blob: da652e8a8584efc35521b549941ce8d5afbb6e64 [file] [log] [blame]
//========================================================================
// GLFW 3.1 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <malloc.h>
#include <string.h>
#include <windowsx.h>
#include <shellapi.h>
#define _GLFW_KEY_INVALID -2
#define _GLFW_WNDCLASSNAME L"GLFW30"
// Updates the cursor clip rect
//
static void updateClipRect(_GLFWwindow* window)
{
RECT clipRect;
GetClientRect(window->win32.handle, &clipRect);
ClientToScreen(window->win32.handle, (POINT*) &clipRect.left);
ClientToScreen(window->win32.handle, (POINT*) &clipRect.right);
ClipCursor(&clipRect);
}
// Hide the mouse cursor
//
static void hideCursor(_GLFWwindow* window)
{
POINT pos;
ClipCursor(NULL);
if (GetCursorPos(&pos))
{
if (WindowFromPoint(pos) == window->win32.handle)
SetCursor(NULL);
}
}
// Disable the mouse cursor
//
static void disableCursor(_GLFWwindow* window)
{
POINT pos;
updateClipRect(window);
if (GetCursorPos(&pos))
{
if (WindowFromPoint(pos) == window->win32.handle)
SetCursor(NULL);
}
}
// Restores the mouse cursor
//
static void restoreCursor(_GLFWwindow* window)
{
POINT pos;
ClipCursor(NULL);
if (GetCursorPos(&pos))
{
if (WindowFromPoint(pos) == window->win32.handle)
{
if (window->cursor)
SetCursor(window->cursor->win32.handle);
else
SetCursor(LoadCursorW(NULL, IDC_ARROW));
}
}
}
// Translates a GLFW standard cursor to a resource ID
//
static LPWSTR translateCursorShape(int shape)
{
switch (shape)
{
case GLFW_ARROW_CURSOR:
return IDC_ARROW;
case GLFW_IBEAM_CURSOR:
return IDC_IBEAM;
case GLFW_CROSSHAIR_CURSOR:
return IDC_CROSS;
case GLFW_HAND_CURSOR:
return IDC_HAND;
case GLFW_HRESIZE_CURSOR:
return IDC_SIZEWE;
case GLFW_VRESIZE_CURSOR:
return IDC_SIZENS;
}
return NULL;
}
// Retrieves and translates modifier keys
//
static int getKeyMods(void)
{
int mods = 0;
if (GetKeyState(VK_SHIFT) & (1 << 31))
mods |= GLFW_MOD_SHIFT;
if (GetKeyState(VK_CONTROL) & (1 << 31))
mods |= GLFW_MOD_CONTROL;
if (GetKeyState(VK_MENU) & (1 << 31))
mods |= GLFW_MOD_ALT;
if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & (1 << 31))
mods |= GLFW_MOD_SUPER;
return mods;
}
// Retrieves and translates modifier keys
//
static int getAsyncKeyMods(void)
{
int mods = 0;
if (GetAsyncKeyState(VK_SHIFT) & (1 << 31))
mods |= GLFW_MOD_SHIFT;
if (GetAsyncKeyState(VK_CONTROL) & (1 << 31))
mods |= GLFW_MOD_CONTROL;
if (GetAsyncKeyState(VK_MENU) & (1 << 31))
mods |= GLFW_MOD_ALT;
if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & (1 << 31))
mods |= GLFW_MOD_SUPER;
return mods;
}
// Translates a Windows key to the corresponding GLFW key
//
static int translateKey(WPARAM wParam, LPARAM lParam)
{
if (wParam == VK_CONTROL)
{
// The CTRL keys require special handling
MSG next;
DWORD time;
// Is this an extended key (i.e. right key)?
if (lParam & 0x01000000)
return GLFW_KEY_RIGHT_CONTROL;
// Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only
// want the RALT message, so we try to see if the next message
// is a RALT message. In that case, this is a false LCTRL!
time = GetMessageTime();
if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE))
{
if (next.message == WM_KEYDOWN ||
next.message == WM_SYSKEYDOWN ||
next.message == WM_KEYUP ||
next.message == WM_SYSKEYUP)
{
if (next.wParam == VK_MENU &&
(next.lParam & 0x01000000) &&
next.time == time)
{
// Next message is a RALT down message, which
// means that this is not a proper LCTRL message
return _GLFW_KEY_INVALID;
}
}
}
return GLFW_KEY_LEFT_CONTROL;
}
return _glfw.win32.publicKeys[HIWORD(lParam) & 0x1FF];
}
// Enter full screen mode
//
static GLboolean enterFullscreenMode(_GLFWwindow* window)
{
GLFWvidmode mode;
GLboolean status;
int xpos, ypos;
status = _glfwSetVideoMode(window->monitor, &window->videoMode);
_glfwPlatformGetVideoMode(window->monitor, &mode);
_glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
SetWindowPos(window->win32.handle, HWND_TOPMOST,
xpos, ypos, mode.width, mode.height, SWP_NOCOPYBITS);
return status;
}
// Leave full screen mode
//
static void leaveFullscreenMode(_GLFWwindow* window)
{
_glfwRestoreVideoMode(window->monitor);
}
// Window callback function (handles window events)
//
static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
WPARAM wParam, LPARAM lParam)
{
_GLFWwindow* window = (_GLFWwindow*) GetWindowLongPtrW(hWnd, 0);
switch (uMsg)
{
case WM_NCCREATE:
{
CREATESTRUCTW* cs = (CREATESTRUCTW*) lParam;
SetWindowLongPtrW(hWnd, 0, (LONG_PTR) cs->lpCreateParams);
break;
}
case WM_SETFOCUS:
{
if (window->cursorMode != GLFW_CURSOR_NORMAL)
_glfwPlatformApplyCursorMode(window);
if (window->monitor && window->autoIconify)
enterFullscreenMode(window);
_glfwInputWindowFocus(window, GL_TRUE);
return 0;
}
case WM_KILLFOCUS:
{
if (window->cursorMode != GLFW_CURSOR_NORMAL)
restoreCursor(window);
if (window->monitor && window->autoIconify)
{
_glfwPlatformIconifyWindow(window);
leaveFullscreenMode(window);
}
_glfwInputWindowFocus(window, GL_FALSE);
return 0;
}
case WM_SYSCOMMAND:
{
switch (wParam & 0xfff0)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
{
if (window->monitor)
{
// We are running in full screen mode, so disallow
// screen saver and screen blanking
return 0;
}
else
break;
}
// User trying to access application menu using ALT?
case SC_KEYMENU:
return 0;
}
break;
}
case WM_CLOSE:
{
_glfwInputWindowCloseRequest(window);
return 0;
}
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
{
const int scancode = (lParam >> 16) & 0x1ff;
const int key = translateKey(wParam, lParam);
if (key == _GLFW_KEY_INVALID)
break;
_glfwInputKey(window, key, scancode, GLFW_PRESS, getKeyMods());
break;
}
case WM_CHAR:
{
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_TRUE);
return 0;
}
case WM_SYSCHAR:
{
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_FALSE);
return 0;
}
case WM_UNICHAR:
{
// This message is not sent by Windows, but is sent by some
// third-party input method engines
if (wParam == UNICODE_NOCHAR)
{
// Returning TRUE here announces support for this message
return TRUE;
}
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GL_TRUE);
return FALSE;
}
case WM_KEYUP:
case WM_SYSKEYUP:
{
const int mods = getKeyMods();
const int scancode = (lParam >> 16) & 0x1ff;
const int key = translateKey(wParam, lParam);
if (key == _GLFW_KEY_INVALID)
break;
if (wParam == VK_SHIFT)
{
// Release both Shift keys on Shift up event, as only one event
// is sent even if both keys are released
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods);
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods);
}
else if (wParam == VK_SNAPSHOT)
{
// Key down is not reported for the print screen key
_glfwInputKey(window, key, scancode, GLFW_PRESS, mods);
_glfwInputKey(window, key, scancode, GLFW_RELEASE, mods);
}
else
_glfwInputKey(window, key, scancode, GLFW_RELEASE, mods);
break;
}
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_XBUTTONDOWN:
{
