| /*! |
| |
| @page moving_guide Moving from GLFW 2 to 3 |
| |
| @tableofcontents |
| |
| This is a transition guide for moving from GLFW 2 to 3. It describes what has |
| changed or been removed, but does _not_ include |
| [new features](@ref news) unless they are required when moving an existing code |
| base onto the new API. For example, the new multi-monitor functions are |
| required to create full screen windows with GLFW 3. |
| |
| |
| @section moving_removed Changed and removed features |
| |
| @subsection moving_renamed_files Renamed library and header file |
| |
| The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to |
| avoid collisions with the headers of other major versions. Similarly, the GLFW |
| 3 library is named `glfw3,` except when it's installed as a shared library on |
| Unix-like systems, where it uses the |
| [soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`. |
| |
| @par Old syntax |
| @code |
| #include <GL/glfw.h> |
| @endcode |
| |
| @par New syntax |
| @code |
| #include <GLFW/glfw3.h> |
| @endcode |
| |
| |
| @subsection moving_threads Removal of threading functions |
| |
| The threading functions have been removed, including the per-thread sleep |
| function. They were fairly primitive, under-used, poorly integrated and took |
| time away from the focus of GLFW (i.e. context, input and window). There are |
| better threading libraries available and native threading support is available |
| in both [C++11](http://en.cppreference.com/w/cpp/thread) and |
| [C11](http://en.cppreference.com/w/c/thread), both of which are gaining |
| traction. |
| |
| If you wish to use the C++11 or C11 facilities but your compiler doesn't yet |
| support them, see the |
| [TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and |
| [TinyCThread](https://github.com/tinycthread/tinycthread) projects created by |
| the original author of GLFW. These libraries implement a usable subset of the |
| threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use |
| TinyCThread. |
| |
| However, GLFW 3 has better support for _use from multiple threads_ than GLFW |
| 2 had. Contexts can be made current on any thread, although only a single |
| thread at a time, and the documentation explicitly states which functions may be |
| used from any thread and which must only be used from the main thread. |
| |
| @par Removed functions |
| `glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`, |
| `glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`, |
| `glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`, |
| `glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`. |
| |
| @par Removed types |
| `GLFWthreadfun` |
| |
| |
| @subsection moving_image Removal of image and texture loading |
| |
| The image and texture loading functions have been removed. They only supported |
| the Targa image format, making them mostly useful for beginner level examples. |
| To become of sufficiently high quality to warrant keeping them in GLFW 3, they |
| would need not only to support other formats, but also modern extensions to |
| OpenGL texturing. This would either add a number of external |
| dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions |
| of these libraries. |
| |
| As there already are libraries doing this, it is unnecessary both to duplicate |
| the work and to tie the duplicate to GLFW. The resulting library would also be |
| platform-independent, as both OpenGL and stdio are available wherever GLFW is. |
| |
| @par Removed functions |
| `glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`, |
| `glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`. |
| |
| |
| @subsection moving_stdcall Removal of GLFWCALL macro |
| |
| The `GLFWCALL` macro, which made callback functions use |
| [__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows, |
| has been removed. GLFW is written in C, not Pascal. Removing this macro means |
| there's one less thing for application programmers to remember, i.e. the |
| requirement to mark all callback functions with `GLFWCALL`. It also simplifies |
| the creation of DLLs and DLL link libraries, as there's no need to explicitly |
| disable `@n` entry point suffixes. |
| |
| @par Old syntax |
| @code |
| void GLFWCALL callback_function(...); |
| @endcode |
| |
| @par New syntax |
| @code |
| void callback_function(...); |
| @endcode |
| |
| |
| @subsection moving_window_handles Window handle parameters |
| |
| Because GLFW 3 supports multiple windows, window handle parameters have been |
| added to all window-related GLFW functions and callbacks. The handle of |
| a newly created window is returned by @ref glfwCreateWindow (formerly |
| `glfwOpenWindow`). Window handles are pointers to the |
| [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow. |
| |
| @par Old syntax |
| @code |
| glfwSetWindowTitle("New Window Title"); |
| @endcode |
| |
| @par New syntax |
| @code |
| glfwSetWindowTitle(window, "New Window Title"); |
| @endcode |
| |
| |
| @subsection moving_monitor Explicit monitor selection |
| |
| GLFW 3 provides support for multiple monitors. To request a full screen mode window, |
| instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the |
