| //======================================================================== |
| // GLFW - An OpenGL library |
| // Platform: Win32/WGL |
| // API version: 3.0 |
| // WWW: http://www.glfw.org/ |
| //------------------------------------------------------------------------ |
| // Copyright (c) 2002-2006 Marcus Geelnard |
| // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
| // |
| // This software is provided 'as-is', without any express or implied |
| // warranty. In no event will the authors be held liable for any damages |
| // arising from the use of this software. |
| // |
| // Permission is granted to anyone to use this software for any purpose, |
| // including commercial applications, and to alter it and redistribute it |
| // freely, subject to the following restrictions: |
| // |
| // 1. The origin of this software must not be misrepresented; you must not |
| // claim that you wrote the original software. If you use this software |
| // in a product, an acknowledgment in the product documentation would |
| // be appreciated but is not required. |
| // |
| // 2. Altered source versions must be plainly marked as such, and must not |
| // be misrepresented as being the original software. |
| // |
| // 3. This notice may not be removed or altered from any source |
| // distribution. |
| // |
| //======================================================================== |
| |
| #include "internal.h" |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <malloc.h> |
| |
| |
| //======================================================================== |
| // Enable/disable minimize/restore animations |
| //======================================================================== |
| |
| static int setMinMaxAnimations(int enable) |
| { |
| ANIMATIONINFO AI; |
| int old_enable; |
| |
| // Get old animation setting |
| AI.cbSize = sizeof(ANIMATIONINFO); |
| SystemParametersInfo(SPI_GETANIMATION, AI.cbSize, &AI, 0); |
| old_enable = AI.iMinAnimate; |
| |
| // If requested, change setting |
| if (old_enable != enable) |
| { |
| AI.iMinAnimate = enable; |
| SystemParametersInfo(SPI_SETANIMATION, AI.cbSize, &AI, |
| SPIF_SENDCHANGE); |
| } |
| |
| return old_enable; |
| } |
| |
| |
| //======================================================================== |
| // Focus the window and bring it to the top of the stack |
| // Due to some nastiness with how XP handles SetForegroundWindow we have |
| // to go through some really bizarre measures to achieve this |
| //======================================================================== |
| |
| static void setForegroundWindow(HWND hWnd) |
| { |
| int try_count = 0; |
| int old_animate; |
| |
| // Try the standard approach first... |
| BringWindowToTop(hWnd); |
| SetForegroundWindow(hWnd); |
| |
| // If it worked, return now |
| if (hWnd == GetForegroundWindow()) |
| { |
| // Try to modify the system settings (since this is the foreground |
| // process, we are allowed to do this) |
| SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0, |
| SPIF_SENDCHANGE); |
| return; |
| } |
| |
| // For other Windows versions than 95 & NT4.0, the standard approach |
| // may not work, so if we failed we have to "trick" Windows into |
| // making our window the foureground window: Iconify and restore |
| // again. It is ugly, but it seems to work (we turn off those annoying |
| // zoom animations to make it look a bit better at least). |
| |
| // Turn off minimize/restore animations |
| old_animate = setMinMaxAnimations(0); |
| |
| // We try this a few times, just to be on the safe side of things... |
| do |
| { |
| // Iconify & restore |
| ShowWindow(hWnd, SW_HIDE); |
| ShowWindow(hWnd, SW_SHOWMINIMIZED); |
| ShowWindow(hWnd, SW_SHOWNORMAL); |
| |
| // Try to get focus |
| BringWindowToTop(hWnd); |
| SetForegroundWindow(hWnd); |
| |
| // We do not want to keep going on forever, so we keep track of |
| // how many times we tried |
| try_count++; |
| } |
| while (hWnd != GetForegroundWindow() && try_count <= 3); |
| |
| // Restore the system minimize/restore animation setting |
| setMinMaxAnimations(old_animate); |
| |
| // Try to modify the system settings (since this is now hopefully the |
| // foreground process, we are probably allowed to do this) |
| SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0, |
| SPIF_SENDCHANGE); |
| } |
| |
| |
| //======================================================================== |
| // Hide mouse cursor |
| //======================================================================== |
| |
| static void hideCursor(_GLFWwindow* window) |
| { |
| } |
| |
| |
| //======================================================================== |
| // Capture mouse cursor |
| //======================================================================== |
| |
| static void captureCursor(_GLFWwindow* window) |
| { |
| RECT ClipWindowRect; |
| |