const int mods = getKeyMods();
SetCapture(hWnd);
if (uMsg == WM_LBUTTONDOWN)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods);
else if (uMsg == WM_RBUTTONDOWN)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods);
else if (uMsg == WM_MBUTTONDOWN)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods);
else
{
if (HIWORD(wParam) == XBUTTON1)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS, mods);
else if (HIWORD(wParam) == XBUTTON2)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS, mods);
return TRUE;
}
return 0;
}
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
case WM_XBUTTONUP:
{
const int mods = getKeyMods();
ReleaseCapture();
if (uMsg == WM_LBUTTONUP)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, mods);
else if (uMsg == WM_RBUTTONUP)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, mods);
else if (uMsg == WM_MBUTTONUP)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE, mods);
else
{
if (HIWORD(wParam) == XBUTTON1)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_RELEASE, mods);
else if (HIWORD(wParam) == XBUTTON2)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_RELEASE, mods);
return TRUE;
}
return 0;
}
case WM_MOUSEMOVE:
{
const int x = GET_X_LPARAM(lParam);
const int y = GET_Y_LPARAM(lParam);
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
if (_glfw.focusedWindow != window)
break;
_glfwInputCursorMotion(window,
x - window->win32.cursorPosX,
y - window->win32.cursorPosY);
}
else
_glfwInputCursorMotion(window, x, y);
window->win32.cursorPosX = x;
window->win32.cursorPosY = y;
if (!window->win32.cursorInside)
{
TRACKMOUSEEVENT tme;
ZeroMemory(&tme, sizeof(tme));
tme.cbSize = sizeof(tme);
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = window->win32.handle;
TrackMouseEvent(&tme);
window->win32.cursorInside = GL_TRUE;
_glfwInputCursorEnter(window, GL_TRUE);
}
return 0;
}
case WM_MOUSELEAVE:
{
window->win32.cursorInside = GL_FALSE;
_glfwInputCursorEnter(window, GL_FALSE);
return 0;
}
case WM_MOUSEWHEEL:
{
_glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA);
return 0;
}
case WM_MOUSEHWHEEL:
{
// This message is only sent on Windows Vista and later
// NOTE: The X-axis is inverted for consistency with OS X and X11.
_glfwInputScroll(window, -((SHORT) HIWORD(wParam) / (double) WHEEL_DELTA), 0.0);
return 0;
}
case WM_SIZE:
{
if (_glfw.focusedWindow == window)
{
if (window->cursorMode == GLFW_CURSOR_DISABLED)
updateClipRect(window);
}
if (!window->win32.iconified && wParam == SIZE_MINIMIZED)
{
window->win32.iconified = GL_TRUE;
_glfwInputWindowIconify(window, GL_TRUE);
}
else if (window->win32.iconified &&
(wParam == SIZE_RESTORED || wParam == SIZE_MAXIMIZED))
{
window->win32.iconified = GL_FALSE;
_glfwInputWindowIconify(window, GL_FALSE);
}
_glfwInputFramebufferSize(window, LOWORD(lParam), HIWORD(lParam));
_glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam));
return 0;
}
case WM_MOVE:
{
if (_glfw.focusedWindow == window)
{
if (window->cursorMode == GLFW_CURSOR_DISABLED)
updateClipRect(window);
}
// NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as
// those macros do not handle negative window positions correctly
_glfwInputWindowPos(window,
GET_X_LPARAM(lParam),
GET_Y_LPARAM(lParam));
return 0;
}
case WM_PAINT:
{
_glfwInputWindowDamage(window);
break;
}
case WM_ERASEBKGND:
{
return TRUE;
}
case WM_SETCURSOR:
{
if (_glfw.focusedWindow == window && LOWORD(lParam) == HTCLIENT)
{
if (window->cursorMode == GLFW_CURSOR_HIDDEN ||
window->cursorMode == GLFW_CURSOR_DISABLED)
{
SetCursor(NULL);
return TRUE;
}
else if (window->cursor)
{
SetCursor(window->cursor->win32.handle);
return TRUE;
}
}
break;
}
case WM_DEVICECHANGE:
{
if (DBT_DEVNODES_CHANGED == wParam)
{
_glfwInputMonitorChange();
return TRUE;
}
break;
}
case WM_DWMCOMPOSITIONCHANGED:
{
if (_glfwIsCompositionEnabled())
{
_GLFWwindow* previous = _glfwPlatformGetCurrentContext();
