| /* |
| |
| OpenGL loader generated by glad 0.1.12a0 on Fri Sep 23 13:36:15 2016. |
| |
| Language/Generator: C/C++ |
| Specification: gl |
| APIs: gl=3.2 |
| Profile: compatibility |
| Extensions: |
| GL_ARB_multisample, |
| GL_ARB_robustness, |
| GL_KHR_debug |
| Loader: False |
| Local files: False |
| Omit khrplatform: False |
| |
| Commandline: |
| --profile="compatibility" --api="gl=3.2" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug" |
| Online: |
| http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&api=gl%3D3.2&extensions=GL_ARB_multisample&extensions=GL_ARB_robustness&extensions=GL_KHR_debug |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <glad/glad.h> |
| |
| struct gladGLversionStruct GLVersion; |
| |
| #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) |
| #define _GLAD_IS_SOME_NEW_VERSION 1 |
| #endif |
| |
| static int max_loaded_major; |
| static int max_loaded_minor; |
| |
| static const char *exts = NULL; |
| static int num_exts_i = 0; |
| static const char **exts_i = NULL; |
| |
| static int get_exts(void) { |
| #ifdef _GLAD_IS_SOME_NEW_VERSION |
| if(max_loaded_major < 3) { |
| #endif |
| exts = (const char *)glGetString(GL_EXTENSIONS); |
| #ifdef _GLAD_IS_SOME_NEW_VERSION |
| } else { |
| int index; |
| |
| num_exts_i = 0; |
| glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); |
| if (num_exts_i > 0) { |
| exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i); |
| } |
| |
| if (exts_i == NULL) { |
| return 0; |
| } |
| |
| for(index = 0; index < num_exts_i; index++) { |
| exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index); |
| } |
| } |
| #endif |
| return 1; |
| } |
| |
| static void free_exts(void) { |
| if (exts_i != NULL) { |
| free((char **)exts_i); |
| exts_i = NULL; |
| } |
| } |
| |
| static int has_ext(const char *ext) { |
| #ifdef _GLAD_IS_SOME_NEW_VERSION |
| if(max_loaded_major < 3) { |
| #endif |
| const char *extensions; |
| const char *loc; |
| const char *terminator; |
| extensions = exts; |
| if(extensions == NULL || ext == NULL) { |
| return 0; |
| } |
| |
| while(1) { |
| loc = strstr(extensions, ext); |
| if(loc == NULL) { |
| return 0; |
| } |
| |
| terminator = loc + strlen(ext); |
| if((loc == extensions || *(loc - 1) == ' ') && |
| (*terminator == ' ' || *terminator == '\0')) { |
| return 1; |
| } |
| extensions = terminator; |
| } |
| #ifdef _GLAD_IS_SOME_NEW_VERSION |
| } else { |
| int index; |
| |
| for(index = 0; index < num_exts_i; index++) { |
| const char *e = exts_i[index]; |
| |
| if(strcmp(e, ext) == 0) { |
| return 1; |
| } |
| } |
| } |
| #endif |
| |
| return 0; |
| } |
| int GLAD_GL_VERSION_1_0; |
| int GLAD_GL_VERSION_1_1; |
| int GLAD_GL_VERSION_1_2; |
| int GLAD_GL_VERSION_1_3; |
| int GLAD_GL_VERSION_1_4; |
| int GLAD_GL_VERSION_1_5; |
| int GLAD_GL_VERSION_2_0; |
| int GLAD_GL_VERSION_2_1; |
| int GLAD_GL_VERSION_3_0; |
| int GLAD_GL_VERSION_3_1; |
| int GLAD_GL_VERSION_3_2; |
| PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; |
| PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; |
| PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; |
| PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; |
| PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; |
| PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; |
| PFNGLVERTEX2FVPROC glad_glVertex2fv; |
| PFNGLINDEXIPROC glad_glIndexi; |
| PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; |
| PFNGLRECTDVPROC glad_glRectdv; |
| PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; |
| PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; |
| PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; |
| PFNGLINDEXDPROC glad_glIndexd; |
| PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; |
| PFNGLINDEXFPROC glad_glIndexf; |
| PFNGLLINEWIDTHPROC glad_glLineWidth; |
| PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; |
| PFNGLGETMAPFVPROC glad_glGetMapfv; |
| PFNGLINDEXSPROC glad_glIndexs; |
| PFNGLCOMPILESHADERPROC glad_glCompileShader; |
| PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; |
| PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; |
| PFNGLINDEXFVPROC glad_glIndexfv; |
| PFNGLFOGIVPROC glad_glFogiv; |
| PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; |
| PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; |
| PFNGLLIGHTMODELIVPROC glad_glLightModeliv; |
| PFNGLCOLOR4UIPROC glad_glColor4ui; |
| PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; |
| PFNGLFOGFVPROC glad_glFogfv; |
| PFNGLENABLEIPROC glad_glEnablei; |
| PFNGLVERTEX4IVPROC glad_glVertex4iv; |
| PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; |
| PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; |
| PFNGLCREATESHADERPROC glad_glCreateShader; |
| PFNGLISBUFFERPROC glad_glIsBuffer; |
| PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; |
| PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; |
| PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; |
| PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; |
| PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; |
| PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; |
| PFNGLVERTEX4FVPROC glad_glVertex4fv; |
| PFNGLBINDTEXTUREPROC glad_glBindTexture; |
| PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; |
| PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; |
| PFNGLSAMPLEMASKIPROC glad_glSampleMaski; |
| PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; |
| PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; |
| PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; |
| PFNGLPOINTSIZEPROC glad_glPointSize; |
| PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; |
| PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; |
| PFNGLCOLOR4BVPROC glad_glColor4bv; |
| PFNGLRASTERPOS2FPROC glad_glRasterPos2f; |
| PFNGLRASTERPOS2DPROC glad_glRasterPos2d; |
| PFNGLLOADIDENTITYPROC glad_glLoadIdentity; |
| PFNGLRASTERPOS2IPROC glad_glRasterPos2i; |
| PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; |
| PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; |
| PFNGLCOLOR3BPROC glad_glColor3b; |
| PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; |
| PFNGLEDGEFLAGPROC glad_glEdgeFlag; |
| PFNGLVERTEX3DPROC glad_glVertex3d; |
| PFNGLVERTEX3FPROC glad_glVertex3f; |
| PFNGLVERTEX3IPROC glad_glVertex3i; |
| PFNGLCOLOR3IPROC glad_glColor3i; |
| PFNGLUNIFORM3FPROC glad_glUniform3f; |
| PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; |
| PFNGLCOLOR3SPROC glad_glColor3s; |
| PFNGLVERTEX3SPROC glad_glVertex3s; |
| PFNGLCOLORMASKIPROC glad_glColorMaski; |
| PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; |
| PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; |
| PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; |
| PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; |
| PFNGLVERTEX2IVPROC glad_glVertex2iv; |
| PFNGLCOLOR3SVPROC glad_glColor3sv; |
| PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; |
| PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; |
| PFNGLNORMALPOINTERPROC glad_glNormalPointer; |
| PFNGLVERTEX4SVPROC glad_glVertex4sv; |
| PFNGLPASSTHROUGHPROC glad_glPassThrough; |
| PFNGLFOGIPROC glad_glFogi; |
| PFNGLBEGINPROC glad_glBegin; |
| PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; |
| PFNGLCOLOR3UBVPROC glad_glColor3ubv; |
| PFNGLVERTEXPOINTERPROC glad_glVertexPointer; |
| PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; |
| PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; |
| PFNGLDRAWARRAYSPROC glad_glDrawArrays; |
| PFNGLUNIFORM1UIPROC glad_glUniform1ui; |
| PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; |
| PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; |
| PFNGLLIGHTFVPROC glad_glLightfv; |
| PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; |
| PFNGLCLEARPROC glad_glClear; |
| PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; |
| PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; |
| PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; |
| PFNGLISENABLEDPROC glad_glIsEnabled; |
| PFNGLSTENCILOPPROC glad_glStencilOp; |
| PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; |
| PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; |
| PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; |
| PFNGLTRANSLATEFPROC glad_glTranslatef; |
| PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; |
| PFNGLTRANSLATEDPROC glad_glTranslated; |
| PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; |
| PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; |
| PFNGLTEXIMAGE1DPROC glad_glTexImage1D; |
| PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; |
| PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; |
| PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; |
| PFNGLGETTEXIMAGEPROC glad_glGetTexImage; |
| PFNGLFOGCOORDFVPROC glad_glFogCoordfv; |
| PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; |
| PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; |
| PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; |
| PFNGLINDEXSVPROC glad_glIndexsv; |
| PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; |
| PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; |
| PFNGLVERTEX3IVPROC glad_glVertex3iv; |
| PFNGLBITMAPPROC glad_glBitmap; |
| PFNGLMATERIALIPROC glad_glMateriali; |
| PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; |
| PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; |
| PFNGLGETQUERYIVPROC glad_glGetQueryiv; |
| PFNGLTEXCOORD4FPROC glad_glTexCoord4f; |
| PFNGLTEXCOORD4DPROC glad_glTexCoord4d; |
| PFNGLTEXCOORD4IPROC glad_glTexCoord4i; |
| PFNGLMATERIALFPROC glad_glMaterialf; |
| PFNGLTEXCOORD4SPROC glad_glTexCoord4s; |
| PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; |
| PFNGLISSHADERPROC glad_glIsShader; |
| PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; |
| PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; |
| PFNGLVERTEX3DVPROC glad_glVertex3dv; |
| PFNGLGETINTEGER64VPROC glad_glGetInteger64v; |
| PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; |
| PFNGLENABLEPROC glad_glEnable; |
| PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; |
| PFNGLCOLOR4FVPROC glad_glColor4fv; |
| PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; |
| PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; |
| PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; |
| PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; |
| PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; |
| PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; |
| PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; |
| PFNGLTEXGENFPROC glad_glTexGenf; |
| PFNGLGETPOINTERVPROC glad_glGetPointerv; |
| PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; |
| PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; |
| PFNGLNORMAL3FVPROC glad_glNormal3fv; |
| PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; |
| PFNGLDEPTHRANGEPROC glad_glDepthRange; |
| PFNGLFRUSTUMPROC glad_glFrustum; |
| PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; |
