Documentation work
diff --git a/README.md b/README.md
index 5c5fe47..1abf641 100644
--- a/README.md
+++ b/README.md
@@ -138,6 +138,8 @@
for retrieving gamepad input state (#900)
- Added `glfwRequestWindowAttention` function for requesting attention from the
user (#732,#988)
+- Added `glfwGetEventTime` function for querying the time of the last input
+ event (#1012)
- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
scancodes for keys (#830)
- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
diff --git a/include/GLFW/glfw3.h b/include/GLFW/glfw3.h
index 07bad76..5004f4c 100644
--- a/include/GLFW/glfw3.h
+++ b/include/GLFW/glfw3.h
@@ -3368,15 +3368,19 @@
/*! @brief Returns the time of the last input event.
*
- * This function returns the time, in seconds, of the last event occurence. The
- * only events queried are the input events button-press, button-release,
- * key-press, key-release and cursor motion, and the proper place to call this
- * function is in one of the input callbacks.
+ * This function returns the time, in seconds, that the last input event
+ * occurred. The time is collected for key, mouse button, scrolling and cursor
+ * position events including enter and leave. The function is intended to be
+ * called from the relevant event callback.
*
- * @return The value, in seconds, of the last input event occurence.
+ * @return The time of the input event, in seconds, or zero if an
+ * [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
+ * @remarks The event timestamps provided by most platforms have much lower
+ * resolution than the GLFW timer.
+ *
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref events