Metal example code cleanup
diff --git a/examples/metal.m b/examples/metal.m
index de66ed0..367e806 100644
--- a/examples/metal.m
+++ b/examples/metal.m
@@ -24,16 +24,15 @@
//========================================================================
//! [code]
-#import <Metal/Metal.h>
-#import <QuartzCore/QuartzCore.h>
-#import <simd/simd.h>
-
#define GLFW_INCLUDE_NONE
#import <GLFW/glfw3.h>
#define GLFW_EXPOSE_NATIVE_COCOA
-#define GLFW_EXPOSE_NATIVE_NSGL
#import <GLFW/glfw3native.h>
+#import <Metal/Metal.h>
+#import <QuartzCore/QuartzCore.h>
+#import <simd/simd.h>
+
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
@@ -53,11 +52,7 @@
{
id<MTLDevice> device = MTLCreateSystemDefaultDevice();
if (!device)
- {
exit(EXIT_FAILURE);
- }
-
- GLFWwindow* window;
glfwSetErrorCallback(error_callback);
@@ -65,28 +60,28 @@
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
- window = glfwCreateWindow(640, 480, "Metal Example", NULL, NULL);
+ GLFWwindow* window = glfwCreateWindow(640, 480, "Metal Example", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
- NSWindow *nswin = glfwGetCocoaWindow(window);
- CAMetalLayer *layer = [CAMetalLayer layer];
+ NSWindow* nswin = glfwGetCocoaWindow(window);
+ CAMetalLayer* layer = [CAMetalLayer layer];
layer.device = device;
layer.pixelFormat = MTLPixelFormatBGRA8Unorm;
nswin.contentView.layer = layer;
nswin.contentView.wantsLayer = YES;
- MTLCompileOptions *compileOptions = [MTLCompileOptions new];
+ MTLCompileOptions* compileOptions = [MTLCompileOptions new];
compileOptions.languageVersion = MTLLanguageVersion1_1;
- NSError *compileError;
+ NSError* compileError;
id<MTLLibrary> lib = [device newLibraryWithSource:
@"#include <metal_stdlib>\n"
"using namespace metal;\n"
"vertex float4 v_simple(\n"
- " constant float4 *in [[buffer(0)]],\n"
+ " constant float4* in [[buffer(0)]],\n"
" uint vid [[vertex_id]])\n"
"{\n"
" return in[vid];\n"
@@ -112,7 +107,7 @@
id<MTLCommandQueue> cq = [device newCommandQueue];
assert(cq);
- MTLRenderPipelineDescriptor *rpd = [MTLRenderPipelineDescriptor new];
+ MTLRenderPipelineDescriptor* rpd = [MTLRenderPipelineDescriptor new];
rpd.vertexFunction = vs;
rpd.fragmentFunction = fs;
rpd.colorAttachments[0].pixelFormat = layer.pixelFormat;
@@ -135,8 +130,8 @@
id<MTLCommandBuffer> cb = [cq commandBuffer];
- MTLRenderPassDescriptor *rpd = [MTLRenderPassDescriptor new];
- MTLRenderPassColorAttachmentDescriptor *cd = rpd.colorAttachments[0];
+ MTLRenderPassDescriptor* rpd = [MTLRenderPassDescriptor new];
+ MTLRenderPassColorAttachmentDescriptor* cd = rpd.colorAttachments[0];
cd.texture = drawable.texture;
cd.loadAction = MTLLoadActionClear;
cd.clearColor = MTLClearColorMake(1.0, 1.0, 1.0, 1.0);