_glfwPlatformMakeContextCurrent(window);
_glfwPlatformSwapInterval(0);
_glfwPlatformMakeContextCurrent(previous);
}
// TODO: Restore vsync if compositing was disabled
break;
}
case WM_DROPFILES:
{
HDROP hDrop = (HDROP) wParam;
POINT pt;
int i;
const int count = DragQueryFileW(hDrop, 0xffffffff, NULL, 0);
char** paths = calloc(count, sizeof(char*));
// Move the mouse to the position of the drop
DragQueryPoint(hDrop, &pt);
_glfwInputCursorMotion(window, pt.x, pt.y);
for (i = 0; i < count; i++)
{
const UINT length = DragQueryFileW(hDrop, i, NULL, 0);
WCHAR* buffer = calloc(length + 1, sizeof(WCHAR));
DragQueryFileW(hDrop, i, buffer, length + 1);
paths[i] = _glfwCreateUTF8FromWideString(buffer);
free(buffer);
}
_glfwInputDrop(window, count, (const char**) paths);
for (i = 0; i < count; i++)
free(paths[i]);
free(paths);
DragFinish(hDrop);
return 0;
}
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
// Translate client window size to full window size (including window borders)
//
static void getFullWindowSize(_GLFWwindow* window,
int clientWidth, int clientHeight,
int* fullWidth, int* fullHeight)
{
RECT rect = { 0, 0, clientWidth, clientHeight };
AdjustWindowRectEx(&rect, window->win32.dwStyle,
FALSE, window->win32.dwExStyle);
*fullWidth = rect.right - rect.left;
*fullHeight = rect.bottom - rect.top;
}
// Creates the GLFW window and rendering context
//
static int createWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
int xpos, ypos, fullWidth, fullHeight;
WCHAR* wideTitle;
window->win32.dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
window->win32.dwExStyle = WS_EX_APPWINDOW;
if (window->monitor)
{
window->win32.dwStyle |= WS_POPUP;
// NOTE: This window placement is temporary and approximate, as the
// correct position and size cannot be known until the monitor
// video mode has been set
_glfwPlatformGetMonitorPos(wndconfig->monitor, &xpos, &ypos);
fullWidth = wndconfig->width;
fullHeight = wndconfig->height;
}
else
{
if (wndconfig->decorated)
{
window->win32.dwStyle |= WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
if (wndconfig->resizable)
{
window->win32.dwStyle |= WS_MAXIMIZEBOX | WS_SIZEBOX;
window->win32.dwExStyle |= WS_EX_WINDOWEDGE;
}
}
else
window->win32.dwStyle |= WS_POPUP;
xpos = CW_USEDEFAULT;
ypos = CW_USEDEFAULT;
getFullWindowSize(window,
wndconfig->width, wndconfig->height,
&fullWidth, &fullHeight);
}
wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title);
if (!wideTitle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert window title to UTF-16");
return GL_FALSE;
}
window->win32.handle = CreateWindowExW(window->win32.dwExStyle,
_GLFW_WNDCLASSNAME,
wideTitle,
window->win32.dwStyle,
xpos, ypos,
fullWidth, fullHeight,
NULL, // No parent window
NULL, // No window menu
GetModuleHandleW(NULL),
window); // Pass object to WM_CREATE
free(wideTitle);
if (!window->win32.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window");
return GL_FALSE;
}
if (_glfw_ChangeWindowMessageFilterEx)
{
_glfw_ChangeWindowMessageFilterEx(window->win32.handle,
WM_DROPFILES, MSGFLT_ALLOW, NULL);
_glfw_ChangeWindowMessageFilterEx(window->win32.handle,
WM_COPYDATA, MSGFLT_ALLOW, NULL);
_glfw_ChangeWindowMessageFilterEx(window->win32.handle,
WM_COPYGLOBALDATA, MSGFLT_ALLOW, NULL);
}
if (wndconfig->floating && !wndconfig->monitor)
{
SetWindowPos(window->win32.handle,
HWND_TOPMOST,
0, 0, 0, 0,
SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE);
}
DragAcceptFiles(window->win32.handle, TRUE);
if (!_glfwCreateContext(window, ctxconfig, fbconfig))
return GL_FALSE;
return GL_TRUE;
}
// Destroys the GLFW window and rendering context
//
static void destroyWindow(_GLFWwindow* window)
{
_glfwDestroyContext(window);
if (window->win32.handle)
{
DestroyWindow(window->win32.handle);
window->win32.handle = NULL;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Registers the GLFW window class
