| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <glad/gl.h> |
| |
| #ifndef GLAD_IMPL_UTIL_C_ |
| #define GLAD_IMPL_UTIL_C_ |
| |
| #ifdef _MSC_VER |
| #define GLAD_IMPL_UTIL_SSCANF sscanf_s |
| #else |
| #define GLAD_IMPL_UTIL_SSCANF sscanf |
| #endif |
| |
| #endif /* GLAD_IMPL_UTIL_C_ */ |
| |
| |
| int GLAD_GL_VERSION_1_0 = 0; |
| int GLAD_GL_VERSION_1_1 = 0; |
| int GLAD_GL_VERSION_1_2 = 0; |
| int GLAD_GL_VERSION_1_3 = 0; |
| int GLAD_GL_VERSION_1_4 = 0; |
| int GLAD_GL_VERSION_1_5 = 0; |
| int GLAD_GL_VERSION_2_0 = 0; |
| int GLAD_GL_VERSION_2_1 = 0; |
| int GLAD_GL_VERSION_3_0 = 0; |
| int GLAD_GL_VERSION_3_1 = 0; |
| int GLAD_GL_VERSION_3_2 = 0; |
| int GLAD_GL_VERSION_3_3 = 0; |
| int GLAD_GL_ARB_multisample = 0; |
| int GLAD_GL_ARB_robustness = 0; |
| int GLAD_GL_KHR_debug = 0; |
| |
| |
| |
| PFNGLACCUMPROC glad_glAccum = NULL; |
| PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; |
| PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; |
| PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; |
| PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; |
| PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; |
| PFNGLBEGINPROC glad_glBegin = NULL; |
| PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; |
| PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; |
| PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; |
| PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; |
| PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; |
| PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; |
| PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; |
| PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; |
| PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; |
| PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; |
| PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; |
| PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; |
| PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; |
| PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; |
| PFNGLBITMAPPROC glad_glBitmap = NULL; |
| PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; |
| PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; |
| PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; |
| PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; |
| PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; |
| PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; |
| PFNGLBUFFERDATAPROC glad_glBufferData = NULL; |
| PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; |
| PFNGLCALLLISTPROC glad_glCallList = NULL; |
| PFNGLCALLLISTSPROC glad_glCallLists = NULL; |
| PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; |
| PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; |
| PFNGLCLEARPROC glad_glClear = NULL; |
| PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; |
| PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; |
| PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; |
| PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; |
| PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; |
| PFNGLCLEARCOLORPROC glad_glClearColor = NULL; |
| PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; |
| PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; |
| PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; |
| PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; |
| PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; |
| PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; |
| PFNGLCOLOR3BPROC glad_glColor3b = NULL; |
| PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; |
| PFNGLCOLOR3DPROC glad_glColor3d = NULL; |
| PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; |
| PFNGLCOLOR3FPROC glad_glColor3f = NULL; |
| PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; |
| PFNGLCOLOR3IPROC glad_glColor3i = NULL; |
| PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; |
| PFNGLCOLOR3SPROC glad_glColor3s = NULL; |
| PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; |
| PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; |
| PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; |
| PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; |
| PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; |
| PFNGLCOLOR3USPROC glad_glColor3us = NULL; |
| PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; |
| PFNGLCOLOR4BPROC glad_glColor4b = NULL; |
| PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; |
| PFNGLCOLOR4DPROC glad_glColor4d = NULL; |
| PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; |
| PFNGLCOLOR4FPROC glad_glColor4f = NULL; |
| PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; |
| PFNGLCOLOR4IPROC glad_glColor4i = NULL; |
| PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; |
| PFNGLCOLOR4SPROC glad_glColor4s = NULL; |
| PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; |
| PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; |
| PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; |
| PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; |
| PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; |
| PFNGLCOLOR4USPROC glad_glColor4us = NULL; |
| PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; |
| PFNGLCOLORMASKPROC glad_glColorMask = NULL; |
| PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; |
| PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; |
| PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; |
| PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; |
| PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; |
| PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; |
| PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; |
| PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; |
| PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; |
| PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; |
| PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; |
| PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; |
| PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; |
| PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; |
| PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; |
| PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; |
| PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; |
| PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; |
| PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; |
| PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; |
| PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; |
| PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; |
| PFNGLCREATESHADERPROC glad_glCreateShader = NULL; |
| PFNGLCULLFACEPROC glad_glCullFace = NULL; |
| PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; |
| PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; |
| PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; |
| PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; |
| PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; |
| PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; |
| PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; |
| PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; |
| PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; |
| PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; |
| PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; |
| PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; |
| PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; |
| PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; |
| PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; |
| PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; |
| PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; |
| PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; |
| PFNGLDISABLEPROC glad_glDisable = NULL; |
| PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; |
| PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; |
| PFNGLDISABLEIPROC glad_glDisablei = NULL; |
| PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; |
| PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; |
| PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; |
| PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; |
| PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; |
| PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; |
| PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; |
| PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; |
| PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; |
| PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; |
| PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; |
| PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; |
| PFNGLENABLEPROC glad_glEnable = NULL; |
| PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; |
| PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; |
| PFNGLENABLEIPROC glad_glEnablei = NULL; |
| PFNGLENDPROC glad_glEnd = NULL; |
| PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; |
| PFNGLENDLISTPROC glad_glEndList = NULL; |
| PFNGLENDQUERYPROC glad_glEndQuery = NULL; |
| PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; |
| PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; |
| PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; |
| PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; |
| PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; |
| PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; |
| PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; |
| PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; |
| PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; |
| PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; |
| PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; |
| PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; |
| PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; |
| PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; |
| PFNGLFENCESYNCPROC glad_glFenceSync = NULL; |
| PFNGLFINISHPROC glad_glFinish = NULL; |
| PFNGLFLUSHPROC glad_glFlush = NULL; |
| PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; |
| PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; |
| PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; |
| PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; |
| PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; |
| PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; |
| PFNGLFOGFPROC glad_glFogf = NULL; |
| PFNGLFOGFVPROC glad_glFogfv = NULL; |
| PFNGLFOGIPROC glad_glFogi = NULL; |
| PFNGLFOGIVPROC glad_glFogiv = NULL; |
| PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; |
| PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; |
| PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; |
| PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; |
| PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; |
| PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; |
| PFNGLFRONTFACEPROC glad_glFrontFace = NULL; |
| PFNGLFRUSTUMPROC glad_glFrustum = NULL; |
| PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; |
| PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; |
| PFNGLGENLISTSPROC glad_glGenLists = NULL; |
| PFNGLGENQUERIESPROC glad_glGenQueries = NULL; |
| PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; |
| PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; |
| PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; |
| PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; |
| PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; |
| PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; |
| PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; |
| PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; |
| PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; |
| PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; |
| PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; |
| PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; |
| PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; |
| PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; |
| PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; |
| PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; |
| PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; |
| PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; |
| PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; |
| PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; |
| PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; |
| PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; |
| PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; |
| PFNGLGETERRORPROC glad_glGetError = NULL; |
| PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; |
| PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; |
| PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; |
| PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; |
| PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; |
| PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; |
| PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; |
| PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; |
| PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; |
| PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; |
| PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; |
| PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; |
| PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; |
| PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; |
| PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; |
| PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; |
| PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; |
| PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; |
| PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; |
| PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; |
| PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; |
| PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; |
| PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; |
| PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; |
| PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; |
| PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; |
| PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; |
| PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; |
| PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; |
| PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; |
| PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; |
| PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; |
| PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; |
| PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; |
| PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; |
| PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; |
| PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; |
| PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; |
| PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; |
| PFNGLGETSTRINGPROC glad_glGetString = NULL; |
| PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; |
| PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; |
| PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; |
| PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; |
| PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; |
| PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; |
| PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; |
| PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; |
| PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; |
| PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; |
| PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; |
| PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; |
| PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; |
| PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; |
| PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; |
| PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; |
| PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; |
| PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; |
| PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; |
| PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; |
| PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; |
| PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; |
| PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; |
| PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; |
| PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; |
| PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; |
| PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; |
| PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL; |
| PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; |
| PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL; |
| PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL; |
| PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL; |
| PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL; |
| PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL; |
| PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL; |
| PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL; |
| PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL; |
| PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL; |
| PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL; |
| PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL; |
| PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; |
| PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; |
| PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; |
| PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; |
| PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; |
| PFNGLHINTPROC glad_glHint = NULL; |
| PFNGLINDEXMASKPROC glad_glIndexMask = NULL; |
| PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; |
| PFNGLINDEXDPROC glad_glIndexd = NULL; |
| PFNGLINDEXDVPROC glad_glIndexdv = NULL; |
| PFNGLINDEXFPROC glad_glIndexf = NULL; |
| PFNGLINDEXFVPROC glad_glIndexfv = NULL; |
| PFNGLINDEXIPROC glad_glIndexi = NULL; |
| PFNGLINDEXIVPROC glad_glIndexiv = NULL; |
| PFNGLINDEXSPROC glad_glIndexs = NULL; |
| PFNGLINDEXSVPROC glad_glIndexsv = NULL; |
| PFNGLINDEXUBPROC glad_glIndexub = NULL; |
| PFNGLINDEXUBVPROC glad_glIndexubv = NULL; |
| PFNGLINITNAMESPROC glad_glInitNames = NULL; |
| PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; |
| PFNGLISBUFFERPROC glad_glIsBuffer = NULL; |
| PFNGLISENABLEDPROC glad_glIsEnabled = NULL; |
| PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; |
| PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; |
| PFNGLISLISTPROC glad_glIsList = NULL; |
| PFNGLISPROGRAMPROC glad_glIsProgram = NULL; |
| PFNGLISQUERYPROC glad_glIsQuery = NULL; |
| PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; |
| PFNGLISSAMPLERPROC glad_glIsSampler = NULL; |
| PFNGLISSHADERPROC glad_glIsShader = NULL; |
| PFNGLISSYNCPROC glad_glIsSync = NULL; |
| PFNGLISTEXTUREPROC glad_glIsTexture = NULL; |
| PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; |
| PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; |
| PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; |
| PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; |
| PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; |
| PFNGLLIGHTFPROC glad_glLightf = NULL; |
| PFNGLLIGHTFVPROC glad_glLightfv = NULL; |
| PFNGLLIGHTIPROC glad_glLighti = NULL; |
| PFNGLLIGHTIVPROC glad_glLightiv = NULL; |
| PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; |
| PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; |
| PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; |
| PFNGLLISTBASEPROC glad_glListBase = NULL; |
| PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; |
| PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; |
| PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; |
| PFNGLLOADNAMEPROC glad_glLoadName = NULL; |
| PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; |
| PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; |
| PFNGLLOGICOPPROC glad_glLogicOp = NULL; |
| PFNGLMAP1DPROC glad_glMap1d = NULL; |
| PFNGLMAP1FPROC glad_glMap1f = NULL; |
| PFNGLMAP2DPROC glad_glMap2d = NULL; |
| PFNGLMAP2FPROC glad_glMap2f = NULL; |
| PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; |
| PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; |
| PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; |
| PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; |
| PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; |
| PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; |
| PFNGLMATERIALFPROC glad_glMaterialf = NULL; |
| PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; |
| PFNGLMATERIALIPROC glad_glMateriali = NULL; |
| PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; |
| PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; |
| PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; |
| PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; |
| PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; |
| PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; |
| PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; |
| PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; |
| PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; |
| PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; |
| PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; |
| PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; |
| PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; |
| PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; |
| PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; |
| PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; |
| PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; |
| PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; |
| PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; |
| PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; |
| PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; |
| PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; |
| PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; |
| PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; |
| PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; |
| PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; |
| PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; |
| PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; |
| PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; |
| PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; |
| PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; |
| PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; |
| PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; |
| PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; |
| PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; |
| PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; |
| PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; |
| PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; |
| PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; |
| PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; |
| PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; |
| PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; |
| PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; |
| PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; |
| PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; |
| PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; |
| PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; |
| PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; |
| PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; |
| PFNGLNEWLISTPROC glad_glNewList = NULL; |
| PFNGLNORMAL3BPROC glad_glNormal3b = NULL; |
| PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; |
| PFNGLNORMAL3DPROC glad_glNormal3d = NULL; |
| PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; |
| PFNGLNORMAL3FPROC glad_glNormal3f = NULL; |
| PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; |
| PFNGLNORMAL3IPROC glad_glNormal3i = NULL; |
| PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; |
| PFNGLNORMAL3SPROC glad_glNormal3s = NULL; |
| PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; |
| PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; |
| PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; |
| PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; |
| PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; |
| PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; |
| PFNGLORTHOPROC glad_glOrtho = NULL; |
| PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; |
| PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; |
| PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; |
| PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; |
| PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; |
| PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; |
| PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; |
| PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; |
| PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; |
| PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; |
| PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; |
| PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; |
| PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; |
| PFNGLPOINTSIZEPROC glad_glPointSize = NULL; |
| PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; |
| PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; |
| PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; |
| PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; |
| PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; |
| PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; |
| PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; |
| PFNGLPOPNAMEPROC glad_glPopName = NULL; |
| PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; |
| PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; |
| PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; |
| PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; |
| PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; |
| PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; |
| PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; |
| PFNGLPUSHNAMEPROC glad_glPushName = NULL; |
| PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; |
| PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; |
| PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; |
| PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; |
| PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; |
| PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; |
| PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; |
| PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; |
| PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; |
| PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; |
| PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; |
| PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; |
| PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; |
| PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; |
| PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; |
| PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; |
| PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; |
| PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; |
| PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; |
| PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; |
| PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; |
| PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; |
| PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; |
| PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; |
| PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; |
| PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; |
| PFNGLREADPIXELSPROC glad_glReadPixels = NULL; |
| PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; |
| PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; |
| PFNGLRECTDPROC glad_glRectd = NULL; |
| PFNGLRECTDVPROC glad_glRectdv = NULL; |
| PFNGLRECTFPROC glad_glRectf = NULL; |
| PFNGLRECTFVPROC glad_glRectfv = NULL; |
| PFNGLRECTIPROC glad_glRecti = NULL; |
| PFNGLRECTIVPROC glad_glRectiv = NULL; |
| PFNGLRECTSPROC glad_glRects = NULL; |
| PFNGLRECTSVPROC glad_glRectsv = NULL; |
| PFNGLRENDERMODEPROC glad_glRenderMode = NULL; |
| PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; |
| PFNGLROTATEDPROC glad_glRotated = NULL; |
| PFNGLROTATEFPROC glad_glRotatef = NULL; |
| PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; |
| PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; |
| PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; |
| PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; |
| PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; |
| PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; |
| PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; |
| PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; |
| PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; |
| PFNGLSCALEDPROC glad_glScaled = NULL; |
| PFNGLSCALEFPROC glad_glScalef = NULL; |
| PFNGLSCISSORPROC glad_glScissor = NULL; |
| PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; |
| PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; |
| PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; |
| PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; |
| PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; |
| PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; |
| PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; |
| PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; |
| PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; |
| PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; |
| PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; |
| PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; |
| PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; |
| PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; |
| PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; |
| PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; |
| PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; |
| PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; |
| PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; |
| PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; |
| PFNGLSHADEMODELPROC glad_glShadeModel = NULL; |
| PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; |
| PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; |
| PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; |
| PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; |
| PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; |
| PFNGLSTENCILOPPROC glad_glStencilOp = NULL; |
| PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; |
| PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; |
| PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; |
| PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; |
| PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; |
| PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; |
| PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; |
| PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; |
| PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; |
| PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; |
| PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; |
| PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; |
| PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; |
| PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; |
| PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; |
| PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; |
| PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; |
| PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; |
| PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; |
| PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; |
| PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; |
| PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; |
| PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; |
| PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; |
| PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; |
| PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; |
| PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; |
| PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; |
| PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; |
| PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; |
| PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; |
| PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; |
| PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; |
| PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; |
| PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; |
| PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; |
| PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; |
| PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; |
| PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; |
| PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; |
| PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; |
| PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; |
| PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; |
| PFNGLTEXENVFPROC glad_glTexEnvf = NULL; |
| PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; |
| PFNGLTEXENVIPROC glad_glTexEnvi = NULL; |
| PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; |
| PFNGLTEXGENDPROC glad_glTexGend = NULL; |
| PFNGLTEXGENDVPROC glad_glTexGendv = NULL; |
| PFNGLTEXGENFPROC glad_glTexGenf = NULL; |
| PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; |
| PFNGLTEXGENIPROC glad_glTexGeni = NULL; |
| PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; |
| PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; |
| PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; |
| PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; |
| PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; |
| PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; |
| PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; |
| PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; |
| PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; |
| PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; |
| PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; |
| PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; |
| PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; |
| PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; |
| PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; |
| PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; |
| PFNGLTRANSLATEDPROC glad_glTranslated = NULL; |
| PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; |
| PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; |
| PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; |
| PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; |
| PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; |
| PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; |
| PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; |
| PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; |
| PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; |
| PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; |
| PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; |
| PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; |
| PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; |
| PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; |
| PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; |
| PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; |
| PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; |
| PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; |
| PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; |
| PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; |
| PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; |
| PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; |
| PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; |
| PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; |
| PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; |
| PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; |
| PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; |
| PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; |
| PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; |
| PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; |
| PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; |
| PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; |
| PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; |
| PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; |
| PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; |
| PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; |
| PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; |
| PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; |
| PFNGLVERTEX2DPROC glad_glVertex2d = NULL; |
| PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; |
| PFNGLVERTEX2FPROC glad_glVertex2f = NULL; |
| PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; |
| PFNGLVERTEX2IPROC glad_glVertex2i = NULL; |
| PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; |
| PFNGLVERTEX2SPROC glad_glVertex2s = NULL; |
| PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; |
| PFNGLVERTEX3DPROC glad_glVertex3d = NULL; |
| PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; |
| PFNGLVERTEX3FPROC glad_glVertex3f = NULL; |
| PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; |
| PFNGLVERTEX3IPROC glad_glVertex3i = NULL; |
| PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; |
| PFNGLVERTEX3SPROC glad_glVertex3s = NULL; |
| PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; |
| PFNGLVERTEX4DPROC glad_glVertex4d = NULL; |
| PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; |
| PFNGLVERTEX4FPROC glad_glVertex4f = NULL; |
| PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; |
| PFNGLVERTEX4IPROC glad_glVertex4i = NULL; |
| PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; |
| PFNGLVERTEX4SPROC glad_glVertex4s = NULL; |
| PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; |
| PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; |
| PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; |
| PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; |
| PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; |
| PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; |
| PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; |
| PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; |
| PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; |
| PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; |
| PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; |
| PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; |
| PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; |
| PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; |
| PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; |
| PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; |
| PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; |
| PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; |
| PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; |
| PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; |
| PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; |
| PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; |
| PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; |
| PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; |
| PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; |
| PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; |
| PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; |
| PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; |
| PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; |
| PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; |
| PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; |
| PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; |
| PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; |
| PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; |
| PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; |
| PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; |
| PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; |
| PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; |
| PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; |
| PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; |
| PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; |
| PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; |
| PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; |
| PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; |
| PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; |
| PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; |
| PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; |
| PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; |
| PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; |
| PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; |
| PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; |
| PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; |
| PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; |
| PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; |
| PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; |
| PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; |
| PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; |
| PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; |
| PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; |
| PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; |
| PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; |
| PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; |
| PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; |
| PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; |
| PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; |
| PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; |
| PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; |
| PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; |
| PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; |
| PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; |
| PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; |
| PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; |
| PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; |
| PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; |
| PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; |
| PFNGLVIEWPORTPROC glad_glViewport = NULL; |
| PFNGLWAITSYNCPROC glad_glWaitSync = NULL; |
| PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; |
| PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; |
| PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; |
| PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; |
| PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; |
| PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; |
| PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; |
| PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; |
| PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; |
| PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; |
| PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; |
| PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; |
| PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; |
| PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; |
| PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; |
| PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; |
| |
| |
| static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_VERSION_1_0) return; |
| glAccum = (PFNGLACCUMPROC) load("glAccum", userptr); |
| glAlphaFunc = (PFNGLALPHAFUNCPROC) load("glAlphaFunc", userptr); |
| glBegin = (PFNGLBEGINPROC) load("glBegin", userptr); |
| glBitmap = (PFNGLBITMAPPROC) load("glBitmap", userptr); |
| glBlendFunc = (PFNGLBLENDFUNCPROC) load("glBlendFunc", userptr); |
| glCallList = (PFNGLCALLLISTPROC) load("glCallList", userptr); |
| glCallLists = (PFNGLCALLLISTSPROC) load("glCallLists", userptr); |
| glClear = (PFNGLCLEARPROC) load("glClear", userptr); |
| glClearAccum = (PFNGLCLEARACCUMPROC) load("glClearAccum", userptr); |
| glClearColor = (PFNGLCLEARCOLORPROC) load("glClearColor", userptr); |
| glClearDepth = (PFNGLCLEARDEPTHPROC) load("glClearDepth", userptr); |
| glClearIndex = (PFNGLCLEARINDEXPROC) load("glClearIndex", userptr); |
| glClearStencil = (PFNGLCLEARSTENCILPROC) load("glClearStencil", userptr); |
| glClipPlane = (PFNGLCLIPPLANEPROC) load("glClipPlane", userptr); |
| glColor3b = (PFNGLCOLOR3BPROC) load("glColor3b", userptr); |
| glColor3bv = (PFNGLCOLOR3BVPROC) load("glColor3bv", userptr); |
| glColor3d = (PFNGLCOLOR3DPROC) load("glColor3d", userptr); |
| glColor3dv = (PFNGLCOLOR3DVPROC) load("glColor3dv", userptr); |
| glColor3f = (PFNGLCOLOR3FPROC) load("glColor3f", userptr); |
| glColor3fv = (PFNGLCOLOR3FVPROC) load("glColor3fv", userptr); |
| glColor3i = (PFNGLCOLOR3IPROC) load("glColor3i", userptr); |
| glColor3iv = (PFNGLCOLOR3IVPROC) load("glColor3iv", userptr); |
| glColor3s = (PFNGLCOLOR3SPROC) load("glColor3s", userptr); |
| glColor3sv = (PFNGLCOLOR3SVPROC) load("glColor3sv", userptr); |
| glColor3ub = (PFNGLCOLOR3UBPROC) load("glColor3ub", userptr); |
| glColor3ubv = (PFNGLCOLOR3UBVPROC) load("glColor3ubv", userptr); |
| glColor3ui = (PFNGLCOLOR3UIPROC) load("glColor3ui", userptr); |
| glColor3uiv = (PFNGLCOLOR3UIVPROC) load("glColor3uiv", userptr); |
| glColor3us = (PFNGLCOLOR3USPROC) load("glColor3us", userptr); |
| glColor3usv = (PFNGLCOLOR3USVPROC) load("glColor3usv", userptr); |
| glColor4b = (PFNGLCOLOR4BPROC) load("glColor4b", userptr); |
| glColor4bv = (PFNGLCOLOR4BVPROC) load("glColor4bv", userptr); |
| glColor4d = (PFNGLCOLOR4DPROC) load("glColor4d", userptr); |
| glColor4dv = (PFNGLCOLOR4DVPROC) load("glColor4dv", userptr); |
| glColor4f = (PFNGLCOLOR4FPROC) load("glColor4f", userptr); |
| glColor4fv = (PFNGLCOLOR4FVPROC) load("glColor4fv", userptr); |
| glColor4i = (PFNGLCOLOR4IPROC) load("glColor4i", userptr); |
| glColor4iv = (PFNGLCOLOR4IVPROC) load("glColor4iv", userptr); |
| glColor4s = (PFNGLCOLOR4SPROC) load("glColor4s", userptr); |
| glColor4sv = (PFNGLCOLOR4SVPROC) load("glColor4sv", userptr); |
| glColor4ub = (PFNGLCOLOR4UBPROC) load("glColor4ub", userptr); |
| glColor4ubv = (PFNGLCOLOR4UBVPROC) load("glColor4ubv", userptr); |
| glColor4ui = (PFNGLCOLOR4UIPROC) load("glColor4ui", userptr); |
| glColor4uiv = (PFNGLCOLOR4UIVPROC) load("glColor4uiv", userptr); |
| glColor4us = (PFNGLCOLOR4USPROC) load("glColor4us", userptr); |
| glColor4usv = (PFNGLCOLOR4USVPROC) load("glColor4usv", userptr); |
| glColorMask = (PFNGLCOLORMASKPROC) load("glColorMask", userptr); |
| glColorMaterial = (PFNGLCOLORMATERIALPROC) load("glColorMaterial", userptr); |
| glCopyPixels = (PFNGLCOPYPIXELSPROC) load("glCopyPixels", userptr); |
| glCullFace = (PFNGLCULLFACEPROC) load("glCullFace", userptr); |
| glDeleteLists = (PFNGLDELETELISTSPROC) load("glDeleteLists", userptr); |
| glDepthFunc = (PFNGLDEPTHFUNCPROC) load("glDepthFunc", userptr); |
| glDepthMask = (PFNGLDEPTHMASKPROC) load("glDepthMask", userptr); |
| glDepthRange = (PFNGLDEPTHRANGEPROC) load("glDepthRange", userptr); |
| glDisable = (PFNGLDISABLEPROC) load("glDisable", userptr); |
| glDrawBuffer = (PFNGLDRAWBUFFERPROC) load("glDrawBuffer", userptr); |
| glDrawPixels = (PFNGLDRAWPIXELSPROC) load("glDrawPixels", userptr); |
| glEdgeFlag = (PFNGLEDGEFLAGPROC) load("glEdgeFlag", userptr); |
| glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load("glEdgeFlagv", userptr); |
| glEnable = (PFNGLENABLEPROC) load("glEnable", userptr); |
| glEnd = (PFNGLENDPROC) load("glEnd", userptr); |
| glEndList = (PFNGLENDLISTPROC) load("glEndList", userptr); |
| glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load("glEvalCoord1d", userptr); |
| glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load("glEvalCoord1dv", userptr); |
| glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load("glEvalCoord1f", userptr); |
| glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load("glEvalCoord1fv", userptr); |
| glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load("glEvalCoord2d", userptr); |
| glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load("glEvalCoord2dv", userptr); |
| glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load("glEvalCoord2f", userptr); |
| glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load("glEvalCoord2fv", userptr); |
| glEvalMesh1 = (PFNGLEVALMESH1PROC) load("glEvalMesh1", userptr); |
| glEvalMesh2 = (PFNGLEVALMESH2PROC) load("glEvalMesh2", userptr); |
| glEvalPoint1 = (PFNGLEVALPOINT1PROC) load("glEvalPoint1", userptr); |
| glEvalPoint2 = (PFNGLEVALPOINT2PROC) load("glEvalPoint2", userptr); |
| glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load("glFeedbackBuffer", userptr); |
| glFinish = (PFNGLFINISHPROC) load("glFinish", userptr); |
| glFlush = (PFNGLFLUSHPROC) load("glFlush", userptr); |
| glFogf = (PFNGLFOGFPROC) load("glFogf", userptr); |
| glFogfv = (PFNGLFOGFVPROC) load("glFogfv", userptr); |
| glFogi = (PFNGLFOGIPROC) load("glFogi", userptr); |
| glFogiv = (PFNGLFOGIVPROC) load("glFogiv", userptr); |
| glFrontFace = (PFNGLFRONTFACEPROC) load("glFrontFace", userptr); |
| glFrustum = (PFNGLFRUSTUMPROC) load("glFrustum", userptr); |
| glGenLists = (PFNGLGENLISTSPROC) load("glGenLists", userptr); |
| glGetBooleanv = (PFNGLGETBOOLEANVPROC) load("glGetBooleanv", userptr); |
| glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load("glGetClipPlane", userptr); |
| glGetDoublev = (PFNGLGETDOUBLEVPROC) load("glGetDoublev", userptr); |
| glGetError = (PFNGLGETERRORPROC) load("glGetError", userptr); |
| glGetFloatv = (PFNGLGETFLOATVPROC) load("glGetFloatv", userptr); |
| glGetIntegerv = (PFNGLGETINTEGERVPROC) load("glGetIntegerv", userptr); |
| glGetLightfv = (PFNGLGETLIGHTFVPROC) load("glGetLightfv", userptr); |
| glGetLightiv = (PFNGLGETLIGHTIVPROC) load("glGetLightiv", userptr); |
| glGetMapdv = (PFNGLGETMAPDVPROC) load("glGetMapdv", userptr); |
| glGetMapfv = (PFNGLGETMAPFVPROC) load("glGetMapfv", userptr); |
| glGetMapiv = (PFNGLGETMAPIVPROC) load("glGetMapiv", userptr); |
| glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load("glGetMaterialfv", userptr); |
| glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load("glGetMaterialiv", userptr); |
| glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load("glGetPixelMapfv", userptr); |
| glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load("glGetPixelMapuiv", userptr); |
| glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load("glGetPixelMapusv", userptr); |
| glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load("glGetPolygonStipple", userptr); |
| glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr); |
| glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load("glGetTexEnvfv", userptr); |
| glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load("glGetTexEnviv", userptr); |
| glGetTexGendv = (PFNGLGETTEXGENDVPROC) load("glGetTexGendv", userptr); |
| glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load("glGetTexGenfv", userptr); |
| glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load("glGetTexGeniv", userptr); |
| glGetTexImage = (PFNGLGETTEXIMAGEPROC) load("glGetTexImage", userptr); |
| glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load("glGetTexLevelParameterfv", userptr); |
| glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load("glGetTexLevelParameteriv", userptr); |
| glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load("glGetTexParameterfv", userptr); |
| glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load("glGetTexParameteriv", userptr); |
| glHint = (PFNGLHINTPROC) load("glHint", userptr); |
| glIndexMask = (PFNGLINDEXMASKPROC) load("glIndexMask", userptr); |
| glIndexd = (PFNGLINDEXDPROC) load("glIndexd", userptr); |
| glIndexdv = (PFNGLINDEXDVPROC) load("glIndexdv", userptr); |
| glIndexf = (PFNGLINDEXFPROC) load("glIndexf", userptr); |
| glIndexfv = (PFNGLINDEXFVPROC) load("glIndexfv", userptr); |
| glIndexi = (PFNGLINDEXIPROC) load("glIndexi", userptr); |
| glIndexiv = (PFNGLINDEXIVPROC) load("glIndexiv", userptr); |
| glIndexs = (PFNGLINDEXSPROC) load("glIndexs", userptr); |
| glIndexsv = (PFNGLINDEXSVPROC) load("glIndexsv", userptr); |
| glInitNames = (PFNGLINITNAMESPROC) load("glInitNames", userptr); |
| glIsEnabled = (PFNGLISENABLEDPROC) load("glIsEnabled", userptr); |
| glIsList = (PFNGLISLISTPROC) load("glIsList", userptr); |
| glLightModelf = (PFNGLLIGHTMODELFPROC) load("glLightModelf", userptr); |
| glLightModelfv = (PFNGLLIGHTMODELFVPROC) load("glLightModelfv", userptr); |
| glLightModeli = (PFNGLLIGHTMODELIPROC) load("glLightModeli", userptr); |
| glLightModeliv = (PFNGLLIGHTMODELIVPROC) load("glLightModeliv", userptr); |
| glLightf = (PFNGLLIGHTFPROC) load("glLightf", userptr); |
| glLightfv = (PFNGLLIGHTFVPROC) load("glLightfv", userptr); |
| glLighti = (PFNGLLIGHTIPROC) load("glLighti", userptr); |
| glLightiv = (PFNGLLIGHTIVPROC) load("glLightiv", userptr); |
| glLineStipple = (PFNGLLINESTIPPLEPROC) load("glLineStipple", userptr); |
| glLineWidth = (PFNGLLINEWIDTHPROC) load("glLineWidth", userptr); |
| glListBase = (PFNGLLISTBASEPROC) load("glListBase", userptr); |
| glLoadIdentity = (PFNGLLOADIDENTITYPROC) load("glLoadIdentity", userptr); |
| glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load("glLoadMatrixd", userptr); |
| glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load("glLoadMatrixf", userptr); |
| glLoadName = (PFNGLLOADNAMEPROC) load("glLoadName", userptr); |
| glLogicOp = (PFNGLLOGICOPPROC) load("glLogicOp", userptr); |
| glMap1d = (PFNGLMAP1DPROC) load("glMap1d", userptr); |
| glMap1f = (PFNGLMAP1FPROC) load("glMap1f", userptr); |
| glMap2d = (PFNGLMAP2DPROC) load("glMap2d", userptr); |
| glMap2f = (PFNGLMAP2FPROC) load("glMap2f", userptr); |
| glMapGrid1d = (PFNGLMAPGRID1DPROC) load("glMapGrid1d", userptr); |
| glMapGrid1f = (PFNGLMAPGRID1FPROC) load("glMapGrid1f", userptr); |
| glMapGrid2d = (PFNGLMAPGRID2DPROC) load("glMapGrid2d", userptr); |
| glMapGrid2f = (PFNGLMAPGRID2FPROC) load("glMapGrid2f", userptr); |
| glMaterialf = (PFNGLMATERIALFPROC) load("glMaterialf", userptr); |
| glMaterialfv = (PFNGLMATERIALFVPROC) load("glMaterialfv", userptr); |
| glMateriali = (PFNGLMATERIALIPROC) load("glMateriali", userptr); |
| glMaterialiv = (PFNGLMATERIALIVPROC) load("glMaterialiv", userptr); |
| glMatrixMode = (PFNGLMATRIXMODEPROC) load("glMatrixMode", userptr); |
| glMultMatrixd = (PFNGLMULTMATRIXDPROC) load("glMultMatrixd", userptr); |
| glMultMatrixf = (PFNGLMULTMATRIXFPROC) load("glMultMatrixf", userptr); |
| glNewList = (PFNGLNEWLISTPROC) load("glNewList", userptr); |
| glNormal3b = (PFNGLNORMAL3BPROC) load("glNormal3b", userptr); |
| glNormal3bv = (PFNGLNORMAL3BVPROC) load("glNormal3bv", userptr); |
| glNormal3d = (PFNGLNORMAL3DPROC) load("glNormal3d", userptr); |
| glNormal3dv = (PFNGLNORMAL3DVPROC) load("glNormal3dv", userptr); |
| glNormal3f = (PFNGLNORMAL3FPROC) load("glNormal3f", userptr); |
| glNormal3fv = (PFNGLNORMAL3FVPROC) load("glNormal3fv", userptr); |
| glNormal3i = (PFNGLNORMAL3IPROC) load("glNormal3i", userptr); |
| glNormal3iv = (PFNGLNORMAL3IVPROC) load("glNormal3iv", userptr); |
| glNormal3s = (PFNGLNORMAL3SPROC) load("glNormal3s", userptr); |
| glNormal3sv = (PFNGLNORMAL3SVPROC) load("glNormal3sv", userptr); |
| glOrtho = (PFNGLORTHOPROC) load("glOrtho", userptr); |
| glPassThrough = (PFNGLPASSTHROUGHPROC) load("glPassThrough", userptr); |
| glPixelMapfv = (PFNGLPIXELMAPFVPROC) load("glPixelMapfv", userptr); |
| glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load("glPixelMapuiv", userptr); |
| glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load("glPixelMapusv", userptr); |
| glPixelStoref = (PFNGLPIXELSTOREFPROC) load("glPixelStoref", userptr); |
| glPixelStorei = (PFNGLPIXELSTOREIPROC) load("glPixelStorei", userptr); |
| glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load("glPixelTransferf", userptr); |
| glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load("glPixelTransferi", userptr); |
| glPixelZoom = (PFNGLPIXELZOOMPROC) load("glPixelZoom", userptr); |
| glPointSize = (PFNGLPOINTSIZEPROC) load("glPointSize", userptr); |
| glPolygonMode = (PFNGLPOLYGONMODEPROC) load("glPolygonMode", userptr); |
| glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load("glPolygonStipple", userptr); |
| glPopAttrib = (PFNGLPOPATTRIBPROC) load("glPopAttrib", userptr); |
| glPopMatrix = (PFNGLPOPMATRIXPROC) load("glPopMatrix", userptr); |
| glPopName = (PFNGLPOPNAMEPROC) load("glPopName", userptr); |
| glPushAttrib = (PFNGLPUSHATTRIBPROC) load("glPushAttrib", userptr); |
| glPushMatrix = (PFNGLPUSHMATRIXPROC) load("glPushMatrix", userptr); |
| glPushName = (PFNGLPUSHNAMEPROC) load("glPushName", userptr); |