| PFNGLDRAWBUFFERPROC glad_glDrawBuffer; |
| PFNGLPUSHMATRIXPROC glad_glPushMatrix; |
| PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; |
| PFNGLORTHOPROC glad_glOrtho; |
| PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; |
| PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; |
| PFNGLCLEARINDEXPROC glad_glClearIndex; |
| PFNGLMAP1DPROC glad_glMap1d; |
| PFNGLMAP1FPROC glad_glMap1f; |
| PFNGLFLUSHPROC glad_glFlush; |
| PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; |
| PFNGLINDEXIVPROC glad_glIndexiv; |
| PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; |
| PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; |
| PFNGLPIXELZOOMPROC glad_glPixelZoom; |
| PFNGLFENCESYNCPROC glad_glFenceSync; |
| PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; |
| PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; |
| PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; |
| PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; |
| PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; |
| PFNGLLIGHTIPROC glad_glLighti; |
| PFNGLLIGHTFPROC glad_glLightf; |
| PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; |
| PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; |
| PFNGLCLAMPCOLORPROC glad_glClampColor; |
| PFNGLUNIFORM4IVPROC glad_glUniform4iv; |
| PFNGLCLEARSTENCILPROC glad_glClearStencil; |
| PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; |
| PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; |
| PFNGLGENTEXTURESPROC glad_glGenTextures; |
| PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; |
| PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; |
| PFNGLINDEXPOINTERPROC glad_glIndexPointer; |
| PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; |
| PFNGLISSYNCPROC glad_glIsSync; |
| PFNGLVERTEX2FPROC glad_glVertex2f; |
| PFNGLVERTEX2DPROC glad_glVertex2d; |
| PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; |
| PFNGLUNIFORM2IPROC glad_glUniform2i; |
| PFNGLMAPGRID2DPROC glad_glMapGrid2d; |
| PFNGLMAPGRID2FPROC glad_glMapGrid2f; |
| PFNGLVERTEX2IPROC glad_glVertex2i; |
| PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; |
| PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; |
| PFNGLVERTEX2SPROC glad_glVertex2s; |
| PFNGLNORMAL3BVPROC glad_glNormal3bv; |
| PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; |
| PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; |
| PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; |
| PFNGLVERTEX3SVPROC glad_glVertex3sv; |
| PFNGLGENQUERIESPROC glad_glGenQueries; |
| PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; |
| PFNGLTEXENVFPROC glad_glTexEnvf; |
| PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; |
| PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; |
| PFNGLFOGCOORDDPROC glad_glFogCoordd; |
| PFNGLFOGCOORDFPROC glad_glFogCoordf; |
| PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; |
| PFNGLTEXENVIPROC glad_glTexEnvi; |
| PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; |
| PFNGLISENABLEDIPROC glad_glIsEnabledi; |
| PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; |
| PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; |
| PFNGLUNIFORM2IVPROC glad_glUniform2iv; |
| PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; |
| PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; |
| PFNGLMATRIXMODEPROC glad_glMatrixMode; |
| PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; |
| PFNGLGETMAPIVPROC glad_glGetMapiv; |
| PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; |
| PFNGLGETSHADERIVPROC glad_glGetShaderiv; |
| PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; |
| PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; |
| PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; |
| PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; |
| PFNGLCALLLISTPROC glad_glCallList; |
| PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; |
| PFNGLGETDOUBLEVPROC glad_glGetDoublev; |
| PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; |
| PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; |
| PFNGLLIGHTMODELFPROC glad_glLightModelf; |
| PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; |
| PFNGLVERTEX2SVPROC glad_glVertex2sv; |
| PFNGLLIGHTMODELIPROC glad_glLightModeli; |
| PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; |
| PFNGLUNIFORM3FVPROC glad_glUniform3fv; |
| PFNGLPIXELSTOREIPROC glad_glPixelStorei; |
| PFNGLCALLLISTSPROC glad_glCallLists; |
| PFNGLMAPBUFFERPROC glad_glMapBuffer; |
| PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; |
| PFNGLTEXCOORD3IPROC glad_glTexCoord3i; |
| PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; |
| PFNGLRASTERPOS3IPROC glad_glRasterPos3i; |
| PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; |
| PFNGLRASTERPOS3DPROC glad_glRasterPos3d; |
| PFNGLRASTERPOS3FPROC glad_glRasterPos3f; |
| PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; |
| PFNGLTEXCOORD3FPROC glad_glTexCoord3f; |
| PFNGLDELETESYNCPROC glad_glDeleteSync; |
| PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; |
| PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; |
| PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; |
| PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; |
| PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; |
| PFNGLTEXCOORD3SPROC glad_glTexCoord3s; |
| PFNGLUNIFORM3IVPROC glad_glUniform3iv; |
| PFNGLRASTERPOS3SPROC glad_glRasterPos3s; |
| PFNGLPOLYGONMODEPROC glad_glPolygonMode; |
| PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; |
| PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; |
| PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; |
| PFNGLISLISTPROC glad_glIsList; |
| PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; |
| PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; |
| PFNGLCOLOR4SPROC glad_glColor4s; |
| PFNGLUSEPROGRAMPROC glad_glUseProgram; |
| PFNGLLINESTIPPLEPROC glad_glLineStipple; |
| PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; |
| PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; |
| PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; |
| PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; |
| PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; |
| PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; |
| PFNGLCOLOR4BPROC glad_glColor4b; |
| PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; |
| PFNGLCOLOR4FPROC glad_glColor4f; |
| PFNGLCOLOR4DPROC glad_glColor4d; |
| PFNGLCOLOR4IPROC glad_glColor4i; |
| PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; |
| PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; |
| PFNGLVERTEX2DVPROC glad_glVertex2dv; |
| PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; |
| PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; |
| PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; |
| PFNGLFINISHPROC glad_glFinish; |
| PFNGLGETBOOLEANVPROC glad_glGetBooleanv; |
| PFNGLDELETESHADERPROC glad_glDeleteShader; |
| PFNGLDRAWELEMENTSPROC glad_glDrawElements; |
| PFNGLRASTERPOS2SPROC glad_glRasterPos2s; |
| PFNGLGETMAPDVPROC glad_glGetMapdv; |
| PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; |
| PFNGLMATERIALFVPROC glad_glMaterialfv; |
| PFNGLVIEWPORTPROC glad_glViewport; |
| PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; |
| PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; |
| PFNGLINDEXDVPROC glad_glIndexdv; |
| PFNGLTEXCOORD3DPROC glad_glTexCoord3d; |
| PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; |
| PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; |
| PFNGLCLEARDEPTHPROC glad_glClearDepth; |
| PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; |
| PFNGLTEXPARAMETERFPROC glad_glTexParameterf; |
| PFNGLTEXPARAMETERIPROC glad_glTexParameteri; |
| PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; |
| PFNGLTEXBUFFERPROC glad_glTexBuffer; |
| PFNGLPOPNAMEPROC glad_glPopName; |
| PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; |
| PFNGLPIXELSTOREFPROC glad_glPixelStoref; |
| PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; |
| PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; |
| PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; |
| PFNGLRECTIPROC glad_glRecti; |
| PFNGLCOLOR4UBPROC glad_glColor4ub; |
| PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; |
| PFNGLRECTFPROC glad_glRectf; |
| PFNGLRECTDPROC glad_glRectd; |
| PFNGLNORMAL3SVPROC glad_glNormal3sv; |
| PFNGLNEWLISTPROC glad_glNewList; |
| PFNGLCOLOR4USPROC glad_glColor4us; |
| PFNGLLINKPROGRAMPROC glad_glLinkProgram; |
| PFNGLHINTPROC glad_glHint; |
| PFNGLRECTSPROC glad_glRects; |
| PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; |
| PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; |
| PFNGLGETSTRINGPROC glad_glGetString; |
| PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; |
| PFNGLDETACHSHADERPROC glad_glDetachShader; |
| PFNGLSCALEFPROC glad_glScalef; |
| PFNGLENDQUERYPROC glad_glEndQuery; |
| PFNGLSCALEDPROC glad_glScaled; |
| PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; |
| PFNGLCOPYPIXELSPROC glad_glCopyPixels; |
| PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; |
| PFNGLPOPATTRIBPROC glad_glPopAttrib; |
| PFNGLDELETETEXTURESPROC glad_glDeleteTextures; |
| PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; |
| PFNGLDELETEQUERIESPROC glad_glDeleteQueries; |
| PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; |
| PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; |
| PFNGLINITNAMESPROC glad_glInitNames; |
| PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; |
| PFNGLCOLOR3DVPROC glad_glColor3dv; |
| PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; |
| PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; |
| PFNGLWAITSYNCPROC glad_glWaitSync; |
| PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; |
| PFNGLCOLORMATERIALPROC glad_glColorMaterial; |
| PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; |
| PFNGLUNIFORM1FPROC glad_glUniform1f; |
| PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; |
| PFNGLRENDERMODEPROC glad_glRenderMode; |
| PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; |
| PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; |
| PFNGLUNIFORM1IPROC glad_glUniform1i; |
| PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; |
| PFNGLUNIFORM3IPROC glad_glUniform3i; |
| PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; |
| PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; |
| PFNGLDISABLEPROC glad_glDisable; |
| PFNGLLOGICOPPROC glad_glLogicOp; |
| PFNGLEVALPOINT2PROC glad_glEvalPoint2; |
| PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; |
| PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; |
| PFNGLUNIFORM4UIPROC glad_glUniform4ui; |
| PFNGLCOLOR3FPROC glad_glColor3f; |
| PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; |
| PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; |
| PFNGLRECTFVPROC glad_glRectfv; |
| PFNGLCULLFACEPROC glad_glCullFace; |
