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<ol class="chapter"><li class="chapter-item expanded "><a href="introduction.html" class="active"><strong aria-hidden="true">1.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="requirements.html"><strong aria-hidden="true">2.</strong> Requirements</a></li><li class="chapter-item expanded "><a href="library-usage.html"><strong aria-hidden="true">3.</strong> Library Usage with build.rs</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="tutorial-0.html"><strong aria-hidden="true">3.1.</strong> Tutorial</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="tutorial-1.html"><strong aria-hidden="true">3.1.1.</strong> Add bindgen as a Build Dependency</a></li><li class="chapter-item expanded "><a href="tutorial-2.html"><strong aria-hidden="true">3.1.2.</strong> Create a wrapper.h Header</a></li><li class="chapter-item expanded "><a href="tutorial-3.html"><strong aria-hidden="true">3.1.3.</strong> Create a build.rs File</a></li><li class="chapter-item expanded "><a href="tutorial-4.html"><strong aria-hidden="true">3.1.4.</strong> Include the Generated Bindings in src/lib.rs</a></li><li class="chapter-item expanded "><a href="tutorial-5.html"><strong aria-hidden="true">3.1.5.</strong> Write a Sanity Test</a></li><li class="chapter-item expanded "><a href="tutorial-6.html"><strong aria-hidden="true">3.1.6.</strong> Publish Your Crate!</a></li></ol></li><li class="chapter-item expanded "><a href="non-system-libraries.html"><strong aria-hidden="true">3.2.</strong> Bindings for non-system libraries</a></li></ol></li><li class="chapter-item expanded "><a href="command-line-usage.html"><strong aria-hidden="true">4.</strong> Command Line Usage</a></li><li class="chapter-item expanded "><a href="customizing-generated-bindings.html"><strong aria-hidden="true">5.</strong> Customizing the Generated Bindings</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="allowlisting.html"><strong aria-hidden="true">5.1.</strong> Allowlisting</a></li><li class="chapter-item expanded "><a href="blocklisting.html"><strong aria-hidden="true">5.2.</strong> Blocklisting</a></li><li class="chapter-item expanded "><a href="opaque.html"><strong aria-hidden="true">5.3.</strong> Treating a Type as an Opaque Blob of Bytes</a></li><li class="chapter-item expanded "><a href="replacing-types.html"><strong aria-hidden="true">5.4.</strong> Replacing One Type with Another</a></li><li class="chapter-item expanded "><a href="nocopy.html"><strong aria-hidden="true">5.5.</strong> Preventing the Derivation of Copy and Clone</a></li><li class="chapter-item expanded "><a href="nodebug.html"><strong aria-hidden="true">5.6.</strong> Preventing the Derivation of Debug</a></li><li class="chapter-item expanded "><a href="nodefault.html"><strong aria-hidden="true">5.7.</strong> Preventing the Derivation of Default</a></li><li class="chapter-item expanded "><a href="must-use-types.html"><strong aria-hidden="true">5.8.</strong> Annotating types with #[must-use]</a></li><li class="chapter-item expanded "><a href="visibility.html"><strong aria-hidden="true">5.9.</strong> Field visibility</a></li><li class="chapter-item expanded "><a href="code-formatting.html"><strong aria-hidden="true">5.10.</strong> Code formatting</a></li></ol></li><li class="chapter-item expanded "><a href="cpp.html"><strong aria-hidden="true">6.</strong> Generating Bindings to C++</a></li><li class="chapter-item expanded "><a href="objc.html"><strong aria-hidden="true">7.</strong> Generating Bindings to Objective-c</a></li><li class="chapter-item expanded "><a href="using-unions.html"><strong aria-hidden="true">8.</strong> Using Unions</a></li><li class="chapter-item expanded "><a href="using-bitfields.html"><strong aria-hidden="true">9.</strong> Using Bitfields</a></li><li class="chapter-item expanded "><a href="faq.html"><strong aria-hidden="true">10.</strong> FAQ</a></li></ol>
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<h1 class="menu-title">The bindgen User Guide</h1>
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<h1><a class="header" href="#introduction" id="introduction">Introduction</a></h1>
<p><strong><a href="https://github.com/rust-lang/rust-bindgen"><code>bindgen</code></a> automatically generates Rust
FFI bindings to C and C++ libraries.</strong></p>
<p>For example, given the C header <code>cool.h</code>:</p>
<pre><code class="language-c">typedef struct CoolStruct {
int x;
int y;
} CoolStruct;
void cool_function(int i, char c, CoolStruct* cs);
</code></pre>
<p><code>bindgen</code> produces Rust FFI code allowing you to call into the <code>cool</code> library's
functions and use its types:</p>
<pre><pre class="playground"><code class="language-rust">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>/* automatically generated by rust-bindgen 0.99.9 */
#[repr(C)]
pub struct CoolStruct {
pub x: ::std::os::raw::c_int,
pub y: ::std::os::raw::c_int,
}
extern &quot;C&quot; {
pub fn cool_function(i: ::std::os::raw::c_int,
c: ::std::os::raw::c_char,
cs: *mut CoolStruct);
}
<span class="boring">}
</span></code></pre></pre>
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