//
GLboolean _glfwRegisterWindowClass(void)
{
WNDCLASSW wc;
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) windowProc;
wc.cbClsExtra = 0; // No extra class data
wc.cbWndExtra = sizeof(void*) + sizeof(int); // Make room for one pointer
wc.hInstance = GetModuleHandleW(NULL);
wc.hCursor = LoadCursorW(NULL, IDC_ARROW);
wc.hbrBackground = NULL; // No background
wc.lpszMenuName = NULL; // No menu
wc.lpszClassName = _GLFW_WNDCLASSNAME;
// Load user-provided icon if available
wc.hIcon = LoadIconW(GetModuleHandleW(NULL), L"GLFW_ICON");
if (!wc.hIcon)
{
// No user-provided icon found, load default icon
wc.hIcon = LoadIconW(NULL, IDI_WINLOGO);
}
if (!RegisterClassW(&wc))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to register window class");
return GL_FALSE;
}
return GL_TRUE;
}
// Unregisters the GLFW window class
//
void _glfwUnregisterWindowClass(void)
{
UnregisterClassW(_GLFW_WNDCLASSNAME, GetModuleHandleW(NULL));
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
int status;
if (!createWindow(window, wndconfig, ctxconfig, fbconfig))
return GL_FALSE;
status = _glfwAnalyzeContext(window, ctxconfig, fbconfig);
if (status == _GLFW_RECREATION_IMPOSSIBLE)
return GL_FALSE;
if (status == _GLFW_RECREATION_REQUIRED)
{
// Some window hints require us to re-create the context using WGL
// extensions retrieved through the current context, as we cannot check
// for WGL extensions or retrieve WGL entry points before we have a
// current context (actually until we have implicitly loaded the ICD)
// Yes, this is strange, and yes, this is the proper way on Win32
// As Windows only allows you to set the pixel format once for a
// window, we need to destroy the current window and create a new one
// to be able to use the new pixel format
// Technically, it may be possible to keep the old window around if
// we're just creating an OpenGL 3.0+ context with the same pixel
// format, but it's not worth the added code complexity
// First we clear the current context (the one we just created)
// This is usually done by glfwDestroyWindow, but as we're not doing
// full GLFW window destruction, it's duplicated here
_glfwPlatformMakeContextCurrent(NULL);
// Next destroy the Win32 window and WGL context (without resetting or
// destroying the GLFW window object)
destroyWindow(window);
// ...and then create them again, this time with better APIs
if (!createWindow(window, wndconfig, ctxconfig, fbconfig))
return GL_FALSE;
}
if (window->monitor)
{
_glfwPlatformShowWindow(window);
if (!enterFullscreenMode(window))
return GL_FALSE;
}
return GL_TRUE;
}
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
if (window->monitor)
leaveFullscreenMode(window);
destroyWindow(window);
}
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
WCHAR* wideTitle = _glfwCreateWideStringFromUTF8(title);
if (!wideTitle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert window title to UTF-16");
return;
}
SetWindowTextW(window->win32.handle, wideTitle);
free(wideTitle);
}
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
POINT pos = { 0, 0 };
ClientToScreen(window->win32.handle, &pos);
if (xpos)
*xpos = pos.x;
if (ypos)
*ypos = pos.y;
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
RECT rect = { xpos, ypos, xpos, ypos };
AdjustWindowRectEx(&rect, window->win32.dwStyle,
FALSE, window->win32.dwExStyle);
SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0,
SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE);
}
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{
RECT area;
GetClientRect(window->win32.handle, &area);
if (width)
*width = area.right;
if (height)
*height = area.bottom;
}
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
if (window->monitor)
enterFullscreenMode(window);
else
{
int fullWidth, fullHeight;
getFullWindowSize(window, width, height, &fullWidth, &fullHeight);