| PFNGLGETLIGHTFVPROC glad_glGetLightfv; |
| PFNGLCOLOR3DPROC glad_glColor3d; |
| PFNGLTEXGENDPROC glad_glTexGend; |
| PFNGLTEXGENIPROC glad_glTexGeni; |
| PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; |
| PFNGLGETSTRINGIPROC glad_glGetStringi; |
| PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; |
| PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; |
| PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; |
| PFNGLATTACHSHADERPROC glad_glAttachShader; |
| PFNGLFOGCOORDDVPROC glad_glFogCoorddv; |
| PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; |
| PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; |
| PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; |
| PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; |
| PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; |
| PFNGLTEXGENIVPROC glad_glTexGeniv; |
| PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; |
| PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; |
| PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; |
| PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; |
| PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; |
| PFNGLTEXENVFVPROC glad_glTexEnvfv; |
| PFNGLREADBUFFERPROC glad_glReadBuffer; |
| PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; |
| PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; |
| PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; |
| PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; |
| PFNGLLIGHTMODELFVPROC glad_glLightModelfv; |
| PFNGLDELETELISTSPROC glad_glDeleteLists; |
| PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; |
| PFNGLVERTEX4DVPROC glad_glVertex4dv; |
| PFNGLTEXCOORD2DPROC glad_glTexCoord2d; |
| PFNGLPOPMATRIXPROC glad_glPopMatrix; |
| PFNGLTEXCOORD2FPROC glad_glTexCoord2f; |
| PFNGLCOLOR4IVPROC glad_glColor4iv; |
| PFNGLINDEXUBVPROC glad_glIndexubv; |
| PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; |
| PFNGLTEXCOORD2IPROC glad_glTexCoord2i; |
| PFNGLRASTERPOS4DPROC glad_glRasterPos4d; |
| PFNGLRASTERPOS4FPROC glad_glRasterPos4f; |
| PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; |
| PFNGLTEXCOORD2SPROC glad_glTexCoord2s; |
| PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; |
| PFNGLVERTEX3FVPROC glad_glVertex3fv; |
| PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; |
| PFNGLMATERIALIVPROC glad_glMaterialiv; |
| PFNGLISPROGRAMPROC glad_glIsProgram; |
| PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; |
| PFNGLVERTEX4SPROC glad_glVertex4s; |
| PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; |
| PFNGLNORMAL3DVPROC glad_glNormal3dv; |
| PFNGLUNIFORM4IPROC glad_glUniform4i; |
| PFNGLACTIVETEXTUREPROC glad_glActiveTexture; |
| PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; |
| PFNGLROTATEDPROC glad_glRotated; |
| PFNGLROTATEFPROC glad_glRotatef; |
| PFNGLVERTEX4IPROC glad_glVertex4i; |
| PFNGLREADPIXELSPROC glad_glReadPixels; |
| PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; |
| PFNGLLOADNAMEPROC glad_glLoadName; |
| PFNGLUNIFORM4FPROC glad_glUniform4f; |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; |
| PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; |
| PFNGLSHADEMODELPROC glad_glShadeModel; |
| PFNGLMAPGRID1DPROC glad_glMapGrid1d; |
| PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; |
| PFNGLMAPGRID1FPROC glad_glMapGrid1f; |
| PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; |
| PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; |
| PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; |
| PFNGLALPHAFUNCPROC glad_glAlphaFunc; |
| PFNGLUNIFORM1IVPROC glad_glUniform1iv; |
| PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; |
| PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; |
| PFNGLSTENCILFUNCPROC glad_glStencilFunc; |
| PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; |
| PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; |
| PFNGLCOLOR4UIVPROC glad_glColor4uiv; |
| PFNGLRECTIVPROC glad_glRectiv; |
| PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; |
| PFNGLEVALMESH2PROC glad_glEvalMesh2; |
| PFNGLEVALMESH1PROC glad_glEvalMesh1; |
| PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; |
| PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; |
| PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; |
| PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; |
| PFNGLCOLOR4UBVPROC glad_glColor4ubv; |
| PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; |
| PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; |
| PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; |
| PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; |
| PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; |
| PFNGLTEXENVIVPROC glad_glTexEnviv; |
| PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; |
| PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; |
| PFNGLGENBUFFERSPROC glad_glGenBuffers; |
| PFNGLSELECTBUFFERPROC glad_glSelectBuffer; |
| PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; |
| PFNGLPUSHATTRIBPROC glad_glPushAttrib; |
| PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; |
| PFNGLBLENDFUNCPROC glad_glBlendFunc; |
| PFNGLCREATEPROGRAMPROC glad_glCreateProgram; |
| PFNGLTEXIMAGE3DPROC glad_glTexImage3D; |
| PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; |
| PFNGLLIGHTIVPROC glad_glLightiv; |
| PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; |
| PFNGLTEXGENFVPROC glad_glTexGenfv; |
| PFNGLENDPROC glad_glEnd; |
| PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; |
| PFNGLSCISSORPROC glad_glScissor; |
| PFNGLCLIPPLANEPROC glad_glClipPlane; |
| PFNGLPUSHNAMEPROC glad_glPushName; |
| PFNGLTEXGENDVPROC glad_glTexGendv; |
| PFNGLINDEXUBPROC glad_glIndexub; |
| PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; |
| PFNGLRASTERPOS4IPROC glad_glRasterPos4i; |
| PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; |
| PFNGLCLEARCOLORPROC glad_glClearColor; |
| PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; |
| PFNGLNORMAL3SPROC glad_glNormal3s; |
| PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; |
| PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; |
| PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; |
| PFNGLBLENDCOLORPROC glad_glBlendColor; |
| PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; |
| PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; |
| PFNGLUNIFORM3UIPROC glad_glUniform3ui; |
| PFNGLCOLOR4DVPROC glad_glColor4dv; |
| PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; |
| PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; |
| PFNGLUNIFORM2FVPROC glad_glUniform2fv; |
| PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; |
| PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; |
| PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; |
| PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; |
| PFNGLNORMAL3IVPROC glad_glNormal3iv; |
| PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; |
| PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; |
| PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; |
| PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; |
| PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; |
| PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; |
| PFNGLCOLOR3USPROC glad_glColor3us; |
| PFNGLCOLOR3UIVPROC glad_glColor3uiv; |
| PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; |
| PFNGLGETLIGHTIVPROC glad_glGetLightiv; |
| PFNGLDEPTHFUNCPROC glad_glDepthFunc; |
| PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; |
| PFNGLLISTBASEPROC glad_glListBase; |
| PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; |
| PFNGLCOLOR3UBPROC glad_glColor3ub; |
| PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; |
| PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; |
| PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; |
| PFNGLCOLOR3UIPROC glad_glColor3ui; |
| PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; |
| PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; |
| PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; |
| PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; |
| PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; |
| PFNGLCOLORMASKPROC glad_glColorMask; |
| PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; |
| PFNGLBLENDEQUATIONPROC glad_glBlendEquation; |
| PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; |
| PFNGLRASTERPOS4SPROC glad_glRasterPos4s; |
| PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; |
| PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; |
| PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; |
| PFNGLCOLOR4SVPROC glad_glColor4sv; |
| PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; |
| PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; |
| PFNGLFOGFPROC glad_glFogf; |
| PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; |
| PFNGLCOLOR3IVPROC glad_glColor3iv; |
| PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; |
| PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; |
| PFNGLTEXCOORD1IPROC glad_glTexCoord1i; |
| PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; |
| PFNGLTEXCOORD1DPROC glad_glTexCoord1d; |
| PFNGLTEXCOORD1FPROC glad_glTexCoord1f; |
| PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; |
| PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; |
| PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; |
| PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; |
| PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; |
| PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; |
| PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; |
| PFNGLTEXCOORD1SPROC glad_glTexCoord1s; |
| PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; |
| PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; |
| PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; |
| PFNGLGENLISTSPROC glad_glGenLists; |
| PFNGLCOLOR3BVPROC glad_glColor3bv; |
| PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; |
| PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; |
| PFNGLGETTEXGENDVPROC glad_glGetTexGendv; |
| PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; |
| PFNGLENDLISTPROC glad_glEndList; |
| PFNGLUNIFORM2UIPROC glad_glUniform2ui; |
| PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; |
| PFNGLCOLOR3USVPROC glad_glColor3usv; |
| PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; |
| PFNGLDISABLEIPROC glad_glDisablei; |
| PFNGLINDEXMASKPROC glad_glIndexMask; |
| PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; |
| PFNGLSHADERSOURCEPROC glad_glShaderSource; |
| PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; |
| PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; |
| PFNGLCLEARACCUMPROC glad_glClearAccum; |
| PFNGLGETSYNCIVPROC glad_glGetSynciv; |
| PFNGLUNIFORM2FPROC glad_glUniform2f; |
| PFNGLBEGINQUERYPROC glad_glBeginQuery; |
| PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; |
| PFNGLBINDBUFFERPROC glad_glBindBuffer; |
| PFNGLMAP2DPROC glad_glMap2d; |
