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//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialise timer
//
void _glfwInitTimerWin32(void)
{
QueryPerformanceFrequency((LARGE_INTEGER*) &_glfw.timer.win32.frequency);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
uint64_t _glfwPlatformGetTimerValue(void)
{
uint64_t value;
QueryPerformanceCounter((LARGE_INTEGER*) &value);
return value;
}
uint64_t _glfwPlatformGetTimerFrequency(void)
{
return _glfw.timer.win32.frequency;
}