SetWindowPos(window->win32.handle, HWND_TOP,
0, 0, fullWidth, fullHeight,
SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER);
}
}
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
_glfwPlatformGetWindowSize(window, width, height);
}
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
RECT rect;
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
SetRect(&rect, 0, 0, width, height);
AdjustWindowRectEx(&rect, window->win32.dwStyle,
FALSE, window->win32.dwExStyle);
if (left)
*left = -rect.left;
if (top)
*top = -rect.top;
if (right)
*right = rect.right - width;
if (bottom)
*bottom = rect.bottom - height;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_MINIMIZE);
}
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_RESTORE);
}
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_SHOW);
BringWindowToTop(window->win32.handle);
SetForegroundWindow(window->win32.handle);
SetFocus(window->win32.handle);
}
void _glfwPlatformUnhideWindow(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_SHOW);
}
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_HIDE);
}
int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
return window->win32.handle == GetActiveWindow();
}
int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
return IsIconic(window->win32.handle);
}
int _glfwPlatformWindowVisible(_GLFWwindow* window)
{
return IsWindowVisible(window->win32.handle);
}
void _glfwPlatformPollEvents(void)
{
MSG msg;
_GLFWwindow* window;
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
// Treat WM_QUIT as a close on all windows
// While GLFW does not itself post WM_QUIT, other processes may post
// it to this one, for example Task Manager
window = _glfw.windowListHead;
while (window)
{
_glfwInputWindowCloseRequest(window);
window = window->next;
}
}
else
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
window = _glfw.focusedWindow;
if (window)
{
// LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix)
// This is the only async event handling in GLFW, but it solves some
// nasty problems
{
const int mods = getAsyncKeyMods();
// Get current state of left and right shift keys
const int lshiftDown = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1;
const int rshiftDown = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1;
// See if this differs from our belief of what has happened
// (we only have to check for lost key up events)
if (!lshiftDown && window->keys[GLFW_KEY_LEFT_SHIFT] == 1)
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, 0, GLFW_RELEASE, mods);
if (!rshiftDown && window->keys[GLFW_KEY_RIGHT_SHIFT] == 1)
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, 0, GLFW_RELEASE, mods);
}
// Did the cursor move in an focused window that has disabled the cursor
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetCursorPos(window, width / 2, height / 2);
}
}
}
void _glfwPlatformWaitEvents(void)
{
WaitMessage();
_glfwPlatformPollEvents();
}
void _glfwPlatformPostEmptyEvent(void)
{
_GLFWwindow* window = _glfw.windowListHead;
PostMessage(window->win32.handle, WM_NULL, 0, 0);
}
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
POINT pos;
if (GetCursorPos(&pos))
{
ScreenToClient(window->win32.handle, &pos);
if (xpos)
*xpos = pos.x;
if (ypos)
*ypos = pos.y;
}
}
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
{
POINT pos = { (int) xpos, (int) ypos };
// Store the new position so it can be recognized later
window->win32.cursorPosX = pos.x;
window->win32.cursorPosY = pos.y;
ClientToScreen(window->win32.handle, &pos);
SetCursorPos(pos.x, pos.y);
}
void _glfwPlatformApplyCursorMode(_GLFWwindow* window)
{
switch (window->cursorMode)
{
case GLFW_CURSOR_NORMAL:
restoreCursor(window);
break;
case GLFW_CURSOR_HIDDEN:
hideCursor(window);
break;
case GLFW_CURSOR_DISABLED:
disableCursor(window);
break;
}
}
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
const GLFWimage* image,
int xhot, int yhot)
{
HDC dc;
HBITMAP bitmap, mask;
BITMAPV5HEADER bi;
ICONINFO ii;
DWORD* target = 0;
BYTE* source = (BYTE*) image->pixels;
int i;
ZeroMemory(&bi, sizeof(bi));
bi.bV5Size = sizeof(BITMAPV5HEADER);
bi.bV5Width = image->width;
bi.bV5Height = -image->height;
bi.bV5Planes = 1;
bi.bV5BitCount = 32;
bi.bV5Compression = BI_BITFIELDS;
bi.bV5RedMask = 0x00ff0000;
bi.bV5GreenMask = 0x0000ff00;
bi.bV5BlueMask = 0x000000ff;
bi.bV5AlphaMask = 0xff000000;
dc = GetDC(NULL);
bitmap = CreateDIBSection(dc, (BITMAPINFO*) &bi, DIB_RGB_COLORS,
(void**) &target, NULL, (DWORD) 0);
ReleaseDC(NULL, dc);
if (!bitmap)
return GL_FALSE;
mask = CreateBitmap(image->width, image->height, 1, 1, NULL);
if (!mask)
{
DeleteObject(bitmap);
return GL_FALSE;
}
for (i = 0; i < image->width * image->height; i++, target++, source += 4)
{
*target = (source[3] << 24) |
(source[0] << 16) |
(source[1] << 8) |
source[2];
}
ZeroMemory(&ii, sizeof(ii));
ii.fIcon = FALSE;
ii.xHotspot = xhot;
ii.yHotspot = yhot;
ii.hbmMask = mask;
ii.hbmColor = bitmap;
cursor->win32.handle = (HCURSOR) CreateIconIndirect(&ii);
DeleteObject(bitmap);
DeleteObject(mask);
if (!cursor->win32.handle)
return GL_FALSE;
return GL_TRUE;
}
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
cursor->win32.handle =
CopyCursor(LoadCursorW(NULL, translateCursorShape(shape)));
if (!cursor->win32.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to create standard cursor");
return GL_FALSE;
}
return GL_TRUE;
}
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{
if (cursor->win32.handle)
DestroyIcon((HICON) cursor->win32.handle);
}
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{
// It should be guaranteed that the cursor is not being used by this window if
// the following condition is not met. That way it should be safe to destroy the
// cursor after calling glfwSetCursor(window, NULL) on all windows using the cursor.
if (_glfw.focusedWindow == window &&
window->cursorMode == GLFW_CURSOR_NORMAL &&
window->win32.cursorInside)
{
if (cursor)
SetCursor(cursor->win32.handle);
else
SetCursor(LoadCursorW(NULL, IDC_ARROW));
}
}
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
{
WCHAR* wideString;
HANDLE stringHandle;
size_t wideSize;
wideString = _glfwCreateWideStringFromUTF8(string);
if (!wideString)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert string to UTF-16");
return;
}
wideSize = (wcslen(wideString) + 1) * sizeof(WCHAR);
stringHandle = GlobalAlloc(GMEM_MOVEABLE, wideSize);
if (!stringHandle)
{
free(wideString);
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to allocate global handle for clipboard");
return;
}
memcpy(GlobalLock(stringHandle), wideString, wideSize);
GlobalUnlock(stringHandle);
if (!OpenClipboard(window->win32.handle))
{
GlobalFree(stringHandle);
free(wideString);
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard");
return;
}
EmptyClipboard();
SetClipboardData(CF_UNICODETEXT, stringHandle);
CloseClipboard();
free(wideString);
}
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
{
HANDLE stringHandle;
if (!OpenClipboard(window->win32.handle))
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to open clipboard");
return NULL;
}
stringHandle = GetClipboardData(CF_UNICODETEXT);
if (!stringHandle)
{
CloseClipboard();
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"Win32: Failed to convert clipboard to string");
return NULL;
}
free(_glfw.win32.clipboardString);
_glfw.win32.clipboardString =
_glfwCreateUTF8FromWideString(GlobalLock(stringHandle));
GlobalUnlock(stringHandle);
CloseClipboard();
if (!_glfw.win32.clipboardString)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert wide string to UTF-8");
return NULL;
}
return _glfw.win32.clipboardString;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->win32.handle;
}