| ShowCursor(FALSE); |
| |
| // Clip cursor to the window |
| if (GetWindowRect(window->Win32.handle, &ClipWindowRect)) |
| ClipCursor(&ClipWindowRect); |
| |
| // Capture cursor to user window |
| SetCapture(window->Win32.handle); |
| } |
| |
| |
| //======================================================================== |
| // Show mouse cursor |
| //======================================================================== |
| |
| static void showCursor(_GLFWwindow* window) |
| { |
| // Un-capture cursor |
| ReleaseCapture(); |
| |
| // Release the cursor from the window |
| ClipCursor(NULL); |
| |
| ShowCursor(TRUE); |
| } |
| |
| |
| //======================================================================== |
| // Translates a Windows key to the corresponding GLFW key |
| //======================================================================== |
| |
| static int translateKey(WPARAM wParam, LPARAM lParam) |
| { |
| MSG next_msg; |
| DWORD msg_time; |
| DWORD scan_code; |
| |
| // Check for numeric keypad keys. |
| // Note: This way we always force "NumLock = ON", which is intentional |
| // since the returned key code should correspond to a physical |
| // location. |
| int hiFlags = HIWORD(lParam); |
| if (!(hiFlags & 0x100)) |
| { |
| switch (MapVirtualKey(hiFlags & 0xFF, 1)) |
| { |
| case VK_INSERT: return GLFW_KEY_KP_0; |
| case VK_END: return GLFW_KEY_KP_1; |
| case VK_DOWN: return GLFW_KEY_KP_2; |
| case VK_NEXT: return GLFW_KEY_KP_3; |
| case VK_LEFT: return GLFW_KEY_KP_4; |
| case VK_CLEAR: return GLFW_KEY_KP_5; |
| case VK_RIGHT: return GLFW_KEY_KP_6; |
| case VK_HOME: return GLFW_KEY_KP_7; |
| case VK_UP: return GLFW_KEY_KP_8; |
| case VK_PRIOR: return GLFW_KEY_KP_9; |
| case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE; |
| case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY; |
| case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT; |
| case VK_ADD: return GLFW_KEY_KP_ADD; |
| case VK_DELETE: return GLFW_KEY_KP_DECIMAL; |
| default: break; |
| } |
| } |
| |
| // Check which key was pressed or released |
| switch (wParam) |
| { |
| // The SHIFT keys require special handling |
| case VK_SHIFT: |
| { |
| // Compare scan code for this key with that of VK_RSHIFT in |
| // order to determine which shift key was pressed (left or |
| // right) |
| scan_code = MapVirtualKey(VK_RSHIFT, 0); |
| if (((lParam & 0x01ff0000) >> 16) == scan_code) |
| return GLFW_KEY_RIGHT_SHIFT; |
| |
| return GLFW_KEY_LEFT_SHIFT; |
| } |
| |
| // The CTRL keys require special handling |
| case VK_CONTROL: |
| { |
| // Is this an extended key (i.e. right key)? |
| if (lParam & 0x01000000) |
| return GLFW_KEY_RIGHT_CONTROL; |
| |
| // Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only |
| // want the RALT message, so we try to see if the next message |
| // is a RALT message. In that case, this is a false LCTRL! |
| msg_time = GetMessageTime(); |
| if (PeekMessage(&next_msg, NULL, 0, 0, PM_NOREMOVE)) |
| { |
| if (next_msg.message == WM_KEYDOWN || |
| next_msg.message == WM_SYSKEYDOWN) |
| { |
| if (next_msg.wParam == VK_MENU && |
| (next_msg.lParam & 0x01000000) && |
| next_msg.time == msg_time) |
| { |
| // Next message is a RALT down message, which |
| // means that this is NOT a proper LCTRL message! |
| return -1; |
| } |
| } |
| } |
| |
| return GLFW_KEY_LEFT_CONTROL; |
| } |
| |
| // The ALT keys require special handling |
| case VK_MENU: |
| { |
| // Is this an extended key (i.e. right key)? |
| if (lParam & 0x01000000) |
| return GLFW_KEY_RIGHT_ALT; |
| |
| return GLFW_KEY_LEFT_ALT; |
| } |
| |
| // The ENTER keys require special handling |
| case VK_RETURN: |
| { |
| // Is this an extended key (i.e. right key)? |
| if (lParam & 0x01000000) |
| return GLFW_KEY_KP_ENTER; |
| |
| return GLFW_KEY_ENTER; |
| } |
| |
| // Funcion keys (non-printable keys) |
| case VK_ESCAPE: return GLFW_KEY_ESCAPE; |
| case VK_TAB: return GLFW_KEY_TAB; |
| case VK_BACK: return GLFW_KEY_BACKSPACE; |
| case VK_HOME: return GLFW_KEY_HOME; |
| case VK_END: return GLFW_KEY_END; |
| case VK_PRIOR: return GLFW_KEY_PAGE_UP; |
| case VK_NEXT: return GLFW_KEY_PAGE_DOWN; |
| case VK_INSERT: return GLFW_KEY_INSERT; |
| case VK_DELETE: return GLFW_KEY_DELETE; |
| case VK_LEFT: return GLFW_KEY_LEFT; |
| case VK_UP: return GLFW_KEY_UP; |
| case VK_RIGHT: return GLFW_KEY_RIGHT; |
| case VK_DOWN: return GLFW_KEY_DOWN; |
| case VK_F1: return GLFW_KEY_F1; |
| case VK_F2: return GLFW_KEY_F2; |
| case VK_F3: return GLFW_KEY_F3; |
| case VK_F4: return GLFW_KEY_F4; |
| case VK_F5: return GLFW_KEY_F5; |
| case VK_F6: return GLFW_KEY_F6; |
| case VK_F7: return GLFW_KEY_F7; |
| case VK_F8: return GLFW_KEY_F8; |
| case VK_F9: return GLFW_KEY_F9; |
| case VK_F10: return GLFW_KEY_F10; |
| case VK_F11: return GLFW_KEY_F11; |
| case VK_F12: return GLFW_KEY_F12; |
| case VK_F13: return GLFW_KEY_F13; |
| case VK_F14: return GLFW_KEY_F14; |