| window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that |
| GLFW 2 would have selected, but there are many other |
| [monitor functions](@ref monitor_guide). Monitor handles are pointers to the |
| [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor. |
| |
| @par Old basic full screen |
| @code |
| glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN); |
| @endcode |
| |
| @par New basic full screen |
| @code |
| window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL); |
| @endcode |
| |
| @note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned |
| into [window hints](@ref window_hints), but as they have been given |
| [sane defaults](@ref window_hints_values) you rarely need to set these hints. |
| |
| |
| @subsection moving_autopoll Removal of automatic event polling |
| |
| GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning |
| you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike |
| buffer swap, which acts on a single window, the event processing functions act |
| on all windows at once. |
| |
| @par Old basic main loop |
| @code |
| while (...) |
| { |
| // Process input |
| // Render output |
| glfwSwapBuffers(); |
| } |
| @endcode |
| |
| @par New basic main loop |
| @code |
| while (...) |
| { |
| // Process input |
| // Render output |
| glfwSwapBuffers(window); |
| glfwPollEvents(); |
| } |
| @endcode |
| |
| |
| @subsection moving_context Explicit context management |
| |
| Each GLFW 3 window has its own OpenGL context and only you, the application |
| programmer, can know which context should be current on which thread at any |
| given time. Therefore, GLFW 3 leaves that decision to you. |
| |
| This means that you need to call @ref glfwMakeContextCurrent after creating |
| a window before you can call any OpenGL functions. |
| |
| |
| @subsection moving_hidpi Separation of window and framebuffer sizes |
| |
| Window positions and sizes now use screen coordinates, which may not be the same |
| as pixels on machines with high-DPI monitors. This is important as OpenGL uses |
| pixels, not screen coordinates. For example, the rectangle specified with |
| `glViewport` needs to use pixels. Therefore, framebuffer size functions have |
| been added. You can retrieve the size of the framebuffer of a window with @ref |
| glfwGetFramebufferSize function. A framebuffer size callback has also been |
| added, which can be set with @ref glfwSetFramebufferSizeCallback. |
| |
| @par Old basic viewport setup |
| @code |
| glfwGetWindowSize(&width, &height); |
| glViewport(0, 0, width, height); |
| @endcode |
| |
| @par New basic viewport setup |
| @code |
| glfwGetFramebufferSize(window, &width, &height); |
| glViewport(0, 0, width, height); |
| @endcode |
| |
| |
| @subsection moving_window_close Window closing changes |
| |
| The `GLFW_OPENED` window parameter has been removed. As long as the window has |
| not been destroyed, whether through @ref glfwDestroyWindow or @ref |
| glfwTerminate, the window is "open". |
| |
| A user attempting to close a window is now just an event like any other. Unlike |
| GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless |
| you choose them to be. Each window now has a close flag that is set to |
| `GLFW_TRUE` when the user attempts to close that window. By default, nothing else |
| happens and the window stays visible. It is then up to you to either destroy |
| the window, take some other action or ignore the request. |
| |
| You can query the close flag at any time with @ref glfwWindowShouldClose and set |
| it at any time with @ref glfwSetWindowShouldClose. |
| |
| @par Old basic main loop |
| @code |
| while (glfwGetWindowParam(GLFW_OPENED)) |
| { |
| ... |
| } |
| @endcode |
| |
| @par New basic main loop |
| @code |
| while (!glfwWindowShouldClose(window)) |
| { |
| ... |
| } |
| @endcode |
| |
| The close callback no longer returns a value. Instead, it is called after the |
| close flag has been set so it can override its value, if it chooses to, before |
| event processing completes. You may however not call @ref glfwDestroyWindow |
| from the close callback (or any other window related callback). |
| |
| @par Old syntax |
| @code |
| int GLFWCALL window_close_callback(void); |
| @endcode |
| |
| @par New syntax |
| @code |
| void window_close_callback(GLFWwindow* window); |
| @endcode |
| |
| @note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it |
| for other reasons to close the window as well, for example the user choosing |
| Quit from an in-game menu. |
| |
| |
| @subsection moving_hints Persistent window hints |
| |
| The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint. |
| |
| Window hints are no longer reset to their default values on window creation, but |
| instead retain their values until modified by @ref glfwWindowHint or @ref |
| glfwDefaultWindowHints, or until the library is terminated and re-initialized. |
| |
| |
| @subsection moving_video_modes Video mode enumeration |
| |
| Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function |
| now returns all available modes for a specific monitor instead of requiring you |
| to guess how large an array you need. The `glfwGetDesktopMode` function, which |
