blob: dbf9a72a5f9e8a7965a10a9ac823c545ea9c71c0 [file]
// Copyright 2012 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef NINJA_SUBPROCESS_H_
#define NINJA_SUBPROCESS_H_
#include <memory>
#include <queue>
#include <string>
#include <vector>
#ifdef _WIN32
#include <windows.h>
#else
#include <signal.h>
#endif
// ppoll() exists on FreeBSD, but only on newer versions.
#ifdef __FreeBSD__
# include <sys/param.h>
# if defined USE_PPOLL && __FreeBSD_version < 1002000
# undef USE_PPOLL
# endif
#endif
#include "exit_status.h"
#include "interrupt_handling.h"
/// Subprocess wraps a single async subprocess. It is entirely
/// passive: it expects the caller to notify it when its fds are ready
/// for reading, as well as call Finish() to reap the child once done()
/// is true.
struct Subprocess {
~Subprocess();
/// Returns ExitSuccess on successful process exit, ExitInterrupted if
/// the process was interrupted, ExitFailure if it otherwise failed.
ExitStatus Finish();
bool Done() const;
const std::string& GetOutput() const;
private:
Subprocess(bool use_console);
bool Start(struct SubprocessSet* set, const std::string& command);
void OnPipeReady();
std::string buf_;
#ifdef _WIN32
/// Set up pipe_ as the parent-side pipe of the subprocess; return the
/// other end of the pipe, usable in the child process.
HANDLE SetupPipe(HANDLE ioport);
HANDLE child_;
HANDLE pipe_;
OVERLAPPED overlapped_;
char overlapped_buf_[4 << 10];
bool is_reading_;
#else
int fd_;
pid_t pid_;
#endif
bool use_console_;
friend struct SubprocessSet;
};
/// SubprocessSet runs a ppoll/pselect() loop around a set of Subprocesses.
/// DoWork() waits for any state change in subprocesses; finished_
/// is a queue of subprocesses as they finish.
struct SubprocessSet {
SubprocessSet();
~SubprocessSet();
Subprocess* Add(const std::string& command, bool use_console = false);
bool DoWork();
Subprocess* NextFinished();
void Clear();
std::vector<Subprocess*> running_;
std::queue<Subprocess*> finished_;
#ifdef _WIN32
// Helper class to create and close a static I/O completion port handle
// in the right order.
struct ScopedIoPort {
ScopedIoPort();
~ScopedIoPort();
HANDLE get() const { return s_handle_; }
private:
static HANDLE s_handle_;
};
ScopedIoPort ioport_;
InterruptCompletionPortHandler interrupt_handler_;
#else
const sigset_t& old_signal_mask() const {
return interrupt_blocker_.old_mask();
}
InterruptBlocker interrupt_blocker_;
InterruptCatcher interrupt_catcher_;
sigset_t wait_mask_;
#endif
};
#endif // NINJA_SUBPROCESS_H_