| case VK_F15: return GLFW_KEY_F15; |
| case VK_F16: return GLFW_KEY_F16; |
| case VK_F17: return GLFW_KEY_F17; |
| case VK_F18: return GLFW_KEY_F18; |
| case VK_F19: return GLFW_KEY_F19; |
| case VK_F20: return GLFW_KEY_F20; |
| case VK_F21: return GLFW_KEY_F21; |
| case VK_F22: return GLFW_KEY_F22; |
| case VK_F23: return GLFW_KEY_F23; |
| case VK_F24: return GLFW_KEY_F24; |
| case VK_NUMLOCK: return GLFW_KEY_NUM_LOCK; |
| case VK_CAPITAL: return GLFW_KEY_CAPS_LOCK; |
| case VK_SCROLL: return GLFW_KEY_SCROLL_LOCK; |
| case VK_PAUSE: return GLFW_KEY_PAUSE; |
| case VK_LWIN: return GLFW_KEY_LEFT_SUPER; |
| case VK_RWIN: return GLFW_KEY_RIGHT_SUPER; |
| case VK_APPS: return GLFW_KEY_MENU; |
| |
| // Numeric keypad |
| case VK_NUMPAD0: return GLFW_KEY_KP_0; |
| case VK_NUMPAD1: return GLFW_KEY_KP_1; |
| case VK_NUMPAD2: return GLFW_KEY_KP_2; |
| case VK_NUMPAD3: return GLFW_KEY_KP_3; |
| case VK_NUMPAD4: return GLFW_KEY_KP_4; |
| case VK_NUMPAD5: return GLFW_KEY_KP_5; |
| case VK_NUMPAD6: return GLFW_KEY_KP_6; |
| case VK_NUMPAD7: return GLFW_KEY_KP_7; |
| case VK_NUMPAD8: return GLFW_KEY_KP_8; |
| case VK_NUMPAD9: return GLFW_KEY_KP_9; |
| case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE; |
| case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY; |
| case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT; |
| case VK_ADD: return GLFW_KEY_KP_ADD; |
| case VK_DECIMAL: return GLFW_KEY_KP_DECIMAL; |
| |
| // Printable keys are mapped according to US layout |
| case VK_SPACE: return GLFW_KEY_SPACE; |
| case 0x30: return GLFW_KEY_0; |
| case 0x31: return GLFW_KEY_1; |
| case 0x32: return GLFW_KEY_2; |
| case 0x33: return GLFW_KEY_3; |
| case 0x34: return GLFW_KEY_4; |
| case 0x35: return GLFW_KEY_5; |
| case 0x36: return GLFW_KEY_6; |
| case 0x37: return GLFW_KEY_7; |
| case 0x38: return GLFW_KEY_8; |
| case 0x39: return GLFW_KEY_9; |
| case 0x41: return GLFW_KEY_A; |
| case 0x42: return GLFW_KEY_B; |
| case 0x43: return GLFW_KEY_C; |
| case 0x44: return GLFW_KEY_D; |
| case 0x45: return GLFW_KEY_E; |
| case 0x46: return GLFW_KEY_F; |
| case 0x47: return GLFW_KEY_G; |
| case 0x48: return GLFW_KEY_H; |
| case 0x49: return GLFW_KEY_I; |
| case 0x4A: return GLFW_KEY_J; |
| case 0x4B: return GLFW_KEY_K; |
| case 0x4C: return GLFW_KEY_L; |
| case 0x4D: return GLFW_KEY_M; |
| case 0x4E: return GLFW_KEY_N; |
| case 0x4F: return GLFW_KEY_O; |
| case 0x50: return GLFW_KEY_P; |
| case 0x51: return GLFW_KEY_Q; |
| case 0x52: return GLFW_KEY_R; |
| case 0x53: return GLFW_KEY_S; |
| case 0x54: return GLFW_KEY_T; |
| case 0x55: return GLFW_KEY_U; |
| case 0x56: return GLFW_KEY_V; |
| case 0x57: return GLFW_KEY_W; |
| case 0x58: return GLFW_KEY_X; |
| case 0x59: return GLFW_KEY_Y; |
| case 0x5A: return GLFW_KEY_Z; |
| case 0xBD: return GLFW_KEY_MINUS; |
| case 0xBB: return GLFW_KEY_EQUAL; |
| case 0xDB: return GLFW_KEY_LEFT_BRACKET; |
| case 0xDD: return GLFW_KEY_RIGHT_BRACKET; |
| case 0xDC: return GLFW_KEY_BACKSLASH; |
| case 0xBA: return GLFW_KEY_SEMICOLON; |
| case 0xDE: return GLFW_KEY_APOSTROPHE; |
| case 0xC0: return GLFW_KEY_GRAVE_ACCENT; |
| case 0xBC: return GLFW_KEY_COMMA; |
| case 0xBE: return GLFW_KEY_PERIOD; |
| case 0xBF: return GLFW_KEY_SLASH; |
| case 0xDF: return GLFW_KEY_WORLD_1; |
| case 0xE2: return GLFW_KEY_WORLD_2; |
| default: break; |
| } |
| |
| // No matching translation was found, so return -1 |
| return -1; |
| } |
| |
| |
| //======================================================================== |
| // Translates a Windows key to Unicode |
| //======================================================================== |
| |
| static void translateChar(_GLFWwindow* window, DWORD wParam, DWORD lParam) |
| { |
| BYTE keyboard_state[256]; |
| WCHAR unicode_buf[10]; |
| UINT scan_code; |
| int i, num_chars; |
| |
| GetKeyboardState(keyboard_state); |
| |
| // Derive scan code from lParam and action |
| scan_code = (lParam & 0x01ff0000) >> 16; |
| |
| num_chars = ToUnicode( |
| wParam, // virtual-key code |
| scan_code, // scan code |
| keyboard_state, // key-state array |
| unicode_buf, // buffer for translated key |
| 10, // size of translated key buffer |
| 0 // active-menu flag |
| ); |
| |
| // Report characters |
| for (i = 0; i < num_chars; i++) |
| _glfwInputChar(window, (int) unicode_buf[i]); |
| } |
| |
| |
| //======================================================================== |
| // Window callback function (handles window events) |
| //======================================================================== |
| |
| static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, |
| WPARAM wParam, LPARAM lParam) |
| { |
| _GLFWwindow* window = (_GLFWwindow*) GetWindowLongPtr(hWnd, 0); |
| |
| switch (uMsg) |
| { |
| case WM_CREATE: |
| { |
| CREATESTRUCT* cs = (CREATESTRUCT*) lParam; |
| SetWindowLongPtr(hWnd, 0, (LONG_PTR) cs->lpCreateParams); |
| break; |
| } |
| |
| case WM_ACTIVATE: |