| had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which |
| returns the current mode of a monitor. |
| |
| |
| @subsection moving_char_up Removal of character actions |
| |
| The action parameter of the [character callback](@ref GLFWcharfun) has been |
| removed. This was an artefact of the origin of GLFW, i.e. being developed in |
| English by a Swede. However, many keyboard layouts require more than one key to |
| produce characters with diacritical marks. Even the Swedish keyboard layout |
| requires this for uncommon cases like ΓΌ. |
| |
| @par Old syntax |
| @code |
| void GLFWCALL character_callback(int character, int action); |
| @endcode |
| |
| @par New syntax |
| @code |
| void character_callback(GLFWwindow* window, int character); |
| @endcode |
| |
| |
| @subsection moving_cursorpos Cursor position changes |
| |
| The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos, |
| `glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref |
| glfwSetCursorPosCallback. |
| |
| The cursor position is now `double` instead of `int`, both for the direct |
| functions and for the callback. Some platforms can provide sub-pixel cursor |
| movement and this data is now passed on to the application where available. On |
| platforms where this is not provided, the decimal part is zero. |
| |
| GLFW 3 only allows you to position the cursor within a window using @ref |
| glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active. |
| Unless the window is active, the function fails silently. |
| |
| |
| @subsection moving_wheel Wheel position replaced by scroll offsets |
| |
| The `glfwGetMouseWheel` function has been removed. Scrolling is the input of |
| offsets and has no absolute position. The mouse wheel callback has been |
| replaced by a [scroll callback](@ref GLFWscrollfun) that receives |
| two-dimensional floating point scroll offsets. This allows you to receive |
| precise scroll data from for example modern touchpads. |
| |
| @par Old syntax |
| @code |
| void GLFWCALL mouse_wheel_callback(int position); |
| @endcode |
| |
| @par New syntax |
| @code |
| void scroll_callback(GLFWwindow* window, double xoffset, double yoffset); |
| @endcode |
| |
| @par Removed functions |
| `glfwGetMouseWheel` |
| |
| |
| @subsection moving_repeat Key repeat action |
| |
| The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled |
| for both keys and characters. A new key action, `GLFW_REPEAT`, has been added |
| to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press |
| from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or |
| `GLFW_RELEASE`. |
| |
| |
| @subsection moving_keys Physical key input |
| |
| GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to |
| the values generated by the current keyboard layout. The tokens are named |
| according to the values they would have using the standard US layout, but this |
| is only a convenience, as most programmers are assumed to know that layout. |
| This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and |
| is the same key in the same place regardless of what keyboard layouts the users |
| of your program has. |
| |
| The key input facility was never meant for text input, although using it that |
| way worked slightly better in GLFW 2. If you were using it to input text, you |
| should be using the character callback instead, on both GLFW 2 and 3. This will |
| give you the characters being input, as opposed to the keys being pressed. |
| |
| GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of |
| having to remember whether to check for `'a'` or `'A'`, you now check for |
| `GLFW_KEY_A`. |
| |
| |
| @subsection moving_joystick Joystick function changes |
| |
| The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes. |
| |
| The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and |
| `GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent |
| function as well as axis and button counts returned by the @ref |
| glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions. |
| |
| |
| @subsection moving_mbcs Win32 MBCS support |
| |
| The Win32 port of GLFW 3 will not compile in |
| [MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx). |
| However, because the use of the Unicode version of the Win32 API doesn't affect |
| the process as a whole, but only those windows created using it, it's perfectly |
| possible to call MBCS functions from other parts of the same application. |
| Therefore, even if an application using GLFW has MBCS mode code, there's no need |
| for GLFW itself to support it. |
| |
| |
| @subsection moving_windows Support for versions of Windows older than XP |
| |
| All explicit support for version of Windows older than XP has been removed. |
| There is no code that actively prevents GLFW 3 from running on these earlier |
| versions, but it uses Win32 functions that those versions lack. |
| |
| Windows XP was released in 2001, and by now (January 2015) it has not only |
| replaced almost all earlier versions of Windows, but is itself rapidly being |
| replaced by Windows 7 and 8. The MSDN library doesn't even provide |
| documentation for version older than Windows 2000, making it difficult to |
