Cocoa: Fix work area using NS screen coordinates
Related to #1322.
diff --git a/src/cocoa_monitor.m b/src/cocoa_monitor.m
index 804e8e3..37e8fd1 100644
--- a/src/cocoa_monitor.m
+++ b/src/cocoa_monitor.m
@@ -422,7 +422,7 @@
if (xpos)
*xpos = frameRect.origin.x;
if (ypos)
- *ypos = frameRect.origin.y;
+ *ypos = _glfwTransformYNS(frameRect.origin.y + frameRect.size.height);
if (width)
*width = frameRect.size.width;
if (height)
diff --git a/src/cocoa_platform.h b/src/cocoa_platform.h
index cf7ead5..4f3cebc 100644
--- a/src/cocoa_platform.h
+++ b/src/cocoa_platform.h
@@ -168,3 +168,5 @@
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
+float _glfwTransformYNS(float y);
+
diff --git a/src/cocoa_window.m b/src/cocoa_window.m
index 9bea2f2..4f3756b 100644
--- a/src/cocoa_window.m
+++ b/src/cocoa_window.m
@@ -140,14 +140,6 @@
updateCursorImage(window);
}
-// Transforms the specified y-coordinate between the CG display and NS screen
-// coordinate systems
-//
-static float transformY(float y)
-{
- return CGDisplayBounds(CGMainDisplayID()).size.height - y;
-}
-
// Make the specified window and its video mode active on its monitor
//
static void acquireMonitor(_GLFWwindow* window)
@@ -155,7 +147,7 @@
_glfwSetVideoModeNS(window->monitor, &window->videoMode);
const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID);
const NSRect frame = NSMakeRect(bounds.origin.x,
- transformY(bounds.origin.y + bounds.size.height),
+ _glfwTransformYNS(bounds.origin.y + bounds.size.height),
bounds.size.width,
bounds.size.height);
@@ -743,7 +735,7 @@
int xpos, ypos;
_glfwPlatformGetWindowPos(window, &xpos, &ypos);
const NSRect contentRect = [window->ns.view frame];
- return NSMakeRect(xpos, transformY(ypos + contentRect.size.height), 0.0, 0.0);
+ return NSMakeRect(xpos, _glfwTransformYNS(ypos + contentRect.size.height), 0.0, 0.0);
}
- (void)insertText:(id)string replacementRange:(NSRange)replacementRange
@@ -897,6 +889,18 @@
//////////////////////////////////////////////////////////////////////////
+////// GLFW internal API //////
+//////////////////////////////////////////////////////////////////////////
+
+// Transforms a y-coordinate between the CG display and NS screen spaces
+//
+float _glfwTransformYNS(float y)
+{
+ return CGDisplayBounds(CGMainDisplayID()).size.height - y;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
@@ -998,13 +1002,13 @@
if (xpos)
*xpos = contentRect.origin.x;
if (ypos)
- *ypos = transformY(contentRect.origin.y + contentRect.size.height);
+ *ypos = _glfwTransformYNS(contentRect.origin.y + contentRect.size.height);
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
{
const NSRect contentRect = [window->ns.view frame];
- const NSRect dummyRect = NSMakeRect(x, transformY(y + contentRect.size.height), 0, 0);
+ const NSRect dummyRect = NSMakeRect(x, _glfwTransformYNS(y + contentRect.size.height), 0, 0);
const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect];
[window->ns.object setFrameOrigin:frameRect.origin];
}
@@ -1156,7 +1160,7 @@
else
{
const NSRect contentRect =
- NSMakeRect(xpos, transformY(ypos + height), width, height);
+ NSMakeRect(xpos, _glfwTransformYNS(ypos + height), width, height);
const NSRect frameRect =
[window->ns.object frameRectForContentRect:contentRect
styleMask:getStyleMask(window)];
@@ -1190,7 +1194,7 @@
}
else
{
- NSRect contentRect = NSMakeRect(xpos, transformY(ypos + height),
+ NSRect contentRect = NSMakeRect(xpos, _glfwTransformYNS(ypos + height),
width, height);
NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
styleMask:styleMask];
@@ -1400,7 +1404,7 @@
const NSPoint globalPoint = globalRect.origin;
CGWarpMouseCursorPosition(CGPointMake(globalPoint.x,
- transformY(globalPoint.y)));
+ _glfwTransformYNS(globalPoint.y)));
}
}