| { |
| // Window was (de)activated and/or (de)iconified |
| |
| BOOL active = LOWORD(wParam) != WA_INACTIVE; |
| BOOL iconified = HIWORD(wParam) ? TRUE : FALSE; |
| |
| if (active && iconified) |
| { |
| // This is a workaround for window iconification using the |
| // taskbar leading to windows being told they're active and |
| // iconified and then never told they're deactivated |
| active = FALSE; |
| } |
| |
| if (!active && _glfwLibrary.activeWindow == window) |
| { |
| // The window was deactivated (or iconified, see above) |
| |
| if (window->cursorMode == GLFW_CURSOR_CAPTURED) |
| showCursor(window); |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| if (!iconified) |
| { |
| // Iconify the (on top, borderless, oddly positioned) |
| // window or the user will be annoyed |
| _glfwPlatformIconifyWindow(window); |
| } |
| |
| if (_glfwLibrary.Win32.monitor.modeChanged) |
| { |
| _glfwRestoreVideoMode(); |
| _glfwLibrary.Win32.monitor.modeChanged = GL_FALSE; |
| } |
| } |
| } |
| else if (active && _glfwLibrary.activeWindow != window) |
| { |
| // The window was activated |
| |
| if (window->cursorMode == GLFW_CURSOR_CAPTURED) |
| captureCursor(window); |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| if (!_glfwLibrary.Win32.monitor.modeChanged) |
| { |
| _glfwSetVideoMode(&_glfwLibrary.Win32.monitor.width, |
| &_glfwLibrary.Win32.monitor.height, |
| &_glfwLibrary.Win32.monitor.bitsPerPixel, |
| &_glfwLibrary.Win32.monitor.refreshRate, |
| GL_TRUE); |
| |
| _glfwLibrary.Win32.monitor.modeChanged = GL_TRUE; |
| } |
| } |
| } |
| |
| _glfwInputWindowFocus(window, active); |
| _glfwInputWindowIconify(window, iconified); |
| return 0; |
| } |
| |
| case WM_SYSCOMMAND: |
| { |
| switch (wParam & 0xfff0) |
| { |
| case SC_SCREENSAVE: |
| case SC_MONITORPOWER: |
| { |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| // We are running in fullscreen mode, so disallow |
| // screen saver and screen blanking |
| return 0; |
| } |
| else |
| break; |
| } |
| |
| // User trying to access application menu using ALT? |
| case SC_KEYMENU: |
| return 0; |
| } |
| break; |
| } |
| |
| case WM_CLOSE: |
| { |
| _glfwInputWindowCloseRequest(window); |
| return 0; |
| } |
| |
| case WM_KEYDOWN: |
| case WM_SYSKEYDOWN: |
| { |
| _glfwInputKey(window, translateKey(wParam, lParam), GLFW_PRESS); |
| |
| if (_glfwLibrary.charCallback) |
| translateChar(window, (DWORD) wParam, (DWORD) lParam); |
| |
| break; |
| } |
| |
| case WM_KEYUP: |
| case WM_SYSKEYUP: |
| { |
| // Special trick: release both shift keys on SHIFT up event |
| if (wParam == VK_SHIFT) |
| { |
| _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, GLFW_RELEASE); |
| _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE); |
| } |
| else |
| _glfwInputKey(window, translateKey(wParam, lParam), GLFW_RELEASE); |
| |
| break; |
| } |
| |
| case WM_LBUTTONDOWN: |
| { |
| SetCapture(hWnd); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS); |
| return 0; |
| } |
| |
| case WM_RBUTTONDOWN: |
| { |
| SetCapture(hWnd); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS); |
| return 0; |
| } |
| |
| case WM_MBUTTONDOWN: |
| { |
| SetCapture(hWnd); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS); |
| return 0; |
| } |
| |
| case WM_XBUTTONDOWN: |
| { |
| if (HIWORD(wParam) == XBUTTON1) |
| { |
| SetCapture(hWnd); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS); |
| } |
| else if (HIWORD(wParam) == XBUTTON2) |
| { |
| SetCapture(hWnd); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS); |
| } |
| |
| return 1; |
| } |
| |
| case WM_LBUTTONUP: |
| { |
| ReleaseCapture(); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE); |
| return 0; |
| } |
| |
| case WM_RBUTTONUP: |
| { |
| ReleaseCapture(); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE); |
| return 0; |
| } |
| |
| case WM_MBUTTONUP: |
| { |
| ReleaseCapture(); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE); |
| return 0; |
| } |
| |
| case WM_XBUTTONUP: |
| { |
| if (HIWORD(wParam) == XBUTTON1) |
| { |
| ReleaseCapture(); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_RELEASE); |
| } |
| else if (HIWORD(wParam) == XBUTTON2) |
| { |
| ReleaseCapture(); |
| _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_RELEASE); |
| } |
| |
| return 1; |
| } |
| |
| case WM_MOUSEMOVE: |
| { |
| int newCursorX, newCursorY; |
| |
| // Get signed (!) cursor position |
| newCursorX = (int)((short)LOWORD(lParam)); |
| newCursorY = (int)((short)HIWORD(lParam)); |
| |
| if (newCursorX != window->Win32.oldCursorX || |
| newCursorY != window->Win32.oldCursorY) |
| { |
| int x, y; |
| |
| if (window->cursorMode == GLFW_CURSOR_CAPTURED) |
| { |
| if (_glfwLibrary.activeWindow != window) |
| return 0; |
| |
| x = newCursorX - window->Win32.oldCursorX; |
| y = newCursorY - window->Win32.oldCursorY; |
| } |
| else |
| { |
| x = newCursorX; |
| y = newCursorY; |
| } |
| |