| PFNGLMAP2FPROC glad_glMap2f; |
| PFNGLVERTEX4DPROC glad_glVertex4d; |
| PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; |
| PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; |
| PFNGLBUFFERDATAPROC glad_glBufferData; |
| PFNGLEVALPOINT1PROC glad_glEvalPoint1; |
| PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; |
| PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; |
| PFNGLGETERRORPROC glad_glGetError; |
| PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; |
| PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; |
| PFNGLGETFLOATVPROC glad_glGetFloatv; |
| PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; |
| PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; |
| PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; |
| PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; |
| PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; |
| PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; |
| PFNGLPIXELMAPFVPROC glad_glPixelMapfv; |
| PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; |
| PFNGLGETINTEGERVPROC glad_glGetIntegerv; |
| PFNGLACCUMPROC glad_glAccum; |
| PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; |
| PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; |
| PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; |
| PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; |
| PFNGLISQUERYPROC glad_glIsQuery; |
| PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; |
| PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; |
| PFNGLTEXIMAGE2DPROC glad_glTexImage2D; |
| PFNGLSTENCILMASKPROC glad_glStencilMask; |
| PFNGLDRAWPIXELSPROC glad_glDrawPixels; |
| PFNGLMULTMATRIXDPROC glad_glMultMatrixd; |
| PFNGLMULTMATRIXFPROC glad_glMultMatrixf; |
| PFNGLISTEXTUREPROC glad_glIsTexture; |
| PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; |
| PFNGLUNIFORM1FVPROC glad_glUniform1fv; |
| PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; |
| PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; |
| PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; |
| PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; |
| PFNGLVERTEX4FPROC glad_glVertex4f; |
| PFNGLRECTSVPROC glad_glRectsv; |
| PFNGLCOLOR4USVPROC glad_glColor4usv; |
| PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; |
| PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; |
| PFNGLNORMAL3IPROC glad_glNormal3i; |
| PFNGLNORMAL3FPROC glad_glNormal3f; |
| PFNGLNORMAL3DPROC glad_glNormal3d; |
| PFNGLNORMAL3BPROC glad_glNormal3b; |
| PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; |
| PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; |
| PFNGLARRAYELEMENTPROC glad_glArrayElement; |
| PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; |
| PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; |
| PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; |
| PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; |
| PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; |
| PFNGLDEPTHMASKPROC glad_glDepthMask; |
| PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; |
| PFNGLCOLOR3FVPROC glad_glColor3fv; |
| PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; |
| PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; |
| PFNGLUNIFORM4FVPROC glad_glUniform4fv; |
| PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; |
| PFNGLCOLORPOINTERPROC glad_glColorPointer; |
| PFNGLFRONTFACEPROC glad_glFrontFace; |
| PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; |
| PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; |
| int GLAD_GL_KHR_debug; |
| int GLAD_GL_ARB_robustness; |
| int GLAD_GL_ARB_multisample; |
| PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; |
| PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; |
| PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; |
| PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; |
| PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; |
| PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; |
| PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; |
| PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; |
| PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; |
| PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; |
| PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; |
| PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; |
| PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; |
| PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; |
| PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; |
| PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; |
| PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; |
| PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; |
| PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; |
| PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; |
| PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; |
| PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; |
| PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; |
| PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; |
| PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; |
| PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; |
| PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; |
| PFNGLOBJECTLABELPROC glad_glObjectLabel; |
| PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; |
| PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; |
| PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; |
| PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; |
| PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; |
| PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; |
| PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; |
| PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; |
| PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; |
| PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; |
| PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; |
| PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; |
| PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; |
| PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; |
| static void load_GL_VERSION_1_0(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_1_0) return; |
| glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); |
| glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); |
| glad_glHint = (PFNGLHINTPROC)load("glHint"); |
| glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); |
| glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); |
| glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); |
| glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); |
| glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); |
| glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); |
| glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); |
| glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); |
| glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); |
| glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); |
| glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); |
| glad_glClear = (PFNGLCLEARPROC)load("glClear"); |
| glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); |
| glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); |
| glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); |
| glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); |
| glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); |
| glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); |
| glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); |
| glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); |
| glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); |
| glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); |
| glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); |
| glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); |
| glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); |
| glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); |
| glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); |
| glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); |
| glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); |
| glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); |
| glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); |
| glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); |
| glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); |
| glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); |
| glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); |
| glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); |
| glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
| glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); |
| glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); |
| glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); |
| glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); |
| glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); |
| glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); |
| glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); |
| glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); |
| glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); |
| glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); |
| glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); |
| glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); |
| glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); |
| glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); |
| glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); |
| glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); |
| glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); |
| glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); |
| glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); |
| glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); |
| glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); |
| glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); |
| glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); |
| glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); |
| glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); |
| glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); |
| glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); |
| glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); |
| glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); |
| glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); |
| glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); |
| glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); |
| glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); |
| glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); |
| glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); |
| glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); |
| glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); |
| glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); |
| glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); |
| glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); |
| glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); |
| glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); |
| glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); |
| glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); |
| glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); |
| glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); |
| glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); |
| glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); |
| glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); |
| glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); |
| glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); |
| glad_glEnd = (PFNGLENDPROC)load("glEnd"); |
| glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); |
| glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); |
| glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); |
| glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); |
| glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); |
| glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); |
| glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); |
| glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); |
| glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); |
| glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); |
| glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); |
| glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); |
| glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); |
| glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); |
| glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); |
| glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); |
| glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); |
| glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); |
| glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); |
| glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); |
| glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); |
| glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); |
| glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); |
| glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); |
| glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); |
| glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); |
| glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); |
| glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); |
| glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); |
| glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); |
| glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); |
| glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); |
| glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); |
| glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); |
| glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); |
| glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); |
| glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); |
| glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); |
| glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); |
| glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); |
| glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); |
| glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); |
| glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); |
| glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv"); |
| glad_glRectf = (PFNGLRECTFPROC)load("glRectf"); |
| glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv"); |
| glad_glRecti = (PFNGLRECTIPROC)load("glRecti"); |
| glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv"); |
| glad_glRects = (PFNGLRECTSPROC)load("glRects"); |
| glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv"); |
| glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d"); |
| glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv"); |
| glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f"); |
| glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv"); |
| glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i"); |
| glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv"); |
| glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s"); |
| glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv"); |
| glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d"); |
| glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv"); |
| glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f"); |
| glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv"); |
| glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i"); |
| glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv"); |
| glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s"); |
| glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv"); |
| glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d"); |
| glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv"); |
| glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f"); |
| glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv"); |
| glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i"); |
| glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv"); |
| glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s"); |
| glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv"); |
| glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d"); |
| glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv"); |
| glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f"); |
| glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv"); |
| glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i"); |
| glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv"); |
| glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s"); |
| glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv"); |
| glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d"); |
| glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv"); |
| glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f"); |
| glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv"); |
| glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i"); |
| glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv"); |
| glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s"); |
| glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv"); |
| glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d"); |
| glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv"); |
| glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f"); |
| glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv"); |
| glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i"); |
| glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv"); |
| glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s"); |
| glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv"); |
| glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d"); |
| glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv"); |
| glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f"); |
| glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv"); |
| glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i"); |
| glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv"); |
| glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s"); |
| glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv"); |
| glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane"); |
| glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial"); |
| glad_glFogf = (PFNGLFOGFPROC)load("glFogf"); |
| glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv"); |
| glad_glFogi = (PFNGLFOGIPROC)load("glFogi"); |
| glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv"); |
| glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf"); |
| glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv"); |
| glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti"); |
| glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv"); |
| glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf"); |
| glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv"); |
| glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli"); |
| glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv"); |
| glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple"); |
| glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf"); |
| glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv"); |
| glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali"); |
| glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv"); |
| glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple"); |
| glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel"); |
| glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf"); |
| glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv"); |
| glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi"); |
| glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv"); |
| glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend"); |
| glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv"); |
| glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf"); |
| glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv"); |
| glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni"); |
| glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv"); |
| glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer"); |
| glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer"); |
| glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode"); |
| glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames"); |
| glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName"); |
| glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough"); |
| glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName"); |
| glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName"); |
| glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum"); |
| glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex"); |
| glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask"); |
| glad_glAccum = (PFNGLACCUMPROC)load("glAccum"); |
| glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib"); |
| glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib"); |
| glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d"); |
| glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f"); |
| glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d"); |
| glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f"); |
| glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d"); |
| glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f"); |
| glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d"); |
| glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f"); |
| glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d"); |
| glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv"); |
| glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f"); |
| glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv"); |
| glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d"); |
| glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv"); |
| glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f"); |
| glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv"); |
| glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1"); |
| glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1"); |
| glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2"); |
| glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2"); |
| glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc"); |
| glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom"); |
| glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf"); |
| glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi"); |
| glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv"); |
| glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv"); |
| glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv"); |
| glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels"); |
| glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels"); |
| glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane"); |
| glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv"); |
| glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv"); |
| glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv"); |
| glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv"); |
| glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv"); |
| glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv"); |
| glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv"); |
| glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv"); |
| glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv"); |
| glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv"); |
| glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple"); |
| glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv"); |
| glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv"); |
| glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv"); |
| glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv"); |
| glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv"); |
| glad_glIsList = (PFNGLISLISTPROC)load("glIsList"); |
| glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum"); |
| glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity"); |
| glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf"); |
| glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd"); |
| glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode"); |
| glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf"); |
| glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd"); |
| glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho"); |
| glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix"); |
| glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix"); |
| glad_glRotated = (PFNGLROTATEDPROC)load("glRotated"); |
| glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef"); |
| glad_glScaled = (PFNGLSCALEDPROC)load("glScaled"); |
| glad_glScalef = (PFNGLSCALEFPROC)load("glScalef"); |
| glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated"); |
| glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef"); |
| } |
| static void load_GL_VERSION_1_1(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_1_1) return; |
| glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); |
| glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); |
| glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); |
| glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); |
| glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); |
| glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); |
| glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); |
| glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); |
| glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); |
| glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); |
| glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); |
| glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); |
| glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); |
| glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); |
| glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement"); |
| glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer"); |
| glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState"); |
| glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer"); |
| glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState"); |
| glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer"); |
| glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays"); |
| glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer"); |
| glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer"); |
| glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer"); |
| glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident"); |
| glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures"); |
| glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub"); |
| glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv"); |
| glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib"); |
| glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib"); |
| } |
| static void load_GL_VERSION_1_2(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_1_2) return; |
| glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); |
| glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); |
| glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); |
| glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); |
| } |
| static void load_GL_VERSION_1_3(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_1_3) return; |
| glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); |
| glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); |
| glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); |
| glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); |
| glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); |
| glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); |
| glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); |
| glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); |
| glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); |
| glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture"); |
| glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d"); |
| glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv"); |
| glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f"); |
| glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv"); |
| glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i"); |
| glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv"); |
| glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s"); |
| glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv"); |
| glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d"); |
| glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv"); |
| glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f"); |
| glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv"); |
| glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i"); |
| glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv"); |
| glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s"); |
| glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv"); |
| glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d"); |
| glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv"); |
| glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f"); |
| glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv"); |
| glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i"); |
| glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv"); |
| glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s"); |
| glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv"); |
| glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d"); |
| glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv"); |
| glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f"); |
| glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv"); |
| glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i"); |
| glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv"); |
| glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s"); |
| glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv"); |
| glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf"); |
| glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd"); |
| glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf"); |
| glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd"); |
| } |
| static void load_GL_VERSION_1_4(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_1_4) return; |
| glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); |
| glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); |
| glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); |
| glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); |
| glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); |
| glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); |
| glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); |
| glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf"); |
| glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv"); |
| glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd"); |
| glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv"); |
| glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer"); |
| glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b"); |
| glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv"); |
| glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d"); |
| glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv"); |
| glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f"); |
| glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv"); |
| glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i"); |
| glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv"); |
| glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s"); |
| glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv"); |
| glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub"); |
| glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv"); |
| glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui"); |
| glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv"); |
| glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us"); |
| glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv"); |
| glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer"); |
| glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d"); |
| glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv"); |
| glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f"); |
| glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv"); |
| glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i"); |
| glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv"); |
| glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s"); |
| glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv"); |
| glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d"); |
| glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv"); |
| glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f"); |
| glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv"); |
| glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i"); |
| glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv"); |
| glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s"); |
| glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv"); |
| glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); |
| glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); |
| } |
| static void load_GL_VERSION_1_5(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_1_5) return; |
| glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); |
| glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); |
| glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); |
| glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); |
| glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); |
| glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); |
| glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); |
| glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); |
| glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); |
| glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); |
| glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); |
| glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); |
| glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); |
| glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); |
| glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); |
| glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); |
| glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); |
| glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); |
| glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); |
| } |
| static void load_GL_VERSION_2_0(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_2_0) return; |
| glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); |
| glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); |
| glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); |
| glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); |
| glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); |
| glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); |
| glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); |
| glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); |
| glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); |
| glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); |
| glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); |
| glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); |
| glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); |
| glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); |
| glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); |
| glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); |
| glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); |
| glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); |
| glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); |
| glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); |
| glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); |
| glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); |
| glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); |
| glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); |
| glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); |
| glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); |
| glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); |
| glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); |
| glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); |
| glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); |
| glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); |
| glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); |
| glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); |
| glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); |
| glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); |
| glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); |
| glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); |
| glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); |
| glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); |
| glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); |
| glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); |
| glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); |
| glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); |
| glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); |
| glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); |
| glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); |
| glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); |
| glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); |
| glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); |
| glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); |
| glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); |
| glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); |
| glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); |
| glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); |
| glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); |
| glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); |
| glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); |
| glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); |
| glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); |
| glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); |
| glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); |
| glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); |
| glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); |
| glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); |
| glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); |
| glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); |
| glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); |
| glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); |
| glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); |
| glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); |
| glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); |
| glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); |
| glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); |
| glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); |
| glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); |
| glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); |
| glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); |
| glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); |
| glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); |
| glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); |
| glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); |
| glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); |
| glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); |
| glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); |
| glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); |
| glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); |
| glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); |
| glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); |
| glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); |
| glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); |
| glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); |
| glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); |
| glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); |
| } |
| static void load_GL_VERSION_2_1(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_2_1) return; |
| glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); |
| glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); |
| glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); |
| glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); |
| glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); |
| glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); |
| } |
| static void load_GL_VERSION_3_0(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_3_0) return; |
| glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); |
| glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); |
| glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
| glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); |
| glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); |
| glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); |
| glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); |
| glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); |
| glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
| glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
| glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); |
| glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); |
| glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); |
| glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); |
| glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); |
| glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); |
| glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); |
| glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); |
| glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); |
| glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); |
| glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); |
| glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); |
| glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); |
| glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); |
| glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); |
| glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); |
| glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); |
| glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); |
| glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); |
| glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); |
| glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); |
| glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); |
| glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); |
| glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); |
| glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); |
| glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); |
| glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); |
| glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); |
| glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); |
| glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); |
| glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); |
| glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); |
| glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); |
| glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); |
| glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); |
| glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); |
| glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); |
| glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); |
| glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); |
| glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); |
| glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); |
| glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); |
| glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); |
| glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); |
| glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); |
| glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); |
| glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); |
| glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); |
| glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); |
| glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); |
| glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); |
| glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); |
| glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); |
| glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); |
| glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); |
| glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); |
| glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); |
| glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); |
| glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); |
| glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); |
| glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); |
| glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); |
| glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); |
| glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); |
| glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); |
| glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); |
| glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); |
| glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); |
| glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); |
| glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); |
| glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); |
| glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); |
| glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); |
| glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); |
| } |
| static void load_GL_VERSION_3_1(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_3_1) return; |
| glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); |
| glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); |
| glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); |
| glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); |
| glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); |
| glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); |
| glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); |
| glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); |
| glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); |
| glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); |
| glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); |
| glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); |
| glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
| glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
| glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
| } |
| static void load_GL_VERSION_3_2(GLADloadproc load) { |
| if(!GLAD_GL_VERSION_3_2) return; |
| glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); |
| glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); |
| glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); |
| glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); |
| glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); |
| glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); |
| glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); |
| glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); |
| glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); |
| glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); |
| glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); |
| glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); |
| glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); |
| glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); |
| glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); |
| glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); |
| glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); |
| glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); |
| glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); |
| } |
| static void load_GL_ARB_multisample(GLADloadproc load) { |
| if(!GLAD_GL_ARB_multisample) return; |
| glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB"); |
| } |
| static void load_GL_ARB_robustness(GLADloadproc load) { |
| if(!GLAD_GL_ARB_robustness) return; |
| glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB"); |
| glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB"); |
| glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB"); |
| glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB"); |
| glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB"); |
| glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB"); |
| glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB"); |
| glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB"); |
| glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB"); |
| glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB"); |
| glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB"); |
| glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB"); |
| glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB"); |
| glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB"); |
| glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB"); |
| glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB"); |
| glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB"); |
| glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB"); |
| glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB"); |
| glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB"); |
| } |
| static void load_GL_KHR_debug(GLADloadproc load) { |
| if(!GLAD_GL_KHR_debug) return; |
| glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); |
| glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); |
| glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); |
| glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); |
| glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); |
| glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); |
| glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); |
| glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); |
| glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); |
| glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); |
| glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); |
| glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR"); |
| glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR"); |
| glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR"); |
| glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR"); |
| glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR"); |
| glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR"); |
| glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR"); |
| glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR"); |
| glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR"); |
| glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR"); |
| glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR"); |
| } |
| static int find_extensionsGL(void) { |
| if (!get_exts()) return 0; |
| GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample"); |
| GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness"); |
| GLAD_GL_KHR_debug = has_ext("GL_KHR_debug"); |
| free_exts(); |
| return 1; |
| } |
| |
| static void find_coreGL(void) { |
| |
| /* Thank you @elmindreda |
| * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 |
| * https://github.com/glfw/glfw/blob/master/src/context.c#L36 |
| */ |
| int i, major, minor; |
| |
| const char* version; |
| const char* prefixes[] = { |
| "OpenGL ES-CM ", |
| "OpenGL ES-CL ", |
| "OpenGL ES ", |
| NULL |
| }; |
| |
| version = (const char*) glGetString(GL_VERSION); |
| if (!version) return; |
| |
| for (i = 0; prefixes[i]; i++) { |
| const size_t length = strlen(prefixes[i]); |
| if (strncmp(version, prefixes[i], length) == 0) { |
| version += length; |
| break; |
| } |
| } |
| |
| /* PR #18 */ |
| #ifdef _MSC_VER |
| sscanf_s(version, "%d.%d", &major, &minor); |
| #else |
| sscanf(version, "%d.%d", &major, &minor); |
| #endif |
| |
| GLVersion.major = major; GLVersion.minor = minor; |
| max_loaded_major = major; max_loaded_minor = minor; |
| GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; |
| GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; |
| GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; |
| GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; |
| GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; |
| GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; |
| GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; |
| GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; |
| GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; |
| GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; |
| GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; |
| if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) { |
| max_loaded_major = 3; |
| max_loaded_minor = 2; |
| } |
| } |
| |
| int gladLoadGLLoader(GLADloadproc load) { |
| GLVersion.major = 0; GLVersion.minor = 0; |
| glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
| if(glGetString == NULL) return 0; |
| if(glGetString(GL_VERSION) == NULL) return 0; |
| find_coreGL(); |
| load_GL_VERSION_1_0(load); |
| load_GL_VERSION_1_1(load); |
| load_GL_VERSION_1_2(load); |
| load_GL_VERSION_1_3(load); |
| load_GL_VERSION_1_4(load); |
| load_GL_VERSION_1_5(load); |
| load_GL_VERSION_2_0(load); |
| load_GL_VERSION_2_1(load); |
| load_GL_VERSION_3_0(load); |
| load_GL_VERSION_3_1(load); |
| load_GL_VERSION_3_2(load); |
| |
| if (!find_extensionsGL()) return 0; |
| load_GL_ARB_multisample(load); |
| load_GL_ARB_robustness(load); |
| load_GL_KHR_debug(load); |
| return GLVersion.major != 0 || GLVersion.minor != 0; |
| } |
| |