| glRasterPos2d = (PFNGLRASTERPOS2DPROC) load("glRasterPos2d", userptr); |
| glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load("glRasterPos2dv", userptr); |
| glRasterPos2f = (PFNGLRASTERPOS2FPROC) load("glRasterPos2f", userptr); |
| glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load("glRasterPos2fv", userptr); |
| glRasterPos2i = (PFNGLRASTERPOS2IPROC) load("glRasterPos2i", userptr); |
| glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load("glRasterPos2iv", userptr); |
| glRasterPos2s = (PFNGLRASTERPOS2SPROC) load("glRasterPos2s", userptr); |
| glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load("glRasterPos2sv", userptr); |
| glRasterPos3d = (PFNGLRASTERPOS3DPROC) load("glRasterPos3d", userptr); |
| glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load("glRasterPos3dv", userptr); |
| glRasterPos3f = (PFNGLRASTERPOS3FPROC) load("glRasterPos3f", userptr); |
| glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load("glRasterPos3fv", userptr); |
| glRasterPos3i = (PFNGLRASTERPOS3IPROC) load("glRasterPos3i", userptr); |
| glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load("glRasterPos3iv", userptr); |
| glRasterPos3s = (PFNGLRASTERPOS3SPROC) load("glRasterPos3s", userptr); |
| glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load("glRasterPos3sv", userptr); |
| glRasterPos4d = (PFNGLRASTERPOS4DPROC) load("glRasterPos4d", userptr); |
| glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load("glRasterPos4dv", userptr); |
| glRasterPos4f = (PFNGLRASTERPOS4FPROC) load("glRasterPos4f", userptr); |
| glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load("glRasterPos4fv", userptr); |
| glRasterPos4i = (PFNGLRASTERPOS4IPROC) load("glRasterPos4i", userptr); |
| glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load("glRasterPos4iv", userptr); |
| glRasterPos4s = (PFNGLRASTERPOS4SPROC) load("glRasterPos4s", userptr); |
| glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load("glRasterPos4sv", userptr); |
| glReadBuffer = (PFNGLREADBUFFERPROC) load("glReadBuffer", userptr); |
| glReadPixels = (PFNGLREADPIXELSPROC) load("glReadPixels", userptr); |
| glRectd = (PFNGLRECTDPROC) load("glRectd", userptr); |
| glRectdv = (PFNGLRECTDVPROC) load("glRectdv", userptr); |
| glRectf = (PFNGLRECTFPROC) load("glRectf", userptr); |
| glRectfv = (PFNGLRECTFVPROC) load("glRectfv", userptr); |
| glRecti = (PFNGLRECTIPROC) load("glRecti", userptr); |
| glRectiv = (PFNGLRECTIVPROC) load("glRectiv", userptr); |
| glRects = (PFNGLRECTSPROC) load("glRects", userptr); |
| glRectsv = (PFNGLRECTSVPROC) load("glRectsv", userptr); |
| glRenderMode = (PFNGLRENDERMODEPROC) load("glRenderMode", userptr); |
| glRotated = (PFNGLROTATEDPROC) load("glRotated", userptr); |
| glRotatef = (PFNGLROTATEFPROC) load("glRotatef", userptr); |
| glScaled = (PFNGLSCALEDPROC) load("glScaled", userptr); |
| glScalef = (PFNGLSCALEFPROC) load("glScalef", userptr); |
| glScissor = (PFNGLSCISSORPROC) load("glScissor", userptr); |
| glSelectBuffer = (PFNGLSELECTBUFFERPROC) load("glSelectBuffer", userptr); |
| glShadeModel = (PFNGLSHADEMODELPROC) load("glShadeModel", userptr); |
| glStencilFunc = (PFNGLSTENCILFUNCPROC) load("glStencilFunc", userptr); |
| glStencilMask = (PFNGLSTENCILMASKPROC) load("glStencilMask", userptr); |
| glStencilOp = (PFNGLSTENCILOPPROC) load("glStencilOp", userptr); |
| glTexCoord1d = (PFNGLTEXCOORD1DPROC) load("glTexCoord1d", userptr); |
| glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load("glTexCoord1dv", userptr); |
| glTexCoord1f = (PFNGLTEXCOORD1FPROC) load("glTexCoord1f", userptr); |
| glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load("glTexCoord1fv", userptr); |
| glTexCoord1i = (PFNGLTEXCOORD1IPROC) load("glTexCoord1i", userptr); |
| glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load("glTexCoord1iv", userptr); |
| glTexCoord1s = (PFNGLTEXCOORD1SPROC) load("glTexCoord1s", userptr); |
| glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load("glTexCoord1sv", userptr); |
| glTexCoord2d = (PFNGLTEXCOORD2DPROC) load("glTexCoord2d", userptr); |
| glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load("glTexCoord2dv", userptr); |
| glTexCoord2f = (PFNGLTEXCOORD2FPROC) load("glTexCoord2f", userptr); |
| glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load("glTexCoord2fv", userptr); |
| glTexCoord2i = (PFNGLTEXCOORD2IPROC) load("glTexCoord2i", userptr); |
| glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load("glTexCoord2iv", userptr); |
| glTexCoord2s = (PFNGLTEXCOORD2SPROC) load("glTexCoord2s", userptr); |
| glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load("glTexCoord2sv", userptr); |
| glTexCoord3d = (PFNGLTEXCOORD3DPROC) load("glTexCoord3d", userptr); |
| glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load("glTexCoord3dv", userptr); |
| glTexCoord3f = (PFNGLTEXCOORD3FPROC) load("glTexCoord3f", userptr); |
| glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load("glTexCoord3fv", userptr); |
| glTexCoord3i = (PFNGLTEXCOORD3IPROC) load("glTexCoord3i", userptr); |
| glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load("glTexCoord3iv", userptr); |
| glTexCoord3s = (PFNGLTEXCOORD3SPROC) load("glTexCoord3s", userptr); |
| glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load("glTexCoord3sv", userptr); |
| glTexCoord4d = (PFNGLTEXCOORD4DPROC) load("glTexCoord4d", userptr); |
| glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load("glTexCoord4dv", userptr); |
| glTexCoord4f = (PFNGLTEXCOORD4FPROC) load("glTexCoord4f", userptr); |
| glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load("glTexCoord4fv", userptr); |
| glTexCoord4i = (PFNGLTEXCOORD4IPROC) load("glTexCoord4i", userptr); |
| glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load("glTexCoord4iv", userptr); |
| glTexCoord4s = (PFNGLTEXCOORD4SPROC) load("glTexCoord4s", userptr); |
| glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load("glTexCoord4sv", userptr); |
| glTexEnvf = (PFNGLTEXENVFPROC) load("glTexEnvf", userptr); |
| glTexEnvfv = (PFNGLTEXENVFVPROC) load("glTexEnvfv", userptr); |
| glTexEnvi = (PFNGLTEXENVIPROC) load("glTexEnvi", userptr); |
| glTexEnviv = (PFNGLTEXENVIVPROC) load("glTexEnviv", userptr); |
| glTexGend = (PFNGLTEXGENDPROC) load("glTexGend", userptr); |
| glTexGendv = (PFNGLTEXGENDVPROC) load("glTexGendv", userptr); |
| glTexGenf = (PFNGLTEXGENFPROC) load("glTexGenf", userptr); |
| glTexGenfv = (PFNGLTEXGENFVPROC) load("glTexGenfv", userptr); |
| glTexGeni = (PFNGLTEXGENIPROC) load("glTexGeni", userptr); |
| glTexGeniv = (PFNGLTEXGENIVPROC) load("glTexGeniv", userptr); |
| glTexImage1D = (PFNGLTEXIMAGE1DPROC) load("glTexImage1D", userptr); |
| glTexImage2D = (PFNGLTEXIMAGE2DPROC) load("glTexImage2D", userptr); |
| glTexParameterf = (PFNGLTEXPARAMETERFPROC) load("glTexParameterf", userptr); |
| glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load("glTexParameterfv", userptr); |
| glTexParameteri = (PFNGLTEXPARAMETERIPROC) load("glTexParameteri", userptr); |
| glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load("glTexParameteriv", userptr); |
| glTranslated = (PFNGLTRANSLATEDPROC) load("glTranslated", userptr); |
| glTranslatef = (PFNGLTRANSLATEFPROC) load("glTranslatef", userptr); |
| glVertex2d = (PFNGLVERTEX2DPROC) load("glVertex2d", userptr); |
| glVertex2dv = (PFNGLVERTEX2DVPROC) load("glVertex2dv", userptr); |
| glVertex2f = (PFNGLVERTEX2FPROC) load("glVertex2f", userptr); |
| glVertex2fv = (PFNGLVERTEX2FVPROC) load("glVertex2fv", userptr); |
| glVertex2i = (PFNGLVERTEX2IPROC) load("glVertex2i", userptr); |
| glVertex2iv = (PFNGLVERTEX2IVPROC) load("glVertex2iv", userptr); |
| glVertex2s = (PFNGLVERTEX2SPROC) load("glVertex2s", userptr); |
| glVertex2sv = (PFNGLVERTEX2SVPROC) load("glVertex2sv", userptr); |
| glVertex3d = (PFNGLVERTEX3DPROC) load("glVertex3d", userptr); |
| glVertex3dv = (PFNGLVERTEX3DVPROC) load("glVertex3dv", userptr); |
| glVertex3f = (PFNGLVERTEX3FPROC) load("glVertex3f", userptr); |
| glVertex3fv = (PFNGLVERTEX3FVPROC) load("glVertex3fv", userptr); |
| glVertex3i = (PFNGLVERTEX3IPROC) load("glVertex3i", userptr); |
| glVertex3iv = (PFNGLVERTEX3IVPROC) load("glVertex3iv", userptr); |
| glVertex3s = (PFNGLVERTEX3SPROC) load("glVertex3s", userptr); |
| glVertex3sv = (PFNGLVERTEX3SVPROC) load("glVertex3sv", userptr); |
| glVertex4d = (PFNGLVERTEX4DPROC) load("glVertex4d", userptr); |
| glVertex4dv = (PFNGLVERTEX4DVPROC) load("glVertex4dv", userptr); |
| glVertex4f = (PFNGLVERTEX4FPROC) load("glVertex4f", userptr); |
| glVertex4fv = (PFNGLVERTEX4FVPROC) load("glVertex4fv", userptr); |
| glVertex4i = (PFNGLVERTEX4IPROC) load("glVertex4i", userptr); |
| glVertex4iv = (PFNGLVERTEX4IVPROC) load("glVertex4iv", userptr); |
| glVertex4s = (PFNGLVERTEX4SPROC) load("glVertex4s", userptr); |
| glVertex4sv = (PFNGLVERTEX4SVPROC) load("glVertex4sv", userptr); |
| glViewport = (PFNGLVIEWPORTPROC) load("glViewport", userptr); |
| } |
| static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_VERSION_1_1) return; |
| glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load("glAreTexturesResident", userptr); |
| glArrayElement = (PFNGLARRAYELEMENTPROC) load("glArrayElement", userptr); |
| glBindTexture = (PFNGLBINDTEXTUREPROC) load("glBindTexture", userptr); |
| glColorPointer = (PFNGLCOLORPOINTERPROC) load("glColorPointer", userptr); |
| glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load("glCopyTexImage1D", userptr); |
| glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load("glCopyTexImage2D", userptr); |
| glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load("glCopyTexSubImage1D", userptr); |
| glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load("glCopyTexSubImage2D", userptr); |
| glDeleteTextures = (PFNGLDELETETEXTURESPROC) load("glDeleteTextures", userptr); |
| glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load("glDisableClientState", userptr); |
| glDrawArrays = (PFNGLDRAWARRAYSPROC) load("glDrawArrays", userptr); |
| glDrawElements = (PFNGLDRAWELEMENTSPROC) load("glDrawElements", userptr); |
| glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load("glEdgeFlagPointer", userptr); |
| glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load("glEnableClientState", userptr); |
| glGenTextures = (PFNGLGENTEXTURESPROC) load("glGenTextures", userptr); |
| glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr); |
| glIndexPointer = (PFNGLINDEXPOINTERPROC) load("glIndexPointer", userptr); |
| glIndexub = (PFNGLINDEXUBPROC) load("glIndexub", userptr); |
| glIndexubv = (PFNGLINDEXUBVPROC) load("glIndexubv", userptr); |
| glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load("glInterleavedArrays", userptr); |
| glIsTexture = (PFNGLISTEXTUREPROC) load("glIsTexture", userptr); |
| glNormalPointer = (PFNGLNORMALPOINTERPROC) load("glNormalPointer", userptr); |
| glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load("glPolygonOffset", userptr); |
| glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load("glPopClientAttrib", userptr); |
| glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load("glPrioritizeTextures", userptr); |
| glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load("glPushClientAttrib", userptr); |
| glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load("glTexCoordPointer", userptr); |
| glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load("glTexSubImage1D", userptr); |
| glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load("glTexSubImage2D", userptr); |
| glVertexPointer = (PFNGLVERTEXPOINTERPROC) load("glVertexPointer", userptr); |
| } |
| static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_VERSION_1_2) return; |
| glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load("glCopyTexSubImage3D", userptr); |
| glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load("glDrawRangeElements", userptr); |
| glTexImage3D = (PFNGLTEXIMAGE3DPROC) load("glTexImage3D", userptr); |
| glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load("glTexSubImage3D", userptr); |
| } |
| static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_VERSION_1_3) return; |
| glActiveTexture = (PFNGLACTIVETEXTUREPROC) load("glActiveTexture", userptr); |
| glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load("glClientActiveTexture", userptr); |
| glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load("glCompressedTexImage1D", userptr); |
| glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load("glCompressedTexImage2D", userptr); |
| glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load("glCompressedTexImage3D", userptr); |
| glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load("glCompressedTexSubImage1D", userptr); |
| glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load("glCompressedTexSubImage2D", userptr); |
| glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load("glCompressedTexSubImage3D", userptr); |
| glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load("glGetCompressedTexImage", userptr); |
| glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load("glLoadTransposeMatrixd", userptr); |
| glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load("glLoadTransposeMatrixf", userptr); |
| glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load("glMultTransposeMatrixd", userptr); |
| glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load("glMultTransposeMatrixf", userptr); |
| glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load("glMultiTexCoord1d", userptr); |
| glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load("glMultiTexCoord1dv", userptr); |
| glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load("glMultiTexCoord1f", userptr); |
| glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load("glMultiTexCoord1fv", userptr); |
| glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load("glMultiTexCoord1i", userptr); |
| glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load("glMultiTexCoord1iv", userptr); |
| glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load("glMultiTexCoord1s", userptr); |
| glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load("glMultiTexCoord1sv", userptr); |
| glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load("glMultiTexCoord2d", userptr); |
| glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load("glMultiTexCoord2dv", userptr); |
| glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load("glMultiTexCoord2f", userptr); |
| glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load("glMultiTexCoord2fv", userptr); |
| glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load("glMultiTexCoord2i", userptr); |
| glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load("glMultiTexCoord2iv", userptr); |
| glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load("glMultiTexCoord2s", userptr); |
| glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load("glMultiTexCoord2sv", userptr); |
| glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load("glMultiTexCoord3d", userptr); |
| glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load("glMultiTexCoord3dv", userptr); |
| glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load("glMultiTexCoord3f", userptr); |
| glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load("glMultiTexCoord3fv", userptr); |
| glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load("glMultiTexCoord3i", userptr); |
| glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load("glMultiTexCoord3iv", userptr); |
| glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load("glMultiTexCoord3s", userptr); |
| glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load("glMultiTexCoord3sv", userptr); |
| glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load("glMultiTexCoord4d", userptr); |
| glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load("glMultiTexCoord4dv", userptr); |
| glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load("glMultiTexCoord4f", userptr); |
| glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load("glMultiTexCoord4fv", userptr); |
| glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load("glMultiTexCoord4i", userptr); |
| glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load("glMultiTexCoord4iv", userptr); |
| glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load("glMultiTexCoord4s", userptr); |
| glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load("glMultiTexCoord4sv", userptr); |
| glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr); |
| } |
| static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_VERSION_1_4) return; |
| glBlendColor = (PFNGLBLENDCOLORPROC) load("glBlendColor", userptr); |
| glBlendEquation = (PFNGLBLENDEQUATIONPROC) load("glBlendEquation", userptr); |
| glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load("glBlendFuncSeparate", userptr); |
| glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load("glFogCoordPointer", userptr); |
| glFogCoordd = (PFNGLFOGCOORDDPROC) load("glFogCoordd", userptr); |
| glFogCoorddv = (PFNGLFOGCOORDDVPROC) load("glFogCoorddv", userptr); |
| glFogCoordf = (PFNGLFOGCOORDFPROC) load("glFogCoordf", userptr); |
| glFogCoordfv = (PFNGLFOGCOORDFVPROC) load("glFogCoordfv", userptr); |
| glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load("glMultiDrawArrays", userptr); |
| glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load("glMultiDrawElements", userptr); |
| glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load("glPointParameterf", userptr); |
| glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load("glPointParameterfv", userptr); |
| glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load("glPointParameteri", userptr); |
| glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load("glPointParameteriv", userptr); |
| glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load("glSecondaryColor3b", userptr); |
| glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load("glSecondaryColor3bv", userptr); |
| glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load("glSecondaryColor3d", userptr); |
| glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load("glSecondaryColor3dv", userptr); |
| glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load("glSecondaryColor3f", userptr); |
| glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load("glSecondaryColor3fv", userptr); |
| glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load("glSecondaryColor3i", userptr); |
| glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load("glSecondaryColor3iv", userptr); |
| glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load("glSecondaryColor3s", userptr); |
| glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load("glSecondaryColor3sv", userptr); |
| glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load("glSecondaryColor3ub", userptr); |
| glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load("glSecondaryColor3ubv", userptr); |
| glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load("glSecondaryColor3ui", userptr); |
| glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load("glSecondaryColor3uiv", userptr); |
| glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load("glSecondaryColor3us", userptr); |
| glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load("glSecondaryColor3usv", userptr); |
| glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load("glSecondaryColorPointer", userptr); |
| glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load("glWindowPos2d", userptr); |
| glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load("glWindowPos2dv", userptr); |
| glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load("glWindowPos2f", userptr); |
| glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load("glWindowPos2fv", userptr); |
| glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load("glWindowPos2i", userptr); |
| glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load("glWindowPos2iv", userptr); |
| glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load("glWindowPos2s", userptr); |
| glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load("glWindowPos2sv", userptr); |
| glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load("glWindowPos3d", userptr); |
| glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load("glWindowPos3dv", userptr); |
| glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load("glWindowPos3f", userptr); |
| glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load("glWindowPos3fv", userptr); |
| glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load("glWindowPos3i", userptr); |
| glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load("glWindowPos3iv", userptr); |
| glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load("glWindowPos3s", userptr); |
| glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load("glWindowPos3sv", userptr); |
| } |
| static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_VERSION_1_5) return; |
| glBeginQuery = (PFNGLBEGINQUERYPROC) load("glBeginQuery", userptr); |
| glBindBuffer = (PFNGLBINDBUFFERPROC) load("glBindBuffer", userptr); |
| glBufferData = (PFNGLBUFFERDATAPROC) load("glBufferData", userptr); |
| glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load("glBufferSubData", userptr); |
| glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load("glDeleteBuffers", userptr); |
| glDeleteQueries = (PFNGLDELETEQUERIESPROC) load("glDeleteQueries", userptr); |
| glEndQuery = (PFNGLENDQUERYPROC) load("glEndQuery", userptr); |
| glGenBuffers = (PFNGLGENBUFFERSPROC) load("glGenBuffers", userptr); |
| glGenQueries = (PFNGLGENQUERIESPROC) load("glGenQueries", userptr); |
| glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load("glGetBufferParameteriv", userptr); |
| glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load("glGetBufferPointerv", userptr); |
| glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load("glGetBufferSubData", userptr); |
| glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load("glGetQueryObjectiv", userptr); |
| glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load("glGetQueryObjectuiv", userptr); |
| glGetQueryiv = (PFNGLGETQUERYIVPROC) load("glGetQueryiv", userptr); |
| glIsBuffer = (PFNGLISBUFFERPROC) load("glIsBuffer", userptr); |
| glIsQuery = (PFNGLISQUERYPROC) load("glIsQuery", userptr); |
| glMapBuffer = (PFNGLMAPBUFFERPROC) load("glMapBuffer", userptr); |
| glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load("glUnmapBuffer", userptr); |
| } |
| static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_VERSION_2_0) return; |
| glAttachShader = (PFNGLATTACHSHADERPROC) load("glAttachShader", userptr); |
| glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load("glBindAttribLocation", userptr); |
| glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load("glBlendEquationSeparate", userptr); |
| glCompileShader = (PFNGLCOMPILESHADERPROC) load("glCompileShader", userptr); |
| glCreateProgram = (PFNGLCREATEPROGRAMPROC) load("glCreateProgram", userptr); |
| glCreateShader = (PFNGLCREATESHADERPROC) load("glCreateShader", userptr); |
| glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load("glDeleteProgram", userptr); |
| glDeleteShader = (PFNGLDELETESHADERPROC) load("glDeleteShader", userptr); |
| glDetachShader = (PFNGLDETACHSHADERPROC) load("glDetachShader", userptr); |
| glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load("glDisableVertexAttribArray", userptr); |
| glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load("glDrawBuffers", userptr); |
| glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load("glEnableVertexAttribArray", userptr); |
| glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load("glGetActiveAttrib", userptr); |
| glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load("glGetActiveUniform", userptr); |
| glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load("glGetAttachedShaders", userptr); |
| glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load("glGetAttribLocation", userptr); |
| glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load("glGetProgramInfoLog", userptr); |
| glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load("glGetProgramiv", userptr); |
| glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load("glGetShaderInfoLog", userptr); |
| glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load("glGetShaderSource", userptr); |
| glGetShaderiv = (PFNGLGETSHADERIVPROC) load("glGetShaderiv", userptr); |
| glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load("glGetUniformLocation", userptr); |
| glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load("glGetUniformfv", userptr); |
| glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load("glGetUniformiv", userptr); |
| glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load("glGetVertexAttribPointerv", userptr); |
| glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load("glGetVertexAttribdv", userptr); |
| glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load("glGetVertexAttribfv", userptr); |
| glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load("glGetVertexAttribiv", userptr); |
| glIsProgram = (PFNGLISPROGRAMPROC) load("glIsProgram", userptr); |
| glIsShader = (PFNGLISSHADERPROC) load("glIsShader", userptr); |
| glLinkProgram = (PFNGLLINKPROGRAMPROC) load("glLinkProgram", userptr); |
| glShaderSource = (PFNGLSHADERSOURCEPROC) load("glShaderSource", userptr); |
| glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load("glStencilFuncSeparate", userptr); |
| glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load("glStencilMaskSeparate", userptr); |
| glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load("glStencilOpSeparate", userptr); |
| glUniform1f = (PFNGLUNIFORM1FPROC) load("glUniform1f", userptr); |
| glUniform1fv = (PFNGLUNIFORM1FVPROC) load("glUniform1fv", userptr); |
| glUniform1i = (PFNGLUNIFORM1IPROC) load("glUniform1i", userptr); |
| glUniform1iv = (PFNGLUNIFORM1IVPROC) load("glUniform1iv", userptr); |
| glUniform2f = (PFNGLUNIFORM2FPROC) load("glUniform2f", userptr); |
| glUniform2fv = (PFNGLUNIFORM2FVPROC) load("glUniform2fv", userptr); |
| glUniform2i = (PFNGLUNIFORM2IPROC) load("glUniform2i", userptr); |
| glUniform2iv = (PFNGLUNIFORM2IVPROC) load("glUniform2iv", userptr); |
| glUniform3f = (PFNGLUNIFORM3FPROC) load("glUniform3f", userptr); |
| glUniform3fv = (PFNGLUNIFORM3FVPROC) load("glUniform3fv", userptr); |
| glUniform3i = (PFNGLUNIFORM3IPROC) load("glUniform3i", userptr); |
| glUniform3iv = (PFNGLUNIFORM3IVPROC) load("glUniform3iv", userptr); |
| glUniform4f = (PFNGLUNIFORM4FPROC) load("glUniform4f", userptr); |
| glUniform4fv = (PFNGLUNIFORM4FVPROC) load("glUniform4fv", userptr); |
| glUniform4i = (PFNGLUNIFORM4IPROC) load("glUniform4i", userptr); |
| glUniform4iv = (PFNGLUNIFORM4IVPROC) load("glUniform4iv", userptr); |
| glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load("glUniformMatrix2fv", userptr); |
| glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load("glUniformMatrix3fv", userptr); |
| glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load("glUniformMatrix4fv", userptr); |
| glUseProgram = (PFNGLUSEPROGRAMPROC) load("glUseProgram", userptr); |
| glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load("glValidateProgram", userptr); |
| glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load("glVertexAttrib1d", userptr); |
| glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load("glVertexAttrib1dv", userptr); |
| glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load("glVertexAttrib1f", userptr); |
| glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load("glVertexAttrib1fv", userptr); |
| glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load("glVertexAttrib1s", userptr); |
| glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load("glVertexAttrib1sv", userptr); |
| glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load("glVertexAttrib2d", userptr); |
| glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load("glVertexAttrib2dv", userptr); |
| glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load("glVertexAttrib2f", userptr); |
| glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load("glVertexAttrib2fv", userptr); |
| glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load("glVertexAttrib2s", userptr); |
| glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load("glVertexAttrib2sv", userptr); |
| glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load("glVertexAttrib3d", userptr); |
| glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load("glVertexAttrib3dv", userptr); |
| glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load("glVertexAttrib3f", userptr); |
| glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load("glVertexAttrib3fv", userptr); |
| glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load("glVertexAttrib3s", userptr); |
| glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load("glVertexAttrib3sv", userptr); |
| glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load("glVertexAttrib4Nbv", userptr); |
| glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load("glVertexAttrib4Niv", userptr); |
| glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load("glVertexAttrib4Nsv", userptr); |
| glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load("glVertexAttrib4Nub", userptr); |
| glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load("glVertexAttrib4Nubv", userptr); |
| glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load("glVertexAttrib4Nuiv", userptr); |
| glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load("glVertexAttrib4Nusv", userptr); |
| glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load("glVertexAttrib4bv", userptr); |
| glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load("glVertexAttrib4d", userptr); |
| glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load("glVertexAttrib4dv", userptr); |
| glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load("glVertexAttrib4f", userptr); |
| glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load("glVertexAttrib4fv", userptr); |
| glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load("glVertexAttrib4iv", userptr); |
| glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load("glVertexAttrib4s", userptr); |
| glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load("glVertexAttrib4sv", userptr); |
| glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load("glVertexAttrib4ubv", userptr); |
| glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load("glVertexAttrib4uiv", userptr); |
| glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load("glVertexAttrib4usv", userptr); |
| glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load("glVertexAttribPointer", userptr); |
| } |
| static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_VERSION_2_1) return; |
| glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load("glUniformMatrix2x3fv", userptr); |
| glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load("glUniformMatrix2x4fv", userptr); |
| glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load("glUniformMatrix3x2fv", userptr); |
| glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load("glUniformMatrix3x4fv", userptr); |
| glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load("glUniformMatrix4x2fv", userptr); |
| glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load("glUniformMatrix4x3fv", userptr); |
| } |
| static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_VERSION_3_0) return; |
| glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load("glBeginConditionalRender", userptr); |
| glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load("glBeginTransformFeedback", userptr); |
| glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr); |
| glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr); |
| glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load("glBindFragDataLocation", userptr); |
| glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load("glBindFramebuffer", userptr); |
| glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load("glBindRenderbuffer", userptr); |
| glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load("glBindVertexArray", userptr); |
| glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load("glBlitFramebuffer", userptr); |
| glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load("glCheckFramebufferStatus", userptr); |
| glClampColor = (PFNGLCLAMPCOLORPROC) load("glClampColor", userptr); |
| glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load("glClearBufferfi", userptr); |
| glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load("glClearBufferfv", userptr); |
| glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load("glClearBufferiv", userptr); |
| glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load("glClearBufferuiv", userptr); |
| glColorMaski = (PFNGLCOLORMASKIPROC) load("glColorMaski", userptr); |
| glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load("glDeleteFramebuffers", userptr); |
| glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load("glDeleteRenderbuffers", userptr); |
| glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load("glDeleteVertexArrays", userptr); |
| glDisablei = (PFNGLDISABLEIPROC) load("glDisablei", userptr); |
| glEnablei = (PFNGLENABLEIPROC) load("glEnablei", userptr); |
| glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load("glEndConditionalRender", userptr); |
| glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load("glEndTransformFeedback", userptr); |
| glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load("glFlushMappedBufferRange", userptr); |
| glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load("glFramebufferRenderbuffer", userptr); |
| glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load("glFramebufferTexture1D", userptr); |
| glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load("glFramebufferTexture2D", userptr); |
| glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load("glFramebufferTexture3D", userptr); |
| glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load("glFramebufferTextureLayer", userptr); |
| glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load("glGenFramebuffers", userptr); |
| glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load("glGenRenderbuffers", userptr); |
| glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load("glGenVertexArrays", userptr); |
| glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load("glGenerateMipmap", userptr); |
| glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load("glGetBooleani_v", userptr); |
| glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load("glGetFragDataLocation", userptr); |
| glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load("glGetFramebufferAttachmentParameteriv", userptr); |
| glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr); |
| glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load("glGetRenderbufferParameteriv", userptr); |
| glGetStringi = (PFNGLGETSTRINGIPROC) load("glGetStringi", userptr); |
| glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load("glGetTexParameterIiv", userptr); |
| glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load("glGetTexParameterIuiv", userptr); |
| glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load("glGetTransformFeedbackVarying", userptr); |
| glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load("glGetUniformuiv", userptr); |
| glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load("glGetVertexAttribIiv", userptr); |
| glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load("glGetVertexAttribIuiv", userptr); |
| glIsEnabledi = (PFNGLISENABLEDIPROC) load("glIsEnabledi", userptr); |
| glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load("glIsFramebuffer", userptr); |
| glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load("glIsRenderbuffer", userptr); |
| glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load("glIsVertexArray", userptr); |
| glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load("glMapBufferRange", userptr); |
| glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load("glRenderbufferStorage", userptr); |
| glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load("glRenderbufferStorageMultisample", userptr); |
| glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load("glTexParameterIiv", userptr); |
| glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load("glTexParameterIuiv", userptr); |
| glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load("glTransformFeedbackVaryings", userptr); |
| glUniform1ui = (PFNGLUNIFORM1UIPROC) load("glUniform1ui", userptr); |
| glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load("glUniform1uiv", userptr); |
| glUniform2ui = (PFNGLUNIFORM2UIPROC) load("glUniform2ui", userptr); |
| glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load("glUniform2uiv", userptr); |
| glUniform3ui = (PFNGLUNIFORM3UIPROC) load("glUniform3ui", userptr); |
| glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load("glUniform3uiv", userptr); |
| glUniform4ui = (PFNGLUNIFORM4UIPROC) load("glUniform4ui", userptr); |
| glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load("glUniform4uiv", userptr); |
| glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load("glVertexAttribI1i", userptr); |
| glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load("glVertexAttribI1iv", userptr); |
| glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load("glVertexAttribI1ui", userptr); |
| glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load("glVertexAttribI1uiv", userptr); |
| glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load("glVertexAttribI2i", userptr); |
| glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load("glVertexAttribI2iv", userptr); |
| glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load("glVertexAttribI2ui", userptr); |
| glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load("glVertexAttribI2uiv", userptr); |
| glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load("glVertexAttribI3i", userptr); |
| glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load("glVertexAttribI3iv", userptr); |
| glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load("glVertexAttribI3ui", userptr); |
| glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load("glVertexAttribI3uiv", userptr); |
| glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load("glVertexAttribI4bv", userptr); |
| glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load("glVertexAttribI4i", userptr); |
| glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load("glVertexAttribI4iv", userptr); |
| glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load("glVertexAttribI4sv", userptr); |
| glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load("glVertexAttribI4ubv", userptr); |
| glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load("glVertexAttribI4ui", userptr); |
| glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load("glVertexAttribI4uiv", userptr); |
| glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load("glVertexAttribI4usv", userptr); |
| glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load("glVertexAttribIPointer", userptr); |
| } |
| static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_VERSION_3_1) return; |
| glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load("glBindBufferBase", userptr); |
| glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load("glBindBufferRange", userptr); |
| glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load("glCopyBufferSubData", userptr); |
| glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load("glDrawArraysInstanced", userptr); |
| glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load("glDrawElementsInstanced", userptr); |
| glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load("glGetActiveUniformBlockName", userptr); |
| glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load("glGetActiveUniformBlockiv", userptr); |
| glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load("glGetActiveUniformName", userptr); |
| glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load("glGetActiveUniformsiv", userptr); |
| glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load("glGetIntegeri_v", userptr); |
| glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load("glGetUniformBlockIndex", userptr); |
| glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load("glGetUniformIndices", userptr); |
| glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load("glPrimitiveRestartIndex", userptr); |
| glTexBuffer = (PFNGLTEXBUFFERPROC) load("glTexBuffer", userptr); |
| glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load("glUniformBlockBinding", userptr); |
| } |
| static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_VERSION_3_2) return; |
| glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load("glClientWaitSync", userptr); |
| glDeleteSync = (PFNGLDELETESYNCPROC) load("glDeleteSync", userptr); |
| glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load("glDrawElementsBaseVertex", userptr); |
| glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load("glDrawElementsInstancedBaseVertex", userptr); |
| glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load("glDrawRangeElementsBaseVertex", userptr); |
| glFenceSync = (PFNGLFENCESYNCPROC) load("glFenceSync", userptr); |
| glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load("glFramebufferTexture", userptr); |
| glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load("glGetBufferParameteri64v", userptr); |
| glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load("glGetInteger64i_v", userptr); |
| glGetInteger64v = (PFNGLGETINTEGER64VPROC) load("glGetInteger64v", userptr); |
| glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load("glGetMultisamplefv", userptr); |
| glGetSynciv = (PFNGLGETSYNCIVPROC) load("glGetSynciv", userptr); |
| glIsSync = (PFNGLISSYNCPROC) load("glIsSync", userptr); |
| glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load("glMultiDrawElementsBaseVertex", userptr); |
| glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load("glProvokingVertex", userptr); |
| glSampleMaski = (PFNGLSAMPLEMASKIPROC) load("glSampleMaski", userptr); |
| glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load("glTexImage2DMultisample", userptr); |
| glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load("glTexImage3DMultisample", userptr); |
| glWaitSync = (PFNGLWAITSYNCPROC) load("glWaitSync", userptr); |
| } |
| static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_VERSION_3_3) return; |
| glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load("glBindFragDataLocationIndexed", userptr); |