| window->Win32.oldCursorX = newCursorX; |
| window->Win32.oldCursorY = newCursorY; |
| window->Win32.cursorCentered = GL_FALSE; |
| |
| _glfwInputCursorMotion(window, x, y); |
| } |
| |
| if (!window->Win32.cursorInside) |
| { |
| TRACKMOUSEEVENT tme; |
| ZeroMemory(&tme, sizeof(tme)); |
| tme.cbSize = sizeof(tme); |
| tme.dwFlags = TME_LEAVE; |
| tme.hwndTrack = window->Win32.handle; |
| TrackMouseEvent(&tme); |
| |
| window->Win32.cursorInside = GL_TRUE; |
| _glfwInputCursorEnter(window, GL_TRUE); |
| } |
| |
| return 0; |
| } |
| |
| case WM_MOUSELEAVE: |
| { |
| window->Win32.cursorInside = GL_FALSE; |
| _glfwInputCursorEnter(window, GL_FALSE); |
| return 0; |
| } |
| |
| case WM_MOUSEWHEEL: |
| { |
| _glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA); |
| return 0; |
| } |
| |
| case WM_MOUSEHWHEEL: |
| { |
| // This message is only sent on Windows Vista and later |
| |
| _glfwInputScroll(window, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA, 0.0); |
| return 0; |
| } |
| |
| case WM_SIZE: |
| { |
| // If window is in cursor capture mode, update clipping rect |
| if (window->cursorMode == GLFW_CURSOR_CAPTURED) |
| { |
| RECT ClipWindowRect; |
| if (GetWindowRect(window->Win32.handle, &ClipWindowRect)) |
| ClipCursor(&ClipWindowRect); |
| } |
| |
| _glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam)); |
| return 0; |
| } |
| |
| case WM_MOVE: |
| { |
| // If window is in cursor capture mode, update clipping rect |
| if (window->cursorMode == GLFW_CURSOR_CAPTURED) |
| { |
| RECT ClipWindowRect; |
| if (GetWindowRect(window->Win32.handle, &ClipWindowRect)) |
| ClipCursor(&ClipWindowRect); |
| } |
| |
| _glfwInputWindowPos(window, LOWORD(lParam), HIWORD(lParam)); |
| return 0; |
| } |
| |
| // Was the window contents damaged? |
| case WM_PAINT: |
| { |
| _glfwInputWindowDamage(window); |
| break; |
| } |
| |
| case WM_DISPLAYCHANGE: |
| { |
| // TODO: Do stuff here. |
| |
| break; |
| } |
| } |
| |
| // Pass all unhandled messages to DefWindowProc |
| return DefWindowProc(hWnd, uMsg, wParam, lParam); |
| } |
| |
| |
| //======================================================================== |
| // Translate client window size to full window size (including window borders) |
| //======================================================================== |
| |
| static void getFullWindowSize(_GLFWwindow* window, |
| int clientWidth, int clientHeight, |
| int* fullWidth, int* fullHeight) |
| { |
| RECT rect; |
| |
| // Create a window rectangle |
| rect.left = (long) 0; |
| rect.right = (long) clientWidth - 1; |
| rect.top = (long) 0; |
| rect.bottom = (long) clientHeight - 1; |
| |
| // Adjust according to window styles |
| AdjustWindowRectEx(&rect, window->Win32.dwStyle, FALSE, window->Win32.dwExStyle); |
| |
| // Calculate width and height of full window |
| *fullWidth = rect.right - rect.left + 1; |
| *fullHeight = rect.bottom - rect.top + 1; |
| } |
| |
| |
| //======================================================================== |
| // Registers the GLFW window class |
| //======================================================================== |
| |
| static ATOM registerWindowClass(void) |
| { |
| WNDCLASS wc; |
| ATOM classAtom; |
| |
| // Set window class parameters |
| wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw on... |
| wc.lpfnWndProc = (WNDPROC) windowProc; // Message handler |
| wc.cbClsExtra = 0; // No extra class data |
| wc.cbWndExtra = sizeof(void*) + sizeof(int); // Make room for one pointer |
| wc.hInstance = _glfwLibrary.Win32.instance; // Set instance |
| wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load arrow pointer |
| wc.hbrBackground = NULL; // No background |
| wc.lpszMenuName = NULL; // No menu |
| wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name |
| |
| // Load user-provided icon if available |
| wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, L"GLFW_ICON"); |
| if (!wc.hIcon) |
| { |
| // Load default icon |
| wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); |
| } |
| |
| classAtom = RegisterClass(&wc); |
| if (!classAtom) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, |
| "Win32: Failed to register window class"); |
| return 0; |
| } |
| |
| return classAtom; |
| } |
| |
| |
| //======================================================================== |
| // Creates the GLFW window and rendering context |
| //======================================================================== |
| |
| static int createWindow(_GLFWwindow* window, |
| const _GLFWwndconfig* wndconfig, |
| const _GLFWfbconfig* fbconfig) |
| { |
| DWORD dwStyle, dwExStyle; |
| int fullWidth, fullHeight; |
| RECT wa; |
| POINT pos; |
| WCHAR* wideTitle; |
| |
| // Set common window styles |
| dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE; |
| dwExStyle = WS_EX_APPWINDOW; |
| |
