| // Copyright 2024 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma once |
| |
| #include <stdint.h> |
| |
| #include <string> |
| #include <utility> |
| |
| #include "scoped_handle.h" |
| #include "string_piece.h" |
| |
| /////////////////////////////////////////////////////////////////////////// |
| /// |
| /// IpcService |
| /// |
| |
| /// A class used to model an inter-process service, where one process implements |
| /// a server and waits for connections from clients. This implementation only |
| /// supports serving one client at a time, and both clients and servers must |
| /// be on the same machine (no networking). |
| /// |
| /// Usage on the server side is the following: |
| /// |
| /// - Call IpcService::StartServer() to try to start a new instance. Only |
| /// one server per local machine is supported. On success returns a new |
| /// valid instance. |
| /// |
| /// - Call AcceptPeer() on the service instance to wait for a client |
| /// connection synchronously (a timeout can be passed). On success, this |
| /// returns a new ScopedHandle that can be used to read from / write to |
| /// the peer (client). |
| /// |
| /// - To accept a new client, first close the current peer handle, then |
| /// call AcceptPeer() again. |
| /// |
| /// Usage on the server side is the following: |
| /// |
| /// - Call IpcService::ConnectTo() to try to connect to an existing server |
| /// synchronously. This will return immediately if there is no server |
| /// started for the given service name on the local machine. If a server |
| /// exists or is busy, this will block until AcceptPeer() is called on |
| /// the server side. A timeout can be passed. On success, this returns |
| /// a ScopedHandle that can be used to write to / read from the server. |
| /// |
| /// - Optionally, call IpcService::HasServer() to just check whether a |
| /// server was started for a given service name on the local machine. |
| /// Note that calling this method is racy. |
| /// |
| /// The server and client can be in the same process, or separate ones |
| /// that can communicate with a Unix domain socket (on Posix), or a |
| /// named pipe (on Windows). |
| /// |
| class IpcService { |
| public: |
| /// Default constructor creates invalid instance. |
| IpcService(); |
| |
| /// Destructor cleans up necessary system resources. |
| ~IpcService(); |
| |
| /// Move operations are allowed. |
| IpcService(IpcService&&) noexcept; |
| IpcService& operator=(IpcService&&) noexcept; |
| |
| /// Copy operations are forbidden. |
| IpcService(const IpcService&) = delete; |
| IpcService& operator=(const IpcService&) = delete; |
| |
| /// Return true if this is a valid (started) instance. |
| bool IsValid() const; |
| explicit operator bool() const { return IsValid(); } |
| |
| /// Return true if |service_name| is already being served on |
| /// this machine, e.g. by another thread or process. |
| static bool HasServer(StringPiece service_name); |
| |
| /// Start a new IpcService instance. This will fail if the service |
| /// identified by |service_name| is already served on this machine, |
| /// e.g. from another thread of process. |
| /// |
| /// On failure, set |*error| and return an invalid instance. |
| /// On success, return a new valid instance. |
| static IpcService StartServer(StringPiece service_name, std::string* error); |
| |
| /// Wait until a new client connects to the service, using an |
| /// IpcService::ConnectTo() call from another thread or process. |timeout_ms| |
| /// is a timeout in milliseconds, a negative value indicates waiting |
| /// indefinitely. |
| /// |
| /// - On success, return a new valid peer ScopedHandle (representing the |
| /// connected server-side endpoint of the pipe). This can be used to |
| /// read or write bytes from / to the client. Closing the handle |
| /// will gracefully close the pipe from the server side (so buffered |
| /// writes will not be lost. |
| /// |
| /// NOTE: This implementation supports one connected client at a time, |
| /// hence once a peer handle has been returned, any other call to |
| /// AcceptPeer() will fail until the peer handle is closed. |
| /// |
| /// - On timeout, set |*did_timeout| to true, set |*error| to the hard |
| /// coded "timed out" string, and return an invalid ScopedHandle value. |
| /// |
| /// - On error, set |*did_teimout| to false, set |*error| to a relevant |
| /// error message, and return an invalid ScopedHandle value. |
| /// |
| ScopedHandle AcceptPeer(int64_t timeout_ms, bool* did_timeout, |
| std::string* error); |
| |
| /// Stop current server instance. Called implicitly by destructor. |
| void Stop(); |
| |
| /// Try to connect to a service identified by |service_name|, which is must be |
| /// being served by another thread or process on the local machine. This will |
| /// fail immediately if not server was started for the service. |
| /// |
| /// If the server has not called AcceptPeer() yet, or is busy serving another |
| /// client, this will wait until the timeout expiration, or the server is |
| /// stopped, whichever happens first. |
| /// |
| /// NOTE: On Posix, this means that the Unix domain socket used by the service |
| /// has a backlog size of 0. |
| /// |
| /// |timeout_ms| is a timeout in milliseconds, a negative value means blocking |
| /// indefinitely. |
| /// |
| /// On success, return a new handle to read from / send to bytes with the |
| /// server (on Posix, socket will be in blocking mode). |
| /// |
| /// On timeout, set |*did_timeout| to true and |*error| to the hard-coded |
| /// "timed out" string, then return an invalid ScopedHandle value. |
| /// |
| /// On other erroris, set |*did_timeout| to false and |*error| to the |
| /// corresponding error message, then return an invalid ScopedHandle value. |
| /// |
| static ScopedHandle ConnectTo(StringPiece service_name, int64_t timeout_ms, |
| bool* did_timeout, std::string* error); |
| |
| #ifndef _WIN32 |
| /// POSIX only: Connect asychronously to local |service_name|. On success, set |
| /// |*did_connect| and return a valid handle. On failure, set |*error_message| |
| /// and return an invalid handle. |
| /// |
| /// Note that the connection can happen immediately, in which case |
| /// |*did_connect| will be set to true. |
| /// |
| /// The returned handle is always in non-blocking mode, and if |*did_connect| |
| /// is false, the caller should wait for a writable event on it (using |
| /// select() or one of its variants) then use GetNativeAsyncConnectStatus() on |
| /// the get() value to determine whether the connection succeeded |
| /// or failed. |
| static ScopedHandle AsyncConnectTo(StringPiece service_name, |
| bool* did_connect, |
| std::string* error_message); |
| #endif // !_WIN32 |
| |
| private: |
| #ifdef _WIN32 |
| IpcService(ScopedHandle pipe_handle, std::wstring&& pipe_path) |
| : pipe_handle_(std::move(pipe_handle)), pipe_path_(std::move(pipe_path)) { |
| } |
| ScopedHandle pipe_handle_; |
| std::wstring pipe_path_; |
| #else |
| IpcService(ScopedHandle server_handle, std::string&& socket_path) |
| : server_handle_(std::move(server_handle)), |
| socket_path_(std::move(socket_path)) {} |
| |
| ScopedHandle server_handle_; |
| std::string socket_path_; |
| #endif // !_WIN32 |
| }; |