| 77: TypeImage 6(float) 2D sampled format:Unknown |
| 78: TypeSampledImage 77 |
| 79: TypePointer UniformConstant 78 |
| 80(glass): 79(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 62(color): 61(ptr) Variable Function |
| 65: 11(fvec4) Load 64(gfo1) |
| Store 62(color) 65 |
| 66: 11(fvec4) Load 62(color) |
| 67: 11(fvec4) FunctionCall 13(Foo() |
| 68: 11(fvec4) FAdd 66 67 |
| Store 62(color) 68 |
| 71: 11(fvec4) Load 62(color) |
| Store 70(outColor) 71 |
| Return |
| FunctionEnd |
| 9(Bar(): 7(fvec2) Function None 8 |
| 10: Label |
| 21: 20(ptr) AccessChain 17 19 |
| 22: 7(fvec2) Load 21 |
| 30: 20(ptr) AccessChain 28(blockName2) 19 29 |
| 31: 7(fvec2) Load 30 |
| 32: 7(fvec2) FAdd 22 31 |
| 33: 20(ptr) AccessChain 28(blockName2) 29 29 |
| 34: 7(fvec2) Load 33 |
| 35: 7(fvec2) FAdd 32 34 |
| ReturnValue 35 |
| FunctionEnd |
| 13(Foo(): 11(fvec4) Function None 12 |
| 14: Label |
| 42: 41(ptr) AccessChain 40 19 |
| 43: 11(fvec4) Load 42 |
| 44: 41(ptr) AccessChain 40 29 |
| 45: 11(fvec4) Load 44 |
| 46: 11(fvec4) FAdd 43 45 |
| 47: 41(ptr) AccessChain 28(blockName2) 19 19 |
| 48: 11(fvec4) Load 47 |
| 49: 11(fvec4) FAdd 46 48 |
| 50: 41(ptr) AccessChain 28(blockName2) 29 19 |
| 51: 11(fvec4) Load 50 |
| 52: 11(fvec4) FAdd 49 51 |
| 53: 7(fvec2) FunctionCall 9(Bar() |
| 55: 6(float) CompositeExtract 53 0 |
| 56: 6(float) CompositeExtract 53 1 |
| 57: 11(fvec4) CompositeConstruct 55 56 54 54 |
| 58: 11(fvec4) FAdd 52 57 |
| ReturnValue 58 |
| FunctionEnd |