| // Set window style, depending on fullscreen mode |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| dwStyle |= WS_POPUP; |
| |
| // Here's a trick for helping us getting window focus |
| // (SetForegroundWindow doesn't work properly under |
| // Win98/ME/2K/.NET/+) |
| /* |
| if (_glfwLibrary.Sys.WinVer != _GLFW_WIN_95 && |
| _glfwLibrary.Sys.WinVer != _GLFW_WIN_NT4 && |
| _glfwLibrary.Sys.WinVer != _GLFW_WIN_XP) |
| { |
| dwStyle |= WS_MINIMIZE; |
| } |
| */ |
| } |
| else |
| { |
| dwStyle |= WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; |
| |
| if (wndconfig->resizable) |
| { |
| dwStyle |= (WS_MAXIMIZEBOX | WS_SIZEBOX); |
| dwExStyle |= WS_EX_WINDOWEDGE; |
| } |
| } |
| |
| // Remember window styles (used by getFullWindowSize) |
| window->Win32.dwStyle = dwStyle; |
| window->Win32.dwExStyle = dwExStyle; |
| |
| // Adjust window size for frame and title bar |
| getFullWindowSize(window, window->width, window->height, &fullWidth, &fullHeight); |
| |
| // Adjust window position to working area (e.g. if the task bar is at |
| // the top of the display). Fullscreen windows are always opened in |
| // the upper left corner regardless of the desktop working area. |
| if (window->mode == GLFW_FULLSCREEN) |
| wa.left = wa.top = 0; |
| else |
| SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0); |
| |
| wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title); |
| if (!wideTitle) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, |
| "Win32: Failed to convert title to wide string"); |
| return GL_FALSE; |
| } |
| |
| window->Win32.handle = CreateWindowEx(window->Win32.dwExStyle, |
| _GLFW_WNDCLASSNAME, |
| wideTitle, |
| window->Win32.dwStyle, |
| wa.left, wa.top, // Window position |
| fullWidth, // Decorated window width |
| fullHeight, // Decorated window height |
| NULL, // No parent window |
| NULL, // No menu |
| _glfwLibrary.Win32.instance, |
| window); // Pass GLFW window to WM_CREATE |
| |
| if (!window->Win32.handle) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window"); |
| return GL_FALSE; |
| } |
| |
| free(wideTitle); |
| |
| // Initialize cursor position data |
| GetCursorPos(&pos); |
| ScreenToClient(window->Win32.handle, &pos); |
| window->Win32.oldCursorX = window->cursorPosX = pos.x; |
| window->Win32.oldCursorY = window->cursorPosY = pos.y; |
| |
| if (!_glfwCreateContext(window, wndconfig, fbconfig)) |
| return GL_FALSE; |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Destroys the GLFW window and rendering context |
| //======================================================================== |
| |
| static void destroyWindow(_GLFWwindow* window) |
| { |
| _glfwDestroyContext(window); |
| |
| // This is duplicated from glfwDestroyWindow |
| // TODO: Stop duplicating code |
| if (window == _glfwLibrary.activeWindow) |
| _glfwLibrary.activeWindow = NULL; |
| |
| if (window->Win32.handle) |
| { |
| DestroyWindow(window->Win32.handle); |
| window->Win32.handle = NULL; |
| } |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| ////// GLFW platform API ////// |
| ////////////////////////////////////////////////////////////////////////// |
| |
| //======================================================================== |
| // Here is where the window is created, and the OpenGL rendering context is |
| // created |
| //======================================================================== |
| |
| int _glfwPlatformCreateWindow(_GLFWwindow* window, |
| const _GLFWwndconfig* wndconfig, |
| const _GLFWfbconfig* fbconfig) |
| { |
| GLboolean recreateContext = GL_FALSE; |
| |
| window->Win32.desiredRefreshRate = wndconfig->refreshRate; |
| |
| if (!_glfwLibrary.Win32.classAtom) |
| { |
| _glfwLibrary.Win32.classAtom = registerWindowClass(); |
| if (!_glfwLibrary.Win32.classAtom) |
| return GL_FALSE; |
| } |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| int bpp = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; |
| if (bpp < 15 || bpp >= 24) |
| bpp = 32; |
| |
| _glfwLibrary.Win32.monitor.width = window->width; |
| _glfwLibrary.Win32.monitor.height = window->height; |
| _glfwLibrary.Win32.monitor.refreshRate = wndconfig->refreshRate; |
| _glfwLibrary.Win32.monitor.bitsPerPixel = bpp; |
| |
| _glfwSetVideoMode(&_glfwLibrary.Win32.monitor.width, |
| &_glfwLibrary.Win32.monitor.height, |
| &_glfwLibrary.Win32.monitor.bitsPerPixel, |
| &_glfwLibrary.Win32.monitor.refreshRate, |
| GL_FALSE); |
| |
| _glfwLibrary.Win32.monitor.modeChanged = GL_TRUE; |
| } |
| |
| if (!createWindow(window, wndconfig, fbconfig)) |
| return GL_FALSE; |
| |
| if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) |
| { |
| if (window->WGL.ARB_create_context) |
| recreateContext = GL_TRUE; |
| } |
| |
| if (wndconfig->glDebug) |
| { |
| if (window->WGL.ARB_create_context) |
| recreateContext = GL_TRUE; |
| } |
| |
| if (wndconfig->glForward) |
| { |
| if (!window->WGL.ARB_create_context) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, |
