blob: a9bf10a8aa1ea7258559c17261373c135b667e2c [file] [log] [blame]
/* GLIB - Library of useful routines for C programming
* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
*
* giochannel.c: IO Channel abstraction
* Copyright 1998 Owen Taylor
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/*
* MT safe
*/
#include "glib.h"
#include <unistd.h>
void
g_io_channel_init (GIOChannel *channel)
{
channel->channel_flags = 0;
channel->ref_count = 1;
}
void
g_io_channel_ref (GIOChannel *channel)
{
g_return_if_fail (channel != NULL);
channel->ref_count++;
}
void
g_io_channel_unref (GIOChannel *channel)
{
g_return_if_fail (channel != NULL);
channel->ref_count--;
if (channel->ref_count == 0)
channel->funcs->io_free (channel);
}
GIOError
g_io_channel_read (GIOChannel *channel,
gchar *buf,
guint count,
guint *bytes_read)
{
g_return_val_if_fail (channel != NULL, G_IO_ERROR_UNKNOWN);
return channel->funcs->io_read (channel, buf, count, bytes_read);
}
GIOError
g_io_channel_write (GIOChannel *channel,
gchar *buf,
guint count,
guint *bytes_written)
{
g_return_val_if_fail (channel != NULL, G_IO_ERROR_UNKNOWN);
return channel->funcs->io_write (channel, buf, count, bytes_written);
}
GIOError
g_io_channel_seek (GIOChannel *channel,
gint offset,
GSeekType type)
{
g_return_val_if_fail (channel != NULL, G_IO_ERROR_UNKNOWN);
return channel->funcs->io_seek (channel, offset, type);
}
void
g_io_channel_close (GIOChannel *channel)
{
g_return_if_fail (channel != NULL);
channel->funcs->io_close (channel);
}
guint
g_io_add_watch_full (GIOChannel *channel,
gint priority,
GIOCondition condition,
GIOFunc func,
gpointer user_data,
GDestroyNotify notify)
{
g_return_val_if_fail (channel != NULL, 0);
return channel->funcs->io_add_watch (channel, priority, condition,
func, user_data, notify);
}
guint
g_io_add_watch (GIOChannel *channel,
GIOCondition condition,
GIOFunc func,
gpointer user_data)
{
return g_io_add_watch_full (channel, 0, condition, func, user_data, NULL);
}