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<ol class="chapter"><li class="chapter-item expanded "><a href="introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="requirements.html"><strong aria-hidden="true">2.</strong> Requirements</a></li><li class="chapter-item expanded "><a href="library-usage.html"><strong aria-hidden="true">3.</strong> Library Usage with build.rs</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="tutorial-0.html"><strong aria-hidden="true">3.1.</strong> Tutorial</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="tutorial-1.html"><strong aria-hidden="true">3.1.1.</strong> Add bindgen as a Build Dependency</a></li><li class="chapter-item expanded "><a href="tutorial-2.html"><strong aria-hidden="true">3.1.2.</strong> Create a wrapper.h Header</a></li><li class="chapter-item expanded "><a href="tutorial-3.html" class="active"><strong aria-hidden="true">3.1.3.</strong> Create a build.rs File</a></li><li class="chapter-item expanded "><a href="tutorial-4.html"><strong aria-hidden="true">3.1.4.</strong> Include the Generated Bindings in src/lib.rs</a></li><li class="chapter-item expanded "><a href="tutorial-5.html"><strong aria-hidden="true">3.1.5.</strong> Write a Sanity Test</a></li><li class="chapter-item expanded "><a href="tutorial-6.html"><strong aria-hidden="true">3.1.6.</strong> Publish Your Crate!</a></li></ol></li><li class="chapter-item expanded "><a href="non-system-libraries.html"><strong aria-hidden="true">3.2.</strong> Bindings for non-system libraries</a></li></ol></li><li class="chapter-item expanded "><a href="command-line-usage.html"><strong aria-hidden="true">4.</strong> Command Line Usage</a></li><li class="chapter-item expanded "><a href="customizing-generated-bindings.html"><strong aria-hidden="true">5.</strong> Customizing the Generated Bindings</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="allowlisting.html"><strong aria-hidden="true">5.1.</strong> Allowlisting</a></li><li class="chapter-item expanded "><a href="blocklisting.html"><strong aria-hidden="true">5.2.</strong> Blocklisting</a></li><li class="chapter-item expanded "><a href="opaque.html"><strong aria-hidden="true">5.3.</strong> Treating a Type as an Opaque Blob of Bytes</a></li><li class="chapter-item expanded "><a href="replacing-types.html"><strong aria-hidden="true">5.4.</strong> Replacing One Type with Another</a></li><li class="chapter-item expanded "><a href="nocopy.html"><strong aria-hidden="true">5.5.</strong> Preventing the Derivation of Copy and Clone</a></li><li class="chapter-item expanded "><a href="nodebug.html"><strong aria-hidden="true">5.6.</strong> Preventing the Derivation of Debug</a></li><li class="chapter-item expanded "><a href="nodefault.html"><strong aria-hidden="true">5.7.</strong> Preventing the Derivation of Default</a></li><li class="chapter-item expanded "><a href="must-use-types.html"><strong aria-hidden="true">5.8.</strong> Annotating types with #[must-use]</a></li><li class="chapter-item expanded "><a href="visibility.html"><strong aria-hidden="true">5.9.</strong> Field visibility</a></li><li class="chapter-item expanded "><a href="code-formatting.html"><strong aria-hidden="true">5.10.</strong> Code formatting</a></li></ol></li><li class="chapter-item expanded "><a href="cpp.html"><strong aria-hidden="true">6.</strong> Generating Bindings to C++</a></li><li class="chapter-item expanded "><a href="objc.html"><strong aria-hidden="true">7.</strong> Generating Bindings to Objective-c</a></li><li class="chapter-item expanded "><a href="using-unions.html"><strong aria-hidden="true">8.</strong> Using Unions</a></li><li class="chapter-item expanded "><a href="using-bitfields.html"><strong aria-hidden="true">9.</strong> Using Bitfields</a></li><li class="chapter-item expanded "><a href="using-fam.html"><strong aria-hidden="true">10.</strong> Using Flexible Array Members</a></li><li class="chapter-item expanded "><a href="faq.html"><strong aria-hidden="true">11.</strong> FAQ</a></li></ol>
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<h1 class="menu-title">The bindgen User Guide</h1>
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<h1><a class="header" href="#create-a-buildrs-file" id="create-a-buildrs-file">Create a <code>build.rs</code> File</a></h1>
<p>We create a <code>build.rs</code> file in our crate's root. Cargo will pick up on the existence of this file, then compile and execute it before the rest of the crate is built.
This can be used to generate code at compile time.
And of course in our case, we will be generating Rust FFI
bindings to <code>bzip2</code> at compile time. The resulting bindings will be written to
<code>$OUT_DIR/bindings.rs</code> where <code>$OUT_DIR</code> is chosen by <code>cargo</code> and is something
like <code>./target/debug/build/bindgen-tutorial-bzip2-sys-afc7747d7eafd720/out/</code>.</p>
<p>Note that the associated shared object to <code>bz2</code> is <code>libbz2.so</code>. In general, a <code>lib&lt;name&gt;.so</code> should be referenced in the build file by <code>&lt;name&gt;</code>.</p>
<pre><code class="language-rust ignore">use std::env;
use std::path::PathBuf;
fn main() {
// Tell cargo to look for shared libraries in the specified directory
println!(&quot;cargo:rustc-link-search=/path/to/lib&quot;);
// Tell cargo to tell rustc to link the system bzip2
// shared library.
println!(&quot;cargo:rustc-link-lib=bz2&quot;);
// The bindgen::Builder is the main entry point
// to bindgen, and lets you build up options for
// the resulting bindings.
let bindings = bindgen::Builder::default()
// The input header we would like to generate
// bindings for.
.header(&quot;wrapper.h&quot;)
// Tell cargo to invalidate the built crate whenever any of the
// included header files changed.
.parse_callbacks(Box::new(bindgen::CargoCallbacks::new()))
// Finish the builder and generate the bindings.
.generate()
// Unwrap the Result and panic on failure.
.expect(&quot;Unable to generate bindings&quot;);
// Write the bindings to the $OUT_DIR/bindings.rs file.
let out_path = PathBuf::from(env::var(&quot;OUT_DIR&quot;).unwrap());
bindings
.write_to_file(out_path.join(&quot;bindings.rs&quot;))
.expect(&quot;Couldn't write bindings!&quot;);
}
</code></pre>
<p>Now, when we run <code>cargo build</code>, our bindings to <code>bzip2</code> are generated on the
fly!</p>
<p><a href="https://doc.rust-lang.org/cargo/reference/build-scripts.html">There's more info about <code>build.rs</code> files in the Cargo documentation.</a></p>
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