| "WGL: A forward compatible OpenGL context requested " |
| "but WGL_ARB_create_context is unavailable"); |
| return GL_FALSE; |
| } |
| |
| recreateContext = GL_TRUE; |
| } |
| |
| if (wndconfig->glProfile) |
| { |
| if (!window->WGL.ARB_create_context_profile) |
| { |
| _glfwSetError(GLFW_VERSION_UNAVAILABLE, |
| "WGL: OpenGL profile requested but " |
| "WGL_ARB_create_context_profile is unavailable"); |
| return GL_FALSE; |
| } |
| |
| recreateContext = GL_TRUE; |
| } |
| |
| if (fbconfig->samples > 0) |
| { |
| // We want FSAA, but can we get it? |
| // FSAA is not a hard constraint, so otherwise we just don't care |
| |
| if (window->WGL.ARB_multisample && window->WGL.ARB_pixel_format) |
| { |
| // We appear to have both the FSAA extension and the means to ask for it |
| recreateContext = GL_TRUE; |
| } |
| } |
| |
| if (recreateContext) |
| { |
| // Some window hints require us to re-create the context using WGL |
| // extensions retrieved through the current context, as we cannot check |
| // for WGL extensions or retrieve WGL entry points before we have a |
| // current context (actually until we have implicitly loaded the ICD) |
| |
| // Yes, this is strange, and yes, this is the proper way on Win32 |
| |
| // As Windows only allows you to set the pixel format once for a |
| // window, we need to destroy the current window and create a new one |
| // to be able to use the new pixel format |
| |
| // Technically, it may be possible to keep the old window around if |
| // we're just creating an OpenGL 3.0+ context with the same pixel |
| // format, but it's not worth the added code complexity |
| |
| destroyWindow(window); |
| |
| if (!createWindow(window, wndconfig, fbconfig)) |
| return GL_FALSE; |
| } |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| // Place the window above all topmost windows |
| SetWindowPos(window->Win32.handle, HWND_TOPMOST, 0,0,0,0, |
| SWP_NOMOVE | SWP_NOSIZE); |
| } |
| |
| setForegroundWindow(window->Win32.handle); |
| SetFocus(window->Win32.handle); |
| |
| return GL_TRUE; |
| } |
| |
| |
| //======================================================================== |
| // Properly kill the window / video display |
| //======================================================================== |
| |
| void _glfwPlatformDestroyWindow(_GLFWwindow* window) |
| { |
| destroyWindow(window); |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| if (_glfwLibrary.Win32.monitor.modeChanged) |
| { |
| _glfwRestoreVideoMode(); |
| _glfwLibrary.Win32.monitor.modeChanged = GL_FALSE; |
| } |
| } |
| } |
| |
| |
| //======================================================================== |
| // Set the window title |
| //======================================================================== |
| |
| void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) |
| { |
| WCHAR* wideTitle = _glfwCreateWideStringFromUTF8(title); |
| if (!wideTitle) |
| { |
| _glfwSetError(GLFW_PLATFORM_ERROR, |
| "Win32: Failed to convert title to wide string"); |
| return; |
| } |
| |
| SetWindowText(window->Win32.handle, wideTitle); |
| |
| free(wideTitle); |
| } |
| |
| |
| //======================================================================== |
| // Set the window size. |
| //======================================================================== |
| |
| void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) |
| { |
| GLboolean sizeChanged = GL_FALSE; |
| |
| if (window->mode == GLFW_FULLSCREEN) |
| { |
| if (width > window->width || height > window->height) |
| { |
| // The new video mode is larger than the current one, so we resize |
| // the window before switch modes to avoid exposing whatever is |
| // underneath |
| |
| SetWindowPos(window->Win32.handle, HWND_TOP, 0, 0, width, height, |
| SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); |
| sizeChanged = GL_TRUE; |
| } |
| |
| // TODO: Change video mode |
| } |
| else |
| { |
| // If we are in windowed mode, adjust the window size to |
| // compensate for window decorations |
| getFullWindowSize(window, width, height, &width, &height); |
| } |
| |
| // Set window size (if we haven't already) |
| if (!sizeChanged) |
| { |
| SetWindowPos(window->Win32.handle, HWND_TOP, 0, 0, width, height, |
| SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); |
| } |
| } |
| |
| |
| //======================================================================== |
| // Set the window position |
| //======================================================================== |
| |
| void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) |
| { |
| RECT rect; |
| |
| GetClientRect(window->Win32.handle, &rect); |
| AdjustWindowRectEx(&rect, window->Win32.dwStyle, FALSE, window->Win32.dwExStyle); |
| |
| SetWindowPos(window->Win32.handle, HWND_TOP, |
| x + rect.left, y + rect.top, 0, 0, |
| SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER); |