| maintain compatibility with these versions even if it was deemed worth the |
| effort. |
| |
| The Win32 API has also not stood still, and GLFW 3 uses many functions only |
| present on Windows XP or later. Even supporting an OS as new as XP (new |
| from the perspective of GLFW 2, which still supports Windows 95) requires |
| runtime checking for a number of functions that are present only on modern |
| version of Windows. |
| |
| |
| @subsection moving_syskeys Capture of system-wide hotkeys |
| |
| The ability to disable and capture system-wide hotkeys like Alt+Tab has been |
| removed. Modern applications, whether they're games, scientific visualisations |
| or something else, are nowadays expected to be good desktop citizens and allow |
| these hotkeys to function even when running in full screen mode. |
| |
| |
| @subsection moving_terminate Automatic termination |
| |
| GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization, |
| because `exit` calls registered functions from the calling thread and while it |
| is permitted to call `exit` from any thread, @ref glfwTerminate must only be |
| called from the main thread. |
| |
| To release all resources allocated by GLFW, you should call @ref glfwTerminate |
| yourself, from the main thread, before the program terminates. Note that this |
| destroys all windows not already destroyed with @ref glfwDestroyWindow, |
| invalidating any window handles you may still have. |
| |
| |
| @subsection moving_glu GLU header inclusion |
| |
| GLFW 3 does not by default include the GLU header and GLU itself has been |
| deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New |
| projects should not use GLU__, but if you need it for legacy code that |
| has been moved to GLFW 3, you can request that the GLFW header includes it by |
| defining @ref GLFW_INCLUDE_GLU before the inclusion of the GLFW header. |
| |
| @par Old syntax |
| @code |
| #include <GL/glfw.h> |
| @endcode |
| |
| @par New syntax |
| @code |
| #define GLFW_INCLUDE_GLU |
| #include <GLFW/glfw3.h> |
| @endcode |
| |
| There are many libraries that offer replacements for the functionality offered |
| by GLU. For the matrix helper functions, see math libraries like |
| [GLM](https://github.com/g-truc/glm) (for C++), |
| [linmath.h](https://github.com/datenwolf/linmath.h) (for C) and others. For the |
| tessellation functions, see for example |
| [libtess2](https://github.com/memononen/libtess2). |
| |
| |
| @section moving_tables Name change tables |
| |
| |
| @subsection moving_renamed_functions Renamed functions |
| |
| | GLFW 2 | GLFW 3 | Notes | |
| | --------------------------- | ----------------------------- | ----- | |
| | `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints |
| | `glfwCloseWindow` | @ref glfwDestroyWindow | | |
| | `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens | |
| | `glfwEnable` | @ref glfwSetInputMode | | |
| | `glfwDisable` | @ref glfwSetInputMode | | |
| | `glfwGetMousePos` | @ref glfwGetCursorPos | | |
| | `glfwSetMousePos` | @ref glfwSetCursorPos | | |
| | `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | | |
| | `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles | |
| | `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | | |
| | `glfwGetWindowParam` | @ref glfwGetWindowAttrib | | |
| | `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` | |
| | `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor | |
| | `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons | |
| |
| |
| @subsection moving_renamed_types Renamed types |
| |
| | GLFW 2 | GLFW 3 | Notes | |
| | ------------------- | --------------------- | | |
| | `GLFWmousewheelfun` | @ref GLFWscrollfun | | |
| | `GLFWmouseposfun` | @ref GLFWcursorposfun | | |
| |
| |
| @subsection moving_renamed_tokens Renamed tokens |
| |
| | GLFW 2 | GLFW 3 | Notes | |
| | --------------------------- | ---------------------------- | ----- | |
| | `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well | |
| | `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well | |
| | `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API | |
| | `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback | |
| | `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted | |
| | `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR` | Used with @ref glfwSetInputMode | |
| | `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | | |
| | `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | | |
| | `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | | |
| | `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | | |
| | `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | | |
| | `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | | |
| | `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | | |
| | `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | | |
| | `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | | |
| | `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | | |
| | `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | | |
| | `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | | |
| | `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | | |
| |
| */ |