| glBindSampler = (PFNGLBINDSAMPLERPROC) load("glBindSampler", userptr); |
| glColorP3ui = (PFNGLCOLORP3UIPROC) load("glColorP3ui", userptr); |
| glColorP3uiv = (PFNGLCOLORP3UIVPROC) load("glColorP3uiv", userptr); |
| glColorP4ui = (PFNGLCOLORP4UIPROC) load("glColorP4ui", userptr); |
| glColorP4uiv = (PFNGLCOLORP4UIVPROC) load("glColorP4uiv", userptr); |
| glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load("glDeleteSamplers", userptr); |
| glGenSamplers = (PFNGLGENSAMPLERSPROC) load("glGenSamplers", userptr); |
| glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load("glGetFragDataIndex", userptr); |
| glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load("glGetQueryObjecti64v", userptr); |
| glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load("glGetQueryObjectui64v", userptr); |
| glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load("glGetSamplerParameterIiv", userptr); |
| glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load("glGetSamplerParameterIuiv", userptr); |
| glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load("glGetSamplerParameterfv", userptr); |
| glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load("glGetSamplerParameteriv", userptr); |
| glIsSampler = (PFNGLISSAMPLERPROC) load("glIsSampler", userptr); |
| glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load("glMultiTexCoordP1ui", userptr); |
| glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load("glMultiTexCoordP1uiv", userptr); |
| glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load("glMultiTexCoordP2ui", userptr); |
| glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load("glMultiTexCoordP2uiv", userptr); |
| glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load("glMultiTexCoordP3ui", userptr); |
| glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load("glMultiTexCoordP3uiv", userptr); |
| glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load("glMultiTexCoordP4ui", userptr); |
| glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load("glMultiTexCoordP4uiv", userptr); |
| glNormalP3ui = (PFNGLNORMALP3UIPROC) load("glNormalP3ui", userptr); |
| glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load("glNormalP3uiv", userptr); |
| glQueryCounter = (PFNGLQUERYCOUNTERPROC) load("glQueryCounter", userptr); |
| glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load("glSamplerParameterIiv", userptr); |
| glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load("glSamplerParameterIuiv", userptr); |
| glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load("glSamplerParameterf", userptr); |
| glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load("glSamplerParameterfv", userptr); |
| glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load("glSamplerParameteri", userptr); |
| glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load("glSamplerParameteriv", userptr); |
| glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load("glSecondaryColorP3ui", userptr); |
| glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load("glSecondaryColorP3uiv", userptr); |
| glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load("glTexCoordP1ui", userptr); |
| glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load("glTexCoordP1uiv", userptr); |
| glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load("glTexCoordP2ui", userptr); |
| glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load("glTexCoordP2uiv", userptr); |
| glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load("glTexCoordP3ui", userptr); |
| glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load("glTexCoordP3uiv", userptr); |
| glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load("glTexCoordP4ui", userptr); |
| glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load("glTexCoordP4uiv", userptr); |
| glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load("glVertexAttribDivisor", userptr); |
| glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load("glVertexAttribP1ui", userptr); |
| glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load("glVertexAttribP1uiv", userptr); |
| glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load("glVertexAttribP2ui", userptr); |
| glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load("glVertexAttribP2uiv", userptr); |
| glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load("glVertexAttribP3ui", userptr); |
| glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load("glVertexAttribP3uiv", userptr); |
| glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load("glVertexAttribP4ui", userptr); |
| glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load("glVertexAttribP4uiv", userptr); |
| glVertexP2ui = (PFNGLVERTEXP2UIPROC) load("glVertexP2ui", userptr); |
| glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load("glVertexP2uiv", userptr); |
| glVertexP3ui = (PFNGLVERTEXP3UIPROC) load("glVertexP3ui", userptr); |
| glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load("glVertexP3uiv", userptr); |
| glVertexP4ui = (PFNGLVERTEXP4UIPROC) load("glVertexP4ui", userptr); |
| glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load("glVertexP4uiv", userptr); |
| } |
| static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_ARB_multisample) return; |
| glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load("glSampleCoverage", userptr); |
| glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load("glSampleCoverageARB", userptr); |
| } |
| static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_ARB_robustness) return; |
| glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load("glGetGraphicsResetStatusARB", userptr); |
| glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load("glGetnColorTableARB", userptr); |
| glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load("glGetnCompressedTexImageARB", userptr); |
| glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load("glGetnConvolutionFilterARB", userptr); |
| glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load("glGetnHistogramARB", userptr); |
| glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load("glGetnMapdvARB", userptr); |
| glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load("glGetnMapfvARB", userptr); |
| glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load("glGetnMapivARB", userptr); |
| glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load("glGetnMinmaxARB", userptr); |
| glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load("glGetnPixelMapfvARB", userptr); |
| glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load("glGetnPixelMapuivARB", userptr); |
| glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load("glGetnPixelMapusvARB", userptr); |
| glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load("glGetnPolygonStippleARB", userptr); |
| glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load("glGetnSeparableFilterARB", userptr); |
| glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load("glGetnTexImageARB", userptr); |
| glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load("glGetnUniformdvARB", userptr); |
| glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load("glGetnUniformfvARB", userptr); |
| glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load("glGetnUniformivARB", userptr); |
| glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load("glGetnUniformuivARB", userptr); |
| glReadnPixels = (PFNGLREADNPIXELSPROC) load("glReadnPixels", userptr); |
| glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load("glReadnPixelsARB", userptr); |
| } |
| static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { |
| if(!GLAD_GL_KHR_debug) return; |
| glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load("glDebugMessageCallback", userptr); |
| glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load("glDebugMessageControl", userptr); |
| glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load("glDebugMessageInsert", userptr); |
| glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load("glGetDebugMessageLog", userptr); |
| glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load("glGetObjectLabel", userptr); |
| glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load("glGetObjectPtrLabel", userptr); |
| glGetPointerv = (PFNGLGETPOINTERVPROC) load("glGetPointerv", userptr); |
| glObjectLabel = (PFNGLOBJECTLABELPROC) load("glObjectLabel", userptr); |
| glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load("glObjectPtrLabel", userptr); |
| glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load("glPopDebugGroup", userptr); |
| glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load("glPushDebugGroup", userptr); |
| } |
| |
| |
| |
| #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) |
| #define GLAD_GL_IS_SOME_NEW_VERSION 1 |
| #else |
| #define GLAD_GL_IS_SOME_NEW_VERSION 0 |
| #endif |
| |
| static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { |
| #if GLAD_GL_IS_SOME_NEW_VERSION |
| if(GLAD_VERSION_MAJOR(version) < 3) { |
| #else |
| (void) version; |
| (void) out_num_exts_i; |
| (void) out_exts_i; |
| #endif |
| if (glGetString == NULL) { |
| return 0; |
| } |
| *out_exts = (const char *)glGetString(GL_EXTENSIONS); |
| #if GLAD_GL_IS_SOME_NEW_VERSION |
| } else { |
| unsigned int index = 0; |
| unsigned int num_exts_i = 0; |
| char **exts_i = NULL; |
| if (glGetStringi == NULL || glGetIntegerv == NULL) { |
| return 0; |
| } |
| glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); |
| if (num_exts_i > 0) { |
| exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); |
| } |
| if (exts_i == NULL) { |
| return 0; |
| } |
| for(index = 0; index < num_exts_i; index++) { |
| const char *gl_str_tmp = (const char*) glGetStringi(GL_EXTENSIONS, index); |
| size_t len = strlen(gl_str_tmp) + 1; |
| |
| char *local_str = (char*) malloc(len * sizeof(char)); |
| if(local_str != NULL) { |
| memcpy(local_str, gl_str_tmp, len * sizeof(char)); |
| } |
| |
| exts_i[index] = local_str; |
| } |
| |
| *out_num_exts_i = num_exts_i; |
| *out_exts_i = exts_i; |
| } |
| #endif |
| return 1; |
| } |
| static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { |
| if (exts_i != NULL) { |
| unsigned int index; |
| for(index = 0; index < num_exts_i; index++) { |
| free((void *) (exts_i[index])); |
| } |
| free((void *)exts_i); |
| exts_i = NULL; |
| } |
| } |
| static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { |
| if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { |
| const char *extensions; |
| const char *loc; |
| const char *terminator; |
| extensions = exts; |
| if(extensions == NULL || ext == NULL) { |
| return 0; |
| } |
| while(1) { |
| loc = strstr(extensions, ext); |
| if(loc == NULL) { |
| return 0; |
| } |
| terminator = loc + strlen(ext); |
| if((loc == extensions || *(loc - 1) == ' ') && |
| (*terminator == ' ' || *terminator == '\0')) { |
| return 1; |
| } |
| extensions = terminator; |
| } |
| } else { |
| unsigned int index; |
| for(index = 0; index < num_exts_i; index++) { |
| const char *e = exts_i[index]; |
| if(strcmp(e, ext) == 0) { |
| return 1; |
| } |
| } |
| } |
| return 0; |
| } |
| |
| static GLADapiproc glad_gl_get_proc_from_userptr(const char* name, void *userptr) { |
| return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); |
| } |
| |
| static int glad_gl_find_extensions_gl( int version) { |
| const char *exts = NULL; |
| unsigned int num_exts_i = 0; |
| char **exts_i = NULL; |
| if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; |
| |
| GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); |
| GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness"); |
| GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); |
| |
| glad_gl_free_extensions(exts_i, num_exts_i); |
| |
| return 1; |
| } |
| |
| static int glad_gl_find_core_gl(void) { |
| int i, major, minor; |
| const char* version; |
| const char* prefixes[] = { |
| "OpenGL ES-CM ", |
| "OpenGL ES-CL ", |
| "OpenGL ES ", |
| NULL |
| }; |
| version = (const char*) glGetString(GL_VERSION); |
| if (!version) return 0; |
| for (i = 0; prefixes[i]; i++) { |
| const size_t length = strlen(prefixes[i]); |
| if (strncmp(version, prefixes[i], length) == 0) { |
| version += length; |
| break; |
| } |
| } |
| |
| GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); |
| |
| GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; |
| GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; |
| GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; |
| GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; |
| GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; |
| GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; |
| GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; |
| GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; |
| GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; |
| GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; |
| GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; |
| GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; |
| |
| return GLAD_MAKE_VERSION(major, minor); |
| } |
| |
| int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { |
| int version; |
| |
| glGetString = (PFNGLGETSTRINGPROC) load("glGetString", userptr); |
| if(glGetString == NULL) return 0; |
| if(glGetString(GL_VERSION) == NULL) return 0; |
| version = glad_gl_find_core_gl(); |
| |
| glad_gl_load_GL_VERSION_1_0(load, userptr); |
| glad_gl_load_GL_VERSION_1_1(load, userptr); |
| glad_gl_load_GL_VERSION_1_2(load, userptr); |
| glad_gl_load_GL_VERSION_1_3(load, userptr); |
| glad_gl_load_GL_VERSION_1_4(load, userptr); |
| glad_gl_load_GL_VERSION_1_5(load, userptr); |
| glad_gl_load_GL_VERSION_2_0(load, userptr); |
| glad_gl_load_GL_VERSION_2_1(load, userptr); |
| glad_gl_load_GL_VERSION_3_0(load, userptr); |
| glad_gl_load_GL_VERSION_3_1(load, userptr); |
| glad_gl_load_GL_VERSION_3_2(load, userptr); |
| glad_gl_load_GL_VERSION_3_3(load, userptr); |
| |
| if (!glad_gl_find_extensions_gl(version)) return 0; |
| glad_gl_load_GL_ARB_multisample(load, userptr); |
| glad_gl_load_GL_ARB_robustness(load, userptr); |
| glad_gl_load_GL_KHR_debug(load, userptr); |
| |
| |
| |
| return version; |
| } |
| |
| |
| int gladLoadGL( GLADloadfunc load) { |
| return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); |
| } |
| |
| |
| |
| |