| } |
| |
| |
| //======================================================================== |
| // Window iconification |
| //======================================================================== |
| |
| void _glfwPlatformIconifyWindow(_GLFWwindow* window) |
| { |
| ShowWindow(window->Win32.handle, SW_MINIMIZE); |
| } |
| |
| |
| //======================================================================== |
| // Window un-iconification |
| //======================================================================== |
| |
| void _glfwPlatformRestoreWindow(_GLFWwindow* window) |
| { |
| ShowWindow(window->Win32.handle, SW_RESTORE); |
| } |
| |
| |
| //======================================================================== |
| // Write back window parameters into GLFW window structure |
| //======================================================================== |
| |
| void _glfwPlatformRefreshWindowParams(_GLFWwindow* window) |
| { |
| DEVMODE dm; |
| |
| ZeroMemory(&dm, sizeof(DEVMODE)); |
| dm.dmSize = sizeof(DEVMODE); |
| |
| if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm)) |
| { |
| window->refreshRate = dm.dmDisplayFrequency; |
| if (window->refreshRate <= 1) |
| window->refreshRate = 0; |
| } |
| else |
| window->refreshRate = 0; |
| } |
| |
| |
| //======================================================================== |
| // Poll for new window and input events |
| //======================================================================== |
| |
| void _glfwPlatformPollEvents(void) |
| { |
| MSG msg; |
| _GLFWwindow* window; |
| |
| window = _glfwLibrary.activeWindow; |
| if (window) |
| { |
| window->Win32.cursorCentered = GL_FALSE; |
| window->Win32.oldCursorX = window->width / 2; |
| window->Win32.oldCursorY = window->height / 2; |
| } |
| else |
| { |
| //window->Win32.oldCursorX = window->cursorPosX; |
| //window->Win32.oldCursorY = window->cursorPosY; |
| } |
| |
| while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) |
| { |
| switch (msg.message) |
| { |
| case WM_QUIT: |
| { |
| // Treat WM_QUIT as a close on all windows |
| |
| window = _glfwLibrary.windowListHead; |
| while (window) |
| { |
| _glfwInputWindowCloseRequest(window); |
| window = window->next; |
| } |
| |
| break; |
| } |
| |
| default: |
| { |
| DispatchMessage(&msg); |
| break; |
| } |
| } |
| } |
| |
| // LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix) |
| // This is the only async event handling in GLFW, but it solves some |
| // nasty problems. |
| window = _glfwLibrary.activeWindow; |
| if (window) |
| { |
| int lshift_down, rshift_down; |
| |
| // Get current state of left and right shift keys |
| lshift_down = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1; |
| rshift_down = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1; |
| |
| // See if this differs from our belief of what has happened |
| // (we only have to check for lost key up events) |
| if (!lshift_down && window->key[GLFW_KEY_LEFT_SHIFT] == 1) |
| _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, GLFW_RELEASE); |
| |
| if (!rshift_down && window->key[GLFW_KEY_RIGHT_SHIFT] == 1) |
| _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE); |
| } |
| |
| // Did the cursor move in an active window that has captured the cursor |
| window = _glfwLibrary.activeWindow; |
| if (window) |
| { |
| if (window->cursorMode == GLFW_CURSOR_CAPTURED && |
| !window->Win32.cursorCentered) |
| { |
| _glfwPlatformSetCursorPos(window, |
| window->width / 2, |
| window->height / 2); |
| window->Win32.cursorCentered = GL_TRUE; |
| } |
| } |
| } |
| |
| |
| //======================================================================== |
| // Wait for new window and input events |
| //======================================================================== |
| |
| void _glfwPlatformWaitEvents(void) |
| { |
| WaitMessage(); |
| |
| _glfwPlatformPollEvents(); |
| } |
| |
| |
| //======================================================================== |
| // Set physical cursor position |
| //======================================================================== |
| |
| void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y) |
| { |
| POINT pos; |
| |
| // Convert client coordinates to screen coordinates |
| pos.x = x; |
| pos.y = y; |
| ClientToScreen(window->Win32.handle, &pos); |
| |
| SetCursorPos(pos.x, pos.y); |
| } |
| |
| |
| //======================================================================== |
| // Set physical mouse cursor mode |
| //======================================================================== |
| |
| void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) |
| { |
| switch (mode) |
| { |
| case GLFW_CURSOR_NORMAL: |
| showCursor(window); |
| break; |
| case GLFW_CURSOR_HIDDEN: |
| hideCursor(window); |
| break; |
| case GLFW_CURSOR_CAPTURED: |
| captureCursor(window); |
| break; |
| } |
| } |
| |